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Interactive ASR: Towards Human-Like Interaction and Semantic Coherence Evaluation for Agentic Speech Recognition
Peng Wang, Yanqiao Zhu, Zixuan Jiang, Qinyuan Chen, Xingjian Zhao, Xipeng Qiu, Wupeng Wang, Zhifu Gao, Xiangang Li, Kai Yu, Xie Chen
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Summary
The paper introduces an 'Interactive ASR' framework that addresses the limitations of traditional Word Error Rate (WER) by incorporating a semantic-aware evaluation metric, 'Sentence-level Semantic Error Rate (S2ER)', and an LLM-driven agentic framework for iterative, multi-turn correction of speech recognition outputs based on natural language feedback.
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Interactive ASR → evaluateson → GigaSpeech
confidence 95% · Extensive experiments are conducted on standard benchmarks, including GigaSpeech
Interactive ASR → uses → S2ER
confidence 95% · We propose S2ER, a novel evaluation metric that leverages LLMs as judges to assess ASR semantic success.
Qwen3-ASR-1.7B → powers → Interactive ASR
confidence 90% · we employ Qwen3-ASR-1.7B as the foundational ASR model to generate initial text hypotheses
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Abstract
Abstract:Recent years have witnessed remarkable progress in automatic speech recognition (ASR), driven by advances in model architectures and large-scale training data. However, two important aspects remain underexplored. First, Word Error Rate (WER), the dominant evaluation metric for decades, treats all words equally and often fails to reflect the semantic correctness of an utterance at the sentence level. Second, interactive correction-an essential component of human communication-has rarely been systematically studied in ASR research. In this paper, we integrate these two perspectives under an agentic framework for interactive ASR. We propose leveraging LLM-as-a-Judge as a semantic-aware evaluation metric to assess recognition quality beyond token-level accuracy. Furthermore, we design an LLM-driven agent framework to simulate human-like multi-turn interaction, enabling iterative refinement of recognition outputs through semantic feedback. Extensive experiments are conducted on standard benchmarks, including GigaSpeech (English), WenetSpeech (Chinese), the ASRU 2019 code-switching test set. Both objective and subjective evaluations demonstrate the effectiveness of the proposed framework in improving semantic fidelity and interactive correction capability. We will release the code to facilitate future research in interactive and agentic ASR.
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- Source: https://arxiv.org/abs/2604.09121v2
- Canonical: https://arxiv.org/abs/2604.09121v2
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Interactive ASR: Towards Human-Like Interaction and Semantic Coherence Evaluation for Agentic Speech Recognition Peng Wang 2,∗ , Yanqiao Zhu †1,∗ , Zixuan Jiang 3,∗ , Qinyuan Chen 4 , Xingjian Zhao 4 , Xipeng Qiu 4 , Wupeng Wang 5 , Zhifu Gao 5 , Xiangang Li 5 , Kai Yu 1 , Xie Chen 1,∗ 1 X-LANCE Lab, Shanghai Jiao Tong University 2 The Chinese University of Hong Kong, Shenzhen 3 Xi’an Jiaotong University 4 Fudan University 5 Tongyi Fun Team, Alibaba Group pengwang0104@gmail.com, 1850432206@sjtu.edu.cn, andrewjiang@stu.xjtu.edu.cn, chengqy21@m.fudan.edu.cn, zhaoxj24@m.fudan.edu.cn, xpqiu@fudan.edu.cn, wangwupeng.wwp@alibaba-inc.com, zhifu.gzf@alibaba-inc.com, lixiangang.lxg@alibaba-inc.com, kai.yu@sjtu.edu.cn, chenxie95@sjtu.edu.cn Abstract Recent years have witnessed remarkable progress in automatic speech recognition (ASR), driven by advances in model archi- tectures and large-scale training data. However, two important aspects remain underexplored. First, Word Error Rate (WER), the dominant evaluation metric for decades, treats all words equally and often fails to reflect the semantic correctness of an utterance at the sentence level. Second, interactive correction— an essential component of human communication—has rarely been systematically studied in ASR research. In this paper, we integrate these two perspectives under an agentic framework for interactive ASR. We propose leveraging LLM-as-a-Judge as a semantic-aware evaluation metric to assess recognition quality beyond token-level accuracy. Furthermore, we design an LLM- driven agent framework to simulate human-like multi-turn in- teraction, enabling iterative refinement of recognition outputs through semantic feedback. Extensive experiments are con- ducted on standard benchmarks, including GigaSpeech (En- glish), WenetSpeech (Chinese), the ASRU 2019 code-switching test set. Both objective and subjective evaluations demonstrate the effectiveness of the proposed framework in improving se- mantic fidelity and interactive correction capability. We will release the code to facilitate future research in interactive and agentic ASR. Index Terms: speech recognition, human-computer interac- tion, LLM agent 1. Introduction Automatic speech recognition (ASR) plays a pivotal role in human–computer interaction by enabling computers to under- stand users’ intent through speech. In recent years, ASR tech- nologies have achieved remarkable progress, driven by advances in both model architectures and large-scale training data. Ex- tensive research has explored a variety of modeling paradigms, ranging from end-to-end approaches [ 1,2,3,4], to more recent large language model (LLM)-based frameworks [ 5,6,7,8,9, 10]. Meanwhile, scaling laws in both model capacity and train- ing data have proven highly effective in further advancing ASR performance [ 11,12,13,14]. Project page:https://interactiveasr.github.io/. Live demo:https://i-asr.sjtuxlance.com/ * These authors contributed equally. ** indicates the corresponding author. † This work was conducted during an internship at Tongyi Fun Team, Alibaba Group. × User ASR Hi Siri, call Sarah Knight Hi Siri, call Sarah Night Task Failed User No ! Call Sarah Knight ! No ! Call Sarah Night ! ASR Traditional ASR Paradigm Hi Siri, call Sarah Knight Hi Siri, call Sarah Night No, her last name starts with a K Hi Siri, call Sarah Knight User [Input] Interactive ASR Paradigm User [Correct] Task Succeed ✓ Interactive ASR [Mode: Transcribe] Interactive ASR [Mode: Correct] Figure 1:Traditional vs. Interactive ASR paradigms. (Top) Tra- ditional systems struggle with named entities (e.g., ”Night” vs. ”Knight”); (Bottom), our proposed Interactive ASR can take user’s spoken language instructions (e.g., ”starts with a K”) as the feedback to update and correct ASR results. However, despite the rapid progress in ASR, several impor- tant aspects remain underexplored. The first concerns the eval- uation metrics used for ASR systems. For decades, Word Er- ror Rate (WER) has been widely adopted to measure the dis- crepancy between recognition hypotheses and reference tran- scriptions by aligning words in the two sequences. Despite its simplicity and objectivity, this de facto metric has several well- known limitations. In particular, WER treats all words equally and assigns the same penalty to each recognition error, while dif- ferent types of words may affect sentence semantics differently [ 15]. For example, errors in function words often have limited impact, whereas misrecognition of critical content words such as named entities can significantly alter the intended meaning. As a result, WER may fail to adequately reflect the semantic impact of recognition errors. Meanwhile, large language mod- els (LLMs) have demonstrated strong semantic understanding arXiv:2604.09121v2 [cs.CL] 13 Apr 2026 capabilities and can often infer or correct minor recognition er- rors during interaction[16]. This suggests that future evaluation of ASR systems should move beyond word-level accuracy and focus more on errors that may mislead downstream language un- derstanding. The second issue lies in the integration of user feedback. In human communication, clarification and correction through interaction are common when key information is ambiguous or misunderstood. However, such interactive correction has been largely overlooked in human–computer interaction. Most cur- rent ASR systems cannot revise their recognition outputs once errors occur, even when users explicitly point them out, which may significantly degrade user experience, particularly in on- screen scenarios. Moreover, the inherent ambiguity of spoken language—such as homonyms in names or recognition errors caused by accents or background noise—further motivates the development of ASR systems that can interact with users to clar- ify and correct recognition results. To address these challenges and adapt ASR systems to the LLM era, we proposeInteractive ASR, a framework that in- tegrates semantic-aware evaluation and user interaction. First, we revisit LLM-as-a-Judge[17] for ASR evaluation and demon- strate that modern LLMs can achieve strong agreement with human judgments when assessing the semantic consistency be- tween ASR outputs and reference transcriptions. This motivates our proposedSentence-level Semantic Error Rate (푆 2 ER)as a complementary metric to WER to evaluate semantic coher- ence. In addition, we design an LLM-driven agentic framework that enables ASR systems to interact with users and leverage feedback for iteratively correcting recognition errors. Our key contributions are summarized as follows: •New ASR Semantic Metric (푆 2 퐸푅):We propose푆 2 퐸푅, a novel evaluation metric that leverages LLMs as judges to assess ASR semantic success. Through human evaluation, we demonstrate a strong correlation between LLM judgments and human preferences in terms of semantic consistency. •Agentic Correction Framework:We develop an LLM- simulated interactive correction framework to iteratively im- prove ASR performance. •Robust Generalization and Validation:Extensive exper- imental validation across diverse linguistic standard bench- marks, demonstrates the framework’s broad applicability. 2. Related Works While WER has long served as the standard metric for ASR eval- uation, its inherent design of assigning equal weight to all words fails to capture critical semantic errors. To address this, several semantic-aware metrics have been proposed.Semantic WER [ 15] introduced dynamic weighting, which utilizes Named En- tity Recognition to extract keywords, assigning higher weights to critical entities and lower weights to filler words during error cal- culation. Moving to embedding-based evaluation,SemDist[ 18] utilized RoBERTa-based sentence embeddings to measure se- mantic similarity beyond literal overlap. Most recently,LASER [ 19] leveraged LLMs to assign graded penalties based on er- ror severity (e.g., ignoring colloquial variations while penalizing meaning changes). Unlike these continuous scoring metrics, our LLM-as-a-Judge adopts a binary functional criterion, acting as a strict gatekeeper to determine if the user’s intent is executable. Regarding error correction based on human feedback, tradi- tional ASR systems have explored several approaches, but they often rely on rigid interactions. Early methods utilizedMulti- Intent Router Previous Transcript ASR User Speech � � � �−1 new Utterance Corrective intent ASR Result Locate Reason Replace Reasoning Corrector I � Figure 2:Overview of the Interactive ASR framework. An LLM Intent Router classifies the base ASR hypothesis (퐻 푡 ) using the previous transcript (푌 푡−1 ). New utterances bypass correction and are output directly, while corrective instructions trigger an LLM Reasoning Corrector to refine푌 푡−1 via a three-step CoT process (Locate, Reason, Surgical Replacement). modal Interfaces[20], requiring users to manually select alter- natives from an N-best list via a GUI or keyboard, which disrupts the hands-free nature of voice interactions. Another approach is Acoustic Respeaking[21], where users simply repeat the mis- recognized utterance, which is highly inefficient. In contrast, the NLP community has successfully leveraged natural language feedback for error resolution. For instance, agentic frameworks likeReAct[22] enable LLMs to iteratively reason and refine their outputs based on human or environmental feedback. In- spired by these advancements, our work introduces this inter- active paradigm to ASR. Instead of relying on manual edits or rigid repetition, our framework allows users to correct recogni- tion errors using natural, spoken instructions. 3. Proposed Paradigm Let퐼denote the user speech and푌the output transcript. Existing ASR systems operate under a single-pass decoding paradigm: 푌=ASR(퐼)(1) This formulation is static: once a transcription is produced, the system has no mechanism to incorporate subsequent user feed- back. To address this limitation, we propose theInteractive ASR framework (illustrated in Figure2). It cascades a base ASR model with an LLM-based reasoning module, enabling the sys- tem to refine its output based on user feedback. At turn푡, the user provides an input speech퐼 푡 , which is first transcribed by the base ASR model into a text hypothesis퐻 푡 . The text hypothesis, together with the previous transcript푌 푡−1 , is passed to an LLM-based Intent Router, which analyzes the se- mantic relationship between them to dynamically route the pro- cessing pipeline. If퐻 푡 does not express any corrective intent toward푌 푡−1 ,퐻 푡 is classified as a new utterance and is directly adopted as the final ASR result푌 푡 . Otherwise, if퐻 푡 carries a Corrective Intenttargeting푌 푡−1 , an LLM-based Reasoning Cor- rector is invoked to update the hypothesis: 푌 푡 =ReasoningCorrector(푌 푡−1 ,퐻 푡 ;P refine )(2) Guided by a structured promptP 푟푒푓푖푛푒 , the Reasoning Correc- tor employs a Chain-of-Thought (CoT) [23] approach to system- atically refine the transcription through three specific steps: (1) Locateerrors in푌 푡−1 via instruction퐻 푡 ; (2)Reasonthe intended correction using phonetic or lexical constraints; and (3)Surgi- cal Replacementof erroneous segments while preserving the rest of the sentence. 4. Automated Simulation Framework Large-scale human evaluation of interactive ASR in continuous scenarios is expensive and limits reproducibility. To address this and systematically evaluate the corrective capability of our sys- tem (the right branch in Figure2), we design an automated sim- ulation framework tailored for single-utterance iterative correc- tion. As illustrated in Figure3, it comprises a User Simulator, the interactive correction modules of our ASR system, and a se- mantic evaluation module. LLM Correction Generator TTS Vocalizer User Simulator LLM Reasoning Corrector ASR Model Interactive ASR Semantic Match (LLM-as-a-judge) ️ User Speech ASR Model Ground Truth Hypothesis Succeed ✓ Yes No Update Hypothesis ❶ Stage 1 ❷ Stage 2 ❸ Stage 3 ❹ Stage 4 Figure 3:Overview of the Automated Simulation Framework. An LLM-as-a-judge first evaluates the semantic coherence of the initial ASR hypothesis. Upon detecting an error, the User Simu- lator generates a spoken correction instruction via an LLM and TTS. The Interactive ASR then processes this feedback to rea- son and update the hypothesis, forming an automated correction process. 4.1. User Simulator The User Simulator acts as an oracle to emulate human correc- tive behavior. Given a ground-truth transcript푌 퐺푇 , the simu- lator evaluates the hypothesis푌 푡−1 from the previous turn and generates feedback: •Correction Generator:If a semantic mismatch exists be- tween푌 푡−1 and푌 퐺푇 , the simulator generates a natural lan- guage correction퐶 푡 conditioned on given prompt푃 푢푠푒푟 : 퐶 푡 =LLM 푢푠푒푟 (푌 퐺푇 ,푌 푡−1 ;P 푢푠푒푟 )(3) To ensure the interaction mirrors real-world behavior,P user contains diverse human-like strategies, including phonetic spelling, contextual clarification, and direct negation. •TTS Vocalizer:To maintain speaker consistency across turns, we employ a zero-shot voice-cloning TTS model. By utilizing the original source audio퐼 0 as an acoustic reference, the correction text퐶 푡 is synthesized into a speech instruction 퐼 푡 : 퐼 푡 =TTS(퐶 푡 ,퐼 0 )(4) 4.2. Interactive ASR System In this simulation context, the Interactive ASR system operates as an iterative state-updating engine for a single utterance. The process is initialized at푡=0, where the base ASR model de- codes the original user speech퐼 0 into the initial hypothesis푌 0 . For each subsequent turn푡>0, the system receives a corrective speech퐼 푡 from the user simulator. Since the input is strictly a correction in this testing setup, the Intent Router is bypassed. The corrective speech is firstly transcribed by the base ASR model into a text hypothesis퐻 푡 . Subsequently, theReasoning Corrector, directly processes the previous state푌 푡−1 alongside 퐻 푡 . By leveraging the same Chain-of-Thought (CoT) reason- ing described in Section3, it identifies erroneous segments and performs surgical edits to produce the updated state푌 푡 : 푌 푡 =ReasoningCorrector(푌 푡−1 ,퐻 푡 ;P 푟푒푓푖푛푒 )(5) This iterative refinement loop continues until theSemantic Judgeverifies the transcript against the ground truth or a pre- defined maximum turn limit is reached. 4.3. Sentence-level Semantic Error Rate (푆 2 퐸푅) To precisely quantify task-oriented success, we define푆 2 퐸푅as the average semantic mismatch rate across푁utterances: 푆 2 퐸푅= 1 푁 푁 ∑ 푖=1 ( 1−LLM 푗푢푑푔푒 (푌 푖 ,푌 퐺푇,푖 ;P 푗푢푑푔푒 ) ) (6) where LLM 푗푢푑푔푒 (·)∈0,1outputs 1 for semantic equiva- lence. To ensure푆 2 퐸푅reflects functional correctness,P 푗푢푑푔푒 instructs the judge to prioritize core intent and critical enti- ties, ignoring minor surface-level variations (e.g., filler words or punctuation). 5. Experiments In this section, we comprehensively evaluate the proposed Inter- active ASR framework. We first outline the experimental setup in Section5.1, detailing the diverse benchmarks and the foun- dational models. Before analyzing the system performance, we conduct aHuman-AI Alignment Studyin Section 5.2to es- tablish the credibility of푆 2 퐸푅by demonstrating its consistency with human intuition. Subsequently, we present theMain Re- sultsof the interactive framework in Section5.3, utilizing a combination of performance tables, trend curves, and case stud- ies to provide a holistic demonstration of the system’s corrective capabilities. 5.1. Experiments Setup To comprehensively evaluate the robustness and generalization of our Interactive ASR framework across diverse and challeng- ing scenarios, we conduct experiments on three representative benchmarks:ASRU2019 Test[ 24], a 20-hour test set target- ing complex intra-sentential Mandarin-English code-switching; GigaSpeech Test[ 25], a 40-hour multi-domain English subset from podcasts and YouTube representing diverse acoustic en- vironments; andWenetSpeech Net[ 26], a 23-hour Mandarin test split of internet-sourced spontaneous speech. In our exper- iments, we employQwen3-ASR-1.7B[ 14] as the foundational ASR model to generate initial text hypotheses across English, Mandarin, and code-switching scenarios. For cognitive process- ing,Qwen3-32B[ 27] powers both theCorrection Generator module within the User Simulator, theReasoning Correctorin the Interactive ASR, and theSemantic Judge. Finally,Index- TTS-1.5[28] serves as theTTSVocalizerin the User Simulator, utilizing the original speech as an acoustic prompt to maintain timbre consistency across multi-turn interactions. 5.2. Human-AI Alignment Study To validate푆 2 퐸푅as a reliable ASR metric, we investigate its alignment with human perception. Drawing inspiration from established testing paradigms in Spoken Language Assessment [29], we curated a balanced evaluation subset of 120 ASR hypothesis-ground truth pairs from the three datasets detailed in Section5.1(40 pairs per dataset, evenly split between se- mantically equivalent and non-equivalent instances based on ini- tial LLM predictions). 23 nonprofessional annotators and 5 in- domain experts performed binary judgments (1for semantically equivalent,0for non-equivalent) on these pairs and the averaged rating are served as the human consensus. We then utilized the Pearson correlation coefficient (푟)[30] to quantify how closely the automated LLM judge and individual domain experts align with the human consensus. Table 1:Pearson correlation coefficients of LLM and Expert judgments against the Human Ground Truth.Boldvalues indi- cate the higher correlation in each row. DatasetLLM (푟) Expert (푟) GigaSpeech0.87300.8345 WenetSpeech0.78730.7351 ASRU2019 0.85560.8613 Overall0.82810.8104 The comparative alignment results are presented in Ta- ble1. Both the LLM and expert evaluations demonstrate ro- bust consistency with overall human judgment. Notably, the LLM judge achieves an overall Pearson coefficient of0.8281, effectively surpassing the average alignment of domain experts (푟=0.8104). These findings explicitly confirm that our LLM- based evaluator exhibits a high degree of fidelity to human se- mantic perception, firmly establishing its validity as the scoring engine for푆 2 퐸푅. 5.3. Main results: Multi-turn iteractive performance Table 2and Figure4present the performance of our Interactive ASR framework across three datasets, tracking traditional met- rics alongside our proposed푆 2 퐸푅. Specifically, Table2reports the exact metric values at key discrete stages (loops 0, 1, 2, 3, and 10), while Figure4illustrates the continuous performance trajectory across all 10 interaction loops. Crucially, the trend curves reveal a steep improvement con- centrated within the initial turns. After just a single interaction loop,푆 2 퐸푅experiences a dramatic drop: from 14.12% to 6.03% on GigaSpeech Test, 15.56% to 6.26% on WenetSpeech Net, and 26.89% to 8.10% on ASRU2019 Test. By the second loop, 푆 2 퐸푅further decrease to 3.66%, 3.81%, and 4.59%, respec- tively. In natural human-computer interaction, user patience de- grades sharply with repeated failures. By resolving core ambi- guities in just 1–2 turns, our framework mirrors natural conver- sational repair, ensuring a frictionless user experience. Beyond the second turn, the system continues to yield steady improvements. Although the reduction margin naturally nar- rows compared to the massive drops in the first two loops, the ongoing gains are still substantial. We report the 10-turn limits (achieving final푆 2 퐸푅s of 1.08%, 1.11%, and 0.82%, respec- Table 2:Performance evolution of the proposed sentence-level semantic error rate (푆 2 ER) versus conventional metrics (WER, CER, MER, SER) across iterative interaction rounds on three datasets. Loop GigaSpeechWenetSpeechASRU2019 WER SER푆 2 퐸푅CER SER푆 2 퐸푅MER SER푆 2 퐸푅 0 12.25 61.17 14.12 6.89 35.24 15.56 6.60 38.85 26.89 1 11.08 58.56 6.03 4.59 28.59 6.26 3.59 25.22 8.10 2 10.82 58.03 3.66 4.07 26.97 3.81 3.21 23.04 4.59 3 10.68 57.80 2.67 3.82 26.30 2.71 3.09 22.08 3.06 10 10.53 57.59 1.08 3.51 25.32 1.11 2.88 20.88 0.82 Note: All values are percentages. CER = Character Error Rate; WER = Word Error Rate; MER = Mixture error rate, which considers Mandarin characters and English words as the tokens in the edit distance calculation. SER = Sentence Error Rate;푆 2 퐸푅= Sentence-level Semantic Error Rate (proposed). 012345678910 0 10 20 30 S 2 ER (%) GigaSpeech TestWenetSpeech NetASRU2019 Test 012345678910 Interaction Loop 0 5 10 15 CER/WER/MER (%) Figure 4:Comparison of푆 2 퐸푅(top) and CER/WER/MER (bot- tom) reduction trends across three datasets. tively) not as practical operational targets, but to establish the system’s theoretical upper bound. By this 10th loop, our system achieves near-perfect performance. Qualitative analysis reveals that the very few bad cases at this stage primarily stem from cas- cading ASR errors during the interaction. When the base ASR repeatedly misrecognizes the user’s corrective instructions, the LLM loses the reliable anchors required for surgical replace- ment, ultimately causing the correction loop to stall. 6. Conclusion In this work, we addressed two critical limitations in traditional ASR: semantic-blind evaluation and the absence of interactive correction mechanisms. We introduced푆 2 퐸푅, a novel met- ric that leverages LLMs as judges to prioritize sentence-level semantic coherence. Furthermore, we proposed an Interactive ASR framework that employs CoT reasoning to iteratively re- fine transcripts via spoken feedback. Our experiments establish푆 2 퐸푅as a reliable ASR met- ric, demonstrating a strong correlation with ground-truth seman- tics that surpasses average human performance. Additionally, our framework proved highly effective across diverse and chal- lenging scenarios, including English, Mandarin, and Mandarin- English code-switching. While this study highlights the potential of interactive ASR, our current simulations rely on large models to establish an up- per performance bound. Future work will explore deploying these frameworks on smaller, constrained architectures, aiming to perfectly balance high-level cognitive reasoning with compu- tational efficiency. 7. References [1]A. Graves, S. Fernández, F. Gomez, and J. 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