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What is Missing from AI Post-Training AI: An Empirical Analysis
Joy Jia Yin Lim, Xin Huang, Hao Peng, Yaxi Lu, Xin Cong, Zhong Zhang, Maosong Sun, Yankai Lin
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Summary
This paper empirically analyzes Large Language Model (LLM) agents performing post-training, distinguishing between execution-level capability (iterating within a strategy) and strategy-level capability (revising the high-level plan). The authors find that agents lock into a default training strategy early in the process and spend the entire compute budget on local adjustments, failing to revise the strategy even when experimental evidence suggests it is suboptimal. Interventions providing experience (scaffolds), human guidance, or additional reasoning compute improved execution performance but did not enable spontaneous strategy reevaluation, indicating a missing mechanism for dynamic strategic revision.
Entities (12)
Relation Signals (9)
Claude Code â defaultsto â Supervised Fine-Tuning (SFT)
confidence 95% · 80.7% of the Claude Code trajectories converge on full-parameter supervised fine-tuning (SFT)
Codex CLI â defaultsto â Parameter-Efficient Fine-Tuning (PEFT)
confidence 95% · 89.6% of the Codex CLI trajectories converge on parameter-efficient fine-tuning (PEFT)
LLM agents â exhibits â Execution-Level Capability
confidence 95% · Frontier agents are already strong at the execution level... Agents routinely launch training and iterate
LLM agents â lacks â Strategy-Level Capability
confidence 95% · what agents lack is... a mechanism for spontaneously reevaluating their strategy during execution
PostTrainBench â usedin â Empirical Analysis
confidence 95% · Analyzing a large corpus of publicly released post-training trajectories... on PostTrainBench
Experience-Driven Framework â failstoimprove â Strategy Revision
confidence 90% · but leaves the strategy static
Experience-Driven Framework â improves â Execution Performance
confidence 90% · an experience-driven scaffold improves execution across the board (+12.6 points on GSM8K and +40.8 on HumanEval)
Human guidance â failstosustain â
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Abstract
Abstract:Large language model (LLM) agents can now post-train an LLM end-to-end. They can write code, launch training, evaluate checkpoints, and improve downstream performance, raising the prospect of AI-for-AI. We argue that this picture conflates two distinct capabilities: execution-level capability, iterating within a selected training strategy; and strategy-level capability, revising the high-level judgment as experimental evidence accumulates. Analyzing a large corpus of publicly released post-training trajectories, we find that across different tasks, the agent's training strategy is locked in at the very beginning, and the entire remaining budget is spent on local adjustments within the selected strategy. We then examine three natural explanations--missing experience, missing guidance, and insufficient reasoning--with escalating interventions. Extensive experiments show that (1) an experience-driven scaffold improves execution across the board (+12.6 points on GSM8K and +40.8 on HumanEval) but leaves the strategy static; (2) human guidance effectively redirects the initial strategy, yet the agent falls back into local adjustment loops once training starts; and (3) additional inference compute pays off on easier tasks but yields almost no gain on the hardest one. In conclusion, what agents lack is neither experience, guidance, nor reasoning compute, but a mechanism for spontaneously reevaluating their strategy during execution.
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- Source: https://arxiv.org/abs/2608.19072v1
- Canonical: https://arxiv.org/abs/2608.19072v1
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Preprint WHAT IS MISSING FROM AI POST-TRAINING AI: AN EMPIRICAL ANALYSIS Joy Jia Yin Lim 1 Xin Huang 1 Hao Peng 1 Yaxi Lu 1 Xin Cong 1 Zhong Zhang 3 Maosong Sun 1 Yankai Lin 2,â 1 Tsinghua University 2 Renmin University of China 3 University of Electronic Science and Technology of China lin-jy23@mails.tsinghua.edu.cn, yankailin@ruc.edu.cn ABSTRACT Large language model (LLM) agents can now post-train an LLM end-to-end. They can write code, launch training, evaluate checkpoints, and improve downstream performance, raising the prospect of AI-for-AI. We argue that this picture con- flates two distinct capabilities: execution-level capability, iterating within a se- lected training strategy; and strategy-level capability, revising the high-level judg- ment as experimental evidence accumulates. Analyzing a large corpus of publicly released post-training trajectories, we find that across different tasks, the agentâs training strategy is locked in at the very beginning, and the entire remaining budget is spent on local adjustments within the selected strategy. We then ex- amine three natural explanationsâmissing experience, missing guidance, and in- sufficient reasoningâwith escalating interventions. Extensive experiments show that (1) an experience-driven scaffold improves execution across the board (+12.6 points on GSM8K and +40.8 on HumanEval) but leaves the strategy static; (2) hu- man guidance effectively redirects the initial strategy, yet the agent falls back into local adjustment loops once training starts; and (3) additional inference compute pays off on easier tasks but yields almost no gain on the hardest one. In conclu- sion, what agents lack is neither experience, guidance, nor reasoning compute, but a mechanism for spontaneously reevaluating their strategy during execution. 1INTRODUCTION Recent advances in large language model (LLM) agents have rapidly expanded their role in AI re- search and development (AI R&D) (Karpathy, 2026). Frontier agents can now write code, launch experiments, optimize kernels, train models, and manage complex engineering pipelines over ex- tended time horizons (Krishnan, 2025; Gonzalez et al., 2026; Sun et al., 2026; Patwardhan et al., 2025). This progress raises the prospect of AI-for-AI, agents that improve AI systems themselves, which is widely viewed as a path toward recursive self-improvement (Lu et al., 2026). Among AI R&D tasks, LLM post-training offers a particularly well-defined testbed, supported by established infrastructure and standardized evaluation benchmarks. PostTrainBench (Rank et al., 2026) first formalized this setting and showed that frontier agents can post-train an LLM end-to- end, substantially improving downstream performance. However, post-training involves more than executing a training pipeline (OpenAI, 2026; Abbasi, 2026). We define two levels of capability: (1) execution-level capability: iterating within a selected strategy, such as fixing bugs, tuning hy- perparameters, and reformatting data; and (2) strategy-level capability: revising the high-level judg- ment about what to try next as experimental evidence accumulates. We argue that this executionâ strategy distinction is systematically conflated in current discussion of AI-for-AI, and that the miss- ing strategy-level capability is the actual bottleneck for automated AI R&D. This paper substantiates the claim with an empirical analysis of complete post-training trajectories: frontier agents are al- ready strong at the execution level and systematically deficient at the strategy level. We first analyze a large corpus of publicly released agent trajectories on PostTrainBench, spanning seven benchmarks, four base models, and 20 distinct agent configurations (Rank et al., 2026). The 1 arXiv:2608.19072v1 [cs.AI] 19 Aug 2026 Preprint planning executionrefinement 0510 0.000 0.025 0.050 0.075 AIME 2025 0510 0.00 0.05 0.10 0.15 Arena-Hard Writing 0510 0.0 0.3 0.6 0.9 BFCL 0510 0.0 0.1 0.2 0.3 GPQA 0510 0.0 0.2 0.4 0.6 GSM8K 0510 0.00 0.08 0.16 0.24 HealthBench 0510 0.0 0.2 0.4 0.6 HumanEval Claude Code + Opus 4.6 Claude Code + Sonnet 4.6 Codex + GPT-5.3 Codex + GPT-5.4 Codex + GPT-5.5 OpenCode + GLM-5 OpenCode + Gemini 3.1 Pro OpenCode + MiniMax M2.5 strategy formation best performance C C Cx Cx Cx OC OC OC Score Time Budget (10H) Figure 1: Agents can execute an extended post-training pipeline, while their training strategies re- main locked in. Across seven benchmarks, agents converge on a narrow set of similar training strategies and quickly reach a plateau near their best observed performance (stars). Subsequent iter- ations remain within the selected strategy and yield only incremental improvements. trajectory-level analysis reveals a robust pattern: the training strategy is locked in at the very begin- ning, before the agent writes any code or runs any experiments; and the entire remaining budget is spent on local adjustments within the selected strategy (Figure 1). Critically, this lock-in does not respond to task differences: the same agent converges to highly similar strategies across different tasks, while different agents anchor on different defaults. 1 Therefore, the lock-in strategy reflects the agentâs prior rather than the task, as two agents diverge systematically on the same task. One natural explanation is that the agent may simply lack experience, guidance, or extended rea- soning throughout the post-training pipeline (Abbasi, 2026; Barke et al., 2026). We examine these hypotheses with escalating interventions. (1) Missing experience? We scaffold the agent with an ex- periment journal that persists observations across iterations, a skill library distilled from open-source projects and documentation, and a dedicated evaluator agent that provides concrete diagnoses and actionable suggestions. This scaffold improves execution systematically (+12.6 points on GSM8K and +40.8 on HumanEval), but the strategy remains static. (2) Missing guidance? A human re- viewer revises the agentâs selected strategy before training begins. The initial strategy is effectively redirected, yet once training starts, the agent falls back into local adjustment loops. (3) Insufficient reasoning? The scaffolded agent spends 2â8Ă more inference tokens than the autonomous base- line; the additional compute pays off on the easier tasks but yields almost no gain on the hardest one. In summary, we find that the strategy is plastic only within a short window before training begins. Inside the window, experience and guidance both shape the strategy; once it closes, the same mech- anisms uniformly fail. What is missing is neither experience, guidance, nor reasoning compute, but a mechanism for spontaneously initiating strategy reevaluation during execution. In conclusion, the prevailing picture of automated AI R&D assumes a closed loop: propose a hy- pothesis, run the experiment, interpret the result, revise the approach, and try again. Our study shows that this loop closes only locally. Agents produce results, adjust the experiment, and produce results again, but the strategy is never revised. Consequently, the ceiling of current AI post-training AI is set by the quality of the initial strategy, rather than by further optimizationâan agent can iterate efficiently inside the wrong strategy for ten hours or more. 1 80.7% of the Claude Code trajectories converge on full-parameter supervised fine-tuning (SFT), and 89.6% of the Codex CLI trajectories converge on parameter-efficient fine-tuning (PEFT). 2 Preprint 2PRELIMINARIES 2.1A TWO-LEVEL CAPABILITY FRAMEWORK In this paper, we distinguish the training strategyâthe high-level plan that fixes the training paradigm, the data regime, and the stage structureâfrom the training pipeline, the concrete im- plementation that instantiates the strategy in code, data, and training runs. This distinction induces two levels of capability that organize the analysis and interventions in Sections 3 and 4. Execution-Level Capability: Executing an Established Pipeline. Execution-level actions keep the training strategy fixed, including constructing and cleaning data, tuning hyperparameters, shap- ing rewards, selecting checkpoints, and debugging the implementation. This capability determines how reliably an agent turns a selected strategy into a working pipeline. Strategy-Level Capability: Revising a Pipeline from Evidence. Strategy-level actions change the strategy itself, including choosing the initial strategy and revising it by switching the training paradigm, adding or removing a stage, or redirecting the remaining budget. This capability deter- mines whether the agent updates its high-level judgment as experimental evidence accumulates. 2.2EXPERIMENTAL SETUP Data Construction. We analyze 1,338 publicly released agent trajectories on PostTrain- Bench (Rank et al., 2026), covering seven benchmarks that span mathematical reasoning, code generation, instruction-following writing, function calling, and knowledge-intensive question an- swering; four base models from 1.7B to 4B parameters; and 20 distinct agent configurations across five scaffolds, including Claude Code and Codex CLI. Each trajectory is produced under a 10-hour compute budget on one NVIDIA H100 80GB GPU. For each trajectory, we reconstruct tool calls, shell commands, file edits, command outputs, training jobs, and evaluation results. Full data statis- tics and counting rules are provided in Appendix A. Annotation Protocol. We count a verified training experiment only when an executed command launches a model parameter update; writing training scripts, constructing data, installing packages, running evaluations, and saving checkpoints do not count as independent experiments. A transi- tion between adjacent training experiments counts as a strategy change when it alters the training paradigm, the data-source type, or the stage structure; all other transitions, such as tuning hyperpa- rameters, reformatting data, shaping rewards within the same paradigm, selecting checkpoints, or fixing bugs, count as execution changes. Each trajectory is annotated by an LLM from the executed commands and surrounding context, and the authors review labels afterwards (Appendix A.2). Evaluation Protocol. We report pass@1 accuracy for all benchmarks, following the standard PostTrainBench protocol. AIME 2025 requires more care: the benchmark contains only 30 prob- lems, so a one-problem difference lies within evaluation variance. We evaluate every submitted AIME checkpoint with pass@8, sampling eight completions per problem, and interpret small score differences qualitatively, alongside trajectory-level evidence (Appendix B). 3ANALYSIS: COMPETENT EXECUTORS WITH LIMITED STRATEGY This section provides the trajectory-level evidence for the two-level capability framework. All re- sults in this section are based on the released agent trajectories. No reruns are involved. 3.1FINDING 1: AGENTS ARE COMPETENT EXECUTORS Table 1 summarizes execution-level activity across agent trajectories. Agents routinely launch train- ing and iterate, sustaining an average of 3.82 trainings and 13.80 evaluations per trajectory. Almost every frontier agent completes the full training pipeline from data preparation to training, evaluation, and checkpoint submission, and achieves an average performance gain over the base model on ev- ery benchmark. Beyond completing the pipeline, agents also show technically meaningful diagnosis 3 Preprint Table 1: Execution-level activity on different benchmarks. The observed performance gain reports the scores of the base model and the submitted checkpoint, which is counted only when the trajectory explicitly evaluates the original base model and its submitted checkpoint has a valid final score. Benchmark# Trajectory# Training# Final CheckpointObserved performance gain AIME 20251916461630.0%â 1.4% ArenaHardWriting1937131530.0%â 2.6% BFCL19170315417.5%â 42.5% GPQA Main1917771538.9%â 17.5% GSM8K19181716324.5%â 44.0% HealthBench1916311550.0%â 11.6% HumanEval19082416322.0%â 41.4% Overall1,3385,1111,10410.41%â 23.0% and repair. For example, agents recovered HumanEval performance by changing the generation tem- plate and concentrating the data mixture on function completion; they also combined EOS repair, staged data construction, and progressively smaller learning rates to turn failing runs into scorable improvements. These substantive experimental works demonstrate that execution-level capability is not the dominant limitation of current frontier agents in LLM post-training. 3.2FINDING 2: AGENTS LOCK INTO DEFAULT STRATEGIES Table 2: Default strategies and strategy changes across all seven benchmarks. A trajectory is counted only when it launches at least one training with an identifiable strategy. Strategy changes count any change of training paradigm, data-source type, or stage structure (Appendix A.2). Agent (#Traj.)Default StrategyStrategy Changes Claude (463)Full SFT: 163/202 (80.7%)53/1,132 (4.7%) Codex (369)PEFT: 268/299 (89.6%)15/943 (1.6%) GLM-X (84)PEFT: 2/3 (66.7%)1/3 (33.3%) OpenCode (394)Full SFT: 181/273 (66.3%)5/1,411 (0.4%) Qwen3Max (28)PEFT: 5/6 (83.3%)0/68 (0.0%) Agents have typically locked into default training strategies at the very beginning of a run 2 . First, the strategy tracks the agent rather than the task, as different agents lock into different default strategies on the same task (Table 2). Across seven benchmarks and four base models, 80.7% of the Claude Code trajecto- ries anchor on full-parameter SFT, while 89.6% of Codex CLI trajecto- ries anchor on PEFT. Our later ex- periments under a different resource budget also replicate this divergence, where GLM-5.2 (Claude Code) uses full-parameter SFT in all 24 trainings, whereas GPT-5.2 (Codex CLI) uses PEFT in 28 of 35 trainings (Appendix E). Second, once training begins, the budget is spent within the selected strategy. Among 3,557 adjacent training pairs, only 74 (2.1%) from 44 trajectories ever probe an alternative. The rest conduct denser local search, such as new learning rates, data mixtures, and chat templates, rather than strategic search. 3.3SUMMARY The large-scale trajectories on PostTrainBench support a bounded conclusion. Frontier agents are competent executors of post-training: they construct training pipelines, diagnose technical fail- ures, and make consequential within-strategy improvements. Their limitation sits one level above. The strategy is locked in within a short pre-execution window, differs systematically across agents, and then remains fixed across training, feedback, and additional budget. Lock-in does not imply that frequent switching would be optimal, as switching costs real compute and is not uniformly beneficial (Appendix A.4). More importantly, it implies that agents rarely perform the evidence-based comparison needed to determine whether switching is warranted. The initial strat- egy thus acts as a ceiling that further optimization does not lift. The following sections ask whether this ceiling can be raised by supplying what might be missing: information, guidance, or reasoning compute. 2 The released trajectories do not expose a uniform wall-clock timestamp. âThe beginning of a runâ denotes the pre-update planning phase, not a pooled estimate of time-to-lock. 4 Preprint 4WHAT IS MISSING FROM AI POST-TRAINING AI The limitation observed in the previous section admits three natural explanations. The agent may lack the experience needed to interpret accumulating evidence; it may lack the external guidance to form a good initial strategy, or it may lack the reasoning compute to deliberate beyond its default. We examine these explanations with escalating interventions. Setup. We adopt the standard PostTrainBench setting with Qwen3-1.7B-Base (Yang et al., 2025) as the base model, on GSM8K (Cobbe et al., 2021), HumanEval (Chen et al., 2021), and AIME 2025âbenchmarks of increasing difficulty. The autonomous baselines include three frontier agents: Claude Code powered by Opus 4.6 and by GLM-5.2, and Codex CLI powered by GPT-5.2. All inter- ventions build on Claude Code with Opus 4.6. Each configuration is run three times independently under a 10-hour budget on four NVIDIA A800 GPUs; the system prompt, base model, hardware, and evaluation protocol remain fixed within each comparison. 4.1IS EXPERIENCE MISSING? Prior work attributes the bottleneck of AI post-training AI to the lack of practical experience for experimental decisions (Abbasi, 2026). We test this explanation with an experience-driven agent framework with experimental history, external knowledge, and structured diagnostic feedback. 4.1.1AN EXPERIENCE-DRIVEN FRAMEWORK The experience-driven framework comprises the following three components (Appendix C). Experiment Journal. Long-horizon post-training generates a large amount of task-specific infor- mation. As the agent context grows, observations from earlier runs may become difficult to track. The experiment journal records plans, evaluation results, observations, and lessons accumulated across iterations, providing a persistent representation of the experiment history that the agent can consult when making decisions in subsequent experiments. Skill Library. Effective post-training also depends on practical implementation knowledge, such as data construction, training configuration, and common failure diagnoses. These practices are often scattered across open-source projects and documentation. The skill library distills documentation, training recipes, example configurations, and open issues from widely used training frameworks, such as verl (Sheng et al., 2024) and TRL (von Werra et al., 2020), into reusable skills that the agent can consult while constructing and debugging its pipeline. Evaluator Agent. When the main agent requests an evaluation, a separate evaluator agent inspects the current pipeline and accumulated evidence, forms expectations about the checkpointâs behavior, invokes the original evaluation script, and analyzes both the scores and the model outputs. It returns concrete diagnoses and actionable suggestions, which may include identifying an implementation failure, proposing data or hyperparameter changes, or proposing an alternative training strategy. The main agent decides whether and how to act on them. In this sense, the evaluator agent absorbs high- volume, low-signal observations and returns compact, decision-relevant diagnoses, increasing the information density of the main agentâs context rather than its raw inference compute. 4.1.2EXPERIENCE IMPROVES EXECUTION ACROSS THE BOARD Table 3 reports the benchmark scores averaged over three independent runs. The experience-driven framework outperforms autonomous baselines on all three benchmarks, where the largest gain on HumanEval effectively narrows most of the gap to the official instruct model. The trajectories further explain where these gains come from. With the experience-driven frame- work, the agent devotes a larger share of each run to evaluating intermediate checkpoints, debugging implementations, and consulting the provided resources (Figure 2). In one GSM8K run, the agent repeatedly evaluates intermediate checkpoints and reconstructs the training data. In a HumanEval run, the agent validates the alignment between the training and evaluation formats before commit- ting to full training runs and constructs more targeted data. On AIME 2025, the agent consistently 5 Preprint Table 3: Benchmark scores under the controlled setting with Qwen3-1.7B-Base as the base model. Each score is reported as mean ± one standard deviation over three independent runs. SettingGSM8KHumanEvalAIME 2025 Base model10.84%5.48%0.00% Official instruct model88.70%66.46%33.33% Autonomous baselines Opus 4.6 (Claude Code)64.70%±9.6 (+53.86)22.00%±10.4 (+16.52)3.33%±0.0 (+3.33) GLM 5.2 (Claude Code)49.51%±7.2 (+38.67)44.51%±9.8 (+39.03)3.33%±0.0 (+3.33) GPT-5.2 (Codex CLI)43.44%±4.1 (+32.60)13.41%±8.7 (+7.93)0.00%±0.0 (0.00) Experience-Driven framework Opus 4.6 (Claude Code)77.30%±3.8 (+66.46)62.80%±6.1 (+57.32)5.56%±1.57 (+5.56) â experiment journal74.50% ±4.5 (+63.66)50.20%±7.4 (+44.72)4.44%±1.57 (+4.44) â skill library73.10%±5.2 (+62.26)54.50%±6.8 (+49.02)3.33%±0.0 (+3.33) â evaluator agent68.20%±6.0 (+57.36)42.60%±8.2 (+37.12)3.33%±0.0 (+3.33) repairs implementation failures instead of letting unstable runs consume the budget. In general, the agent actively uses the provided resources: it consults skills 18â60 times per run, and preserves valu- able experience in the experiment journal, including plans, evaluation results, and lessons learned in each experiment (detailed analysis is provided in Appendix C.2). In summary, persistent experimental history, reusable training knowledge, and structured diagnostic feedback improve planning, execution, diagnosis, and implementation repair. This execution-level improvement is reflected in both downstream benchmark performance and agent trajectories. Time UsageTime Usage Time UsageTime Usage Time UsageTime Usage Time UsageTime Usage Figure 2: Distribution of agent behavior across different activities throughout the post-training pro- cess, under the autonomous baseline and the experience-driven framework. 4.1.3STRATEGY-LEVEL CAPABILITY REMAINS LIMITED reward/format/ hyperparam. infra/dataSFT warm-up 0 2 4 6 8 # evaluator agent suggestions 8/8 adopted (100%) 0/5 adopted (0%) 0/3 adopted (0%) (a) Adoption rate by suggestion type adopted suggested Evaluator Agent suggests: "add SFT warm-up" Main Agent does: "tune hyperparameters" eval #1 eval #2 eval #3 eval #4 eval #5 add format bonus (0.1) declined tune entropy/ learning rate declined reduce format bonus (0.1->0.02) declined SFT warm-up suggested in 3 of 5 evaluation cycles; adopted 0 times. (b) The same strategy advice is declined every time Figure 4: Agent adopts all execution-level sugges- tions, but none of the strategy-level suggestions that require revising the selected strategy. However, strategy-level revisions remain rare across agent trajectories.On HumanEval, the agent produces 14 consecutive SFT vari- ants despite a recorded performance plateau. On AIME 2025, the agent begins with GRPO and iterates on the hyperparameters within the same strategy (Figure 3).The experience- driven framework consistently exposes critical evidence about the current state, but interest- ingly, a clear gap emerges between the evidence revealed and the actions taken by the main agent. On HumanEval, the evaluator agent re- peatedly suggests switching from SFT to RL with a code-execution reward, while the journal also records that SFT has plateaued. The main agent, however, never launches any RL training, even after writing a GRPO training script. More- over, after observing persistent formatting failures on AIME 2025, the evaluator agent proposes an SFT warm-up in almost every evaluation cycle, but the main agent never adopts it. Figure 4 summarizes the asymmetry between suggestions from the evaluator agent and actions taken by the main agent. The main agent adopts all execution-level suggestions concerning reward shap- 6 Preprint 01020304050 0.0 0.5 1.0 1.5 loss v1v2v3v3bv4 (a) GSM8K (SFT loop) 0100200300400500600700 0.0 0.5 1.0 1.5 2.0 loss v1v2v3v4v5v6v7v8v9v10v11v12v13v14 (b) HumanEval (SFT loop) 020406080100 training step 0.0 0.1 0.2 0.3 reward v1v2v3v4v5v6 (c) AIME 2025 (RL loop) 50 60 70 80 GSM8K accuracy (%) 56.5% 71.9% 75.3% GSM8K 75.6% 72.6% 0 20 40 60 HumanEval accuracy (%) 1.2% 53.0% 59.2% HumanEval 62.8% 62.2% 0.00 3.33 6.67 10.00 AIME 2025 accuracy (%) AIME 0.00% AIME 3.33%AIME 3.33% AIME 0.00% Figure 3: Training dynamics under the experience-driven framework (best-performing run). Later experiments plateau or regress, while subsequent actions remain within the selected strategy. ing, hyperparameter tuning, or output formatting, but none of the strategy-level suggestions, such as adding an SFT stage or switching from SFT to RL. The same asymmetry appears in how the agent turns experimental evidence into reusable knowledge. Despite frequently consulting existing skills and having access to a dedicated skill-creation tool, the agent creates no new skills in any run, even when explicitly prompted to do so (details of skill usage in Appendix C.2). In summary, the experience-driven framework explicitly and persistently clarifies the experimental evidence and reliably improves how the agent executes and repairs the current training strategy. However, the agentâs responses to this evidence remain at the execution level. Negative evidence triggers further adjustments within the strategy, rather than a revision of the strategy itself, especially after the agent has invested substantial time and compute to the current strategy. Therefore, missing experience explains the quality of execution, but not the strategy lock-in. 4.2IS GUIDANCE MISSING? If the agent does not revise its strategy even when the evidence is laid out before it, as shown in the previous section, perhaps a better strategy is all it needs. We test this hypothesis by escalating the intervention from execution-level to strategy-level. Instead of adding more evidence to the agentâs context, we directly revise the strategy before training begins. 4.2.1A CONTROLLED HUMAN GUIDANCE We experiment on AIME 2025, the most challenging benchmark in our setting. Before training begins, the agent proposes a training strategy, and a human reviewer either approves or requests a revision with an explicit rationale iteratively. Unlike the evaluator agentâs non-binding suggestions, the review produces a binding revision of the strategy before execution starts. Restricting the in- tervention to the planning stage keeps the human contribution minimal and bounded. It separates the quality of the starting strategy from the agentâs in-run decisions, and prevents the outcome from depending on the reviewerâs ongoing involvement. After the strategy is approved, the remainder of the run is fully autonomous, executed with the same experience-driven framework in Section 4.1 4.2.2A HUMAN-GUIDED STRATEGY IMPROVES THE STARTING POINT. 7 Preprint 0%5%10%15% AIME 2025 score (pass@8, %) Base model Baseline Experience -driven Human -guidance 0/30 (0.00%) 1/30 (3.33%) 2/30 (6.67%) 4/30 (13.33%) Figure 5: AIME 2025 pass@8 accuracy of fi- nal submitted checkpoints for the best run of each setting: base model, autonomous baseline, experience-driven, and human-guided. Human guidance effectively redirects the training strategy.For example, the agent first proposes an SFT pipeline. The reviewer argues that SFT should serve only as a format- ting warm-up and that the main budget should be allocated to RL. When execution begins, the agent inspects the base model, determines that the required output format is already attainable without SFT, and independently skips the SFT altogether. This indicates that the agent can un- derstand, implement, and even independently extend a strategy different from its initial pro- posal, which clearly presents the potential of strategy-level capability. Figure 5 shows that the human-guided setting improves base model performance to a pass@8 score of 13.33%, outperforming both the autonomous baseline and the experience-driven framework. Nevertheless, this score difference lies within the evaluation variance of AIME 2025 (Section 2). The stronger evidence is qualitativeâthe visible redirection of the initial strategy, and the agentâs subsequent behavior under the revised strategy. 4.2.3THE STRATEGY GRADUALLY COLLAPSES AFTER TRAINING STARTS A better strategy does not guarantee sustained improvement. The human-guided agent reaches its best intermediate result early and then iterates within the strategy without further gains (Fig- ure 11). After reaching the early peak, the agent adjusts hyperparameters back and forth, without investigating any other potential causes. Most later trainings address a local question of how to re- sume from an earlier checkpoint (Appendix D.2). For instance, although the journal already records lessons from previous experiments, the agent still repeats similar explorations within the same space. This pattern may reflect a local-context bias: as the context grows, recent observations and system logs can dominate the agentâs deliberation, making it difficult to focus on the broad training strategy. In summary, a better strategy does not eliminate the need for iterative revision. Instabilities and re- gressions can still emerge, and responding to them is itself part of strategy-level capability. Our in- tervention involves only a minimal form of human guidance, yet already yields clear improvements. These gains erode at later decision points that receive no guidance, highlighting the importance of sustained guidance throughout the post-training process. Therefore, human guidance at the planning stage is insufficient. Until agents can independently revise their strategies in response to evidence, effective post-training will require sustained human-in-the-loop guidance throughout the run. 4.3IS REASONING COMPUTE INSUFFICIENT? GSM8KHumanEvalAIME 2025 0 20 40 60 80 100 120 140 Total tokens processed (M) 7.9Ă Baseline Context -Rich 2.8Ă Baseline Context -Rich 2.1Ă Baseline Context -Rich Human evaluator agent is an add-on cost (a) LLM token cost per run Main agent Evaluator agent Human guidance GSM8KHumanEvalAIME 2025 0 5 10 15 20 25 30 Tokens per +1pt score (M) 7.3M (+12.6 pts) 2.6M (+40.8 pts) 20.0M (+3.3 pts) (b) Cost efficiency of richer context Figure 6: (a) Token usage for the autonomous baselines and experience-driven framework; (b) Cost efficiency of the experience-driven framework across three benchmarks. The last explanation is that the agent may simply not deliberate enough.The experience-driven framework doubles as a compute- scaled condition:beyond restruc- turing the context, it also spends substantially more inference tokens and evaluation rounds than the au- tonomous baseline.If insufficient reasoning compute were the bot- tleneck, this additional deliberation should translate into better decisions. More compute improves easier tasks. As shown in Figure 6, the experience-driven framework con- sumes roughly 2â8Ă more tokens than the autonomous baseline, with the evaluator agent accounting for a substantial fraction. On 8 Preprint GSM8K and HumanEval, the additional evaluation rounds and diagnostic passes convert into large performance gains, yielding a favorable costâperformance trade-off. Compute scaling hits a ceiling on harder tasks. The picture reverses on the hardest task. On AIME 2025, the framework spends 7.9Ă the baseline tokens, roughly 66.7M tokens for the one additional problem solved in its best run, which lies within evaluation variance. The extra compute is not idle; it is spent exactly where Finding 2 predicts: on denser local search within the locked-in strategy. Scaling context and inference compute therefore has a clear ceiling: once the task demands a strategy the agent did not start with, additional tokens buy more refinement, not better decisions. We present this finding as a practical takeaway for agent system developers: additional reasoning compute can improve execution, but its benefits quickly plateau on more challenging tasks. 4.4SUMMARY Experience improves execution across the board but leaves the strategy untouched; human guidance redirects the strategy before training and then erodes; additional reasoning compute amplifies ex- ecution on easier tasks and hits a ceiling on harder ones. Before training starts, both experience and guidance effectively shape the strategy: the agent absorbs the reviewerâs rationale, revises its plan, and even extends it on its own initiative. After training starts, the same channels stop working: the evaluatorâs suggestions are ignored, the journalâs lessons trigger no revision, and the human- reviewed strategy decays into local adjustment. Therefore, the strategy is plastic only within a short window before the first training run; once the window closes, it hardens, and no amount of experi- ence, guidance, or compute reopens it. What is missing is not a resource but a mechanism: the ability to spontaneously reopen the strategic choice during execution. 5WHAT THIS IMPLIES FOR AUTOMATED AI R&D 5.1CLOSED AT THE EXECUTION LEVEL, OPEN AT THE STRATEGY LEVEL Final Checkpoint Hypothesis Execute Hypothesis Plan / Plan / Execute Final Checkpoint Evaluate EvaluateAnalyze Analyze Revise the plan the plan Revise Figure 7: (a) An effective post-training assumes a globally closed loop. (b) Agents operate in local execution loops along a largely linear trajectory. The picture of automated AI R&D assumes a closed loop: the agent produces results, inter- prets them, revises its approach, and tries again. Our results qualify this picture at one specific joint. At the execution level, the loop does close: agents produce results, diagnose fail- ures, and repair their pipelines. At the strategy level, the loop is open: agents record the di- agnosis, sometimes even write the code for the alternative, and then do not take any actual step. The resulting workflows are locally iterative but globally linear: they involve rapid cycles of training, evaluation, and repair within a fixed strategy, progressing one way from the initial strategy to the final checkpoint (Figure 7). The open joint has a concrete consequence. When revision never occurs, iteration cannot recover from a wrong initial choice, so the quality of the initial strategy, instead of the number of iterations or the amount of compute, sets the upper bound of the run. Our compute analysis makes the same point from the other direction: additional tokens buy denser refinement within the selected strategy but not a better strategy. An agent can iterate efficiently inside the wrong strategy for ten hours. 5.2MISSING SPONTANEITY, NOT CAPABILITY Our results locate the failure precisely: agents do not initiate strategy revision, not that they cannot perform it. The human-guided run makes this distinction concrete. The agent understood the reviewerâs rationale, implemented an unfamiliar strategy, and independently went further than the guidance. The capability to depart from the default is present; the act of departing is not triggered. 9 Preprint This distinction matters because the two diagnoses point to different remedies. If strategy-level capability were absent, the remedy would be a stronger model. Since what is absent is initiation, the remedy lies elsewhere: in training signals that reward reopening a committed choice when evidence warrants, and in interaction protocols that make strategy revision an explicit decision point rather than an implicit option in a long context. Neither requires a larger model; both require changing what the agent is optimized and prompted to do at decision points. 6RELATED WORK AI for Research. AI systems increasingly automate end-to-end research workflows, from liter- ature review and hypothesis generation to experimentation, validation, and reporting (Lu et al., 2026; Tie et al., 2026; Jiang et al., 2026). Representative systems span template-based automa- tion (Lu et al., 2024), template-free tree search (Yamada et al., 2025), and human-guided work- flows (Schmidgall et al., 2025). Later work adds hypothesis search and cross-run experience (Tang et al., 2026; Liu et al., 2026), persistent hypothesis-evidence structures (Jin et al., 2026), tool- augmented reasoning (Chai et al., 2025), and verifiable evidence chains (Meng et al., 2026). Despite this broader execution coverage, critiques identify weak scientific taste, implementation drift, mem- ory degradation, missing tacit knowledge, and shallow convergence (Bisht et al., 2026; Trehan & Chopra, 2026). We study this execution-decision gap at the trajectory level in LLM post-training. Automated AI R&D Automated AI R&D agents operate over datasets, code, training, evaluation protocols, and checkpoints. Existing benchmarks cover machine learning experimentation (Huang et al., 2024), Kaggle-style engineering (Chan et al., 2025), and interactive debugging and train- ing (Qiang et al., 2026); scientific coding (Chen et al., 2025), paper replication (Starace et al., 2025), expert-level scientific tasks (Wang et al., 2026), and research engineering (Wijk et al., 2024); and general LLM post-training and agentic RL post-training (Rank et al., 2026; Chen et al., 2026d). Existing systems also focus on data synthesis, search, and preparation (Kulikov et al., 2026; Du et al., 2026b; Deng et al., 2026); configuration search, environment design, and co-evolving har- nesses (Guo et al., 2026; Fang et al., 2026; Chen et al., 2026b;c); as well as broader AI-for-AI studies over models (Li et al., 2026b), research loops (Xu et al., 2026b), algorithms (Du et al., 2026a), workflows (Wan et al., 2025), heuristics (Chen et al., 2026a) and test-time scaling (Zheng et al., 2026). Rather than proposing another search framework, we ask whether agents revise the strategy that organizes these searches, and find that they rarely do. 7CONCLUSION This paper separates two capabilities that discussions of AI post-training AI tend to conflate: exe- cuting an established strategy, and revising the strategy from evidence. Across publicly released trajectories, frontier agents are competent executors of LLM post-training, but their training strategy is locked in at the very beginning of the post-training process. We conduct three escalating inter- ventions to test whether the missing ingredient is experience, guidance, or reasoning compute. We find that: (1) experience improves execution across the board but leaves the strategy static; (2) a human-guided strategy improves the starting point, yet the run collapses back into local adjustment once training begins; and (3) additional reasoning compute pays off on easier tasks and hits a ceiling on the hardest one. Together, the interventions show that the strategy is plastic only within a short window before training starts; once the window closes, the same mechanisms uniformly fail. In conclusion, what is missing is neither a resource nor raw capability. Our results show that agents can understand, implement, and even extend a strategy that is not their own. Therefore, what is missing from AI post-training AI is the spontaneity to revise a committed strategy when evi- dence warrants. The post-training loop of current agents closes at the execution level and remains open at the strategy level, so the ceiling of a run is set by the quality of its initial strategy rather than by iterations or compute. Closing this loop points to training signals and interaction protocols that make strategy revision an explicit, rewarded action, rather than to larger models. 10 Preprint REFERENCES Nemo rl:A scalable and efficient post-training library. https://github.com/ NVIDIA-NeMo/RL, 2025. GitHub repository. Mersad Abbasi. What we learned from letting AI PostTrain AI. Thoughtful, April 2026. URL https://w.thoughtfullab.com/letting-ai-posttrain-ai.html. Luke Bailey, Kaiyue Wen, Kefan Dong, Tatsunori Hashimoto, and Tengyu Ma. 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ATRAJECTORY ANALYSIS DETAILS A.1CORPUS AND SCOPE We analyze 1,338 post-training trajectories released with PostTrainBench (Rank et al., 2026), cov- ering seven benchmarks (Table 4), four base models (Gemma-3-4B-PT, Qwen3-1.7B-Base, Qwen3- 4B-Base, and SmolLM3-3B-Base), five agent interfaces (Claude Code, Codex CLI, GLM-X, Open- Code, and Qwen3-Max), and 20 agent-model configurations. Each trajectory is produced under a 10-hour budget on one NVIDIA H100 80GB GPU. Of the 1,338 trajectories, 900 launch at least one model update; together they contain 5,111 verified training experiments. This corpus is observational. Agent models, interfaces, prompts, and benchmarks are not indepen- dently randomized, so comparisons describe recurring behavior and do not identify causal effects of a particular agent. Table 4: Benchmarks included in the agent post-training trajectory corpus. BenchmarkTarget capability AIME 2025Competition-level mathematical reasoning ArenaHardWritingInstruction-following writing BFCLFunction calling GPQA MainGraduate-level scientific reasoning GSM8KGrade-school mathematical reasoning HealthBenchHealth-related question answering HumanEvalCode generation A.2STRATEGY ANNOTATION Training experiments. An experiment is counted only when an executed command starts a model parameter update. Writing a script, preparing data, installing packages, evaluating a checkpoint, or merging an adapter does not count. Training Strategy. For each verified experiment, we record s = (k,d,g): the training strategy k, data-source type d, and stage structure g. Full-parameter SFT and parameter-efficient SFT (PEFT) are distinct strategies from the first executed training onward. Table 5 lists the strategy labels. A transition is strategic when it changes a recognized component of s; learning-rate tuning, reward shaping within the same objective, formatting, checkpoint selection, and implementation repair are execution-level changes. An LLM first labels each experiment from executed commands and nearby context. The authors review all labels; objective and update-mechanism labels are also checked against the executed trainer, loss, and retained evidence strings. Data source. Training data is labeled curated, self-generated, or mixed from file provenance and the commands that create it. On-policy rollouts used by RL are part of that objective and are not counted again as a data-source change. A stage change requires an intentional new training stage 15 Preprint Table 5: Training-strategy labels and identification criteria. StrategyExecuted evidence Supervised Fine-TuningLikelihood training that updates all model parameters. Parameter-EfficientFine- Tuning Likelihood training through LoRA, QLoRA, or another adapter. Reinforcement LearningSampled model outputs optimized with a reward signal, including PPO and GRPO. Preference optimizationPreferred/rejected response training, including DPO-style objectives. DistillationTraining on supervision or outputs produced by a teacher model. initialized from an in-run checkpoint; ordinary continuation with a new learning rate is not a new stage. Data provenance is identifiable for 1,801 of 4,344 strategy-labeled experiments. Missing labels are never imputed. Consequently, data-source changes are lower-bound observations, and all rates are conditional on the stated recognized pairs. Strategy Change. The main analysis uses a high-coverage, conservative state that distinguishes training-objective family, data source, and stage structure. It recognizes 3,557 adjacent pairs and finds 74 changes (2.1%): 35 objective-family changes, 38 data-source changes, and one stage change. No pair changes more than one of these coarse dimensions (Table 6, Table 7). Table 6: Cross-scaffold strategy comparison across benchmarks and base models. Final metrics are means over trained trajectories with a valid final score. ScaffoldBenchmarkFinal metric (n)Initial StrategyStrategy changes Claude Code AIME 20250.047 (31)Full SFT: 19/25 (76.0%)14/124 (11.3%) ArenaHardWriting0.142 (32)Full SFT: 27/29 (93.1%)19/164 (11.6%) BFCL0.877 (42)Full SFT: 33/41 (80.5%)0/157 (0.0%) GPQA Main0.283 (34)Full SFT: 16/25 (64.0%)4/163 (2.5%) GSM8K0.544 (35)Full SFT: 23/26 (88.5%)8/177 (4.5%) HealthBench0.281 (36)Full SFT: 22/28 (78.6%)1/169 (0.6%) HumanEval0.487 (37)Full SFT: 23/28 (82.1%)7/178 (3.9%) OverallâFull SFT: 163/202 (80.7%) 53/1132 (4.7%) Codex CLI AIME 20250.009 (43)PEFT: 39/40 (97.5%)3/120 (2.5%) ArenaHardWriting0.109 (39)PEFT: 29/39 (74.4%)11/159 (6.9%) BFCL0.573 (44)PEFT: 42/43 (97.7%)0/67 (0.0%) GPQA Main0.277 (46)PEFT: 41/45 (91.1%);0/152 (0.0%) GSM8K0.443 (47)PEFT: 36/43 (83.7%)0/198 (0.0%) HealthBench0.231 (42)PEFT: 36/42 (85.7%)0/106 (0.0%) HumanEval0.332 (47)PEFT: 45/47 (95.7%)1/141 (0.7%) OverallâPEFT: 268/299 (89.6%)15/943 (1.6%) Table 7: Decomposition of strategy changes among the 3,557 recognized adjacent experiment pairs. Changed dimensionPairsRate Training strategy350.98% Data-source type381.07% Stage structure10.03% Any dimension (strategy change)742.08% Initial strategies across agents. The initial strategy is recognized for 783 of the 900 trajecto- ries that launch training. Claude Code starts with Full SFT in 163/202 recognized cases (80.7%), whereas Codex CLI starts with PEFT in 268/299 (89.6%). The same direction holds in all 28 matched benchmarkâbase-model cells: Claude Code has a higher Full-SFT share and Codex CLI a higher PEFT share in every cell. This pattern is consistent with strong agent- or scaffold-specific 16 Preprint defaults, but the observational design cannot separate the effects of the model, prompt, interface, and scaffold. Trajectory Phases. For Figure 2, one interaction turn consists of an assistant message and its tool calls and results. Each turn is assigned one of eight labels: Exploration, Data/Setup, SFT, RL/GRPO, Evaluation, Debugging, Journal/Skill, or Checkpoint/Waiting. An LLM assigns the initial label and the authors review it. Time between consecutive turns is attributed to the phase that launched the operation. A.3METRICS DEFINITION For trajectory i, let t = 1,...,m i index the verified training experiments. We denote the strategy state of experiment t by s i,t = (k i,t ,d i,t ,g i,t ), where k i,t â K is the training strategy, d i,t the data-source type, and g i,t the stage structure (Appendix A.2). The experiment optimizes J i,t (Ξ) =E zâŒD i,t â k i,t (Ξ;z,λ i,t ) , where D i,t is the training distribution, λ i,t denotes the remaining hyperparameters, and â k i,t spec- ifies the recognized training strategy. We define execution-level actions as those performed while keeping s i,t fixed, including data construction, hyperparameter tuning, reward shaping, checkpoint selection, and implementation debugging. We define a strategy revision as an executed change in any component of the strategy state, such that s i,t Ìž= s i,tâ1 . This distinction allows us to sepa- rate substantial experimental activity from actual changes in the strategy that organizes subsequent experiments. Convergence of the Initial strategy For a group of agent trajectories G with at least one identifi- able training strategy, we measure the convergence of initial strategies by C G = max kâK 1 |G| X iâG 1[k i,1 = k],(1) where C G = 1 means that all trajectories begin with the same training strategy. Persistence of the Strategy LetP G denote the set of adjacent pairs of training experiments whose strategy states are recognized. We measure the rates at which consecutive experiments persist or change the strategy by R change (G) = P (i,t)âP G 1[s i,t Ìž= s i,tâ1 ] |P G | , R persist (G) = P (i,t)âP G 1[s i,t = s i,tâ1 ] |P G | ,(2) where R persist (G) = 1â R change (G). These metrics measure how often consecutive training ex- periments change any strategy dimension, and how often they remain within the same strategy. A.4AUDIT OF STRATEGY-CHANGING TRAJECTORIES Low transition rates do not imply that persistence is always wrong or that frequent switching is desirable. We audit the 16 trajectories with an objective-family change because those changes admit the clearest stage-linked comparisons. Fourteen begin with SFT, 11 switch at least twice, and 15 of the 35 transitions return to SFT. The first switch occurs at median normalized experiment progress 0.40; all switches have median progress 0.67. Table 8 shows both positive and negative cases. The scores retain each trajectoryâs original com- parator and sample size, so they do not support a pooled treatment effect. They establish only that an alternative objective can sometimes reveal a gain and can sometimes regress; the relevant capability is evidence-based testing and selection, not switching for its own sake. BCONTROLLED INTERVENTION PROTOCOL Setup. The controlled experiments use Qwen3-1.7B-Base on GSM8K, HumanEval, and AIME 2025. Autonomous baselines use Claude Code with Opus 4.6 or GLM-5.2 and Codex CLI with GPT- 5.2. All interventions use Claude Code with Opus 4.6. Each configuration has three independent 17 Preprint Table 8: Trace-level case studies among the 16 strategy-changing trajectories. The reported values come from the trajectory logs and retain each logâs original comparator and sample size. CaseSettingChangeObservationInterpretation 3fd3ea0bArenaHardWriting, SmolLM3-3B, Codex SFTâ DPOHeld-out 256-pair proxy: 66.0% â 66.8% Positive; +0.8 p c92715d6ArenaHardWriting, Gemma-3-4B, Claude SFTâ DPOBenchmark win rate: ⌠8% â 16.7% Positive;approxi- mately 2Ă 50c64287ArenaHardWriting, Qwen3- 4B, Codex SFTâ DPOSame 8-prompt local proxy: 7.14%â 7.69% Positive; small sam- ple 860ceacdAIME 2025, Qwen3-1.7B, Claude SFTâ GRPO30-problem evaluation: 0% â 3.3% (1/30) Positive; high vari- ance 8226f786ArenaHardWriting, SmolLM3-3B, Codex SFTâ DPOExternal proxy: 0.539 â 0.478; in- ternal DPO reward accuracy: 0.713â 0.727 Counterexample; metric mismatch 10-hour runs on four NVIDIA A800 GPUs. Within a comparison, the base model, benchmark, hardware budget, system prompt, and evaluator are fixed. The human-guidance condition retains the full experience-driven framework and adds plan review before training. Evaluation. GSM8K and HumanEval use pass@1 accuracy. AIME 2025 contains only 30 prob- lems, so one solved problem changes pass@1 by 3.33 percentage points. We therefore evaluate submitted checkpoints with pass@8, using eight completions per problem and the same evaluator and decoding configuration across conditions. Small AIME differences are interpreted together with trajectories rather than as reliable performance improvements. GSM8K 11 versions · 3 reverts B 10.8% v1 56.5% v2 71.9% v3 75.3% v4 v5 75.0% v6v7 77.3% v8 76.4% v9v10v11 HumanEval 14 versions · 0 reverts B 5.5% v1 1.2% v2 0.0% v3 14.0% v4 6.7% v5 52.4% v6 53.0% v7 45.7% v8 57.3% v9 53.0% v10 59.2% v11 62.8% v12 62.2% v13 62.8% v14 62.2% AIME 2025 6 versions · 2 reverts B 0.0% v1 0.0% v2 3.3% v3 3.3% v4 v5 0.0% v6 Base modelSFT versionGRPO/RL versionbest / submittedpath to best / submitted ckptrevert (resume from earlier ckpt)init / resume from parent Figure 8: Checkpoint lineage trees under the experience-driven framework on GSM8K, HumanEval, and AIME 2025. Node color denotes the training objective (SFT or GRPO/RL); red outlines mark the best or submitted checkpoints; dashed edges denote reverts to earlier checkpoints. CEXPERIENCE-DRIVEN FRAMEWORK The framework supplies three resources while leaving all training decisions to the main agent (Fig- ure 9): Table 9: Components of the experience-driven framework. ComponentRole Experiment journalAppend-only plans, observations, evaluation results, and lessons across iterations. Skill libraryReusable implementation knowledge distilled from post-training docu- mentation, recipes, and issue threads. Evaluator agentIndependent checkpoint evaluation followed by compact diagnoses and suggested next actions. 18 Preprint Accumulates lessons from previous training runs. Summarizes practical skills from open-source projects. Active agent analyzes evaluation results to provide structured diagnoses. -Experiment Journal -Skill Library -Evaluator Agent AI post-training AI Does richer context improve research capability? Internal Information (an Experiment Journal) External Information (a Skill Library) Structured Feedback (an Evaluator Agent) SKILL .MD Figure 9: Conceptual overview of the experience-driven agent framework. C.1EXPERIMENT JOURNAL The experiment journal is a structured, append-only log with typed entries: plan, observation, lesson, evalresult, and evalanalysis. Representative entries show that the journal cap- tures pipeline-relevant conclusions even when they do not produce a strategy revision. For example, on HumanEval, the agent records âSFT plateau confirmed at 102â103 [of 164] for continuation.â The evaluator writes âABANDON FURTHER SFT: v5 proves diminishing returns . . . further SFT iterations will show similar marginal gains.â The run nevertheless continues with additional SFT variants. On AIME 2025, the journal records âentropy coefficient is extremely sensitive . . . the only stable setting is 0.003â after three consecutive aborted retries of the same local adjustment. C.2SKILL LIBRARY The skill library is constructed by distilling raw documents from multiple open-source projects into a compact set of skills. First, it ingests 908 documents (approximately 937K words) from open-source framework documentation, training recipes, and issue threads, including projects based on verl (Sheng et al., 2024), TRL (von Werra et al., 2020), OpenRLHF (Hu et al., 2024), NeMo-RL (nem, 2025), slime (Zhu et al., 2025), and others. Second, it distills this material into a 60-page knowledge wiki (approximately 20K words) containing project summaries, al- gorithm and framework entities, concepts, and synthesized experience guides. Third, it com- presses the wiki into SKILL.md files (approximately 1.2K words per file). After filtering, the seed skills are posttraining-known-pitfalls, diagnose-silent-rl-failures, data-parquet-schema, monitor-rl-training, create-skill, etc.They cover crash and silent-failure diagnosis, generic RL triage, data formatting, runtime health, and the persis- tence of new experience. On average, the agent consults skills 18 times on GSM8K, 20 times on HumanEval, and 60 times on AIME 2025 per run. It consults them twice in the human-guidance run. Despite this read ac- tivity and the presence of the create-skill meta-skill, the agent creates no new skills in any run. This asymmetry between consuming existing knowledge and producing reusable knowledge complements the strategy-level suggestions analyzed in Section 4.1.3. C.3EVALUATOR AGENT We extract all evaluator suggestions from one representative experience-driven trajectory per bench- mark. A strategy-level suggestion must explicitly add, remove, or replace a training strategy. Ta- ble 10 separates such suggestions from execution advice. 19 Preprint Table 10: Evaluator suggestions and subsequent strategy revisions. The GSM8K SFT-to-GRPO transition was already in the initial plan and is therefore not an evidence-triggered revision. BenchmarkEval cyclesAll suggestionsStrategy suggestionsUnplanned revisions GSM8K42510 HumanEval94980 AIME 202551630 On HumanEval, seven of nine evaluation cycles recommend RL with a code-execution reward. The main agent writes GRPO scripts but launches 14 SFT variants and no RL training. On AIME 2025, the evaluator proposes an SFT warm-up three times, but the agent continues GRPO-only training (Figure 10). The remaining suggestions concern reward details, hyperparameters, data, formatting, or checkpoint management and are execution-level under our definition. [Setup --- Planning] >> Read workspace / skill library Skill data-parquet-schema Skill monitor-rl-training Skill verl-known-pitfalls Journal GRPO on competition math data [v1: First GRPO Run --- Format Mismatch] >> Prepare MATH-style training data >> Train GRPO v1 from Qwen3-1.7B-Base >> reward 0.11->0.19, entropy 0.40->0.34 Eval Agent AIME=0/30, INVALID=60% Eval Agent training teaches âboxedâ, evaluator extracts âAnswer:â Journal format mismatch Journal fix system prompt and reward [v2: Format Alignment --- Reward Hacking] >> reward: prioritize Answer:X extraction Eval Agent AIME=1/30, INVALID=83% Eval Agent base model still prefers boxed Journal more steps may improve format >> continue v2 and submit global_step_20 Eval Agent AIME=0/30, INVALID=100% Eval Agent reward has boxed fallback Journal remove boxed fallback [v3: Remove Fallback --- Format Fix Works] >> reward: remove boxed fallback >> reward: +0.1 format bonus Eval Agent AIME=1/30, INVALID=33% Eval Agent format corrects, but entropy explodes Journal lower entropy coefficient [v4/v5: Stabilize Training --- Format Bonus Trap] >> remove format bonus, lower entropy_coeff >> resuming from v3 inherits entropy -> abort v4 Journal resuming from v3 inherits entropy instability, abort v4 >> 0.1 format bonus, lower entropy_coeff Eval Agent AIME=0/30, INVALID=100% Eval Agent reward has boxed fallback Journal remove boxed fallback [v6: Local Repair --- No strategy switch] >> 0.3 format bonus, upper entropy_coeff >> resume again from v2 checkpoint Journal reward climbing, best perfomance [Outcome --- Timeout] >> agent fallback to local fix (format bonus, entropy) >> high-level strategy remains anchored >> no new kkill or experience written Figure 10: An annotated experience-driven trajectory on AIME 2025. The agent consults skills, maintains the experiment journal, and receives evaluator diagnoses throughout six training versions. All revisions remain at the execution level. C.4OTHER RELATED WORK Experience-driven systems improve performance through memory, reusable skills, feedback, and externalized knowledge. Foundational approaches include verbal reflections (Shinn et al., 2023), natural-language lessons (Zhao et al., 2024), executable skill libraries (Wang et al., 2023), runtime experience (Zhou et al., 2026), and lifelong learning (Ma et al., 2025). Recent work extends these ideas to co-evolving skills, memory, and policy (Xu et al., 2026a); self-improving harnesses (Zhang et al., 2026a); meta-learning from experience (Ren et al., 2026; Fan et al., 2026); and learning from early exploratory trajectories (Zhang et al., 2026c). Related strategies also use self-generated feedback, co-evolving rubrics, self-play, self-distillation, and open-ended code evolution (Li et al., 2026a; Bailey et al., 2026; Zhang et al., 2026d; Shenfeld et al., 2026; Zhang et al., 2026b). We use these mechanisms to scaffold agents in LLM post-training, testing whether execution-level support induces strategy revision. DHUMAN GUIDANCE DETAILS D.1PLAN REVIEW The human-guidance experiment in Section 4.2.1 uses multiple plan-review iterations before training begins. In each iteration, the agent submits a complete research plan and the human returns a fixed- format JSON decision. Iteration 1 (decision: revise). The initial plan proposes an SFT pipeline (approximately 10Kâ 30K examples over 2â3 epochs. The human responds: 20 Preprint âSFT should be a minimal formatting warm-up only, because overtraining SFT can damage the base modelâs reasoning; stop once the model can reliably produce the required answer format.â Iteration 2 (decision: keep). The revised plan reduces SFT to a formatting-only warm-up (at most 1Kâ3K examples for one epoch, with an explicit reasoning-degradation check). It allocates the main budget to GRPO with large rollout groups and long generations. The human accepts the plan with one clarification: âEnsure that the evaluation format is aligned to the benchmark prompt.â After the second iteration, the planning stage ends and the agent completes the run autonomously. The agent inspects the base model, determines that it can achieve format compliance without SFT, and skips the warm-up. It therefore allocates the full training budget to GRPO. D.2LATER EXECUTION The representative human-guided run reaches its best checkpoint in the first few training versions. Later versions mostly score zero and do not surpass the early peak (Figure 11). The agent neither restores the best checkpoint nor treats the regression as a trigger to reconsider the training strategy. v1/step25v2/step10v2/step20v3/step20v5/step20 0 1 2 3 AIME 2025 score (of 30) baseline final = 0/30 best = 1/30 (a) Experience-driven v1/step20v1/step80v2/step20v1/step60v3/step10v3/step20v4/step10v4/step20v5/step10v6/step10v7/step10v8/step10v9/step10 v10/step10 0 1 2 3 AIME 2025 score (of 30) baseline final = 0/30 best = 2/30 (b) Human-Guidance More training iterations do not raise AIME 2025: best checkpoints are early, the rest stay at the noise floor Figure 11: Chronological in-run diagnostic evaluations for representative experience-driven and human-guided AIME 2025 trajectories. Later checkpoints do not surpass the best observed interme- diate result. Later experiments mainly adjust the entropy coefficient and learning rate when resuming from earlier checkpoints. The journal records instability and failed retries, but this evidence does not change the objective or lead to reliable preservation of the best state. The intervention therefore tests initial plan revision only; it does not test ongoing human guidance. ECROSS-AGENT ANALYSIS E.1GPT-5.2 (CODEX CLI) We analyze GPT-5.2 (Codex CLI) trajectories on Qwen3-1.7B and Qwen3-4B. Overall pattern. The agent follows a compact engineering loop: inspect the evaluation harness and chat template, align the output contract, construct SFT data, train a LoRA/QLoRA adapter or a full-SFT continuation, merge or export a candidate checkpoint, and run small- or medium-sample evaluations. Across both model scales, 64 training commands complete successfully. Of these runs, 56 (87.5%) use PEFT and 8 (12.5%) use full SFT. PEFT accounts for 28 of 35 successful 1.7B runs (80.0%) and 28 of 29 successful 4B runs (96.6%). Codex therefore searches mainly within an adapter-based strategy family through data, template, hyperparameter, and checkpoint variants. The trajectories contain 104 valid evaluations: 39 on GSM8K, 33 on AIME 2025, and 32 on Hu- manEval. Feedback is therefore frequent, but it is mostly converted into local engineering changes. 21 Preprint Outcomes differ by task and scale. The 1.7B runs improve GSM8K and moderately improve Hu- manEval. The 4B runs achieve a strong HumanEval result but reduce GSM8K performance relative to the base model. Neither scale yields a reliable AIME improvement. Table 11: Trajectory-level summary of GPT-5.2 (Codex CLI) behavior at both model scales. Scores are in-run diagnostic pass@1 accuracies, not the main submitted-checkpoint pass@8 results. âFinalâ denotes the checkpoint exported by the agent. ModelBenchmarkEvalsDiagnostic resultTrajectory diagnosis Qwen3-1.7BGSM8K20Best/final 0.587 @ 150 LoRA and full-SFT continuations both ben- efit from prompt-contract, EOS, and answer- only repairs. Qwen3-1.7BHumanEval14Best 0.273 @ 150 / 0.262 @ 164 MBPP, CodeSearchNet, and template re- pairs help, but 20â50-sample evaluations overstate the full-benchmark quality. Qwen3-1.7BAIME 202522Best 1/30; final re- peatedly 0/30 Many math-data and LoRA/SFT variants produce no stable gain; 1/30 is within evalu- ation variance. Qwen3-4BGSM8K19Base 0.507 @ 150; fi- nal 0.467 @ 150 After 13 successful trainings and 12 merges, the selected model remains worse than the base model. Qwen3-4BHumanEval18Base 0.420 @ 150; fi- nal 0.687 @ 150 MBPP-only data, a no-<think> template, checkpoint selection, and sampling config- uration recover from several zero-scoring early runs. Qwen3-4BAIME 202511Best 1/30; final 0/30Seven successful QLoRA runs fail to im- prove over the noisy base result; interme- diate outputs show tokenizer and generation corruption. Time allocation. Detailed wall-clock annotation is available for the six 1.7B trajectories. Their combined 28.40 hours comprise 17.56 hours of training (61.8%), 3.67 hours of evaluation (12.9%), 1.03 hours of data processing (3.6%), 2.75 hours of inspection and debugging (9.7%), 0.74 hours of merge or export (2.6%), and 2.66 hours of idle or uncategorized gaps (9.4%). AIME v1 is particu- larly training-dominated, spending 87.6% of wall time in training without a reliable gain. GSM8K v2 spends nearly as much time evaluating as training and uses this feedback for more effective checkpoint selection. Interpretation. GPT-5.2 (Codex CLI) is effective at execution-level diagnosis. It inspects eval- uation scripts, identifies output-protocol mismatches, repairs EOS and template problems, and re- peatedly evaluates candidates. On 4B GSM8K and both AIME settings, however, negative evidence leads to nearby data, template, hyperparameter, and checkpoint variants rather than a different train- ing strategy. We therefore characterize this agent as a high-feedback, local-action agent within the scope of these trajectories. E.2GLM-5.2 (CLAUDE CODE) Overall pattern. GLM-5.2 follows a more data- and compute-intensive route. Across 32 training launches, 24 complete successfully, and every successful run uses full SFT. It uses no LoRA, QLoRA, or adapter merge. The trajectories contain 51 valid evaluations: 28 on GSM8K, 11 on AIME 2025, and 12 on HumanEval. The typical loop inspects the benchmark contract, builds a large task-specific SFT set, trains full weights, diagnoses stopping or generation failures, optionally generates rejection-filtered data, and exports a selected checkpoint. Scale-dependent outcomes. The 1.7B trajectories contain 11 successful full-SFT runs and 17 valid evaluations. GSM8K and HumanEval improve substantially, but AIME remains at 0/30 after a 22 Preprint Table 12: Trajectory-level summary of GLM-5.2 (Claude Code) behavior at both model scales. Scores are in-run diagnostic pass@1 accuracies. ModelBenchmarkEvalsDiagnostic resultTrajectory diagnosis Qwen3-1.7BGSM8K4Base 0.200 @ 50; fi- nal 0.493 @ 150 Full SFT learns the answer contract; data cleaning and EOS repair improve the route despite repeated OOM failures. Qwen3-1.7BHumanEval7Base 0.116 @ 164; fi- nal 0.433 @ 164 Function-completion data and completion- only loss produce a large gain; a better run2 result is evaluated but not exported. Qwen3-1.7BAIME 20256Base 0/5; final 0/30Two full-SFT rounds, EOS repair, and rejection-filtered training complete success- fully but yield no solved problem. Qwen3-4BGSM8K24Best 0.680 @ 200; fi- nal 0.654 @ 700 Threerejection-samplingroundsand four SFT stages improve the model; intermediate-checkpoint selection is consis- tently important. Qwen3-4BHumanEval5Base 0.300 @ 10; fi- nal 0.533 @ 150 Three SFT stages add code data and progres- sively lower the learning rate, improving the 150-sample result from 0.400 to 0.533. Qwen3-4BAIME 20255Base 0/6; final 7/30Correcting an unintended 2048-token gener- ation cap raises both trained runs to 7/30; run1 is retained as the final model. second round that combines rejection-filtered generations with SFT data. The 4B trajectories contain 13 successful full-SFT runs and 34 valid evaluations, and they improve all three benchmarks. GSM8K forms the most complete research loop. Three rejection-sampling rounds feed successive SFT stages, and repeated evaluations show that intermediate checkpoints outperform the final train- ing steps. HumanEval improves through staged data expansion and lower-learning-rate continuation. On AIME, the decisive intervention is correcting generationconfig.json. An unintended 2048-token cap initially limits the two trained runs to 1/30 and 2/30, whereas allowing 16,000 tokens raises both to 7/30. Interpretation. GLM-5.2 makes larger pipeline changes than Codex, including rebuilding data, introducing rejection-filtered generations, continuing from selected checkpoints, and changing the training schedule. Under the criterion of Section 2, introducing rejection-filtered, self-generated data is a strategy change in the data-source dimensionâthe most common form of non-strategy revision in the corpusâwhile the training strategy itself never changes. Its outcomes also expose two boundaries: pipeline performance depends on model scale, and evaluation configuration can obscure the effect of training. These trajectories therefore show data-regime revision without any change of training strategy. 23