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Geometry Beats Estimated Depth: RGB-Only Multi-Camera 3D Tracking under Sim2Real
Abdullah Naeem, Anav Katwal, Ayon Dey, Noman Khan, Md Tamjidul Hoque
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Status: succeeded | Model: Gemma-4-26B-A4B | Prompt: intel-v1 | Confidence: 93%
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Summary
This paper evaluates RGB-only multi-camera 3D tracking for the AI City Challenge 2026 under Sim2Real conditions. It compares a geometry-first pipeline (using YOLO11x detection, homography lifting, and offline stitching) against a pseudo-LiDAR approach (using monocular depth estimation with D4RT/Metric3D and V-DETR). The geometry-first approach significantly outperforms the pseudo-LiDAR approach (13.0 vs 0.12 HOTA), demonstrating that cross-view geometric consistency is more critical than monocular depth accuracy. The primary bottleneck for the geometry pipeline is detection quality (DetA), while the pseudo-LiDAR method fails due to cross-view inconsistency.
Entities (11)
Relation Signals (10)
Pseudo-LiDAR â achieves â 0.12 HOTA
confidence 95% · pseudo-LiDAR collapses to 0.12
Geometry-First Pipeline â achieves â 13.0 HOTA
confidence 95% · geometry-first reaches 13.0 3D HOTA
Detection Quality â bounds â DetA
confidence 95% · detection quality bounds the geometry route (DetA)
Geometry-First Pipeline â outperforms â Pseudo-LiDAR
confidence 95% · The gap is decisive: geometry-first reaches 13.0 3D HOTA... whereas pseudo-LiDAR collapses to 0.12
Geometry-First Pipeline â uses â YOLO11x
confidence 95% · The first is a geometry-first pipeline: YOLO11x detection, homography lifting...
Cross-View Inconsistency â causes â Pseudo-LiDAR Collapse
confidence 90% · We trace the collapse to cross-view inconsistency of monocular depth
Offline Tracklet Stitching â improves â AssA
confidence 90% · offline stitching is the only intervention that helps... raises AssA from 14.53 to 16.71
Pseudo-LiDAR â uses â V-DETR
confidence 90% · passed to a 3D detector (V-DETR)
Pseudo-LiDAR â â
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Abstract
Abstract:The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only. We use two RGB-only routes as a controlled test of one hypothesis: that cross-view geometric consistency, not monocular depth accuracy, governs performance under Sim2Real. The first is a geometry-first pipeline: YOLO11x detection, homography lifting to the world frame, class-level 3D size priors, multi-camera fusion, world-coordinate tracking, and offline tracklet stitching. The second is estimated-depth pseudo-LiDAR: monocular depth (D4RT, Metric3D~v2) back-projected into a fused point cloud and passed to a 3D detector (V-DETR), mirroring prior point-cloud winners that used depth. The gap is decisive: geometry-first reaches 13.0 3D HOTA (51.6 LocA), whereas pseudo-LiDAR collapses to 0.12 (9.2 LocA). We trace the collapse to cross-view inconsistency of monocular depth---scale correction is necessary but not sufficient---which domain-adaptation fine-tuning does not repair within budget. Within the geometry pipeline, offline stitching is the only intervention that helps; SAHI detection, appearance Re-ID, learned lifting, RT-DETR ensembling, test-time augmentation, and domain randomization all fail to beat the baseline detector. The bottlenecks are complementary: detection quality bounds the geometry route (DetA), localization consistency bounds pseudo-LiDAR (LocA). We release a complete, reproducible RGB-only pipeline and ablation.
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Geometry Beats Estimated Depth: RGB-Only Multi-Camera 3D Tracking under Sim2Real Abdullah Naeem 1 , Ayon Dey 1$ , Anav Katwal 1$ , Md Tamjidul Hoque 1* , and Noman Khan 2 1 LSU New Orleans, New Orleans, USA anaeem,adey,akatwal,thoque@lsuneworleans.edu 2 PinPark, Inc. noman@pinpark.co Abstract. The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only. We use two RGB-only routes as a controlled test of one hy- pothesis: that cross-view geometric consistency, not monocular depth ac- curacy, governs performance under Sim2Real. The first is a geometry-first pipeline: YOLO11x detection, homography lifting to the world frame, class-level 3D size priors, multi-camera fusion, world-coordinate track- ing, and offline tracklet stitching. The second is estimated-depth pseudo- LiDAR: monocular depth (D4RT, Metric3D v2) back-projected into a fused point cloud and passed to a 3D detector (V-DETR), mirroring prior point-cloud winners that used provided depth. The gap is deci- sive: geometry-first reaches 13.0 3D HOTA (51.6 LocA), whereas pseudo- LiDAR collapses to 0.12 (9.2 LocA). We trace the collapse to cross-view inconsistency of monocular depthâscale correction is necessary but not sufficientâwhich domain-adaptation fine-tuning does not repair within budget. Within the geometry pipeline, offline stitching is the only inter- vention that helps; SAHI detection, appearance Re-ID, learned lifting, RT-DETR ensembling, test-time augmentation, and domain randomiza- tion all fail to beat the baseline detector. The bottlenecks are comple- mentary: detection quality bounds the geometry route (DetA), localiza- tion consistency bounds pseudo-LiDAR (LocA). We release a complete, reproducible RGB-only pipeline and ablation. Keywords: Multi-camera tracking· 3D perception· Sim2Real· AI City Challenge· Warehouse perception 1 Introduction Multi-camera 3D perception in industrial indoor environments is a challeng- ing setting for detection, localization, and identity association. AI City Chal- lenge 2026 Track 1 requires participants to detect and track people and mobile $ Equal contribution. * Corresponding author. arXiv:2608.07579v1 [cs.CV] 4 Aug 2026 2A. Naeem et al. objects, including forklifts, mobile robots, humanoids, transporters, and pallet trucks, across synchronized warehouse cameras. The output is a single text file containing world-coordinate 3D bounding boxes and object identities for each frame. The challenge is especially difficult because the training data is primarily synthetic while hidden test scenes include real-world videos and visual stressors. In addition, depth maps are available only for training and validation; inference must rely on RGB images. Our goal was to build a complete end-to-end system quickly, evaluate the importance of each component, and identify the main bottleneck. We imple- mented a practical baseline around a strong 2D detector and explicit camera geometry. The system detects objects in each camera view, lifts each detection into a world coordinate system using calibration metadata and homographies, assigns class-prior 3D dimensions, fuses duplicate detections across cameras, and performs world-coordinate tracking. This pipeline produced a valid leaderboard submission and enabled systematic ablation. The main conclusion from our experiments is that the current system is detection-limited. Our best submission achieved a stable localization score near 51 LocA and an association score higher than detection accuracy, but DetA remained low. Attempts to improve identity association or replace the detec- tor did not improve final HOTA. This suggests that sparse 2D detection fol- lowed by heuristic lifting is not sufficient for high-ranking performance in this challenge. We therefore tested the natural alternativeâestimated-depth pseudo- LiDAR, the route used by prior provided-depth winnersâand found it performs far worse, isolating cross-view depth consistency rather than detection alone as the obstacle for learned-geometry substitutes. Central hypothesis. We frame the two routes as a controlled test of a single question: for RGB-only multi-camera 3D tracking under Sim2Real conditions, is cross-view geometric consistencyâagreement of the recovered geometry across camerasâmore decisive than the per-image accuracy of monocular depth? The geometry-first lift maximizes cross-view consistency by construction (all cam- eras share one calibrated ground plane) while discarding fine per-pixel depth; estimated-depth pseudo-LiDAR maximizes per-image depth detail but recovers each cameraâs geometry independently, sacrificing cross-view consistency. Be- cause both routes address the same task, data, and metric, comparing them isolates which factor governs performance. Our hypothesis is that cross-view ge- ometric consistency, not monocular depth accuracy, is the dominant factorâ and the experiments below support it: the consistency-preserving lift reaches 13.0 HOTA while the depth-accurate but cross-view-inconsistent pseudo-LiDAR route collapses to 0.12. Our contributions are primarily scientific findings, supported by a repro- ducible system: â A systematic geometry-vs-depth comparison. A controlled head-to- head of geometry-first lifting against estimated-depth pseudo-LiDAR for RGB-only Sim2Real 3D tracking, showing that explicit cross-view geometry Geometry Beats Estimated Depth for Multi-Camera 3D Tracking3 outperforms learned monocular depth by roughly two orders of magnitude (13.0 vs 0.12 HOTA), and identifying cross-view metric consistencyânot per-image depth accuracy and not the 3D detectorâas the governing factor. â A geometric-consistency diagnostic. A simple, annotation-free floor- coherence metric that quantifies cross-view geometric consistency, separates scale error from consistency error, and predicts the pseudo-LiDAR collapse before any detector is run. â A design principle from ablation. We group every intervention we tried into detector-side, geometry-side, and association-side categories and give the common reason each category fails to move HOTA: the geometry route is bounded by detection quality, so only association-side relinking (offline stitching) helps, while adding detections (detector-side) or replacing cali- brated geometry with learned substitutes (geometry-side) hurts. â A reproducible baseline. A complete, open RGB-only multi-camera 3D tracking pipeline for AI City Challenge 2026 Track 1 and its full ablation, as a reference point for Sim2Real 3D perception. 2 Related Work Multi-camera 3D tracking. The AI City Challenge series has driven progress in multi-target multi-camera tracking and, more recently, scene-level 3D percep- tion [1,6]. Strong prior entries fuse per-camera observations into a common 3D frame and associate identities over time, typically via tracking-by-detection with motion and appearance cues [14, 19]; recent point-cloud winners voxelize fused depth into a scene representation for 3D detection and offline tracklet linking. Our setting differs in that depth is unavailable at inference, so geometry must be recovered from RGB and calibration alone. Monocular depth and pseudo-LiDAR. Pseudo-LiDAR [13] back-projects esti- mated depth into a point cloud so that LiDAR-style 3D detectors can operate on images. Monocular depth estimation has advanced rapidly [8,15]: recent models predict metric depth zero-shot (Metric3D [17]) or reconstruct dynamic scenes from video (D4RT [18]). Once back-projected, such geometry is consumed by point-cloud 3D detectors, whether voting-based [7] or transformer-based [5]. We test whether such estimated depth can replace the provided depth used by ear- lier winners, and find that cross-view inconsistencyânot raw per-image depth accuracyâis the limiting factor (Section 7). 2D detection and association. We build on the YOLO family [9, 12], compare against transformer detectors (DETR [3], RT-DETR [20]), and evaluate sliced inference (SAHI) [2] for small-object recall. Association uses geometry-based world-coordinate tracking with an offline tracklet-stitching stage, and we eval- uate with 3D HOTA [4], which factors detection, association, and localization accuracy. 4A. Naeem et al. 3 Task and Evaluation Each submission is a plain-text file with one row per predicted 3D detection: (scene, class, id, frame,x,y,z,w,l,h,Ξ).(1) The challenge evaluates seven classes: Person, Forklift, NovaCarter, Trans- porter, FourierGR1T2, AgilityDigit, and PalletTruck. The official metric is 3D HOTA [4], which balances detection accuracy, association accuracy, and local- ization accuracy. We report the leaderboard components HOTA, DetA, AssA, and LocA. The challenge setting is Sim2Real. Synthetic training data is available with 2D/3D annotations, calibration, maps, and depth maps. The hidden test set con- tains additional real or stressed scenes. Since depth is not available at inference time, our system uses only RGB videos and calibration for test prediction. 4 Method We compare two RGB-only routes (Fig. 1): a geometry-first pipeline (Sections 4.1â 4.5) and a pseudo-LiDAR baseline (Section 4.6). Fig. 1: The two RGB-only routes we compare. Top (ours): per-camera 2D detec- tion, homography ground-plane lifting with class-size priors, same-frame multi-camera fusion, world-coordinate tracking, and offline tracklet stitching. Bottom (baseline): monocular depth, back-projection and multi-camera fusion into a scene point cloud, and a V-DETR 3D detector. 4.1 2D Detection We trained an Ultralytics YOLO11x detector at 1280 input resolution. The model predicts per-camera 2D bounding boxes and class labels. Detections are cached as JSONL files per scene and camera. We use a low detector confidence threshold during inference to retain recall, then apply stronger filtering in the tracker and submission post-processing. Geometry Beats Estimated Depth for Multi-Camera 3D Tracking5 4.2 World-Frame Lifting Each 2D detection is lifted into the world coordinate system using the camera calibration and a homography-based footpoint projection. For a bounding box, the bottom-center point is projected into the ground/world plane. We found the following projection setting to be best on validation diagnostics: âinvert-homography âfootpoint-y 1.00 âworld-plane xy This configuration produced a median validation lift error of approximately 0.633 m in our alignment diagnostic. The projected point defines the object po- sition in the world plane. The vertical coordinate and 3D box dimensions are assigned using class-level priors estimated from training and validation annota- tions. Yaw is estimated heuristically. 4.3 Multi-Camera Fusion Since the same object can be visible in multiple synchronized camera views, detections are first fused per frame and class in world space. Detections within a class-specific spatial radius are merged into one scene-level observation. This reduces duplicate boxes before tracking and partially recovers detections from cameras with weaker views. 4.4 World-Coordinate Tracking Tracking is performed separately for each class (Fig. 2). The tracker associates fused detections to active tracks using world-coordinate distance and simple motion prediction: each fused observation is matched to the nearest active track whose predicted position falls within a distance gate. We include optional coast- ing to bridge short gapsâwhen a track has no detection in a frame, its position is extrapolated from velocity for up to a fixed number of frames before termi- nation. After tracking, short tracks and observations that match no track or violate class priors are filtered out, and object IDs are remapped to satisfy the submission constraints. 4.5 Offline Tracklet Stitching The online tracker fragments identities whenever an object is missed for longer than the coasting window and later reappears, which caps association accu- racy. We add an offline stitching stage that links same-class fragments: fragment B is joined to fragment A when B begins shortly after A ends (within a gap budget) and Bâs start position lies within a distance threshold of Aâs velocity- extrapolated endpoint. Links are matched one-to-one (cheapest residual first) and chained via union-find, and each merged chain receives a single scene-unique identity. Because stitching only relabels identities and never alters boxes, it im- proves association without changing detection or localization: in our experiments it raises AssA from 14.53 to 16.71 at essentially unchanged DetA and LocA. This stage makes the submission offline, since it uses future track evidence. 6A. Naeem et al. Fig. 2: World-frame association and track maintenance. Per-camera detections are lifted to the ground plane and fused across views (squaresâ dot); each fused observa- tion is linked to the nearest active track whose predicted position lies within a distance gate (dashed circle). When a track has no detection in a frame it is coasted by extrap- olating its velocity (open marker, dashed segment) for up to a fixed number of frames before termination; observations that match no track or violate class priors are filtered (Ă). Person (P) and Forklift (F) tracks are shown over five frames. 4.6 Pseudo-LiDAR Baseline For comparison we implement the estimated-depth pseudo-LiDAR route. Per- camera depth is predicted from RGB with a monocular modelâD4RT [18] or Metric3D v2 [17]âback-projected using calibration, and fused into a world-frame point cloud. A V-DETR 3D detector [10] trained on the provided-depth clouds then predicts 3D boxes; we additionally fine-tune it on estimated-depth clouds to reduce the train/test depth-domain gap. Section 7 reports the outcome. 5 Experiments 5.1 Detector Performance Table 1 shows YOLO11x validation performance. The detector has high precision but limited recall, especially for PalletTruck. This recall weakness directly limits DetA and final HOTA. On the training split, class-wise detector metrics were much higher, with recall above 0.87 for all evaluated classes and above 0.98 for PalletTruck. This indicates that the model can learn the object categories, but generalization to validation/test appearance is weak. We attribute this to domain shift, small or distant objects, real camera artifacts, illumination changes, and low object- background contrast. Geometry Beats Estimated Depth for Multi-Camera 3D Tracking7 Table 1: YOLO11x validation detector metrics. ClassPrecision Recall mAP50 mAP50-95 All0.907 0.603 0.6550.486 Person0.817 0.723 0.7530.577 Forklift0.812 0.601 0.6460.438 NovaCarter0.989 0.806 0.8400.709 Transporter 0.968 0.647 0.7290.521 PalletTruck0.950 0.239 0.3090.185 5.2 Leaderboard Results and Ablations Table 2 summarizes the main official leaderboard experiments. The YOLO11x geometry baseline with offline tracklet stitching is the best result: stitching raises AssA from 14.53 to 16.71 (and HOTA from 12.49 to 13.04) at unchanged DetA/LocA, since it only relinks fragmented identities. Re-ID, learned lifting, detector ensembling, test-time augmentation, and YOLO26/domain-randomized training all reduced final performance. Table 2: Official leaderboard experiments. ExperimentHOTA DetA AssA LocA Decision YOLO11x + geometry baseline12.4891 10.7900 14.5291 51.5784 Base + offline tracklet stitching13.0413 10.7897 16.7105 51.5785 Best Light Re-ID variant10.5120 10.5182 13.0722 51.0577 Reject Low-confidence recall bump12.0249 10.2352 14.2158 51.5209 Reject Learned lift MLP0.9418 0.9679 0.8150 39.0014 Reject YOLO + RT-DETR ensemble10.8819 9.6225 12.5183 50.6654 Reject YOLO11x TTA11.1725 9.9193 12.2902 51.4127 Reject SAHI sliced detection (+ stitching) 11.4943 7.2698 17.2804 49.8864 Reject YOLO26 + stress augmentation âŒ10â Reject Rather than list the interventions individually, we group them by the pipeline stage they targetâdetector, geometry, or association. The outcomes cluster cleanly by category, and each category fails (or succeeds) for a single, gener- alizable reason. Detector-side interventions (all reject). RT-DETR gave small validation recall gains for Forklift and PalletTruck but was worse overall; a YOLO+RT-DETR ensemble added noisy boxes and lowered HOTA; YOLO26 trained on a domain- randomized [11] stress-augmented set also underperformed the YOLO11x base- line; test-time augmentation and a low-confidence recall bump likewise did not help. Sliced inference (SAHI), which tiles each frame to recover small and distant 8A. Naeem et al. objects, more than doubled the detection count but lowered DetA (10.79â7.27) and HOTA (13.04â11.49). Common reason: under Sim2Real the deficit is detec- tion quality, not quantity or detector familyâadding boxes (SAHI, low threshold, ensembling) trades precision for recall and floods false positives, while swapping architectures does not transfer the missing real-domain generalization. Geometry-side interventions (all reject). Replacing the calibrated homography lift with a learned bbox-to-3D MLP failed severely (HOTA 0.94, LocA 39.0), and the estimated-depth pseudo-LiDAR route of Section 7 collapsed entirely (HOTA 0.12). Common reason: both replace the one component that is already reliableâ explicit, cross-view-consistent geometry from shared calibrationâwith a learned substitute that lacks metric grounding and cross-view agreement. A crop/bbox- only regressor carries too little information for metric 3D, and monocular depth is cross-view inconsistent (Section 7). Association-side interventions (one helps). Appearance Re-ID [16] from object crops did not improve association and reduced HOTA, because real/stress scenes yield low-resolution, self-similar, domain-shifted crops that make appearance embeddings less reliable than geometry. The one intervention that helped is offline tracklet stitching (Section 4.5), which raises AssA 14.53â16.71 (HOTA 12.49â13.04) at unchanged DetA/LocA. Common reason: association is not the bottleneck, so adding an appearance signal only injects noise, whereas repairing fragmentationârelabeling identities without touching boxesârecovers the single kind of association error the online tracker actually makes. Design principle. Across all three categories, one variable explains the outcomes: the geometry route is limited by detection quality, and its explicit geometry is already its most reliable part. The interventions that help are exactly those that improve association without disturbing detection or geometry; those that hurt either add low-quality detections or replace trustworthy geometry with a learned substitute. For RGB-only Sim2Real 3D perception this yields a concrete principleâinvest in detection quality and preserve explicit geometry; do not trade precision for recall, and do not replace calibrated geometry with learned depth or liftingâwhich also predicts the pseudo-LiDAR result of Section 7. 6 Qualitative Analysis We built video overlays that combine world-frame track boxes with the raw 2D detections (Fig. 4); they expose the 2D-to-3D lift as the weak link, and in domain-dependent ways. On the synthetic scene the world boxes over-detect, and their ground-plane bases are frequently mis-placed relative to the objects (lift error), producing false positives. On the real scene the failure inverts: the 2D detector still finds people, but those detections often fail to propagate into world tracks, so the world output under-covers real objects. In both cases the error lies in producing clean world-frame detections, not in associationâwhere a correct world detection exists, the geometry tracker maintains a usable trajectory. Geometry Beats Estimated Depth for Multi-Camera 3D Tracking9 20015010050050 world x (m) 150 100 50 0 50 100 world y (m) Scene 20, frame 1500 all classes GT=67 Pred=120 TP=46 FP=74 FN=21 GT (matched) Prediction (matched) False positive (n=74) Missed GT (n=21) Fig. 3: World-coordinate predictions (red) vs. ground truth (green) for the final sub- mission on a validation frame (Scene 20, frame 1500, all classes). Linked pairs are matches within 2 m; matched pairs align reasonably (moderate localization; LocA is the strongest of the three components), but predictions far outnumber ground truth (Pred = 120 vs GT = 67), with false positives (74) exceeding true positives (46)âthe over-detection that bounds DetA. A few predictions are gross lift/coasting errors out- side the scene (off-view). Best viewed in colour. The score decomposition supports this qualitative finding. Our LocA is rela- tively stable near 51, and AssA is higher than DetA. Thus, the main limitation is not identity association alone but the availability and quality of scene-level de- tections. Figure 3 makes this concrete on a validation frame: matched predictions align reasonably with ground truth (LocA is the comparatively strongest compo- nent), yet predictions far outnumber ground truth (Pred = 120 vs GT = 67; 74 false positives against 46 true positives), the over-detection that bounds DetA. Synthetic-to-real gap. The test set mixes synthetic scenes (Warehouses 23â25) and real-world scenes (Warehouses 26â27). Detection recall is markedly lower on the real scenes, consistent with the large train-vs-validation detector gap, so the real scenes contribute disproportionately to missed detections and to the DetA ceiling. This localizes the dominant error source to real-domain detection rather than to lifting or association. 3 3 All scores reported in this paper are those returned by the evaluation serverâs public leaderboard, which ranks submissions on approximately half of the test set; final scores on the full test set may differ. Per-scene HOTA and recall breakdowns are deferred to the camera-ready version. 10A. Naeem et al. Fig. 4: World-frame track boxes (projected back to the image) overlaid with the raw 2D detections, on a synthetic scene (top) and a real scene (bottom). Top: the pro- jected boxes over-detect (false positives) and their ground-plane bases are mis-placed relative to the objectsâhomography-lift error. Bottom: the 2D detector correctly finds people, but these detections fail to propagate into world-frame tracks, so the world output under-covers real objects. The 2Dâ3D lift is the weak link in complementary waysâspurious, mis-placed boxes on synthetic and dropped detections on realâboth bounding DetA. Best viewed in colour. Geometry Beats Estimated Depth for Multi-Camera 3D Tracking11 Where detection errors originate. Three axes localize the detection bottleneck using evidence already in the paper. By class: validation recall ranges from 0.81 (NovaCarter) down to 0.24 (PalletTruck) (Table 1); the low-profile, self-similar PalletTruck and the partially-occluded Forklift (0.60) dominate false negatives, whereas compact, high-contrast robots are detected reliably. By error type: on the validation frame of Fig. 3 false positives outnumber true positives (74 vs 46) while 46 ground-truth objects are simultaneously missedâthe detector both over-fires (mis-lifted or duplicated boxes) and under-covers (small, distant, or occluded instances), both symptoms of detection quality rather than association. By domain: recall is markedly lower on real than on synthetic scenes, so real- domain instances contribute disproportionately to missed detections. The three views converge: DetA is bounded by detection quality for small, thin, and real- domain objects, not by lifting or association. A finer breakdown by absolute object distance and occlusion level would sharpen this further and is limited only by the availability of per-object distance/occlusion annotations. Robustness and variability. Inference in our pipeline is deterministic, so run-to- run seed variance is not the relevant axis; the meaningful variability is across classes and domains, and it is already substantial. Per-class detector recall is 0.60± 0.20 across the five evaluated classes (Table 1)âfrom 0.81 (NovaCarter) down to 0.24 (PalletTruck)âso a single aggregate score hides which categories drive the DetA ceiling. Performance also splits sharply by domain, with markedly lower recall on real than on synthetic scenes. Per-scene 3D HOTA breakdowns across the validation warehouses are deferred to the camera-ready version. 7 Estimated-Depth Pseudo-LiDAR: A Negative Result The natural RGB-only route to true 3D perception is pseudo-LiDAR: estimate per-pixel depth from RGB, back-project each camera into a common world frame, fuse into a scene point cloud, and run a 3D point-cloud detectorâexactly the recipe used by prior point-cloud winners, but with provided depth. Because 2026 forbids depth at inference, we tested whether estimated depth can sub- stitute. We report the outcome as a controlled negative result, since it is the most-assumed path to a stronger 3D representation. Setup. We instantiate the pseudo-LiDAR baseline of Section 4.6 with D4RT and Metric3D v2 depth and the provided-depth-trained V-DETR detector, evaluated with and without domain-adaptation fine-tuning on estimated-depth clouds. Findings. (i) Scale. Monocular depth is not metric out of the box: D4RT re- quired a near-constantâŒ4.3Ă correction to reach metric scale, while Metric3D v2 is metric by construction but places clouds inconsistentlyâits reconstructed floor floats above the ground plane. (i) Cross-view inconsistency. Even after scale correction, monocular depth disagrees across views, so multi-camera fusion yields warped, non-planar geometry (Fig. 5). As a proxy we measure floor coherence 12A. Naeem et al. on a validation scene: provided-depth clouds place 39% of points within ±0.3 m of the floor with 0% below it, whereas scale-corrected D4RT places only 20% in-band with 20% below the floor, and Metric3D leaves the floor essentially un- reconstructed. (i) Result. The provided-depth-trained V-DETR applied to estimated-depth clouds scored 0.12 HOTA with 9.2 LocAâroughly two orders of magnitude below the geometry liftâand domain-adaptation fine-tuning on estimated-depth clouds did not yield usable detections within our compute bud- get. Why floor coherence? The warehouse floor is a large, planar surface at known elevation that is visible to most cameras, which makes it an ideal probe for global cross-view consistency: if per-camera depth agrees across views, every cameraâs floor points must land at the same world height, so their concentration in a thin band around the ground planeâand the absence of points below itâdirectly measures cross-view metric agreement, with no object annotation required. It is also a necessary condition for correct boxes, since every target rests on the floor, so a warped floor guarantees mis-placed objects. We set the band to ±0.3 m to match object scale: it is below the height of the shortest targets yet within the vertical tolerance at which a predicted box still overlaps ground truth, and the qualitative ordering (providedâ« D4RTâ« Metric3D) is insensitive to the ex- act value over 0.2â0.5 m, since Metric3D reconstructs essentially no floor and the provided cloud has essentially no sub-floor mass regardless of the cutoff. We prefer this proxy to a per-point error against ground-truth depth, which is unavailable at test time and, more importantly, measures per-image accuracy rather than cross-view consistencyâmonocular depth can be locally accurate yet globally warped, which is exactly the failure we observe. Plane-fit residuals or inter-view reprojection error are alternatives, but they require per-camera correspondence; floor coherence needs only the calibrated ground height and is therefore simpler and fully annotation-free. Interpretation. The failure is one of geometric consistency, not detection: LocA collapses from 51.6 to 9.2 because fused monocular depth does not agree across cameras, so predicted boxes rarely overlap ground truth. Figure 5 makes the mechanism visual: the estimated-depth (D4RT) cloud is fragmented and non- planar (top) beside the flat, coherent ground-truth cloud (middle), while the floor-coherence bars (bottom) quantify the collapseâground-truth points con- centrate at the floor with none below it, whereas D4RT scatters an equal share above and below and Metric3D reconstructs no floor at all. Table 3 contrasts the two routes. For RGB-only multi-camera 3D tracking in this regime, an ex- plicit geometric 2Dâ3D lift is far more reliable than learned monocular depth, whichâunlike the provided depth used by earlier winnersâlacks the cross-view metric consistency that point-cloud detectors require. This reframes the common recommendation to âmove to 3Dâ: the gap is not the 3D detector but the metric consistency of the geometry fed to it. Geometry Beats Estimated Depth for Multi-Camera 3D Tracking13 Table 3: Geometry-first lift vs. estimated-depth pseudo-LiDAR (test-set 3D HOTA components). ApproachHOTA DetA AssA LocA Geometry-first lift (ours)13.04 10.79 16.71 51.58 Estimated-depth pseudo-LiDAR 0.12 0.05 0.26 9.23 Fig. 5: Why estimated-depth pseudo-LiDAR fails. Top: a fused cloud from scale- corrected D4RT (estimated) depthâwarped, fragmented, and non-planar. Middle: the provided-depth (ground-truth) cloud for the same scene, with a flat floor and coherent structure. Bottom: floor coherenceâshare of points within±0.3 m of the ground plane, and share below itâfor GT vs. D4RT vs. Metric3D v2, quantifying the cross-view in- consistency that collapses LocA. 14A. Naeem et al. 8 Conclusion We presented and compared two RGB-only routes to multi-camera 3D tracking for AI City Challenge 2026 Track 1. A geometry-first pipelineâYOLO11x de- tection, homography lifting, class priors, multi-camera fusion, world-coordinate tracking, and offline tracklet stitchingâreaches 13.04 HOTA, while estimated- depth pseudo-LiDAR, the route suggested by prior provided-depth winners, col- lapses to 0.12 HOTA because monocular depth lacks cross-view metric consis- tency. Within the geometry pipeline, offline stitching is the only lever that helps, whereas sliced (SAHI) detection, Re-ID, learned MLP lifting, detector ensem- bling, TTA, and heavy domain randomization do not. The bottlenecks are com- plementary: detection quality under Sim2Real bounds the geometry pipeline, and localization consistency bounds pseudo-LiDAR. 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