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Selective Critique for Cost-Aware LLM Agents in Long-Horizon Decision Making
Heewon Park, Somin Im, Minhae Kwon
Intelligence
Status: succeeded | Model: Gemma-4-26B-A4B | Prompt: intel-v1 | Confidence: 92%
Last extracted: 10/7/2026, 9:08:54 AM
Summary
The paper introduces SAG (Self-improving Agent with Gated critique), a cost-aware framework for LLM agents in long-horizon decision-making. SAG uses a training-free gating mechanism based on action-level ambiguity (global entropy and local top-2 margin) to selectively invoke a critic only when the expected utility (Value of Information) justifies the cost. It also incorporates online bootstrapped self-improvement via supervised fine-tuning on successful trajectories, allowing the agent to internalize critic-assisted behaviors and reduce reliance on critique over time. SAG significantly improves the performance-cost trade-off on benchmarks like ALFWorld.
Entities (10)
Relation Signals (8)
SAG → improves → ALFWorld
confidence 95% · On ALFWorld, SAG increases task success from 24.6% to 78.4%
SAG → uses → Critic
confidence 95% · SAG introduces a lightweight, training-free gating mechanism that estimates the utility of critique
SAG → uses → Local Top-2 Margin
confidence 95% · SAG introduces a lightweight, training-free gating mechanism that estimates the utility of critique using action-level ambiguity signals--global entropy and local top-2 margin
SAG → uses → Actor
confidence 95% · allowing the actor to internalize critic-assisted behaviors
SAG → uses → Global Entropy
confidence 95% · SAG introduces a lightweight, training-free gating mechanism that estimates the utility of critique using action-level ambiguity signals--global entropy
SAG → employs → Value of Information
confidence 90% · From a decision-theoretic perspective, this mechanism approximates the Value of Information (VoI) of critique
SAG → outperforms → ReACT
confidence 90% · yielding a 3.1× improvement in normalized token efficiency compared with... ReAct
SAG → uses → Supervised Fine-Tuning
confidence 90% · SAG further incorporates online bootstrapped self-improvement... fine-tunes the actor with lightweight SFT
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Abstract
Abstract:Improving the reliability of large language model (LLM) agents in long-horizon decision-making remains a key challenge. When deployed as autonomous agents interacting with complex environments, early mistakes can propagate through trajectories and cause cascading failures. Recent approaches improve reliability by incorporating external critique or deliberation, but invoking these mechanisms at every step substantially increases token consumption and latency, limiting practical deployment. We propose SAG (Self-improving Agent with Gated critique), a cost-aware framework that formulates critique invocation as a step-wise decision problem during long-horizon interaction. SAG introduces a lightweight, training-free gating mechanism that estimates the utility of critique using action-level ambiguity signals--global entropy and local top-2 margin--computed over admissible actions. From a decision-theoretic perspective, this mechanism approximates the Value of Information (VoI) of critique, enabling the agent to selectively allocate expensive feedback only when its expected benefit justifies the cost. SAG further incorporates online bootstrapped self-improvement, allowing the actor to internalize critic-assisted behaviors and progressively reduce reliance on critique. Across three long-horizon interactive benchmarks and multiple backbone models, SAG substantially improves the performance-cost trade-off compared with both no-critique and always-on critique agents. On ALFWorld, SAG increases task success from 24.6% to 78.4% while maintaining a token budget comparable to ReAct, yielding a $3.1\times$ improvement in normalized token efficiency. Moreover, a 7B actor with a lightweight 3B critic achieves performance comparable to a 14B actor without critique, showing that selective critique can recover most of the reliability benefits of deliberation while dramatically reducing inference cost.
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- Source: https://arxiv.org/abs/2610.07335v1
- Canonical: https://arxiv.org/abs/2610.07335v1
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Selective Critique for Cost-Aware LLM Agents in Long-Horizon Decision Making Heewon Park Somin Im Minhae Kwon Abstract Improving the reliability of large language model (LLM) agents in long-horizon decision-making remains a key challenge. When deployed as autonomous agents interacting with complex environments, early mistakes can propagate through trajectories and cause cascading failures. Recent approaches improve reliability by incorporating external critique or deliberation, but invoking these mechanisms at every step substantially increases token consumption and latency, limiting practical deployment. We propose SAG (Self-improving Agent with Gated critique), a cost-aware framework that formulates critique invocation as a step-wise decision problem during long-horizon interaction. SAG introduces a lightweight, training-free gating mechanism that estimates the utility of critique using action-level ambiguity signals—global entropy and local top-2 margin—computed over admissible actions. From a decision-theoretic perspective, this mechanism approximates the Value of Information (VoI) of critique, enabling the agent to selectively allocate expensive feedback only when its expected benefit justifies the cost. SAG further incorporates online bootstrapped self-improvement, allowing the actor to internalize critic-assisted behaviors and progressively reduce reliance on critique. Across three long-horizon interactive benchmarks and multiple backbone models, SAG substantially improves the performance-cost trade-off compared with both no-critique and always-on critique agents. On ALFWorld, SAG increases task success from 24.6%24.6\% to 78.3%78.3\% while maintaining a token budget comparable to ReAct, yielding a 3.1×3.1× improvement in normalized token efficiency. Moreover, a 77B actor with a lightweight 33B critic achieves performance comparable to a 1414B actor without critique, showing that selective critique can recover most of the reliability benefits of deliberation while dramatically reducing inference cost. Project page: https://h2w1.github.io/SAG/ 00footnotetext: 1Department of Electrical and Computer Engineering, Sungkyunkwan University, Republic of Korea. 2Soongsil University, Republic of Korea. ∗Correspondence to: Minhae Kwon (minhae.kwon@skku.edu). 1 Introduction As decision-making agents, LLMs are increasingly deployed to interact with environments and make sequential decisions, often refining their behavior through interaction experience Yao et al. (2022b); Wei et al. (2022); Yao et al. (2023); Liu et al. (2023); Du et al. (2024); Razghandi et al. (2025); Sun et al. (2023); Chen et al. (2024); Im et al. (2026). Despite recent advances, long-horizon interaction remains challenging: early decision errors can propagate across steps and lead to irreversible failures Hao et al. (2025); Erdogan et al. (2025); Pan et al. (2024); Deng et al. (2025); Cemri et al. (2025); Park and Kwon (2026). One route to improve reliability is to post-train agents through large-scale environment rollouts, which can produce strong task-specific policies but requires substantial training compute and infrastructure. A complementary route, and the focus of this work, is to improve the decision process at deployment time by augmenting the agent with auxiliary feedback—e.g., self-reflection, external evaluation, or reward-model based scoring—to assess candidate actions and provide corrective guidance, often improving task success Shinn et al. (2023); Dong et al. (2025); Gou et al. (2024); Xiang et al. (2024); Wang et al. (2024b); Dou et al. (2024). In this paper, we refer to such auxiliary mechanisms as critique, and instantiate them as a critic module queried during interaction. Critique, however, is computationally expensive: it typically requires additional model inference and longer contexts, causing token usage, latency, and monetary cost to increase disproportionately with interaction length Havrilla et al. (2024); Chen et al. (2026); Wang et al. (2025); Liu et al. (2025a). This raises a central question for practical agent deployment. When should an LLM agent request a critique to balance reliability and token efficiency? Figure 1: Normalized token efficiency and success rate. Token efficiency measures success rate per token usage and is normalized by ReAct (ReAct = 1.0). Always-on critique (LAC) improves success but can substantially reduce efficiency, whereas SAG achieves both high success and high token efficiency. Figure 1 highlights this performance–cost trade-off with representative instantiations (ReAct Yao et al. (2022b) and LAC Dong et al. (2025)). While always-on critique can improve task success, it incurs higher token usage and can reduce token efficiency, especially in long-horizon settings where critique is repeatedly invoked. Moreover, critique is not free supervision: in realistic settings, a critic is itself an imperfect model Park et al. (2025b); Park et al. (2023) whose advice may or may not improve the next action Wang et al. (2024b); Bao et al. (2025). More broadly, this reflects a missing design principle: many existing methods rely on fixed or heuristic critique schedules, providing limited guidance on when critique is warranted given its cost, even as they improve how critique is generated or applied. In this paper, we cast critique invocation as a cost-aware decision rather than a fixed procedure, and introduce SAG (Self-improving Agent with Gated critique). We view critique invocation through a VoI lens: critique should be sought when its expected improvement outweighs its computational cost. While exact VoI is intractable, SAG uses the actor’s action-level uncertainty as a lightweight proxy for critique value, combining global ambiguity (entropy) and local ambiguity (top-2 margin) computed over admissible action candidates. These signals trigger critique via a simple, bounded gating rule. Beyond selective intervention, SAG is self-improving. During online interaction, SAG stores successful trajectories and periodically fine-tunes the actor with lightweight SFT, distilling effective behaviors—including critic-assisted actions—into the policy. As the actor improves, the same VoI-motivated gate naturally reduces critique usage over time, yielding a self-evolving agent that becomes both more capable and more token-efficient. Figure 2 shows the overview of the proposed framework. In summary, this paper makes the following contributions. 1) SAG: cost-aware gated critique for LLM agents. We propose SAG, a framework that formulates critic invocation as a step-wise decision problem during long-horizon interaction. By selectively allocating critique only when it is expected to improve decision quality, SAG enables agents to balance reliability with token efficiency, directly addressing the inference cost and latency bottlenecks of practical LLM agent deployment. 2) Lightweight ambiguity-based gating. SAG introduces a simple, training-free gating mechanism that combines global ambiguity (normalized entropy) and local ambiguity (top-2 margin) over admissible action candidates. Despite its simplicity, this mechanism provides an effective and scalable strategy for adaptive critique allocation without additional models or training. 3) A principled VoI perspective on critique. We interpret critique invocation through a decision-theoretic lens and show that actor-side ambiguity signals serve as practical proxies for the expected utility of critique, providing a theoretically grounded basis for cost-aware reasoning allocation in LLM agents. 4) Critique-driven online self-improvement. SAG leverages selectively refined trajectories as supervision signals for online bootstrapped improvement. As critic-assisted behaviors are distilled into the actor, the agent progressively improves decision quality while naturally reducing reliance on critique over time. 5) Comprehensive empirical validation of success–cost efficiency. Across three long-horizon interactive environments, multiple backbone models, and extensive ablations, scaling studies, and matched self-improvement controls, SAG consistently improves the success–cost Pareto frontier over both no-critique and always-on critique baselines. On ALFWorld, SAG increases success from 24.6%24.6\% to 78.3%78.3\% while maintaining a token budget comparable to ReAct, yielding a 3.1×3.1× improvement in normalized token efficiency. SAG further shows larger gains on harder tasks and narrows the gap between smaller and larger models, with a 7B actor and 3B critic matching the performance of a 14B actor without critique. Figure 2: Overview of SAG. At each step, action-level ambiguity decides whether to query a critic; successful trajectories are periodically distilled into the actor via online SFT. 2 Related Work LLM agents in interactive environments LLMs are increasingly used as agents that reason and act in interactive environments. Existing work improves such agents along two broad directions. The first improves an available agent during execution through prompting, deliberation, feedback, or lightweight adaptation Yao et al. (2022b); Du et al. (2024); Shinn et al. (2023); Madaan et al. (2023); Park et al. (2026); Park et al. (2025a); Im et al. (2025); Kim et al. (2025d); Joe et al. (2024). ReAct Yao et al. (2022b) interleaves reasoning, actions, and observations for multi-step decision making, and subsequent work improves robustness with self-reflection Shinn et al. (2023); Madaan et al. (2023), debate Du et al. (2024); Liu et al. (2025b); Hu et al. (2025), confidence-based aggregation Razghandi et al. (2025); Taubenfeld et al. (2025), and trajectory reuse or bootstrapping Sarukkai et al. (2025); Yang et al. (2025); Guo et al. (2025). Inference under partial or imperfect observations has also been studied Wang et al. (2026); Kim et al. (2025c); Kim et al. (2025b); Joe et al. (2024); Park et al. (2025c); Park et al. (2025d); Kim et al. (2025a); Kwon et al. (2025); Wu et al. (2020); Kwon et al. (2020). The second improves the policy before deployment Eo et al. (2024); Im et al. (2026) through preference optimization, environment rollouts, or post-training reinforcement learning (RL) Rafailov et al. (2023); Schulman et al. (2017); Feng et al. (2025); Shao et al. (2024), often investing substantial task-specific compute before the agent is deployed. In this paper, we target the former deployment-time regime: given an available actor and a non-oracle critic, we ask when critique is worth its cost during interaction. Critique and cost-aware improvement Explicit critique and feedback can correct agent behavior and support learning from experience Dong et al. (2025); Xiang et al. (2024); Lu et al. (2025); Yang et al. (2025); Fang et al. (2025); Eom et al. (2023); Eom et al. (2024). Prior critic-guided methods use continuous feedback, self-asking, or trajectory-level evaluation to improve agent decisions Dong et al. (2025); Yang et al. (2025); Kim et al. (2024); Xiang et al. (2024), while self-improvement methods train on successful sampled trajectories Lan et al. (2025). However, these approaches often rely on frequent critique, repeated sampling, or fixed schedules, incurring overhead from extra model calls, longer contexts, or multiple candidate evaluations Bao et al. (2025); Wang and Atanasova (2025); Wang et al. (2024a); Elumar et al. (2025). Although adaptive-computation methods allocate extra inference using confidence or uncertainty Feng et al. (2024), critique in long-horizon agents is still often invoked by fixed heuristics Bo et al. (2024); Yuan and Xie (2025); Kim et al. (2024); Ding et al. (2024). In contrast, our work frames critique invocation as a cost-aware step-wise decision problem, selectively querying a non-oracle critic using lightweight ambiguity signals that we later justify as proxies for the VoI. 3 Gated Critic-guided Self-improving Agent We propose SAG, an efficient LLM agent framework that selectively invokes critique via a cost-sensitive gate and internalizes successful critic-guided behavior through online learning. Algorithm 1 summarizes SAG, and Section 4 motivates the ambiguity gate through a VoI analysis. The notations used in this paper are summarized in Appendix B. 3.1 Problem Formulation We consider an interactive environment in which an LLM-based actor performs a sequence of language actions to solve a task. At time step t, the actor receives an observation oto_t and forms a decision context xtx_t that contains the task instruction, the current observation, and a truncated interaction history. The environment provides an admissible action set tA_t containing valid actions at step t. Let πθ _θ denote the actor policy. The actor first produces a reasoning state rtr_t from xtx_t and scores each admissible action a∈ta _t by its length-normalized token log-likelihood, i.e., ℓt(a)=1|a|∑j=1|a|logpθ(aj∣xt,rt,a<j). _t(a)= 1|a| _j=1^|a| p_θ(a_j x_t,r_t,a_<j). We define the actor-induced distribution over admissible actions as qt(a)=exp(ℓt(a))∑a′∈texp(ℓt(a′))q_t(a)= ( _t(a)) _a _t ( _t(a )) for a∈ta _t, and compute ambiguity over this action-level distribution. SAG additionally introduces a binary critic-invocation decision gt∈0,1g_t∈\0,1\. gt=1g_t=1 queries a critic before finalizing an action, while gt=0g_t=0 executes the actor decision immediately. Querying the critic incurs an additional cost c>0c>0. From a decision-theoretic viewpoint, critic invocation can be interpreted as a VoI choice: critique is invoked only when its expected improvement exceeds the cost. We formalize this principle in Section 4 and in practice approximate it using ambiguity signals derived from the actor. Algorithm 1 SAG 1: Actor policy πθ _θ, critic policy πϕ _φ, environment ℰE, thresholds (τ,δ)(τ,δ) 2: Observe context xtx_t and admissible actions tA_t 3: Generate reasoning state rtr_t from xtx_t 4: Compute actor distribution qt(a)q_t(a) over tA_t 5: Compute actor ambiguity 6: H¯t← H_t← normalized entropy of qtq_t ⊳ global ambiguity 7: mt←m_t← log-prob margin of qtq_t ⊳ local ambiguity 8: Gated critic decision 9: St←H¯t+[mt<δ]S_t← H_t+I[m_t<δ] 10: gt←[St>τ]g_t [S_t>τ] ⊳ critic gate 11: if gt=1g_t=1 then 12: Query critic πϕ _φ with (xt,rt,t)(x_t,r_t,A_t) 13: at←a_t← critic-suggested action 14: else 15: at←argmaxa∈tqt(a)a_t← _a _tq_t(a) 16: end if 17: Execute ata_t in environment 18: Online self-improvement (periodic) 19: if episode succeeds then 20: Store successful trajectories in buffer D 21: end if 22: if update time then 23: Update actor via SFT on D 24: end if 3.2 Ambiguity Signals from the Actor SAG estimates when feedback from the critic is likely to be beneficial using ambiguity signals derived from the actor-induced distribution qtq_t. These signals capture complementary aspects of decision ambiguity. Global ambiguity We measure global ambiguity via normalized entropy. H¯t=−1log|t|∑a∈tqt(a)logqt(a) H_t=- 1 |A_t| _a _tq_t(a) q_t(a) (1) This is defined for |t|≥2|A_t|≥ 2 and set to 00 otherwise. High entropy indicates many-way ambiguity among admissible actions. Local ambiguity To capture ambiguity near a decision boundary, let a1a_1 and a2a_2 denote the top-1 and top-2 actions under qtq_t. We define the log-probability margin as mt=logqt(a1)−logqt(a2).m_t= q_t(a_1)- q_t(a_2). (2) A small margin indicates that two competing actions are nearly indistinguishable, making the decision sensitive to additional information. When |t|<2|A_t|<2, we set mt=∞m_t=∞, so the local ambiguity indicator is inactive. 3.3 Gated Critic Invocation SAG combines global and local ambiguity into a bounded gating score with margin threshold δ. St=H¯t+[mt<δ],St∈[0,2]S_t\;=\; H_t+I[m_t<δ], S_t∈[0,2] (3) We use a binary margin indicator rather than a continuous function to detect near-boundary decisions, since the goal of the margin term is not fine-grained calibration but robust identification of high-risk local ambiguities where small additional information can flip the decision. The critic is invoked when gt=[St>τ],g_t\;=\;I[S_t>τ], (4) where τ∈(0,2)τ∈(0,2) is a cost-calibrated threshold. Intuitively, τ is chosen as a monotone function of the critic cost c: higher costs result in more conservative critic usage. When gt=1g_t=1, SAG queries a non-oracle critic πϕ _φ with the decision context, reasoning state, and admissible actions. The critic has no access to ground-truth actions or environment rewards; it returns a diagnostic rationale and a suggested action, which may itself be incorrect. If the critic output cannot be parsed as an admissible action, SAG falls back to the actor’s top-1 action under qtq_t. In our main experiments, the actor and critic use the same backbone with different role prompts, so gains are not attributed to a stronger critic model but to selective use of critique. 3.4 Online Self-Improvement via Bootstrapped Supervision SAG continuously improves the actor by internalizing successful behaviors observed during online interaction. Episodes are processed sequentially; after a successful episode, we collect context–action pairs (xt,at)(x_t,a_t) into a dataset D, where ata_t is the executed admissible action, either selected by the actor or suggested by the critic when critique is invoked. The critic is kept fixed, and every K successful episodes, only the actor is periodically updated using action-level SFT: ℒSFT(θ)=(x,a)∼[−logπθ(a∣x)]L_SFT(θ)=E_(x,a) [- _θ(a x) ]. The effect of K is analyzed in Appendix H.10. Since the target is action-only, SAG does not train on mismatched actor reasoning traces paired with critic-corrected actions. Following prior bootstrapping-based self-training Zelikman et al. (2022), we perform each update by fine-tuning from the same base model whenever new trajectories are accumulated, rather than continuing from the previous updated actor. This avoids compounding errors and preserves distributional stability. This resembles rejection fine-tuning in using successful trajectories, but SAG collects them online under a gated critique policy, allowing critic-assisted corrections to become action-level supervision while explicitly controlling critique cost. 4 Theoretical Analysis We provide a decision-theoretic justification for SAG. Our goal is to show that (i) critic invocation admits a principled VoI interpretation, and (i) the actor-side ambiguity signals used in SAG serve as lightweight proxies for VoI. 4.1 Critic as a VoI Decision At each step t, let zt=(xt,rt)z_t=(x_t,r_t) denote the actor’s current decision state after reasoning. SAG chooses gt∈0,1g_t∈\0,1\. Invoking the critic (gt=1g_t=1) incurs an additional cost c>0c>0. Let Δt _t denote the step-level improvement attributable to invoking critique under decision state ztz_t (e.g., an increase in success probability). We define the VoI of critique as VoI(zt):=[Δt∣zt].VoI(z_t):=E[ _t z_t]. (5) Lemma 4.1 (VoI thresholding for critic invocation). For the binary decision of whether to invoke the critic at step t, the Bayes-optimal rule is gt⋆=[VoI(zt)>c]=[[Δt∣zt]>c].g_t \;=\;I\! [VoI(z_t)>c ]\;=\;I\! [E[ _t z_t]>c ]. (6) Proof for Lemma 4.1 is provided in Appendix C. In practice, VoI(zt)VoI(z_t) is intractable to compute, which motivates using lightweight proxy signals derived from the actor. 4.2 Ambiguity as a Proxy for VoI We next describe why the actor-side ambiguity signals in SAG provide lightweight proxies for the VoI term [Δt∣zt]E[ _t z_t] in Eq. (6). The key observation is that critique is valuable mainly when the actor is likely to be wrong. In particular, if critique corrects the actor with probability ρ when the actor is wrong, and a successful correction yields average improvement γ, then the expected step-level gain can be approximated by [Δt∣zt]≈ργPr(errt∣zt),E[ _t z_t]≈ρ\,γ (err_t z_t), (7) where errterr_t denotes the event that the actor’s immediate decision at decision state ztz_t is incorrect. Combined with Lemma 4.1, this approximation implies that critique should be invoked at high-risk steps. In particular, the VoI condition [Δt∣zt]>cE[ _t z_t]>c is equivalent to Pr(errt∣zt)>cργ (err_t z_t)> cργ, where the same critic cost c is expressed in the error-risk space by scaling with the correction reliability ρ and average gain γ. Since Pr(errt∣zt) (err_t z_t) is not directly observable, we next relate it to ambiguity properties of qtq_t. Global ambiguity Let a1=argmaxa∈tqt(a)a_1= _a _tq_t(a) and qmax=qt(a1)q_ =q_t(a_1). We use normalized entropy H¯t H_t (Eq. 1) to capture global ambiguity across candidate actions. Proposition 4.2 (Entropy controls greedy error risk). Interpreting qtq_t as the actor’s belief over which admissible action is correct at decision state ztz_t, the step-level error risk satisfies Pr(errt∣zt)= 1−qmax. (err_t z_t)\;=\;1-q_ . (8) Moreover, with entropy H(qt)=−∑a∈tqt(a)logqt(a)H(q_t)=- _a _tq_t(a) q_t(a), we have qmax≥exp(−H(qt))q_ ≥ (-H(q_t)). Thus, we get Pr(errt∣zt)≤1−exp(−H(qt))=1−|t|−H¯t. (err_t z_t)≤ 1- (-H(q_t) )=1-|A_t|^- H_t. (9) Proof for Proposition 4.2 is provided in Appendix D. Proposition 4.2 formalizes that higher entropy H¯t H_t rules out the presence of a single dominant action, necessarily increasing an upper bound on the error risk of greedy execution. This corresponds to a regime in which probability mass is spread across many admissible actions, rather than concentrated on a clear best choice. We refer to this regime as global ambiguity, since ambiguity is distributed broadly over the action space. In such decision states, additional information from critique has greater potential value, motivating the use of entropy as a proxy for global decision risk. Local ambiguity Global ambiguity can under-penalize near-ties between the top two actions (e.g., when qtq_t concentrates on two candidates). We therefore also use the margin mtm_t (Eq. 2) to capture near-boundary uncertainty. Proposition 4.3 (Margin controls top-2 error risk). Assume the correct action lies in a1,a2\a_1,a_2\. Then selecting a1a_1 has a conditional error probability as follows. Pr(err∣zt,top-2)=qt(a2)qt(a1)+qt(a2)=11+emt≤e−mt (err z_t,top -2)= q_t(a_2)q_t(a_1)+q_t(a_2)= 11+e^m_t≤ e^-m_t (10) Proof for Proposition 4.3 is provided in Appendix E. Proposition 4.3 formalizes that small margins correspond to large error risk, making the decision sensitive to small amounts of additional information. Such near-boundary decisions are precisely where critique is most likely to change the outcome, motivating the use of the margin as a proxy for local decision risk. Therefore, decision states with higher error risk admit larger VoI. Proposition 4.2 and Proposition 4.3 show that (i) high entropy rules out a dominant action (broad ambiguity), and (i) small margin implies large local error risk. This motivates using H¯t H_t and mtm_t as lightweight, computable proxies for VoI in the gating score (Eqs. (3) and (4)). 5 Experimental Setting In this section, we describe simulation settings for Section 6. Additional simulation details are provided in Appendix G. Interactive decision-making benchmarks We evaluate SAG on three complementary long-horizon benchmarks: ALFWorld Shridhar et al. (2021), which requires grounded action under partial observability; BabyAI-Text Carta et al. (2023), which tests compositional instruction following and planning; and WebShop Yao et al. (2022a), which involves noisy open-domain search and exploration. Together, they cover state tracking, multi-step reasoning, and cost-aware decision making. Details are in Appendix G.1. Backbone Models and Training We evaluate all methods using three instruction-tuned LLM backbones: Qwen2.5-7B-Instruct Team (2024), Llama-3.1-8B-Instruct AI@Meta (2024), and Mistral-7B-Instruct Jiang et al. (2023). For SAG, the actor and critic use the same backbone and model size unless otherwise stated, differing only in their role prompts. Actor–critic capacity scaling is analyzed with Qwen2.5-Instruct 3B/7B/14B pairings and extended to 32B in Appendix H.1. SAG performs online self-improvement via action-level SFT: context–action pairs from successful episodes are collected, and the actor is updated whenever 10 successful trajectories are accumulated. Unless otherwise stated, all baselines share the same backbone models and inference settings to ensure fair comparison. The online self-improvement protocol and hyperparameters are provided in Appendix G.2 and G.3. Baselines and comparison methods We compare SAG against representative LLM agent frameworks, grouped into three categories. We focus on inference-time and lightweight-adaptation baselines; the scope relative to RL-based agent post-training is discussed in Appendix G.5. • Basic single-agent baseline (ReAct Yao et al. (2022b)) which interleaves reasoning and environment actions, serving as a lightweight baseline that does not invoke a critic during execution. • Deliberation methods (Reflexion Shinn et al. (2023), Debate Du et al. (2024), CER Razghandi et al. (2025), Traj-Boost Sarukkai et al. (2025)) which improve robustness by increasing computation through multi-pass deliberation or experience reuse (e.g., self-reflection across trials, multi-agent discussion, confidence-based selection/aggregation, or trajectory reuse). However, they do not model critique invocation as a cost-sensitive, step-wise decision during execution. • Always-on critic methods (Retrospex Xiang et al. (2024), LAC Dong et al. (2025)) which utilize a critic throughout execution by re-scoring or querying at essentially every step. While effective for success, their persistent critic usage can substantially increase inference cost and reduce token efficiency. • High-capacity reference (ReAct using GPT-4.1 Achiam et al. (2023)) which provides a reference point for how a much stronger model performs without critique. Figure 3: Performance–cost comparison. Bubble area indicates normalized token efficiency (ReAct = 1.01.0). Evaluation protocol and metrics We evaluate all methods on standard test sets (ALFWorld: 134; BabyAI-Text: 100; WebShop: 200 instances) using a sequential online-evaluation protocol. For SAG, each episode is evaluated once; successful past trajectories may update the actor before later episodes, but no episode is re-evaluated after being used for self-improvement. We report success rate, average steps per successful episode, average tokens per episode, and normalized token efficiency, defined as success rate per token usage and normalized by ReAct for each benchmark and backbone. All methods use pass@1, except Reflexion in its native pass@3 setting. Detailed analyses and ablations in Section 6 are conducted on ALFWorld with Qwen2.5-7B-Instruct, which serves as our primary setting. Table 1: Performance comparison on three benchmarks with three backbones. Succ: success rate (%). #Horizon: average steps per successful episode. #Token: average tokens per episode (k). Eff: normalized token efficiency, computed as Succ/#TokenSucc/\#Token and normalized so that ReAct = 1.0 for each backbone and benchmark. Model Type Method ALFWorld BabyAI WebShop Succ↑ #Horizon↓ #Token↓ Eff↑ Succ↑ #Horizon↓ #Token↓ Eff↑ Succ↑ #Horizon↓ #Token↓ Eff↑ GPT-4.1 Basic ReAct 80.680.6 11.911.9 3232 1.001.00 74.074.0 15.215.2 2727 1.001.00 33.533.5 7.97.9 1010 1.001.00 Qwen2.5- 7B-Instruct Basic ReAct 24.624.6 15.815.8 55 1.001.00 36.036.0 7.47.4 5555 1.001.00 11.011.0 6.36.3 1212 1.001.00 Deliberation Reflexion 40.340.3 16.316.3 150150 0.600.60 41.041.0 7.07.0 162162 0.390.39 11.511.5 6.86.8 1515 0.810.81 Deliberation Debate 31.331.3 14.314.3 389389 0.180.18 52.052.0 8.98.9 441441 0.180.18 20.020.0 4.74.7 9090 0.240.24 Deliberation CER 60.560.5 16.416.4 210210 0.640.64 45.045.0 8.08.0 239239 0.290.29 16.016.0 5.15.1 1111 1.501.50 Deliberation Traj-Boost 56.056.0 12.912.9 272272 0.460.46 44.044.0 10.010.0 8585 0.800.80 24.524.5 5.15.1 1212 2.192.19 Critic Retrospex 70.270.2 10.510.5 9494 1.671.67 42.042.0 9.59.5 50 1.301.30 20.020.0 5.95.9 6 3.583.58 Critic LAC 61.261.2 14.214.2 339339 0.400.40 47.047.0 10.510.5 436436 0.170.17 25.025.0 6.56.5 8282 0.320.32 Critic Ours (SAG) 78.378.3 11.411.4 5656 3.103.10 70.070.0 8.18.1 7878 1.381.38 37.037.0 5.85.8 99 4.554.55 Llama-3.1- 8B-Instruct Basic ReAct 51.551.5 15.115.1 45 1.001.00 32.032.0 6.66.6 55 1.001.00 26.526.5 7.17.1 99 1.001.00 Deliberation Reflexion 61.261.2 15.715.7 106106 0.510.51 41.041.0 8.08.0 153153 0.460.46 25.025.0 7.47.4 1313 0.660.66 Deliberation Debate 17.917.9 10.110.1 569569 0.030.03 35.035.0 8.88.8 522522 0.120.12 18.518.5 6.76.7 9090 0.070.07 Deliberation CER 34.334.3 15.215.2 237237 0.130.13 38.038.0 8.18.1 255255 0.260.26 4.04.0 6.36.3 4444 0.030.03 Deliberation Traj-Boost 59.759.7 15.815.8 279279 0.190.19 43.043.0 7.67.6 8080 0.930.93 11.011.0 6.06.0 1010 0.380.38 Critic Retrospex 22.422.4 15.315.3 121121 0.160.16 11.011.0 6.86.8 6767 0.280.28 13.013.0 7.67.6 99 0.490.49 Critic LAC 44.044.0 17.017.0 381381 0.100.10 60.060.0 10.810.8 281281 0.370.37 22.022.0 6.86.8 8787 0.090.09 Critic Ours (SAG) 63.063.0 11.011.0 5151 1.081.08 60.060.0 8.08.0 6969 1.491.49 36.536.5 5.25.2 6 2.082.08 Mistral- 7B-Instruct Basic ReAct 30.630.6 15.415.4 56 1.001.00 38.038.0 7.87.8 54 1.001.00 30.530.5 7.37.3 11 1.001.00 Deliberation Reflexion 46.346.3 15.915.9 145145 0.580.58 36.036.0 6.76.7 169169 0.300.30 24.024.0 7.47.4 1717 0.510.51 Deliberation Debate 20.220.2 12.912.9 655655 0.060.06 30.030.0 9.19.1 542542 0.080.08 12.012.0 6.96.9 125125 0.030.03 Deliberation CER 43.343.3 13.513.5 247247 0.320.32 47.047.0 6.36.3 222222 0.300.30 8.08.0 6.26.2 1818 0.160.16 Deliberation Traj-Boost 30.630.6 16.216.2 334334 0.170.17 42.042.0 7.37.3 8383 0.720.72 13.513.5 5.75.7 1616 0.310.31 Critic Retrospex 20.220.2 11.911.9 146146 0.250.25 31.031.0 8.18.1 5858 0.750.75 7.07.0 9.39.3 1414 0.280.28 Critic LAC 41.841.8 17.517.5 546546 0.140.14 47.047.0 11.111.1 293293 0.230.23 19.519.5 7.17.1 7575 0.090.09 Critic Ours (SAG) 53.253.2 11.711.7 6161 1.611.61 48.048.0 7.97.9 5858 1.181.18 38.038.0 5.65.6 11 1.261.26 Figure 4: Success rate over task level. Task difficulty is stratified by the trajectory length of a GPT-4.1 ReAct agent. 6 Experimental Results 6.1 Selective critique achieves strong success at near-ReAct cost Table 1 summarizes the performance across methods. Overall, deliberation and always-on critique tend to improve success at the cost of substantially increased token usage, whereas SAG achieves a more favorable balance by selectively invoking critique only when needed. SAG improves long-horizon success while preserving a ReAct-like token budget Across all backbone–benchmark settings, SAG improves success over ReAct in every case, with an average relative improvement of 91%91\% while keeping token usage close to ReAct on ALFWorld/WebShop and far below always-on critique on BabyAI-Text. This yields higher normalized token efficiency, especially on longer-horizon environments such as ALFWorld. Notably, in several settings, SAG with a 7B backbone attains success rates close to those of a stronger GPT-4.1-based ReAct agent, narrowing the gap through improved decision quality rather than increased model capacity. Always-on critique and deliberation tend to be token-inefficient Methods that invoke critique or deliberation at most steps quickly become cost-dominated, increasing token usage by 3×3× to over 10×10× relative to ReAct while yielding only modest success gains. As shown in Figure 3, they shift rightward on the performance–cost plane, reflecting higher cost without proportional reliability gains. Qualitative analysis (Figure 5) shows that always-on critique repeatedly intervenes at low-risk states, accumulating redundant confirmations and growing context length, whereas SAG corrects a few high-risk decisions while avoiding unnecessary feedback. Figure 5: Case Study: SAG effectively corrects the trajectory, avoiding both failure and pervasive critique overhead. Figure 6: Actor–critic capacity scaling for SAG. Each cell reports success rate for a given actor–critic size pairing. Marginal bars show mean performance across actor and critic sizes. SAG exhibits increasing advantages on harder episodes Figure 4 analyzes performance as a function of episode difficulty. We stratify test episodes into easy, medium, and hard subsets based on the trajectory length of a GPT-4.1 ReAct agent, with longer trajectories indicating higher difficulty. We compare SAG and ReAct on the same subsets. SAG consistently outperforms ReAct across all difficulty levels, with the performance gap widening as difficulty increases. On easy episodes, SAG improves success from 43.4%43.4\% to 85.1%85.1\% (approximately 2×2× relative improvement), whereas on hard episodes it improves success from 17.8%17.8\% to 75.0%75.0\%, corresponding to over a 4×4× improvement. This trend indicates that selective critique is particularly effective in challenging long-horizon scenarios, where early mistakes are more likely to propagate and dominate outcomes. 6.2 Why Gated Critique Works: Capacity Scaling and Ablations Global Local Variant Succ ↑ #Horizon ↓ #Token ↓ ✓ ✓ Full (SAG) 78.3 11.4 56 ✗ ✓ w/o H¯t H_t 77.6 12.1 51 ✓ ✗ w/o mtm_t 74.6 11.4 52 ✗ ✗ Always (no gating) 62.0 17.4 282 ✗ ✗ w/o critic 33.0 19.3 50 Table 2: Ablation study on ALFWorld. Global indicates using global ambiguity H¯t H_t; Local indicates using local ambiguity mtm_t. Always removes the gate and invokes critique at every step; w/o critic disables critic invocation. Effect of actor and critic capacity Figure 6 analyzes SAG across actor–critic capacity pairings (3/7/14B) and a no-critic setting. Actor scaling provides the largest gains: without critique, success increases from 21.6%→25.4%→77.2%21.6\%→ 25.4\%→ 77.2\% from 3B to 14B, indicating that actor capacity is the primary driver of long-horizon performance. Nevertheless, gated critique consistently improves all actor sizes. Notably, a 7B actor with a 3B critic already matches a 14B actor without critique (76.9%76.9\% vs. 77.2%77.2\%), showing that modest critic capacity can close much of the gap to a larger actor. These gains are strongest for smaller actors and saturate as the actor improves, suggesting that selective critique complements actor capacity rather than replacing it. Extended 32B and always-on comparisons are in Appendix H.1. Ablation study Table 2 ablates the two ambiguity signals—global entropy H¯t H_t and local ambiguity mtm_t—as well as the gating mechanism in SAG. Removing either signal leads to a small but consistent drop in success, from 78.3%78.3\% to 77.6%77.6\% without H¯t H_t and to 74.6%74.6\% without mtm_t, indicating that global and local ambiguity provide complementary cues for identifying high-risk states. In contrast, removing the gate and invoking critique at every step reduces success to 62.0%62.0\% while increasing token usage to 282282k tokens, showing that indiscriminate critique can be both costly and harmful. Finally, disabling critic invocation lowers success to 33.0%33.0\%, confirming that SAG’s gains come from selectively deploying critique at ambiguous steps rather than from self-improvement alone. Method Critique Succ. ↑ #Token ↓ ReAct + online SFT None 30.2 57 LAC + online SFT Always-on 74.2 341 SAG Gated 78.3 56 Table 3: Matched online-SFT controls. All methods use the same online update protocol. Selective critique is not explained by self-improvement alone Table 3 compares SAG with matched online-SFT controls. ReAct + online SFT uses the same update protocol without critique, but improves success only to 30.2%30.2\%. LAC + online SFT uses always-on critique and reaches 74.2%74.2\%, but requires 341341k tokens. SAG achieves higher success (78.3%78.3\%) with only 5656k tokens, showing that the gain comes from selectively deploying critique rather than online SFT alone. Full results on all benchmarks are in Appendix H.3. Figure 7: Parameter sensitivity analysis Parameter sensitivity Figure 7 shows that SAG is robust to the gate thresholds. Increasing τ smoothly trades success for lower token cost: over τ∈[0.30,0.45]τ∈[0.30,0.45], success changes mildly while token cost drops from 6262k to 5252k. Varying δ has limited impact on success (77.6%77.6\%–78.3%78.3\%), though larger values invoke critique more often. Overall, SAG does not require fine-grained threshold tuning. Importantly, the same threshold values are used across all benchmarks and backbone models in Table 1 without task-specific tuning. Detailed threshold sweeps are reported in Appendix H.5. 6.3 Learning Dynamics of Self-Improving Agents (a) Success rate (%) (b) Critic calls / episode (c) StS_t for success vs. failure (d) Seen: before vs. after Figure 8: Learning dynamics of SAG under online self-improvement. Metrics are aggregated into Early/Mid/Late phases over 134 evaluation episodes. Online self-improvement reduces reliance on critique Figure 8(a) and Figure 8(b) show that, as interaction proceeds, SAG’s success rate increases (71.0%→75.0%→83.0%71.0\%→ 75.0\%→ 83.0\%) while critic calls decrease (2.85→2.18→1.102.85→ 2.18→ 1.10). This suggests that successful critic-assisted trajectories are distilled into the actor, making it more confident under the same gate and less reliant on critique. Learning reduces decision risk rather than increasing computation Figure 8(c) shows that ambiguity remains well separated between successes and failures as learning progresses. For successful episodes, ambiguity consistently decreases (1.15→0.75→0.451.15→ 0.75→ 0.45), whereas failures exhibit persistently higher and increasing ambiguity (1.13→1.10→1.301.13→ 1.10→ 1.30), indicating that remaining errors concentrate on harder decision points. As a diagnostic analysis excluded from the main success metric, re-evaluating previously encountered episodes after online updates shows improved performance (Figure 8(d)), increasing from 75.1%75.1\% to 80.3%80.3\%. Together, these results show that critique acts as a transient scaffold: as learning progresses, SAG internalizes effective behaviors and shifts decision-making toward lower-risk states without increasing inference-time computation. 7 Conclusion We introduced SAG, a cost-aware framework that selectively invokes critique to improve the reliability of LLM agents in long-horizon decision-making. SAG formulates critique invocation as a step-wise decision problem and employs a lightweight, training-free gate based on action-level ambiguity. Across multiple long-horizon benchmarks and backbone models, SAG consistently achieves a superior performance–cost trade-off compared to both no-critique and always-on critique agents. These results suggest that selective critique provides a practical and scalable pathway for improving the reliability and efficiency of LLM agents in complex sequential environments. Acknowledgments This work was partly supported by the Institute of Information & Communications Technology Planning & Evaluation (IITP) grant (No. RS-2026-25519475), the National Research Foundation of Korea (NRF) grants (RS-2023-00278812, RS-2025-02214082, RS-2026-25522801) funded by the Korean government (MSIT), and Korea Institute of Police Technology (KIPoT) funded by the Korean National Police Agency & Korea Customs Service (RS-2026-25536784). The computing resources were partly supported by Institute of Information & communications Technology Planning & Evaluation (IITP, AI Computing Support Project for R&D) grant funded by the Korea government(MSIT) (RS-2026-25505492) References Achiam et al. (2023) J. Achiam, S. Adler, S. Agarwal, L. Ahmad, I. Akkaya, F. L. Aleman, D. Almeida, J. Altenschmidt, S. Altman, S. Anadkat, et al. GPT-4 technical report. arXiv preprint arXiv:2303.08774. Cited by: 4th item. AI@Meta (2024) AI@Meta Llama 3 model card. External Links: Link Cited by: §5. 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Appendix: Selective Critique for Cost-Aware LLM Agents in Long-Horizon Decision Making Contents 1 Introduction 2 Related Work 3 Gated Critic-guided Self-improving Agent 4 Theoretical Analysis 5 Experimental Setting 6 Experimental Results 7 Conclusion References A Broader Impacts and Limitations B Notation Table C Proof of Lemma D Proof of Proposition E Proof of Proposition F Prompts G Simulation Settings H Extra Simulation Results I Example Trajectories J GenAI Usage Disclosure Appendix A Broader Impacts and Limitations Broader Impacts This work contributes a practical methodology for improving the reliability and efficiency of LLM-based agents, a capability that is increasingly important as such systems are deployed in complex interactive settings. Because SAG is lightweight, training-free, and compatible with existing agent frameworks, it can be readily integrated into current LLM-agent pipelines used in both academic research and industrial applications. In research contexts, SAG provides a simple yet principled mechanism for studying cost-aware reasoning allocation and selective deliberation in long-horizon decision-making. In applied settings, the framework can reduce unnecessary token usage and latency while preserving reliability, making agent-based systems more economically and computationally sustainable. As with other general-purpose LLM agent techniques, the societal impact ultimately depends on how such systems are deployed; responsible development and application-level safeguards remain important for ensuring beneficial outcomes. Limitations While SAG demonstrates consistent improvements across multiple environments and backbone models, several aspects remain open for further exploration. First, our current gating mechanism relies on ambiguity signals derived from the actor’s action distribution; alternative uncertainty or value-estimation signals may further improve critique allocation. Second, the current study focuses on representative long-horizon interactive benchmarks, and evaluating SAG in additional real-world agent settings would provide further insight into its generality. Finally, the present work uses a fixed critic architecture; future work may explore adaptive or learned critics that further enhance the reliability–efficiency trade-off. Appendix B Notation Table Notation Description t Time step in an interaction episode oto_t Environment observation at step t xtx_t Actor context at step t, including task instruction, observation, and truncated history tA_t Set of admissible actions at step t ata_t Action executed at step t rtr_t Actor reasoning state generated from xtx_t at step t πθ _θ Actor language-model policy parameterized by θ K Actor policy update interval ℓt(a) _t(a) Length-normalized token log-likelihood score of admissible action a under the actor qt(a)q_t(a) Softmax-normalized actor-induced distribution over admissible actions a1,a2a_1,a_2 Top-1 and top-2 actions under qtq_t qmaxq_ Maximum probability mass under qtq_t, i.e., qt(a1)q_t(a_1) gt∈0,1g_t∈\0,1\ Binary critic-invocation decision at step t c Computational cost of invoking the critic πϕ _φ Critic policy parameterized by ϕφ H¯t H_t Normalized entropy of qtq_t (global ambiguity) mtm_t Log-probability margin between top-1 and top-2 actions (local ambiguity) StS_t Gating score combining global and local ambiguity τ Gating threshold controlling overall critic usage δ Margin threshold for detecting near-boundary decisions Δt _t Step-level improvement attributable to critique zt=(xt,rt)z_t=(x_t,r_t) Decision state after actor reasoning at step t VoI(zt)VoI(z_t) Value of information of invoking critique at decision state ztz_t errterr_t Event that the actor’s immediate decision at step t is incorrect ρ Probability that the critic corrects an incorrect actor decision γ Average gain from a successful critic correction D Buffer of successful context–action pairs for online self-improvement ℒSFTL_SFT Supervised fine-tuning loss used for online self-improvement Appendix C Proof of Lemma 4.1 We consider the one-step decision problem at decision state zt=(xt,rt)z_t=(x_t,r_t), where the agent chooses whether to invoke the critic. Let gt∈0,1g_t∈\0,1\ denote the invocation decision. The Bayes-optimal decision maximizes the conditional expected net utility given ztz_t. Invoking the critic (gt=1g_t=1) yields a random improvement Δt _t (e.g., increase in success probability or expected return) and incurs a deterministic cost c>0c>0. If the critic is not invoked (gt=0g_t=0), the improvement is defined as 00 and no additional cost is incurred. Conditioned on ztz_t, the expected net utility of choosing gt=1g_t=1 is [Δt∣zt]−c,E[ _t z_t]-c, (11) whereas the expected net utility of choosing gt=0g_t=0 is 00. Therefore, invoking the critic is optimal iff the expected net gain is positive: gt⋆=[[Δt∣zt]−c>0]=[[Δt∣zt]>c].g_t =I [E[ _t z_t]-c>0 ]=I [E[ _t z_t]>c ]. (12) Recalling the definition VoI(zt):=[Δt∣zt]VoI(z_t):=E[ _t z_t] completes the proof. □ Appendix D Proof of Proposition 4.2 Fix a step t and decision state zt=(xt,rt)z_t=(x_t,r_t), and let qtq_t be the actor-induced distribution over admissible actions tA_t. Let a1=argmaxa∈tqt(a)a_1= _a _tq_t(a) and qmax=qt(a1)q_ =q_t(a_1). Step 1: Error probability under the belief interpretation. Equivalently, Eq. (8) holds if we define Pr(a is correct∣zt):=qt(a) ($a$ is correct z_t):=q_t(a) over tA_t. Under this interpretation, the probability that the greedy choice a1a_1 is incorrect equals the probability mass assigned to all other actions: Pr(errt∣zt)=1−Pr(a1 is correct∣zt)=1−qmax, (err_t z_t)=1- ($a_1$ is correct z_t)=1-q_ , (13) which proves Eq. (8). Step 2: −logqmax- q_ lower bounds entropy. Let H(qt)=−∑a∈tqt(a)logqt(a)H(q_t)=- _a _tq_t(a) q_t(a) denote the entropy. Since qmax≥qt(a)q_ ≥ q_t(a) for all a∈ta _t, we have logqmax≥logqt(a) q_ ≥ q_t(a) and thus −logqt(a)≥−logqmax- q_t(a)≥- q_ for all a. Multiplying by qt(a)≥0q_t(a)≥ 0 and summing over a yields H(qt)=∑a∈tqt(a)(−logqt(a))≥∑a∈tqt(a)(−logqmax)=−logqmax.H(q_t)= _a _tq_t(a) (- q_t(a) )≥ _a _tq_t(a) (- q_ )=- q_ . (14) Exponentiating both sides gives qmax≥e−H(qt)q_ ≥ e^-H(q_t). Combining with Step 1, we obtain Pr(errt∣zt)=1−qmax≤1−e−H(qt). (err_t z_t)=1-q_ ≤ 1-e^-H(q_t). (15) Finally, using the normalized entropy definition H¯t=H(qt)/log|t| H_t=H(q_t)/ |A_t| (for |t|≥2|A_t|≥ 2), we have e−H(qt)=e−H¯tlog|t|=|t|−H¯te^-H(q_t)=e^- H_t |A_t|=|A_t|^- H_t, which yields Pr(errt∣zt)≤1−|t|−H¯t. (err_t z_t)≤ 1-|A_t|^- H_t. (16) This completes the proof. □ Appendix E Proof of Proposition 4.3 Fix a step t and decision state zt=(xt,rt)z_t=(x_t,r_t). Let qtq_t be the actor-induced distribution over admissible actions tA_t. Let a1a_1 and a2a_2 denote the top-1 and top-2 actions under qtq_t, and write q1:=qt(a1)q_1:=q_t(a_1) and q2:=qt(a2)q_2:=q_t(a_2). Recall the log-probability margin mt:=logq1−logq2=log(q1/q2)m_t:= q_1- q_2= (q_1/q_2). Assume the correct action lies in a1,a2\a_1,a_2\. Conditioned on this event (denoted top-2top -2), the induced conditional distribution over a1,a2\a_1,a_2\ is Pr(ai is correct∣zt,top-2)=qiq1+q2,i∈1,2. ($a_i$ is correct z_t,top -2)= q_iq_1+q_2, i∈\1,2\. (17) Therefore, Pr(err∣zt,top-2)=Pr(a2 is correct∣zt,top-2)=q2q1+q2. (err z_t,top -2)= ($a_2$ is correct z_t,top -2)= q_2q_1+q_2. (18) Rewriting in terms of the margin gives Pr(err∣zt,top-2)=q2q1+q2=11+q1/q2=11+emt. (err z_t,top -2)= q_2q_1+q_2= 11+q_1/q_2= 11+e^m_t. (19) Finally, since emt>0e^m_t>0, we use 1+emt≥emt1+e^m_t≥ e^m_t to obtain 11+emt≤1emt=e−mt. 11+e^m_t≤ 1e^m_t=e^-m_t. (20) This proves Eq. (10). □ Appendix F Prompts Table 4: Prompts used for ALFWorld [Actor Prompt] You are an agent for household tasks. Your goal is to complete the task described in natural language by reasoning step-by-step and producing an action. Always output in the format: "think: reasoning here" "action: [chosen action]" Actions must come from the admissible set provided. Do not invent new actions. [Critic Prompt] You are a critic for an LLM-based agent. Your GOAL: detect and correct hallucinations, loops, or inconsistent actions. INPUTS: - task: the goal - history: what happened so far - actions: valid moves. INSTRUCTIONS: 1. verify objects: does the object the agent is targeting MATCH the task description? 2. verify history: did the agent already check this empty location or repeat failures? 3. decision: - If the agent is safe and correct, output "next_action": "continue". - If the agent is wrong, provide a specific "next_action" to fix it. 4. reasoning: - Also provide a short explanation in "reasoning". - The reasoning should explain why the proposed action is appropriate. - Keep it concise, one or two sentences. Table 5: Prompts used for BabyAI-Text [Actor Prompt] You are an agent in the Grid world. Your goal is to follow the natural language instruction step-by-step. At each step, reason explicitly before acting. Use the format: "think: reasoning here" "action: [chosen action]" Primitive actions include: go left, go right, go forward, pick up object, drop object, etc. [Critic Prompt] You are a critic helping an actor agent navigate a small grid world. Your GOAL: - Detect when the actor is stuck, uncertain, or moving inefficiently. - Propose a corrective plan that helps the actor make progress toward the goal. INPUTS: - goal: The current task the actor must complete. - observation: The actor’s current state in the grid world. - valid actions: The list of actions the actor can execute now. INSTRUCTIONS: 1. check progress: - Determine whether the actor is making progress toward the goal. - If the actor seems stuck in a loop, suggest actions that break the loop. 2. check validity: - Only use actions from the valid actions list. - Do not invent new actions. 3. proposed plan: - Propose a SHORT sequence of 1 to 3 actions. - The plan should be directly executable in the current state. 4. reasoning: - Provide a brief reason explaining why the plan is helpful. - Keep the reasoning concise, at most one sentence. Table 6: Prompts used for WebShop [Actor Prompt] You are a shopping assistant. Your task is to satisfy the given shopping goal. At each step, reason aloud and then select one action. Use search[query] for the initial query; after search results are shown, choose from the web actions available in the current observation, such as click[item], click[option], navigation, or click[Buy Now]. Use format: "think: reasoning here" "action: [web action]" [Critic Prompt] You are a critic for a WebShop shopping agent. GOAL: - Help the actor choose the best next action for completing the shopping task. - Detect inefficient actions, loops, or choices that do not satisfy the user instruction. INPUTS: - user instruction: the shopping request, including constraints such as product type, size, flavor, count, price, rating, or other preferences. - recent history: The recent actions and observations from the shopping trajectory. - candidate actions: The list of actions currently available to the actor. INSTRUCTIONS: 1. check constraints: - Identify the important constraints in the user instruction. - Prefer actions that move toward satisfying all constraints. 2. check progress: - Avoid repeating unhelpful actions. - Avoid going back unless it clearly helps recover from a mistake. - Prefer clicking the most relevant product, option, or navigation action. 3. choose action: - Choose exactly ONE best next action. - The action must be one of the candidate actions. - If no candidate action is clearly useful, choose the safest progress-making action. - Use "none" only when no valid progress-making action exists. 4. rationale: - Provide a very short reason explaining why the chosen action is appropriate. - Keep the rationale concise, one sentence at most. Appendix G Simulation Settings G.1 Benchmarks for Interactive Environments This section provides detailed descriptions of the interactive environments used in our experiments, including task configurations, scenario distributions, and evaluation protocols. These details are omitted from the main paper for brevity. ALFWorld [58] is a text-based household simulation environment built on top of ALFRED, where agents interact with a partially observed home environment through natural language actions. Each task consists of a high-level instruction (e.g., placing, cleaning, or heating objects) that must be decomposed into a long sequence of grounded actions such as navigation, object manipulation, and state changes. We follow the standard evaluation protocol, using the unseen test split to assess generalization to novel layouts and object configurations. Episodes typically require dozens of sequential actions, making performance sensitive to early mistakes and error accumulation. BabyAI-Text [5] provides a natural-language interface to the BabyAI grid world, where agents must follow compositional instructions involving spatial relations, object attributes, and temporal ordering. Although the environment dynamics are deterministic and the observation space is compact, tasks are generated procedurally to ensure a wide range of unseen instruction combinations at test time. We evaluate on held-out instruction distributions to measure compositional generalization and multi-step planning accuracy independent of perceptual noise. WebShop [71] is a web-based e-commerce environment that simulates realistic online shopping scenarios. Agents interact with dynamically generated product pages using text-based actions such as search queries, page navigation, and item selection. Each episode requires identifying and purchasing an item that satisfies multiple constraints specified in a natural-language goal. The environment presents noisy, unstructured textual information and numerous distractors, requiring agents to balance exploration cost and task success. For SAG, after the initial search step, tA_t is constructed from the finite set of clickable actions exposed in the current page observation, such as visible products, item options, navigation controls, and Buy Now. Thus, the ambiguity gate and critic operate only over this finite candidate set rather than the open-ended space of possible search queries. Across all environments, tasks require sustained reasoning and adaptive decision making over extended horizons, but differ in the primary source of difficulty: partial observability and error propagation in ALFWorld, compositional generalization in BabyAI-Text, and information-seeking under noise and cost constraints in WebShop. Together, these benchmarks provide a comprehensive testbed for evaluating long-horizon agent behavior under diverse failure modes. Scope of the paper: Why not math or QA benchmarks We focus on interactive, long-horizon agent benchmarks where agents must act online and where latency and token-budget efficiency materially affect performance. Offline final-answer reasoning benchmarks such as math, code, and QA are out of scope, as they typically allow extended deliberation or backtracking without the compounding interaction delay central to our setting. G.2 Online Self-Improvement Protocol SAG updates the actor during a sequential online interaction stream. For each episode, the actor interacts with the environment using the current gate and critic. If the episode succeeds, we store the resulting context–action pairs (xt,at)(x_t,a_t) in the buffer D, where ata_t is the executed admissible action, either selected by the actor or suggested by the critic when critique is invoked. Although the actor prompt may elicit reasoning before action selection, online SFT is applied only to the executed action target, not to the generated reasoning trace. Figure 9: Overall online self-improvement process Each episode is evaluated only once in the main protocol. If an episode later contributes successful context–action pairs to D, it is not re-evaluated after the actor update; the updated actor is used only for subsequent episodes. After every K successful episodes, we update only the actor with SFT on D while keeping the critic fixed. The overall online self-improvement process is provided in Figure 9. At each update, we fine-tune from the same base actor rather than continuing from the previous updated actor. This follows bootstrapping-based self-training [75] and reduces drift from repeated updates. Unless otherwise stated, we use K=10K=10 successful episodes per update. We study the sensitivity to K in Appendix H.10. G.3 Hyperparameters All of our experiments were conducted on a single NVIDIA RTX PRO 6000 Blackwell GPU with 96GB VRAM, and the detailed hyperparameters and training configurations for simulation are provided in Table 7. Table 7: SAG hyperparameters and online SFT configuration (shared across benchmarks unless otherwise noted). Component Value Component Value Uncertainty-based critique gate Gate threshold τ 0.4 Margin threshold δ 0.2 Online SFT (self-improvement) History window 8 steps Max obs. length 800 chars Buffer capacity 50,000 Successes per update 10 Train batch size 2 Grad. accumulation 8 Train steps per update 80 Learning rate 5×10−55× 10^-5 Max sequence length 1024 Optimizer AdamW Grad. clipping 1.0 LoRA dropout 0.05 LoRA rank r 8 LoRA scaling α 16 G.4 Detailed description of baselines We compare SAG against representative LLM agent frameworks. • ReAct [73]: A reasoning-and-acting framework that interleaves intermediate reasoning with environment actions. ReAct generates thoughts to decompose tasks and guide action selection while interacting with external environments. It serves as a baseline without explicit critique. • Reflexion [57]: A self-critique approach that generates reflections to guide future trials. Reflections are stored in memory and retrieved to improve subsequent attempts. Critique is applied in a fixed manner without adapting to step-level risk or cost. • Debate [13]: A multi-agent deliberation approach where multiple agents discuss candidate solutions before acting. Structured argumentation helps identify errors and refine reasoning collaboratively. While improving robustness, it incurs high computational cost due to parallel agent executions. • CER [53]: A confidence-based framework that estimates uncertainty and uses it for selection or aggregation. It quantifies model confidence to filter low-quality outputs or combine predictions. While leveraging uncertainty signals, CER does not explicitly model critique as a decision nor invoke an external critic. • Traj-Boost [54]: A trajectory-bootstrapping method that improves performance by reusing successful trajectories. It enhances learning from experience by reusing high-quality execution patterns. However, it does not provide execution-time critique or error correction during task execution. • Retrospex [69]: An always-on critique framework that integrates a learned offline reinforcement learning critic by re-scoring candidate actions at every step. The critic estimates action quality based on historical trajectories, providing lightweight value assessments. Although the critic is lightweight, critique is applied throughout execution without selective gating. • LAC [11]: An always-on critique method that queries an LLM-based critic at every decision step. The critic provides numerical, value-based evaluations of candidate actions to improve action quality. The frequent critic invocation leads to substantial inference cost. • Ours (SAG): A cost-aware framework that treats critic invocation as a decision and selectively queries a critic based on actor ambiguity. By combining selective critique with online self-improvement, SAG aims to achieve strong performance with significantly improved token efficiency. G.5 Scope Relative to RL-based Agent Post-training SAG and RL-based agent post-training address complementary regimes of LLM agent improvement. RL-based methods such as PPO-style optimization, RLOO/REINFORCE-style optimization, GRPO, and GiGPO improve the underlying policy before deployment by collecting environment rollouts, computing rewards or advantages, and updating model parameters through policy optimization [55, 56, 20]. These methods can achieve strong task-specific performance when sufficient rollout budget, reward supervision, and optimization compute are available. SAG instead targets a deployment-time regime: given an available actor and a non-oracle critic, it asks when critique is worth its token and latency cost during interaction. Table 8: Scope comparison between RL-based agent post-training and SAG. Dimension RL-based agent post-training SAG Primary goal Improve the underlying policy before deployment Decide when to use critique during deployment Typical methods PPO, GRPO, GiGPO Gated critique + online SFT Training signal Rewards, preferences, or advantage estimates Successful trajectories from online interaction Rollout structure Multiple sampled trajectories/completions per task One interaction stream with selective critique Models during training Actor, often reference policy, optimizer states Actor update; critic fixed and queried selectively Cost focus Training-time rollout and optimization budget Inference-time token, critic-call, and latency cost Hyperparameters LR, KL, clipping, group size, reward normalization, rollout budget Gate thresholds τ,δτ,δ and update frequency Comparison regime Strong task-specific policy after post-training Cost-aware improvement of an available actor Different optimization stage RL-based post-training invests compute before deployment to produce a stronger policy. A typical RL pipeline repeatedly samples trajectories from the current policy, evaluates them with task rewards or preference-derived signals, estimates advantages, and performs policy updates, often with KL control against a reference policy. In contrast, SAG does not aim to replace this training stage. It operates during interaction, using a lightweight gate to decide whether an already available actor should query an auxiliary critic at the current step. Thus, RL methods primarily optimize what policy is learned, whereas SAG optimizes when external critique should be used under inference-time cost. Different compute and memory regime The computational structure of RL-based post-training differs substantially from SAG. Group-based RL methods such as GRPO and GiGPO sample multiple trajectories or completions per task, compare them through reward or advantage estimates, and then reprocess these trajectories for policy-gradient updates. Many implementations also maintain a reference policy for KL regularization and store old log-probabilities, rollout buffers, and optimizer states. By contrast, SAG uses a single interaction trajectory at a time, invokes the critic only on selected ambiguous steps, and performs lightweight SFT on successful trajectories. In our implementation, only the actor is updated while the critic remains fixed. This makes SAG closer to inference-time adaptation or lightweight online SFT than to full RL post-training. Different token-cost accounting RL-based methods may have low inference-time cost after training, but their training phase can consume large numbers of environment interactions and generated tokens due to repeated rollouts. This training-time token budget is not directly comparable to SAG’s inference-time critique budget. SAG explicitly studies the cost incurred while the agent is solving tasks: token usage includes actor and critic tokens during interaction, and the method is designed to reduce this cost by avoiding unnecessary critique calls. A fair like-for-like comparison would therefore need to control not only final inference tokens, but also rollout budget, number of environment interactions, training tokens, GPU hours, reward supervision, and task-specific tuning. Different practical assumptions RL-based post-training often requires task-specific reward design or reliable environment rewards, parallel rollout infrastructure, careful hyperparameter tuning, and repeated optimization over the target environment. For example, policy-gradient methods can be sensitive to learning rate, KL coefficient, clipping range, group size, reward normalization, and rollout budget. SAG assumes a different practical setting: the user already has an instruction-tuned actor and an imperfect critic, and wants to improve reliability during deployment without large-scale task-specific RL training. Its main hyperparameters are the gate threshold τ and margin threshold δ, which we find to be robust across a broad range in Appendix H.5. Complementarity These differences do not imply that RL-based post-training and SAG are mutually exclusive. A stronger RL-trained agent could still benefit from SAG at deployment time, since even strong policies may encounter ambiguous states where external critique is useful. Conversely, SAG can provide a lightweight alternative when large-scale RL training is impractical or when the goal is to manage token and latency costs during online interaction. We therefore treat RL-based agent post-training as complementary to SAG, and focus our main empirical comparisons on inference-time and lightweight-adaptation baselines that share SAG’s deployment-time regime. Appendix H Extra Simulation Results H.1 Extended Model Scaling with Always-on Critique We extend the capacity analysis to larger Qwen backbones up to 32B and compare three configurations: w/o critic, which uses the actor without critique; always-on critic, which removes the gate and invokes the critic at every step; and SAG, which uses gated critique. For SAG, the actor and critic use the same backbone and model size. We report success rate, token usage, and critic calls per episode. Across benchmarks and model sizes, SAG consistently improves over the no-critic baseline and usually matches or exceeds always-on critique while using far fewer critic calls and substantially lower token cost. Table 9: Extended scaling results with no critic, always-on critic, and SAG. Token usage includes actor and critic tokens. Benchmark Backbone w/o critic always-on critic SAG Succ. Token Call Succ. Token Call Succ. Token Call ALFWorld 3B 21.6 57 – 59.0 271 15.1 69.4 58 3.2 7B 25.4 55 – 74.8 273 14.7 78.3 56 2.6 14B 77.2 49 – 80.5 292 13.3 82.1 53 2.3 32B 79.1 48 – 86.2 308 13.2 87.2 54 2.1 BabyAI 3B 34.0 59 – 52.3 356 10.3 61.8 79 3.3 7B 38.1 55 – 69.6 377 10.1 70.0 78 2.8 14B 53.3 53 – 76.2 382 8.5 76.3 71 2.6 32B 61.7 53 – 86.2 308 8.4 82.8 68 2.3 WebShop 3B 10.9 11 – 25.7 54 6.8 34.2 11 2.3 7B 13.2 11 – 33.2 57 6.5 37.0 9 2.2 14B 18.9 12 – 41.0 61 5.9 45.7 9 1.8 32B 25.3 9 – 43.5 62 5.7 48.1 9 1.6 Two trends are consistent across benchmarks. First, selective critique remains useful even for stronger actors: SAG improves over the no-critic baseline at every model scale. Second, always-on critique often improves success but incurs much higher token cost and critic-call frequency. SAG achieves a better performance–cost trade-off by concentrating critique on ambiguous steps rather than invoking it throughout the trajectory. H.2 Effect of Critic Capacity We analyze whether SAG benefits from stronger critics by fixing the actor to Qwen2.5-7B-Instruct and varying the critic size on ALFWorld. Table 10: Effect of critic capacity with a fixed 7B actor on ALFWorld. Actor / Critic Succ. ↑ 7B / No critic 25.4 7B / 3B critic 76.9 7B / 7B critic 78.3 7B / 14B critic 82.1 A stronger critic further improves success, but even a smaller 3B critic provides a large gain over the no-critic baseline. This suggests that SAG does not require an oracle or a substantially stronger model; rather, it benefits from selectively invoking an auxiliary perspective at ambiguous decision points. H.3 Matched Online-SFT Controls To isolate the effect of selective critique from online self-improvement alone, we compare SAG with two matched online-SFT controls. ReAct + online SFT uses the same successful-trajectory collection and actor-update protocol as SAG, but does not use any critic. LAC + online SFT uses the same update protocol with always-on critique, invoking the critic at every step. Thus, all three methods share the same online self-improvement mechanism, but differ in how critique is used. Table 11: Matched online-SFT controls across all benchmarks. All methods use the same online update protocol. Token usage includes both actor and critic tokens. Method ALFWorld BabyAI-Text WebShop Succ. ↑ #Token ↓ Succ. ↑ #Token ↓ Succ. ↑ #Token ↓ ReAct + online SFT 30.2 57 40.8 56 15.3 12 LAC + online SFT 74.2 341 67.2 438 32.1 84 SAG 78.3 56 70.0 78 37.0 9 The results show that online self-improvement alone does not explain SAG’s gains. ReAct + online SFT improves only modestly because it can learn only from trajectories generated without critique, which limits the quality and diversity of successful supervision. LAC + online SFT benefits from critic-assisted trajectories, but its always-on critique incurs substantially higher token cost: 341341k on ALFWorld, 438438k on BabyAI-Text, and 8484k on WebShop. SAG achieves the best success on all three benchmarks while using token budgets close to or lower than ReAct + online SFT and far below LAC + online SFT. This confirms that the improvement comes from the combination of selective critique and online self-improvement, rather than from online SFT alone. H.4 Robustness to Trajectory Ordering To verify the robustness of the online self-improvement method, we repeated the ALFWorld online evaluation under different random episode orders. As online SFT updates depend on the accumulation of successful trajectories, episode order could potentially influence when updates occur and how much improvement is observed. We therefore compare the default benchmark order with shuffled orders using different seeds. Table 12: Robustness of online-SFT across different episode orders Order Setting Seed / Order Success (%) Token (k) Default benchmark order default 78.378.3 5656 Shuffled order 1 78.778.7 5656 Shuffled order 2 78.278.2 5858 Mean ± std over shuffled orders default/1/2 78.3 ± 0.3 56.7 ± 1.2 The results show that success rate and token usage remain stable across order settings, and the qualitative conclusion remains unchanged. This suggests that the gains are not driven by one favorable sequence of episodes, but are robust to task order. H.5 Gate Threshold Sensitivity SAG uses the same thresholds across benchmarks and backbones unless otherwise specified. We analyze the sensitivity to the entropy threshold τ and margin threshold δ on ALFWorld. The results show that τ primarily controls the cost–success trade-off, while δ has a relatively mild effect on success over a broad range. Table 13: Sensitivity to τ and δ on ALFWorld. τ Succ. ↑ #Token ↓ δ Succ. ↑ #Token ↓ 0.2 79.0 74 0.1 77.1 53 0.3 78.9 63 0.2 78.3 56 0.4 78.3 56 0.4 78.1 61 0.5 75.1 49 0.5 77.8 64 0.7 66.1 45 1.0 75.3 60 Performance degrades mainly when τ is set too high, causing the agent to under-use critique. In contrast, nonzero values of δ yield similar success, indicating that the local ambiguity term is useful but does not require fine-grained tuning. H.6 Simulation results on BabyAI-Text Parameter sensitivity Figure 10: Parameter sensitivity analysis on BabyAI-Text benchmark Figure 10 reports the sensitivity of SAG to the gate threshold τ and the margin threshold δ on BabyAI-Text. Varying τ yields a smooth cost–performance trade-off: as τ increases from 0.300.30 to 0.500.50, success decreases moderately from 70.9%70.9\% to 66.2%66.2\%, while the average token usage drops substantially from 8383k to 7171k tokens. Within the mid-range (τ∈[0.35,0.45]τ∈[0.35,0.45]), success remains relatively stable around 70%70\%, but token cost continues to decrease (8282k →76→ 76k), indicating that τ can be used as an effective knob for cost calibration. In contrast, SAG is largely insensitive to the margin threshold δ: success stays within a narrow band of 69.5%69.5\%–71.3%71.3\% across all tested values, while larger δ primarily increases token usage from 6868k to 8282k by triggering critique more often. These trends mirror those observed on ALFWorld, suggesting that τ governs the main cost–performance trade-off, whereas δ can be chosen from a broad range without fine-grained tuning. Learning dynamics under online self-improvement Figure 11 shows the learning dynamics of SAG under online self-improvement on the BabyAI-Text benchmark. As interaction proceeds, the success rate steadily improves from 68.0%68.0\% (Early) to 69.6%69.6\% (Mid) and 72.3%72.3\% (Late; Figure 11(a)), while the average number of critic calls per episode decreases from 3.203.20 to 2.982.98 and finally 2.232.23 (Figure 11(b)). This reflects SAG’s intended behavior: as successful trajectories are distilled into the actor via online SFT, the actor increasingly resolves decisions on its own under the same gating rule. Figure 11(c) further shows that ambiguity remains well separated between successes and failures over time. For successful episodes, the ambiguity score StS_t decreases from 1.361.36 to 0.650.65, whereas failures maintain higher ambiguity and even become more uncertain (1.53→1.881.53→ 1.88), indicating that remaining errors concentrate on harder decision points. Moreover, performance on previously seen episodes improves after online updates, increasing from 68.0%68.0\% to 71.3%71.3\% (Figure 11(d)), suggesting that SAG does not forget past experience and can correct earlier failures. Overall, these results corroborate the findings on ALFWorld: critique acts as a transient scaffold, with SAG gradually internalizing effective behaviors and shifting decisions toward lower-risk states without increasing inference-time computation. (a) Success rate (%) (b) Critic calls / episode (c) StS_t for success vs. failure (d) Seen: before vs. after Figure 11: Learning dynamics of SAG under online self-improvement. Metrics are aggregated into Early/Mid/Late phases over 100 evaluation episodes on BabyAI-Text benchmark. H.7 Simulation results on WebShop Parameter sensitivity Figure 12: Parameter sensitivity analysis on WebShop benchmark Figure 12 analyzes the sensitivity of SAG to τ and δ on the WebShop benchmark. Increasing τ leads to a monotonic reduction in token usage (1212k →8→ 8k tokens), while success decreases from 37.2%37.2\% to 33.0%33.0\%. This reflects the higher sensitivity of WebShop to missed critique in open-domain information-seeking tasks. By contrast, success remains stable across a wide range of δ values (36.9%36.9\%–37.2%37.2\%), indicating robustness to the local ambiguity threshold. As in other environments, larger δ increases critique frequency and token usage, confirming that δ primarily affects cost rather than reliability. Learning dynamics under online self-improvement Figure 13 presents the learning dynamics of SAG on WebShop. Success rate steadily improves from 34.7%34.7\% to 38.2%38.2\% and 40.5%40.5\% over the Early/Mid/Late phases (Figure 13(a)), while the average number of critic calls per episode decreases from 2.72.7 to 1.91.9 (Figure 13(b)). Ambiguity remains well separated between successes and failures throughout learning (Figure 13(c)): successful trajectories exhibit decreasing ambiguity (1.45→0.751.45→ 0.75), whereas failures remain consistently more ambiguous. Moreover, performance on previously seen episodes improves after online updates, increasing from 36.8%36.8\% to 38.2%38.2\% (Figure 13(d)). These results align with those observed on ALFWorld and BabyAI-Text, demonstrating that SAG consistently transforms critique from a frequent intervention into a transient scaffold that accelerates learning while preserving inference efficiency. (a) Success rate (%) (b) Critic calls / episode (c) StS_t for success vs. failure (d) Seen: before vs. after Figure 13: Learning dynamics of SAG under online self-improvement. Metrics are aggregated into Early/Mid/Late phases over 200 evaluation episodes on WebShop benchmark. H.8 Online SFT vs. One-shot SFT We compare SAG’s online self-improvement with a one-shot SFT variant that first collects successful trajectories and then performs a single actor update. Online-SFT incorporates critic-corrected behaviors earlier, allowing subsequent rollouts to benefit from the updated actor and reducing later reliance on critique. Table 14: Comparison between one-shot SFT and online-SFT. Method ALFWorld BabyAI-Text WebShop Succ. ↑ #Token ↓ Succ. ↑ #Token ↓ Succ. ↑ #Token ↓ One-shot SFT 72.8 63 66.9 82 34.8 10 Online SFT (SAG) 78.3 56 70.0 78 37.0 9 Online SFT consistently improves success while maintaining comparable or lower token usage. This supports the view that early distillation of critic-assisted successful behavior improves subsequent interaction, whereas one-shot SFT misses this compounding benefit. H.9 Failure Modes and Non-oracle Critic Behavior SAG assumes that critique is useful but not perfect. We observe three common failure modes. Incorrect critic suggestion The critic may suggest an action that is plausible but suboptimal under the current environmental state. This can occur when the critic misinterprets the interaction history or overlooks a constraint in the admissible action set. Missed critique opportunity The gate may fail to invoke critique when the actor is confidently wrong. This false-negative case is difficult for any actor-side uncertainty method, since the actor’s distribution does not expose the underlying error. Unrecoverable early error In long-horizon environments, some early mistakes create states from which later critique cannot recover. This suggests that future work could combine step-level gating with trajectory-level monitoring. These cases highlight that SAG does not rely on an oracle critic. Its gains come from invoking imperfect critique selectively at high-risk steps, while avoiding the systematic cost of always-on feedback. H.10 Sensitivity to Online Update Frequency We vary the number of successful episodes required before each actor update. Table 15 shows that SAG is robust across a moderate range of update frequencies. We use K=10K=10 as the default because it provides a good balance between success, critic usage, and token cost. Table 15: Sensitivity to the number of successful episodes per update on ALFWorld. Successes / Update Succ. ↑ Critic Calls / Ep. ↓ #Token ↓ 5 76.9 2.52 58 10 78.3 2.10 56 20 78.1 2.28 57 30 77.7 2.42 58 H.11 Qualitative Analysis of Prompt-Induced Responses Although the actor and critic share the same backbone models, they can produce different outputs because they operate under different prompts and objectives. This difference in prompt framing, rather than model capacity, is what allows the critic to reason beyond the actor’s current step. To examine how prompt composition shapes this behavior, we remove individual components from the full critic prompt and compare the generated rationales at identical decision points. Table 16: Qualitative examples of how critic prompts affect the generated rationales Prompt variant Step Rationale by critic Full prompt 5 Search shelves for both bowl and desklamp w/o expected JSON example 5 Search shelves as likely bowl location w/o goal 5 Bowl may be on an unchecked shelf Full prompt 9 Check whether bowl is near the found desklamp w/o expected JSON example 9 Re-examine shelf for missed items w/o goal 9 Bowl may be near the desklamp Full prompt 20 Return to desklamp to use it w/o expected JSON example 20 Use desklamp to look at bowl w/o goal 20 Desklamp is needed to illuminate bowl As shown in Table 16, the full prompt tends to produce rationales that reflect the broader task structure, whereas the ablated prompts shift the rationale toward more local cues, such as likely object locations or immediate re-examination. These results indicate that even with the same underlying models, the actor and critic can attend to different aspects of the task and produce meaningfully different outputs. H.12 Action-Only versus Reasoning-Consistent Supervision We compare action-only SFT with reasoning-consistent SFT, where the critic rewrites the reasoning to support a corrected action before supervision. Following online adaptation on 134 ALFWorld episodes, we freeze each actor and evaluate without further updates. We report ID and OOD results, including evaluation on 140 episode-disjoint held-out examples. Table 17: Comparison of SFT targets. Actor denotes execution without critique; Calls denotes critic calls per episode. ID OOD SFT target Actor SR SAG SR Calls Actor SR SAG SR Calls No SFT 24.6 72.3 3.00 25.7 70.7 2.85 Matched reasoning 43.2 76.0 1.35 42.9 77.8 1.67 Action-only 45.7 80.3 1.18 43.4 80.9 1.41 Action-only supervision achieves higher success and fewer critic calls than reasoning-consistent supervision in both evaluations. These results support the effectiveness of action-only supervision without requiring imitation of critic-generated reasoning. H.13 Empirical Validation of the Gating Score We evaluate a frozen actor on 10 randomly sampled BabyAI test episodes, collecting 178 non-terminal decision states. At each actor-visited state, we record the gating score StS_t and whether the actor’s top-1 action disagrees with BabyAI’s built-in replanning bot. We sort states by StS_t into four approximately equal-sized bins, without conditioning on whether the reference action lies among the actor’s top-two predictions. Table 18: Reference-action disagreement across gating-score quartiles, ordered from lowest to highest StS_t. Score quartile Q1 Q2 Q3 Q4 Number of states 45 45 44 44 Disagreements 8 10 14 20 Disagreement rate (%) 17.8 22.2 31.8 45.5 Disagreement increases monotonically from 17.8% to 45.5% across score quartiles, supporting the combined score as a practical indicator of decision ambiguity. The bot is used only as a reference for this diagnostic analysis: disagreement is not a ground-truth error rate and does not extend the conditional guarantee of the margin proposition. Appendix I Example Trajectories Table 19: An example trajectory from ALFWorld for pick_two_obj_and_place. SAG selectively invokes the critic based on ambiguity (global entropy and local margin) and stores successful trajectories for online self-improvement. You are in the middle of a room. Looking quickly around you, you see an armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, and a sofa 1. Your task is to: put two pillow in sofa. > [Agent] Act 1: think: To solve the task, I need to find and take the first pillow, then put it in sofa, then find and take the second pillow, then put it in sofa. OK. > [Agent] Act 2: think: First I need to find the first pillow. A pillow is more likely to appear in armchair (1), cabinet (1-4), drawer (1-5), dresser (1), sidetable (1), sofa (1). I can check one by one, starting with armchair 1. OK. > [Agent] Act 3: go to armchair 1 You arrive at armchair 1. On the armchair 1, you see a cellphone 2, a pillow 2, and a pillow 1. > [Agent] Act 4: take pillow 1 from armchair 1 You pick up the pillow 1 from the armchair 1. > [Agent] Act 5: think: Now I find the first pillow (1). Next, I need to put it in sofa 1. OK. > [Agent] Act 6: go to sofa 1 You arrive at sofa 1. On the sofa 1, you see a newspaper 3. > [Gate] global ambiguity H¯t=0.20 H_t=0.20, local margin mt=0.06<δm_t=0.06<δ. > [Gate] score St=H¯t+[mt<δ]=1.20>τS_t= H_t+I[m_t<δ]=1.20>τ (VoI proxy >> cost) ⇒ critic invoked. > [Critic] Suggested action: move pillow 1 to sofa 1. > [Critic] Rationale: You are close, but you forgot to put the first pillow in the sofa before searching for the second one. Putting the first pillow in the sofa now reduces the risk of forgetting it later. > [Agent] Act 7: move pillow 1 to sofa 1 On the sofa 1, you see a newspaper 3, and a pillow 1. > [Agent] Act 8: go to armchair 1 You arrive at armchair 1. On the armchair 1, you see a cellphone 2, and a pillow 2. > [Agent] Act 9: take pillow 2 from armchair 1 You pick up the pillow 2 from the armchair 1. > [Agent] Act 10: think: Now I find the second pillow (2). Next, I need to put it in sofa 1. OK. > [Agent] Act 11: go to sofa 1 You arrive at sofa 1. On the sofa 1, you see a newspaper 3, and a pillow 1. > [Agent] Act 12: move pillow 2 to sofa 1 You move the pillow 2 to the sofa 1. Outcome: success > [SAG] Successful episode. Trajectory is added to the self-improvement buffer. Table 20: Example trajectory on ALFWorld pick_clean_then_place_in_recep. SAG invokes critique when ambiguity indicates high error risk, preventing unnecessary detours. You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1. Your task is to: put a clean cloth in countertop. > [Agent] Act 1: think: To solve the task, I need to find and take a cloth, clean it with a sinkbasin, then place it on the countertop. OK. > [Agent] Act 2: think: First I need to find a cloth. I will check the cabinets starting from cabinet 4. OK. > [Agent] Act 3: go to cabinet 4 You arrive at cabinet 4. The cabinet 4 is closed. > [Agent] Act 4: open cabinet 4 You open the cabinet 4. The cabinet 4 is open. In it, you see a soapbottle 2. > [Agent] Act 5: go to cabinet 3 You arrive at cabinet 3. The cabinet 3 is closed. > [Agent] Act 6: open cabinet 3 You open the cabinet 3. The cabinet 3 is open. In it, you see a cloth 2. > [Agent] Act 7: take cloth 2 from cabinet 3 You pick up the cloth 2 from the cabinet 3. > [Agent] Act 8: go to sinkbasin 1 You arrive at sinkbasin 1. On the sinkbasin 1, you see a soapbar 1. > [Agent] Act 9: clean cloth 2 with sinkbasin 1 You clean the cloth 2 using the sinkbasin 1. > [Agent] Act 10: go to countertop 1 You arrive at countertop 1. On the countertop 1, you see a candle 1, a cloth 3, and a spraybottle 1. > [Agent] Act 11: think: I might need to fetch soap again before placing the cloth. I should go back to cabinet 4. OK. > [Gate] global ambiguity H¯t=0.55 H_t=0.55, local margin mt=0.78m_t=0.78. > [Gate] score St=H¯t+[mt<δ]=0.55>τS_t= H_t+I[m_t<δ]=0.55>τ (VoI proxy >> cost) ⇒ critic invoked. > [Critic] Suggested action: move cloth 2 to countertop 1. > [Critic] Rationale: The cloth you are holding is already clean. The task only requires placing a clean cloth on the countertop. Fetching soap again is unnecessary and risks delaying completion. > [Agent] Act 12: move cloth 2 to countertop 1 On the countertop 1, you see a candle 1, a cloth 3, and a spraybottle 1. > [Agent] Act 13: move cloth 2 to countertop 1 You move the cloth 2 to the countertop 1. Outcome: success > [SAG] Successful episode. The trajectory is added to the self-improvement buffer D. Table 21: Example trajectory on ALFWorld pick_heat_then_place_in_recep. SAG corrects inefficient exploration by invoking critique under high global ambiguity. You are in the middle of a room. Looking quickly around you, you see a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1. Your task is to: put a hot apple in fridge. > [Agent] Act 1: think: First I need to find an apple. I will start by checking the fridge. OK. > [Agent] Act 2: go to fridge 1 You arrive at fridge 1. The fridge 1 is closed. > [Agent] Act 3: open fridge 1 You open the fridge 1. In it, you see a bowl 1, a cup 2, a cup 1, a lettuce 1, a mug 2, a potato 1, and a tomato 1. > [Agent] Act 4: think: No apple here. I might need to search cabinets one by one. OK. > [Gate] global ambiguity H¯t=0.21 H_t=0.21, local margin mt=0.09<δm_t=0.09<δ. > [Gate] score St=H¯t+[mt<δ]=1.21>τS_t= H_t+I[m_t<δ]=1.21>τ (VoI proxy >> cost) ⇒ critic invoked. > [Critic] Suggested action: go to countertop 1. > [Critic] Rationale: Apples are more likely to be placed on open surfaces such as countertops. Searching cabinets first is less efficient. > [Agent] Act 5: go to countertop 1 You arrive at countertop 1. On the countertop 1, you see an apple 1, an apple 2, and a mug 3. > [Agent] Act 6: take apple 1 from countertop 1 You pick up the apple 1 from the countertop 1. > [Agent] Act 7: go to microwave 1 You arrive at microwave 1. The microwave 1 is closed. > [Agent] Act 8: heat apple 1 with microwave 1 You heat the apple 1 using the microwave 1. > [Agent] Act 9: think: The apple is now hot. I should place it in the fridge. OK. > [Agent] Act 10: go to fridge 1 You arrive at fridge 1. The fridge 1 is open. > [Agent] Act 11: move apple 1 to fridge 1 You move the apple 1 to the fridge 1. Outcome: success > [SAG] Successful trajectory is added to the self-improvement buffer D. Table 22: Example trajectory on BabyAI-Text pick_up_green_key. SAG intervenes selectively to prevent looping behavior. Your mission: pick up the green key. You start in a corridor with a blue key on the floor and a closed door in front. > [Agent] Act 1: think: The green key is not visible. I should move toward the door. OK. > [Agent] Act 2: go forward You are now standing directly in front of the door. > [Gate] global ambiguity H¯t=0.28 H_t=0.28, local margin mt=0.08<δm_t=0.08<δ. > [Gate] score St=1.28>τ⇒S_t=1.28>τ critic invoked. > [Critic] Suggested action: open the door. > [Critic] Rationale: Progress requires entering the next room; waiting in front of the door adds no information. > [Agent] Act 3: open door The door opens. Inside you see a red ball in front, a green key on the right, and a yellow box. > [Agent] Act 4: go forward > [Agent] Act 5: turn left > [Agent] Act 6: turn right > [Gate] global ambiguity H¯t=0.34 H_t=0.34, local margin mt=0.07<δm_t=0.07<δ. > [Gate] score St=1.34>τ⇒S_t=1.34>τ critic invoked. > [Critic] Suggested action: turn right toward the green key. > [Critic] Rationale: The goal object is already identified; reorientation loops are unnecessary. > [Agent] Act 7: turn right > [Agent] Act 8: go forward > [Agent] Act 9: pick up green key > [Agent] Act 10: stop Outcome: success > [SAG] Successful trajectory with two gated interventions is added to the self-improvement buffer D. Table 23: Example trajectory on WebShop buy_red_tshirt_under_20. SAG resolves constraint ambiguity via targeted critique. Your task: purchase a red T-shirt under $20. The homepage lists categories: shirts, shoes, bags. > [Agent] Act 1: click "shirts" The page shows 5 items: blue T-shirt ($15), red T-shirt ($25), red T-shirt ($18), green hoodie ($22), white T-shirt ($10). > [Agent] Act 2: think: There are two red T-shirts. I might choose the $25 one. > [Gate] global ambiguity H¯t=0.33 H_t=0.33, local margin mt=0.04<δm_t=0.04<δ. > [Gate] score St=1.33>τ⇒S_t=1.33>τ critic invoked. > [Critic] Suggested action: add the $18 red T-shirt to the cart. > [Critic] Rationale: The $25 option violates the budget constraint. > [Agent] Act 3: add red T-shirt ($18) to cart > [Agent] Act 4: buy Outcome: Reward 1.0, success > [SAG] Successful trajectory is added to self-improvement buffer. Table 24: Example trajectory on WebShop buy_black_backpack. SAG intervenes twice to enforce constraints and finalize execution. Your task: purchase a cheap black backpack. > [Agent] Act 1: click "bags" The bags page shows: black backpack ($55), black backpack ($25), red backpack ($20). > [Agent] Act 2: think: The $55 one might be better quality. > [Gate] global ambiguity H¯t=0.24 H_t=0.24, local margin mt=0.07<δm_t=0.07<δ. > [Gate] score St=1.24>τ⇒S_t=1.24>τ critic invoked. > [Critic] Suggested action: add the $25 black backpack to the cart. > [Critic] Rationale: The task requires a cheap black backpack; $55 violates this constraint. > [Agent] Act 3: add black backpack ($25) to cart > [Agent] Act 4: view cart > [Agent] Act 5: think: The cart satisfies color and price. > [Agent] Act 6: go to checkout > [Gate] global ambiguity H¯t=0.31 H_t=0.31, local margin mt=0.06<δm_t=0.06<δ. > [Gate] score St=1.31>τ⇒S_t=1.31>τ critic invoked. > [Critic] Suggested action: place the order. > [Critic] Rationale: No further browsing is required once all constraints are satisfied. > [Agent] Act 7: buy Outcome: Reward 1.0, success Appendix J GenAI Usage Disclosure We acknowledge the use of large language model (LLM) assistants in the preparation of this paper as follows: • Writing assistance: ChatGPT (OpenAI) was used to improve grammar, rephrase sentences, and refine the clarity of certain passages. 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