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Humanoid World Action Model With Joint State--Action Generation
Yan Yang, Jikun Rong, Minzhao Zhu, Zheyi Zhao, Qirui Hu, Zihan Lan, Weixin Mao, Yinhao Li, Zhen Fu, Hua Chen
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Summary
The paper introduces HWAM (Humanoid World Action Model), a framework that addresses the action-execution gap in hierarchical humanoid robots by jointly generating reference actions and post-execution proprioceptive states. HWAM utilizes three training paths: Policy (state-action denoising), Forward Dynamics Modeling (visual prediction from state-action), and Inverse Dynamics Modeling (state-action prediction from visuals). It achieves superior performance on real-robot tasks compared to baselines like Fast-WAM.
Entities (9)
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HWAM â addresses â Action-Execution Gap
confidence 95% · HWAM addresses this problem by explicitly placing the post-execution state in the action-generation target
HWAM â evaluatedon â LimX Oli
confidence 95% · three real-robot tasks on the LimX OLI humanoid
HWAM â achievessuccessrateon â Candy Picking
confidence 92% · On Candy Picking, HWAM achieves a 70.6% success rate
Fast-WAM â achievessuccessrateon â Candy Picking
confidence 90% · compared with 43.3% for Fast-WAM
HWAM â usestrainingpath â Forward Dynamics Modeling
confidence 90% · HWAM is trained through three complementary conditional paths... Forward Dynamics Modeling (FDM)
HWAM â usestrainingpath â Inverse Dynamics Modeling
confidence 90% · Inverse Dynamics Modeling (IDM) reconstructs the joint trajectory from visual transitions
VLA â outputs â Reference Actions
confidence 85% · VLA and WAM policies output reference actions that are subsequently realized through whole-body control
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Abstract
Abstract:Humanoid robots are a promising platform for general-purpose manipulation. Recent Vision-Language-Action (VLA) policies learn actions directly from multimodal observations, while World Action Models (WAMs) further incorporate future visual prediction to improve action generation. However, in hierarchical humanoid systems, VLA and WAM policies output reference actions that are subsequently realized through whole-body control, robot dynamics, balance, and contact. This hierarchy creates an action--execution gap: the reference produced by the policy can differ from the motion realized by the robot. Without explicitly modeling the realized body state, future visual prediction must jointly explain scene evolution and discrepancies between reference actions and executed motion, making it difficult to associate an action with its physical outcome. We propose HWAM, a Humanoid World Action Model with joint state--action generation, which makes the robot's post-execution proprioceptive state an explicit prediction target. By jointly generating reference actions and their realized body states, HWAM directly incorporates supervision of executed motion into action learning. HWAM is trained through three complementary conditional paths. The Policy path jointly denoises state--action trajectories conditioned only on current observations, matching deployment conditions. Forward Dynamics Modeling (FDM) predicts future visual observations conditioned on actions and post-execution states, while Inverse Dynamics Modeling (IDM) reconstructs the joint trajectory from visual transitions. Together, these paths connect policy references, realized body motion, and visual outcomes. HWAM achieves the highest success rate among evaluated baselines on three real-robot tasks on the LimX OLI humanoid. On Candy Picking, HWAM achieves a 70.6% success rate, compared with 43.3% for Fast-WAM.
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- Source: https://arxiv.org/abs/2610.12026v1
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HWAM: HUMANOID WORLD ACTION MODEL WITH JOINT STATEâACTION GENERATION Yan Yang 1,* , Jikun Rong 1,* , Minzhao Zhu 1 , Zheyi Zhao 1 , Qirui Hu 1 , Zihan Lan 1 , Weixin Mao 1 , Yinhao Li 1 , Zhen Fu 1, 2 , Hua Chen 1,â 1 LimX Dynamics 2 Southern University of Science and Technology (sustech.edu.cn) * Equal contribution. â Corresponding author. ABSTRACT Humanoid robots are a promising platform for general-purpose manipulation. Recent Vision-Language-Action (VLA) policies learn actions directly from mul- timodal observations, while World Action Models (WAMs) further incorporate future visual prediction to improve action generation. However, in hierarchical humanoid systems, VLA and WAM policies output reference actions that are subsequently realized through whole-body control, robot dynamics, balance, and contact. This hierarchy creates an actionâexecution gap: the reference produced by the policy can differ from the motion realized by the robot. Without explicitly modeling the realized body state, future visual prediction must jointly explain scene evolution and discrepancies between reference actions and executed motion, making it difficult to associate an action with its physical outcome. We propose HWAM, a Humanoid World Action Model with joint stateâaction generation, which makes the robotâs post-execution proprioceptive state an explicit predic- tion target. By jointly generating reference actions and their realized body states, HWAM directly incorporates supervision of executed motion into action learning. HWAM is trained through three complementary conditional paths. The Policy path jointly denoises stateâaction trajectories conditioned only on current observations, matching deployment conditions. Forward Dynamics Modeling (FDM) predicts future visual observations conditioned on actions and post-execution states, while Inverse Dynamics Modeling (IDM) reconstructs the joint trajectory from visual transitions. Together, these paths connect policy references, realized body motion, and visual outcomes. HWAM achieves the highest success rate among evaluated baselines on three real-robot tasks on the LimX OLI humanoid. On Candy Picking, HWAM achieves a 70.6% success rate, compared with 43.3% for Fast-WAM. Code, dataset, and project page are available at https://hwam.vercel.app/. 1INTRODUCTION General-purpose humanoid robots are expected to understand human instructions and execute diverse tasks in complex physical environments. Recent Vision-language-action (VLA) models have become a promising approach to this problem by unifying visual perception, language understanding, and action generation in a single multimodal policy. Systems such as PaLM-E, RT-2, and OpenVLA show that semantic knowledge from large vision-language models can support robot control and transfer across tasks and scenes (Driess et al., 2023; Zitkovich et al., 2023; Kim et al., 2025). World Action Models (WAMs) further introduce future visual or latent-state prediction into action generation, allowing predicted futures to provide additional supervision or information for control (Shen et al., 2026; Zhu et al., 2025; Ye et al., 2026). These advances have moved robot policies beyond pure action regression toward predictive and generative control. General-purpose humanoid manipulation requires both task-level motion decisions and execution- level whole-body dynamics control. We adopt a hierarchical control architecture: a high-level visionâ languageâaction policy generates reference trajectories in kinematic space from visual observations, 1 arXiv:2610.12026v1 [cs.RO] 8 Oct 2026 language instructions, and the current proprioceptive state, while a low-level whole-body tracking controller uses real-time proprioceptive feedback to adapt these references to execution dynamics and drives the robot through joint servoing. This division allows the high-level policy to learn task behavior from demonstrations that primarily provide poses and motion trajectories, while reusing the low-level controllerâs whole-body coordination and feedback control capabilities (Fu et al., 2024; He et al., 2025). Accordingly, the actiona t in this paper denotes a motion reference supplied to the low-level tracking controller, rather than a torque applied directly to an actuator, and it is not assumed to be realizable point by point. Figure 1 summarizes this hierarchical control interface. High-level policyLow-level controlPhysical execution Vision · Language · Proprioception VLA / WAM Action generation HWAM (ours) Joint stateâaction Reference actions action Balance · Whole-body coordination Whole-body tracking controller Joint servoing (PD) Ï Realized body motion Proprioceptive state Multi-view observations Reference motion (schematic) Low-level control, robot dynamics, and contact can make realized motion differ from the reference. Figure 1: Hierarchical control interface in HWAM. The high-level VLA/WAM/HWAM policy produces reference actions, which are adapted by low-level whole-body tracking and joint servoing before physical execution. The measured post-execution proprioceptive state provides feedback to the high-level policy. This hierarchical interface also introduces a discrepancy between the high-level reference and the actual body response. The low-level tracking policy adapts reference motion to the current body state, contact conditions, and dynamic constraints, so the realized motion can deviate from the reference. For example, a reference trajectory may request simultaneous trunk motion and arm extension; adjustments to trunk motion made by the low-level controller to maintain balance can also change the hand trajectory at contact. Thus, even a kinematically feasible reference does not ensure the intended task outcome after low-level execution. The high-level policy needs to learn the body responses produced by low-level tracking and adaptation to robot dynamics, so that reference generation can account for actual execution outcomes. We refer to the discrepancy between a high-level reference action and its physical realization as the actionâexecution gap. This gap complicates action learning through future visual prediction. A policy reference can differ from the state realized after low-level execution. If this intermediate state is not modeled, the model must learn simultaneously how the policy action is physically realized and how the realized motion changes the scene. This makes the relation between the policy action and its future visual outcome difficult to learn. HWAM addresses this problem by explicitly placing the post-execution state in the action-generation target and then connecting the joint stateâaction trajectory to visual transitions in both directions. Dataset statistics reveal larger discrepancies between commanded joint references and measured proprioceptive states in mobile humanoid manipulation than in stationary bimanual manipulation, including under steady-state conditions (Section 4.1). This observation motivates representing the post-execution proprioceptive state explicitly instead of asking a policy to relate a high-level action directly to its downstream visual consequence. Prior work has explored body-state representations and prediction for humanoid control (Qiu et al., 2025; Bai et al., 2026). We propose HWAM, a humanoid-oriented World Action Model that incorpo- rates post-execution states into its trajectory generation target. Joint generation is a natural extension of the WAM action stream: state and action share a temporal structure and can be modeled by the same trajectory generator. At each temporal position, we align actiona t+h with proprioceptive state 2 s t+h+1 and represent them as the joint stateâaction target Y t [h] = [s t+h+1 ;a t+h ].(1) The state and action channels are concatenated before token projection and jointly denoised by a shared stateâaction generator. This gives action generation access to the evolving state estimate throughout denoising. We study how the resulting joint target interacts with visual training objectives to improve closed-loop task performance. Building on conditional world-action modeling (Zhu et al., 2025; NVIDIA, 2026a), HWAM incorpo- rates post-execution states into three training paths. The Policy path jointly denoises stateâaction trajectories conditioned on current visual observations, language, and proprioception, without gen- erating future video. This supervises policy references together with their measured execution outcomes. Forward Dynamics Modeling (FDM) supplements this objective by conditioning future visual prediction on actions and post-execution states, explicitly accounting for realized body motion when predicting scene changes. Inverse Dynamics Modeling (IDM) adds supervision in the reverse direction, using visual transitions to jointly predict actions and the body states they produce. The three paths connect policy references to both execution states and visual outcomes. At deployment, predicted states continue to participate in joint denoising, while only the actions are sent to the low-level controller. Our evaluation asks whether the actionâexecution gap is observable in robot data, whether a joint stateâ action target becomes effective when combined with bidirectional visual grounding, and whether the resulting policy improves real-robot manipulation. We evaluate stationary and mobile manipulation on the LimX OLI humanoid and a task-specific clothes-folding setting on ALOHA (Zhao et al., 2023). Our main contributions are: 1. Post-execution stateâaction generation. We pair each high-level action with its temporally aligned post-execution proprioceptive state and denoise the two channels as one joint target. 2.Execution-state grounding. Post-execution states serve as conditions for future-video prediction in FDM and as joint prediction targets with actions in IDM and Policy, connecting execution-state supervision to visual transitions. 3.Controlled real-robot evidence. A factorial ablation identifies the interaction between the joint target and the three-path training formulation, and real-robot experiments evaluate the resulting model on humanoid and bimanual manipulation. 2RELATED WORK 2.1VISION-LANGUAGE-ACTION MODELS Vision-language-action (VLA) models unify visual perception, language understanding, and robot control. PaLM-E integrates embodied observations into a multimodal language model for reasoning and planning (Driess et al., 2023). RT-2 transfers vision-language knowledge to robot control via action tokenization, while OpenVLA explores open-source VLA learning from large-scale demonstrations (Zitkovich et al., 2023; Kim et al., 2025). Recent systems improve generalization through heterogeneous data and continuous action generation. For instance,Ï 0.5 achieves open-world generalization via multi-source co-training, enabling manipulation in novel environments (Physical Intelligence et al., 2025), and its successorÏ 0.7 introduces a steerable generalist foundation model with emergent compositional generalization and cross-embodiment transfer (Physical Intelligence et al., 2026). In NVIDIAâs GR00T series, GR00T N1 is an open foundation model for generalist humanoid reasoning and skills, combining a pretrained vision-language module with a diffusion Transformer action generator for cross-embodiment manipulation (NVIDIA et al., 2025). Its updates, GR00T N1.5 and N1.7, enhance instruction following and upgrade the VLM backbone to Cosmos-Reason2- 2B (Qwen3-VL) with large-scale human and simulation pretraining, improving generalization and long-horizon reasoning (NVIDIA, 2025; 2026b). 2.2WORLD ACTION MODELS AND JOINT GENERATIVE POLICIES World Action Models incorporate future prediction into policy learning. Existing approaches include cascaded models that first generate future observations and then infer actions, as well as joint models 3 that generate future visual variables and actions within a shared generative framework (Shen et al., 2026). Unified World Models (UWM) couple video and action diffusion and use modality-specific diffusion steps to represent policies, forward dynamics, inverse dynamics, and video generation (Zhu et al., 2025). Cosmos 3 distinguishes forward dynamics, inverse dynamics, and a policy mode that jointly predicts video and action (NVIDIA, 2026a). Motus integrates understanding, video, and action experts in a Mixture-of-Transformers architecture and supports multiple conditional generation modes within one model (Bi et al., 2025). Fast-WAM retains video co-training while predicting actions from current observations without explicit future-video synthesis at inference time (Yuan et al., 2026). Joint generative trajectory modeling provides a related precedent. Diffuser models stateâaction trajec- tories with a diffusion model and generates complete trajectories through iterative denoising (Janner et al., 2022). Cosmos Policy jointly predicts actions and a future state containing proprioception and images (Kim et al., 2026). 2.3BODY-STATE REPRESENTATIONS FOR HUMANOID CONTROL Body-state representations help humanoid policies coordinate high-dimensional configurations, multiple effectors, and contact-dependent motion. HumanPlus and OmniH2O use hierarchical control to connect task-level motion references with whole-body execution (Fu et al., 2024; He et al., 2025). Qiu et al. (2025) use a shared stateâaction representation to learn humanoid policies from human and robot demonstrations. HEX combines humanoid-aligned body-part representations with a Unified Proprioceptive Predictor and fuses predictive body-state features with visual-language information for whole-body control (Bai et al., 2026). These works establish body state as a useful representation for transferring motion knowledge and learning coordinated behavior. 3METHOD 3.1HIERARCHICAL CONTROL INTERFACE AND OVERVIEW We adopt a hierarchical interface in which a high-level VLA/WAM policy outputs kinematic reference actionsa t (rather than direct actuator torques), and a low-level whole-body tracking controller adapts them using proprioceptive feedback. We writes t+1 for the proprioceptive state measured after execution. HWAM treats each reference action and its aligned post-execution state as a joint prediction target, generated by a shared stateâaction generator. A video expert grounds this joint trajectory in visual transitions through path-dependent mixed attention. Training uses three conditional paths: FDM predicts future video from a demonstrated joint stateâaction trajectory, IDM predicts the joint trajectory from visual evidence, and Policy generates only the stateâaction trajectory conditioned on current observations, without generating future video. Figure 2 gives an overview. 3.2JOINT POST-EXECUTION STATEâACTION CHUNK TARGET Under the hierarchical interface above, the high-level actiona t is a motion reference, whiles t+1 is the proprioceptive state measured after low-level execution. Task success therefore depends on the state actually reached after execution; an action that is valid in kinematic space is not sufficient. At timet, the robot receives synchronized multi-view observationsO t = o (v) t V v=1 , a language instructionL, and its measured proprioceptive states t . For training targets,tindexes synchronized demonstration samples:a t denotes the high-level motion reference sent to the low-level tracking controller, ands t+1 is the proprioceptive state recorded at the next sample. This naturally couples the action a t with its execution outcome s t+1 . For a prediction horizon of H steps, we define the action and state chunks as A t = [a t ,...,a t+Hâ1 ],S t = [s t+1 ,...,s t+H ].(2) We adopt a simple and effective formulation for joint prediction: the model learns to predict a joint stateâaction chunk by concatenating the state and action targets along the feature dimension. LetY t be the joint target: Y t = Concat(S t , A t )â R HĂ(d s +d a ) , Y t [h] = [s t+h+1 ;a t+h ], h = 0,...,H â 1. (3) 4 HWAM places the post-execution state in the same generation target as the action, extending the WAM trajectory stream with state channels. The two are concatenated before token projection and modeled through a shared trajectory representation. Thus, at every denoising step, the action channels can access the current partially denoised state channels, while state supervision can influence the representation used for action generation. This construction provides post-execution state supervision through a shared stateâaction representa- tion. It does not explicitly learn a low-level dynamics model or impose a separate physical-consistency constraint. Moreover, the joint target is not assumed to be useful in isolation: the next subsection describes how it is grounded in visual transitions. Multi-view video Head Wrist LanguageL Current state Joint stateâaction State Action Video expert Wan DiT Cross-attention Path-dependent mixed attention Cross-attention Stateâaction expert Action DiT Future video Joint prediction ActionState Figure 2: Overview of HWAM. The high-level actiona t is executed through the low-level whole- body controller, producing the measured post-execution states t+1 . HWAM represents the joint stateâaction pair as a single token. A frozen causal video VAE provides current and future visual latents, while the video and stateâaction experts interact through path-dependent mixed attention. 3.3ARCHITECTURE HWAM consists of two interacting experts: a video expert that models visual transitions and a stateâaction expert that generatesY t . Given a synchronized multi-view clipO V t , a frozen causal Wan VAE (Team Wan et al., 2025) produces the current and future visual latentsZ 0 t andZ + t , denoted collectively byZ t = [Z 0 t ; Z + t ] . The language instructionLand the current proprioceptive states t are encoded as the shared conditioning contextC t . Both experts receiveC t , while their access toZ 0 t , Z + t , and Y t is determined by the selected training path. The stateâaction expert extends the action stream used in action-only WAMs. It operates on the target Y t = Concat(S t , A t )defined above, where each temporal token contains the post-execution state and its corresponding action. The state and action channels are projected into a shared trajectory representation and jointly denoised with the same stateâaction timeÏ SA . Consequently, the partially denoised state channels can influence action generation throughout denoising within the shared trajectory stream. The video and stateâaction experts use separate Transformer parameters and exchange information through path-dependent masked cross-attention, following the mixed-expert interface of prior WAMs (Yuan et al., 2026). The masks determine the visibility ofZ 0 t ,Z + t , andY t in the FDM, IDM, and Policy paths, allowing the same architecture to support trajectory-to-video, vision-to-trajectory, and deployment-matched policy learning. The detailed visibility patterns and objectives are described in the next subsection. 3.4BIDIRECTIONAL STATEâACTIONâVISION GROUNDING The joint stateâaction target is trained under three conditional paths that share the same experts and parameters but differ in generation targets and visible conditions. LetV 0 = Z 0 t ,V + = Z + t , and J = Y t denote current-video tokens, future-video tokens, and joint stateâaction tokens. Figure 3 summarizes the three paths and their attention masks. Training roles. The Policy path conditions only on current observations and generates the joint stateâaction trajectory without future video, matching deployment. FDM predicts future video from 5 FDM Forward dynamics Training Current observation Future video Joint stateâaction Post-exec. state+Action IDM Inverse dynamics Training Current observation Future video Joint stateâaction Post-exec. state+Action Policy Deployment-matched Train + deploy Current observation Future video · hidden Joint stateâaction Post-exec. state+Action ConditionDenoising targetHiddenConditioningJoint token: [s_t+1; a_t] Figure 3: Path-dependent corruption and attention. FDM predicts future visual observations from the joint stateâaction trajectory, whereas IDM reconstructs the joint trajectory from visual transitions, providing complementary bidirectional grounding between visual dynamics and stateâaction trajecto- ries. Policy matches deployment by conditioning only on current observations. actions and realized post-execution states, so visual prediction accounts for physical execution rather than the command alone. IDM reverses this direction by predicting actions and post-execution states from visual transitions. Together, these paths make the post-execution state both an input for explaining visual outcomes and a supervised output coupled to action generation. The factorial ablation in Section 4.5 evaluates this combined training design against VGM/Policy, which combines video generation modeling (VGM) with Policy training. Conditional flow-matching objectives. We use conditional flow matching (Lipman et al., 2023) for both generated modalities. For a clean targetX, Gaussian noiseΔ X âŒN(0, I), and noise level Ï â [0, 1], the corrupted target and target velocity are X Ï = (1â Ï)X + ÏΔ X ,U X =Δ X â X.(4) We apply this construction to the future-video targetZ + t and the joint trajectory targetY t , with independent noise levelsÏ V andÏ SA and corresponding velocitiesU V andU SA . State and action channels shareÏ SA . We use elementwise mean squared error, denoted byMSE, for each generated target. State and action errors are averaged together without additional channel or timestep weights. The clean contextual conditions for each path areQ F = (Z 0 t , Y t , C t ) ,Q I = (Z 0 t , Z + t , C t ) , and Q P = (Z 0 t , C t ) . The video and stateâaction velocity predictors, denoted byv V Ξ andv SA Ξ , process the noisy target conditioned on both its noise level and the path-specific contextQ m . Their losses are L F = E MSE v V Ξ (Z + t,Ï V | Ï V , Q F ), U V , L I = E MSE v SA Ξ (Y t,Ï SA | Ï SA , Q I ), U SA , L P = E MSE v SA Ξ (Y t,Ï SA | Ï SA , Q P ), U SA . (5) The expectations are over demonstration samples, Gaussian noise, and the noise levels sampled for the generated modality. FDM corrupts and supervises only future-video targets; IDM and Policy corrupt and supervise the joint trajectory. Conditioning variables remain clean and are excluded from the loss. In Policy, future-video tokens are hidden and only stateâaction tokens are denoised, during both training and deployment. We sample one path mâF, I, P per minibatch, with Ï m = 1/3 and λ m = 1, and optimize L HWAM = E mâŒÏ [λ m L m ] = 1 3 (L F +L I +L P ).(6) 4EXPERIMENTS We evaluate HWAM on three real-robot tasks with the LimX OLI humanoid and on offline open-loop diagnostics. We compare with visionâlanguageâaction (VLA) and world-model-based policies, and 6 (a) Stationary manipulation: Object Collection Start 0.7 s Pick carton 4.4 s Pick ball 13.0 s Pick container 21.0 s Pick bottle 30.1 s Place basket 35.1 s (b) Mobile manipulation: toy handling and box transport Grasp toy 8.6 s Lift toy 10.6 s Place toy 16.6 s Grasp box 30.6 s Carry box 36.4 s Release box 42.2 s Figure 4: Examples from the OLI evaluation suite. The stationary manipulation example shows repeated tabletop object collection, while the mobile manipulation example combines object handling with changes in body posture and position. Each row follows a separate video timeline; backgrounds are simplified and panels are cropped for visualization. conduct a controlled ablation on the mobile manipulation task to examine the joint stateâaction target with FDM/IDM/Policy training. ALOHA results are reported in Appendix D. 4.1ACTIONâEXECUTION GAP IN ROBOT DATA Before evaluating policy performance, we quantify how high-level actions are realized in recorded robot trajectories. We compare each commanded joint referencea t with its aligned post-execution proprioceptive states t+1 on the LimX OLI mobile humanoid and the stationary ALOHA bimanual platform. Both settings show non-zero actionâstate errors, including residual tracking errors under approximately constant joint references (LimX OLI:4.420 ⊠direct,2.885 ⊠steady-state; ALOHA: 0.648 ⊠direct,0.402 ⊠steady-state). These data motivate modeling the post-execution state rather than assuming exact tracking. The full measurement protocol, alignment rules, and per-joint statistics are provided in Appendix A. 4.2EXPERIMENTAL SETUP Platform, tasks, and data. We use the LimX OLI, a full-size humanoid with a 31-DoF whole-body action space (including two 7-DoF arms) and BrainCo dexterous hands. The OLI suite contains two stationary manipulation tasks, Candy Picking and Object Collection, and one mobile whole- body manipulation task, Plush-Toy Picking. placement, repeated reaching, and mobile whole-body coordination. The task-specific training sets contain 1,783, 4,220, and 404 episodes, respectively. Candy Picking has an additional held-out validation set of 422 episodes for offline diagnostics; these episodes are excluded from training. Further task definitions, control demands, and completion criteria are given in Appendix B. 7 Baselines. We compare HWAM with five policies on OLI: GR00T N1.5 (NVIDIA, 2025),Ï 0.5 (Phys- ical Intelligence et al., 2025), Cosmos3-Edge (NVIDIA, 2026a), DiT4DiT (Ma et al., 2026), and Fast-WAM (Yuan et al., 2026). Fast-WAM is the closest prior WAM baseline because it also uses video co-training while generating actions without future-video synthesis at deployment. The ALOHA appendix additionally reports results forÏ 0 (Black et al., 2024) and SmolVLA (Shukor et al., 2025). Evaluation protocol. On OLI, we evaluate policies through physical robot trials and report success rate as100c/n, wherecis the number of successful trials andnis the total number of trials for a method and task. Completion criteria, the Candy Picking color-to-region mapping, trial counts, and confidence intervals are summarized in Appendix B and Appendix C.2. Implementation. Our implementation builds on the FluxVLA Engine codebase (Li et al., 2026). HWAM uses a frozen Wan2.2 video VAE (Team Wan et al., 2025; Team Wan, 2025), a WanVideoDiT video expert, an ActionDiT stateâaction expert, and UMT5-XXL language embeddings (Chung et al., 2023). For the OLI experiments, both experts are fine-tuned for six epochs with AdamW at a learning rate of10 â4 , using a global batch size of 128 on 16 A800 GPUs. FDM, IDM, and Policy are sampled uniformly. ALOHA-specific settings are provided in Appendix D. 4.3REAL-ROBOT EVALUATION Table 1 summarizes the OLI real-robot results. The robot-data column records whether the compared model was pretrained with additional robot data as reported for the corresponding baseline. Table 1: Real-robot evaluation results (%) on the three OLI tasks. An em dash denotes an unreported or unverified task result. MethodRobot-data pretraining Candy Picking Object Collection Plush-Toy Picking Cosmos3-EdgeYes15.80.056.7 GR00T N1.5Yes40.542.560.0 Ï 0.5 Yes62.545.060.7 Fast-WAMNo43.30.060.0 DiT4DiTNo52.515.0â HWAM (Ours)No70.646.773.3 HWAM obtains the highest observed success rate on all three OLI tasks. Relative toÏ 0.5 , the observed improvements are 8.1 percentage points on Candy Picking, 1.7 points on Object Collection, and 12.6 points on Plush-Toy Picking. These results show the effectiveness of the complete HWAM policy across the evaluated stationary and mobile manipulation tasks. On Object Collection, Cosmos3-Edge and Fast-WAM fail to establish the basket grasp required by the task, accounting for their 0% full-task success rates. 4.4OPEN-LOOP PREDICTION DIAGNOSTICS We evaluate open-loop action and state prediction on the held-out Candy Picking episodes described in Section 4.2. We use four denoising steps and compute MAE in degrees over the first 31 shared joints. Figure 5 shows MAE at each position of the 32-step chunk. Averaged over the 32 chunk positions, HWAM achieves the lowest action MAE (3.816 ⊠), compared with4.024 ⊠for action-only FDM/IDM/Policy. Adding state supervision reduces action MAE across all evaluated training recipes. HWAM and the VGM/Policy stateâaction variant show similar state MAE. For future-video prediction, we use windows immediately before grasp closure in 12 held-out episodes. Under predicted trajectory conditions, PSNR ranges from 20.345 to 20.844 and HWAM shows no video-quality advantage. Under ground-truth conditions, conditioning on both actions and post-execution states improves PSNR from 20.559 to 23.336 over the action-only model, supporting the value of realized-state conditioning. Full results are in Appendix C.1. 4.5CONTROLLED ABLATION ON PLUSH-TOY PICKING We evaluate four matched configurations on Plush-Toy Picking, the mobile whole-body manipulation task in the OLI suite. This task couples object handling with body movement and balance control, 8 18162432 Prediction horizon (steps) 3 4 5 Action MAE (deg) â (a) Action MAE 18162432 Prediction horizon (steps) 1 2 3 4 State MAE (deg) â (b) State MAE VGM/PolicyJoint denoisingFDM/IDM/PolicyVGM/PolicyJoint denoisingFDM/IDM/Policy ActionState-action Figure 5: Open-loop action (a) and state (b) MAE on Candy Picking over a 32-step horizon. Errors are averaged over 31 shared joints on the held-out episodes and reported in degrees. Dashed and solid curves denote action-only and joint stateâaction prediction, respectively. Lower is better. providing a whole-body setting to examine the interaction between the joint stateâaction target and the training recipe. The configurations vary two choices: the prediction target is either action-only or joint stateâaction, and the training recipe is either VGM/Policy or FDM/IDM/Policy. All other settings are fixed. VGM/Policy jointly optimizes future-video generation and the deployment-matched Policy objective, whereas FDM/IDM/Policy samples separate paths for forward dynamics, inverse dynamics, and policy learning. Table 2: Controlled ablation on Plush-Toy Picking. ConfigurationPrediction targetTraining recipeSuccess (%) Action + VGM/PolicyActionVGM/Policy60.0 StateâAction + VGM/PolicyJoint stateâactionVGM/Policy45.5 Action + FDM/IDM/PolicyActionFDM/IDM/Policy55.0 HWAMJoint stateâactionFDM/IDM/Policy73.3 In this ablation, the effect of the joint target depends on the visual training recipe. Under VGM/Policy, adding stateâaction prediction decreases success from 60.0% to 45.5%. Under FDM/IDM/Policy, the same change increases success from 55.0% to 73.3%. The observed difference between these two effects is 32.8 percentage points. This target-by-recipe interaction supports combining joint stateâ action generation with FDM/IDM/Policy training in the evaluated setting. The complete HWAM configuration achieves the highest success rate among the four configurations. The ablation evaluates the combined formulation in this task and does not isolate the contribution of individual paths or architectural choices. 5CONCLUSION We introduced HWAM, which jointly generates high-level actions and their temporally aligned post-execution proprioceptive states. The method is motivated by a measurable actionâexecution gap: low-level control, dynamics, and contact can cause realized body motion to differ from policy references. The joint target is a simple extension of the WAM trajectory stream, trained with FDM and IDM to connect execution states and action references to visual transitions, alongside a Policy path that generates only stateâaction trajectories conditioned on current observations. HWAM achieves the highest observed success rate on the three evaluated OLI tasks. The ablation on the mobile manipulation task shows that adding the joint target improves task success under FDM/IDM/Policy training and reduces it under VGM/Policy, supporting the combined design in this setting. Additional ALOHA results demonstrate its applicability to bimanual clothes folding. 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Both settings show non-zero actionâstate errors, including residual tracking errors when the commanded joint references are approximately constant. These data motivate modeling the post-execution state rather than assuming exact tracking. Table 3: Actionâexecution gap measured by mean absolute error (MAE) in degrees. Direct MAE compares the joint referencea t with the measured post-execution joint states t+1 . Steady-state MAE uses the same pairing under approximately constant joint references. PlatformDirect MAESteady-state MAE LimX OLI (mobile humanoid)4.4202.885 ALOHA (stationary bimanual)0.6480.402 BTASK SUITE AND DATA Table 4 summarizes the three OLI tasks used in the main evaluation. The episode counts refer to the robot demonstrations used for training each task. Table 4: OLI task suite, training data, and completion criteria. TaskControl demands Training episodesCompletion criterion Candy PickingPrecise grasping and spatially targeted placement 1,783Pick the instructed candy and place it in its assigned tray region. Object CollectionRepeated reaching and grasping across objects 4,220Place all four tabletop objects in the basket. Plush-Toy PickingMobile object handling with whole-body coordination 404Complete the specified plush-toy handling sequence. Training data and observations.For Candy Picking, the training set contains 1,783 demonstrations covering the three instructed candy colors. A separate set of 422 held-out episodes is used for offline validation and is excluded from training. For Object Collection and Plush-Toy Picking, the training sets contain 4,220 and 404 episodes, respectively. The OLI policy receives synchronized RGB observations from the head and wrist cameras, a language instruction, and the current proprioceptive state. Task success rates are measured in physical robot trials; the held-out demonstrations are used for prediction diagnostics. CADDITIONAL OLI RESULTS C.1FUTURE-VIDEO PREDICTION DIAGNOSTICS We evaluate deployment-matched future-video prediction on 12 held-out episodes from the same Candy Picking task. The evaluation window is immediately before grasp closure. All conditions in Table 5 are predicted rather than taken from the ground-truth future trajectory. Here, joint denoising denotes joint videoâtrajectory denoising: the baseline corrupts and denoises both streams within one training mode, without separating the directional FDM and IDM paths. HWAM does not obtain a video-quality advantage in this end-to-end comparison. PSNR ranges from 20.345 to 20.844 across configurations, with HWAM at 20.501. These measurements characterize future-video prediction and do not explain the differences in closed-loop task performance. 13 Table 5: End-to-end future-video prediction without ground-truth future state or action conditions. Higher is better. ConfigurationPSNRSSIM VGM + Action20.6900.7420 VGM + StateâAction20.6730.7409 Joint denoising + Action20.8440.7453 Joint denoising + StateâAction20.6700.7440 FDM/IDM/Policy + Action20.3450.7361 HWAM20.5010.7370 Table 6 compares the action-only FDM/IDM/Policy model and HWAM under ground-truth trajectory conditions. Table 6: Future-video prediction with ground-truth trajectory conditions on held-out Candy Picking episodes. Higher is better. ModelConditionPSNR Action-onlyGround-truth actions20.559 HWAMGround-truth states and actions23.336 HWAM achieves a PSNR of 23.336, compared with 20.559 for the action-only model. This result supports the value of realized-state conditioning for predicting visual outcomes, consistent with the actionâexecution gap between policy references and physical motion. C.2TRIAL COUNTS AND UNCERTAINTY Table 7 supplements the Candy Picking result with available trial counts and 95% Wilson confidence intervals. These intervals assume independent Bernoulli trials and do not measure variation across training seeds. Table 7: Candy Picking trial counts and 95% Wilson confidence intervals for methods with available counts. MethodSuccesses / trialsSR (%)95% CI (%) GR00T N1.549/12140.5[32.2, 49.4] Ï 0.5 75/12062.5[53.6, 70.6] Fast-WAM52/12043.3[34.8, 52.3] HWAM84/11970.6[61.9, 78.0] C.3MOTION AND WORKSPACE BREAKDOWNS Table 8 reports available Candy Picking success rates by motion direction and workspace region. These are within-task breakdowns, not evaluations on a held-out spatial split. 14 Table 8: Candy Picking success rates (%) by (a) motion direction and (b) workspace region. CH/CV: cross-horizontal/vertical; X-P/X-S: primary/secondary diagonal. (a) Motion directions MethodCHCV X-P X-S GR00T N1.5 50.0 25.8 40.0 46.7 Ï 0.5 60.0 66.7 80.0 43.3 Fast-WAM33.3 43.3 46.7 50.0 HWAM82.8 63.3 76.7 60.0 (b) Workspace regions MethodL1L2CB2B3 GR00T N1.5 40.0 58.3 41.7 45.8 16.7 Ï 0.5 â Fast-WAM70.8 83.3 41.78.3 12.5 HWAM83.3 95.8 66.7 65.2 41.7 DEVALUATION ON ALOHA CLOTHES FOLDING Task and data. We evaluate HWAM on the ALOHA bimanual platform (Zhao et al., 2023) using Clothes Folding, which requires coordinated grasping and successive folds of a spread garment. The task-specific training set contains 640 demonstrations. Observations comprise RGB images from a high-mounted camera and two wrist cameras, the proprioceptive state, and a language instruction. This is a task-specific evaluation on ALOHA rather than zero-shot transfer from the OLI platform. Figure 6 illustrates the task. Figure 6: ALOHA Clothes Folding task. The sequence shows the robot performing successive bimanual folds on a spread garment, from the initial grasp (Start, 0.4 s) through three intermediate folds to the final fold and release (49.2 s). Training and evaluation. The ALOHA configuration retains joint stateâaction prediction and uniform FDM/IDM/Policy sampling. The video and stateâaction experts are fine-tuned for six epochs with AdamW at a learning rate of10 â4 and a per-device batch size of eight, while the video VAE remains frozen. Clothes Folding is evaluated using a task-completion score on a 0â100 scale, with partial credit for completed folding stages. Table 9: ALOHA Clothes Folding task-completion scores on a 0â100 scale. Scores include partial credit for completed folding stages. Higher is better. MethodClothes Folding score GR00T N1.578.75 GR00T N1.758.75 Ï 0 65.00 Ï 0.5 77.00 Fast-WAM66.25 SmolVLA51.25 HWAM (Ours)86.00 HWAM achieves the highest reported Clothes Folding task-completion score among the evalu- ated methods. This result supports the applicability of joint stateâaction generation to bimanual deformable-object manipulation beyond the humanoid platform, while the task-specific training means that it should not be interpreted as zero-shot cross-platform transfer. 15