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CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated?
Jonathan Sadeghi, Jenny Seidenschwarz, Jesse Allardice, Sirish Srinivasan, Benjamin Graham, Jeffrey Hawke
Intelligence
Status: succeeded | Model: Gemma-4-26B-A4B | Prompt: intel-v1 | Confidence: 91%
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Summary
The paper introduces CaliBench, a benchmark designed to evaluate the physical calibration of video world models by testing their ability to reproduce known stochastic distributions. Unlike existing benchmarks that rely on learned feature spaces (e.g., FID), CaliBench uses discrete, physically interpretable outcome spaces (such as Galton board bins, dice faces, and roulette colors) with analytically known reference distributions. The authors evaluate six state-of-the-art image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super) across nine scenes. Performance is decomposed into 'scorability' (fraction of valid generations) and 'calibration' (Total Variation Distance from the reference). Results indicate that most models are significantly miscalibrated, often collapsing to single outcomes, and no single model dominates across all scenes.
Entities (17)
Relation Signals (13)
CaliBench ā evaluates ā Video World Models
confidence 95% Ā· We introduce CaliBench, which scores outcomes... rather than a learned feature space
CaliBench ā tests ā HappyHorse 1.0
confidence 95% Ā· We apply it to... six image-to-video models (...HappyHorse-1.0...)
CaliBench ā tests ā WAN-2.7
confidence 95% Ā· We apply it to... six image-to-video models (WAN-2.7...)
CaliBench ā tests ā Seedance 2.0
confidence 95% Ā· We apply it to... six image-to-video models (...SeeDance-2.0...)
CaliBench ā tests ā Veo-3.1
confidence 95% Ā· We apply it to... six image-to-video models (...Veo 3.1...)
CaliBench ā tests ā Runway Gen-4.5
confidence 95% Ā· We apply it to... six image-to-video models (...Runway Gen-4.5...)
CaliBench ā tests ā Cosmos3-Super
confidence 95% Ā· We apply it to... six image-to-video models (...Cosmos3-Super)
Veo-3.1 ā exhibits ā Mode Collapse
confidence 90% Ā· in the extreme collapsing to one outcome, as Veo 3.1 does on dice
CaliBench ā measures ā
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Abstract
Abstract:Video world models approximate the stochastic distribution of physical outcomes through generative sampling, but existing benchmarks score individual generations or compare distributions coarsely over a whole dataset, leaving the fine-grained aleatoric uncertainty of specific phenomena untested. We introduce CaliBench, which scores outcomes in a physically interpretable discrete space - a bin index, a die face, a suit, a colour - rather than a learned feature space such as in FID, so the distance from a known reference distribution is measured directly. We curate outcome spaces whose reference is known in closed form (binomial Galton boards, Bernoulli forks, uniform dice/cards/lottery, a skewed European-roulette colour), enabling an exact calibration test. We decompose performance into two orthogonal axes that a single accuracy metric conflates: scorability, the fraction of generations yielding a scoreable outcome, and calibration, the total variation distance from the reference on that sample. A chi-squared test assesses significance; as calibration is its null hypothesis it can evidence only miscalibration, and at N=32 per cell detects only large deviations. We apply it to nine scenes and six image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super), 32 generations each. Models consistently concentrate probability mass on a few outcomes rather than reproducing the reference. Most scene-model combinations are significantly miscalibrated, in the extreme collapsing to one outcome, as Veo 3.1 does on dice. On roulette, generations often leave the ball ambiguously placed, giving several models low scorability. Performance varies by scene: no model dominates all nine. We release the protocol and a metric (mean normalised total variation, mnTV) for comparing new models against our results.
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- Source: https://arxiv.org/abs/2608.16829v1
- Canonical: https://arxiv.org/abs/2608.16829v1
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CaliBench: Are the Stochastic Dynamics of Video World Models Physically Calibrated? Jonathan Sadeghi jon@odyssey.systems Affiliation: Jenny Seidenschwarz jenny@odyssey.systems Affiliation: Jesse Allardice jesse@odyssey.systems Affiliation: Sirish Srinivasan sirish@odyssey.systems Affiliation: Benjamin Graham ben@odyssey.systems Affiliation: Jeffrey Hawke jeff@odyssey.systems Affiliation: Odyssey Abstract Video world models are designed to approximate the stochastic distribution of physical outcomes through generative sampling, but existing benchmarks evaluate properties of each individual generation or aim to compare output distributions in a coarse grained way over an entire dataset, and do not investigate the fine grained aleatoric uncertainty of specific physical phenomena. We introduce CaliBench, a benchmark that tests this directly by scoring outcomes in a physically interpretable discrete space ā a bin index, a die face, a suit, a colour ā rather than in a learned feature space (e.g. that of FID), where we are able to directly calculate the distributional distance of the model outputs from a known reference distribution. This is possible because we carefully curate outcome spaces where the reference distribution is known in closed form (binomial Galton boards, Bernoulli forks, uniform dice/cards/lottery, a known-skewed European-roulette colour), which enables an exact calibration test which is not dependent on an empirical proxy. We decompose performance into two orthogonal axes that a single accuracy metric would conflate: scorability (the fraction of video generations producing a scoreable outcome) and calibration (the total variation distance from the reference distribution on the scoreable sample). We also test the statistical significance of miscalibration with a Ļ2Ļ^2 test; because calibration is its null hypothesis, the test can only evidence miscalibration, never calibration, and at N=32N=32 generations per cell it reliably detects only large miscalibrations. We apply the protocol to nine scenes and six state-of-the-art image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super) on 3232 video generations each. Results reveal a consistent pattern: models concentrate output probability mass on a small subset of outcomes rather than reproducing the reference distribution. Most sceneāmodel combinations are significantly miscalibrated, in the most extreme case collapsing entirely to a single outcome, for example Veo 3.1 on dice. On roulette, generated videos often leave the ball ambiguously placed, so several models also have low scorability. Performance varies sharply by scene rather than by model: no single model dominates across all nine scenes. We release the protocol and a metric (mean normalised total variation, mnTV) to enable comparison of new models with the results in this paper. 1 Introduction Simulation theory fundamentally questions whether a computed environment can be statistically distinguished from reality (6). In generative modelling, a parallel problem emerges: a simulation often betrays itself not through catastrophic visual failures, but through subtle statistical anomaliesāglitches or regularities that deviate from genuine randomness. If stochastic macroscopic events generated by a model, such as coin flips or roulette spins, follow distributions that are artificially peaked or uniformly flattened, the model reveals its underlying miscalibration while potentially still yielding physically plausible generations. This thought experiment exposes a critical gap in how we evaluate video world models. At macroscopic scales, physical dynamics are effectively deterministic; apparent randomness arises from a sensitive dependence on initial conditions that cannot be fully resolved under sensory constraints (31). For a video model, the initial conditioning frame is inherently low-resolution and quantised, failing to capture the micro-states which dictate chaotic trajectories. To simulate these physics correctly, the model must map a single deterministic macro-state input to a distribution of diverse, valid trajectories via generative sampling. 1Scene + known reference conditioning frame + text prompt āa single ball falls through the pegs ā¦ā Reference: Binomial(10, 1/2)(10,\,1/2) known in closed form ā Ā· peak ā24.6%ā 24.6\% outcome space = bin index (discrete, interpretable) 2Video model generationĆ 32Ć\,32 same input; vary only the seed N=32N=32 generations per scene repeated across all 9 scenes any image-to-video model 3VLM outcome extraction Gemini 3.1 Pro reads each final frame: 65nullinvalid: multiple balls majority vote of 3 VLM queries null fraction defines scorability Ļ 4Score vs. referencereferenceobserved 1 6 11 Scorability Ļ ā fraction scoreableCalibration TVā”(p^,p0)TV( p,p_0) ā distanceSignificance Monte-Carlo Ļ2Ļ^2 test scored per (scene, model) cell inputvideosoutcomes Figure 1: Overview of the CaliBench protocol. (1) Each scene pairs a conditioning frame and text prompt with an analytically known reference distribution over a discrete, interpretable outcome space (e.g. Binomial(10,1/2)(10, 12) over Galton-board bins). (2) A video model generates N=32N=32 videos from identical inputs, varying only the random seed. (3) A visionālanguage model (Gemini 3.1 Pro, majority vote of three queries) extracts each videoās discrete outcome from its final frame. (4) We compare the empirical outcome distribution to the reference along two orthogonal axes: scorability Ļ (fraction of scoreable generations) and calibration (total variation distance TVā”(p^,p0)TV( p,p_0) from the reference). A model is calibrated if its predicted distribution over outcomes matches the true distribution of those outcomes. The true calibration target is thus the marginal distribution of physical outcomes, integrated over the unresolved microscopic variations. For example, while the exact path of a ball through a peg array cannot be deterministically inferred from a starting frame, a physically grounded world model must reproduce the correct binomial distribution across landing bins. A model that collapses its generations entirely onto the central bin has failed to simulate the physics; it has erroneously learned an average behaviour rather than the distribution it averages over. Existing generative video evaluation frameworks predominantly operate by comparing video samples within abstract, learned embedding spaces, e.g. FrĆ©chet Video Distance (FVD) or by assessing qualitative per-sample physical plausibility. While effective for auditing coarse perceptual quality, these methodologies yield uninterpretable, scalar-valued distances whose latent coordinates do not map to physical conservation laws, and they fundamentally ignore the dimension of statistical calibration. To bridge this gap, we introduce CaliBench (Figure 1), an evaluation benchmark that profiles generative world models directly within discrete, low-dimensional, and physically meaningful outcome spaces, such as a Galton board bin index, a die face, or a roulette colour pocket. Because these environments encapsulate well-characterised random phenomena, their target reference distributions are analytically tractable and known in closed form, e.g. uniform for fair dice, binomial for ideal Galton boards. Consequently, CaliBench enables the exact computation of distributional divergences against an absolute analytical ground truth, bypassing the need for biased empirical dataset proxies. Our evaluation protocol decomposes world model performance into two orthogonal axes of failure: (i) Scorability: The fraction of video generations that produce a physically interpretable, completed outcome (e.g., a ball cleanly settling in a single bin without dissolving into motion blur, structural deformation, or artifacting); (i) Calibration: The Total Variation Distance (TVD) between the empirical distribution of scoreable outcomes and the analytical reference distribution. These metrics diagnose distinct model deficiencies. A model can exhibit low scorability but high calibration (generating few valid videos, but distributing them accurately), or high scorability alongside severe mode-collapse. Both dimensions are necessary to achieve a faithful physical simulation. We apply this protocol across nine distinct scenes spanning five distribution families where the ground-truth distribution is analytically known, visual outcomes are unambiguous, and bin assignments can be automatically extracted using a vision-language model (VLM). Contributions. 1. CaliBench: We introduce a novel benchmark comprising nine physical simulation environments where outcomes map to interpretable, discrete spaces (e.g., bin indices, dice faces, suit/colour identifiers). By design, these environments possess analytically known reference distributions (binomial, Bernoulli, uniform, or skewed), enabling exact distributional calibration testing without relying on empirical dataset proxies or uninterpretable learned feature spaces. 2. Orthogonal Evaluation Protocol: We disentangle generative performance into two diagnostic axes: scorability (Ļ), which quantifies the proportion of structurally valid generations, and calibration (Total Variation Distance), which measures distributional fidelity. We demonstrate that this decomposition is essential to isolate distinct failure modesāspecifically, distinguishing between structural instability (low Ļ) and mode collapse (high Ļ but high TVD)āwhich are otherwise conflated by aggregate accuracy metrics. 3. Systematic Benchmarking: We conduct the first large-scale calibration study of six state-of-the-art image-to-video models across these nine scenes. Our results utilise Ļ2Ļ^2 significance testing to demonstrate that most contemporary models are significantly miscalibrated, often collapsing probability mass despite producing individually "plausible" frames. We additionally probe (Appendix J) how classifier-free guidance affects this behaviour on the one model that exposes it. As our Ļ2Ļ^2 test takes calibration as the null hypothesis, it can only evidence miscalibration, never calibration; non-significant cells are inconclusive rather than calibrated. In addition, at N=32N=32 generations per cell the test reliably detects only large miscalibrations (per-scene detectability floors in Appendix C). 4. Reproducibility and Standardisation: We release our comprehensive evaluation protocol, including the curated conditioning imagery, standardised VLM extraction prompts, and analysis codebase. We introduce the Mean Normalised Total Variation (mnTV) as a unified metric to track model progress toward physically grounded stochastic simulation. 2 Related Work Per-Sample Quality and Physical Plausibility. Existing evaluation suites primarily focus on assessing individual video quality or per-sample physical adherence. VBench (14; 37) evaluates video rollouts along 16-plus dimensions; while it includes a diversity metric to detect near-identical generations, sample diversity is fundamentally distinct from calibration, as a diverse model can still be heavily mis-distributed. Other frameworks scrutinise specific structural properties of individual samples: FVMD (19) measures per-video motion consistency, the World Consistency Score (WCS) (26) tests causal compliance, WBench (34) evaluates interactive world models across physics and consistency axes, and PhysicsIQ (25) tracks physical trajectories against specific ground-truth continuations. Similarly, automated auditing frameworks like PhyGenBench (24) leverage vision-language models (VLMs) to judge per-prompt physical common sense. These metrics are entirely orthogonal to our framework; they evaluate whether each individual video is internally consistent, whereas we interrogate whether the ensemble of video generations accurately recovers a known physical distribution. Feature-Space Distributional Metrics. Standard distributional evaluation in generative video relies on metrics like FVD (32) and JEDi (20). While these approaches capture appearance-level divergence by computing distances within learned perceptual feature spaces, they aggregate statistics across an entire dataset. This global aggregation renders them ill-suited for physical interpretability, as they cannot isolate the specific aleatoric uncertainty of a given scene. In contrast, our evaluation stratifies by scene, testing whether a specific analytical distribution is faithfully reproduced under a tightly controlled conditioning input. Distributional Calibration without a Known Reference. A parallel line of work addresses image generation calibration against empirical datasets where no closed-form distribution is available. These methods typically implement two-sample tests within learned feature spaces, e.g. by partitioning sample space into Voronoi cells (27), computing precision and recall on density estimates (29; 15), or bounding the generatorās effective support size via birthday paradox estimators (3). We side-step the inherent ambiguities of feature-space representations and empirical reference approximations. By designing physics experiments that project onto highly interpretable, discrete outcome spaces, we leverage precise, analytically known reference distributions. Uncertainty Estimation in Video Generation. Quantifying uncertainty in video synthesis remains a nascent area. S-QUBED (22) constructs predictive models to separate aleatoric and epistemic uncertainty in video generation, while C3 (23) generates per-pixel confidence maps for action-conditioned robotics models. However, neither framework evaluates model calibration against established physical distributions. CaliBench explicitly addresses this gap by auditing how accurately generative probabilities match physical reality Benchmarking Video World Models. While recent literature increasingly frames video models as physical simulators, existing benchmarks remain confined to assessing per-sample physical plausibility. For instance, WorldModelBench (18) assesses per-sample physics adherence; STEVO-Bench (21) evaluates the object permanence of occluded structures; TiViBench (8) evaluates per-sample reasoning; and PAI-Bench (38) scores visual plausibility across video understanding tasks. Similarly, PhysicsIQ (25) measures whether a generated continuation matches a single ground-truth physical trajectory, while PhyGenBench (24) leverages a VLM judge to evaluate per-prompt adherence to physical commonsense laws. All of these frameworks evaluate physical fidelity strictly at the per-sample levelāchecking whether each individual video is internally coherent. Although 36 identify stochastic calibration as a defining capability for next-generation video world models, they do not formalise an experimental measurement protocol. CaliBench addresses this critical blind spot by testing the complementary distributional question: whether an ensemble of video generations accurately recovers a known physical distribution. A model can successfully pass existing per-sample checks by producing plausible individual videos, yet be miscalibrated and completely fail our population-level audit due to systemic mode collapse. 3 CaliBench To evaluate models on their physical plausibility as well as their distributional calibration, CaliBench evaluates generative video world models across nine distinct statistical, physical scenes under a tightly controlled stochastic generation protocol. 3.1 Scene Definition Each evaluation environment is formalised as a paired conditioning input (x0,c)(x_0,c), where x0x_0 denotes the initial frame and c represents the accompanying natural language prompt. For every model-scene pair, we sample an ensemble of N=32N=32 video trajectories to evaluate the empirical distribution of discrete macroscopic outcomes. The nine scenes are categorised into four distinct groups based on the analytical properties of their underlying ground-truth reference distributions (Figure 2). (a) Phys. board (b) Anim. board (c) Ball fork (d) Walking (e) Pendulum (f) Dice (g) Cards (h) Lottery (i) Roulette Figure 2: Conditioning frames for all nine scenes. Top row (left to right): physical board, animated board [Binomial(10,1/2)(10, 12)]; ball fork, walking, double pendulum [Bernoulli(1/2)( 12)]. Bottom row: dice, cards, lottery [Uniform]; roulette colour [known non-uniform]. Binomial ā Galton Boards. A Galton board consists of a triangular lattice of deflecting pegs. A falling ball hits each peg and undergoes a sequence of independent Bernoulli trials, deflecting left or right with equal probability. For a lattice with n rows and n+1n+1 landing bins, the probability Pā”(k)P(k) of the ball terminating in bin k follows the binomial mass function: P(k)=(nkā1)(12)n,k=1,ā¦,n+1.P(k)= nk-1\! ( 12 )^n, k=1,ā¦,n+1. (1) We instantiate two variants with n=10n=10 rows (resulting in 1111 discrete bins with a central mode at bin 6, where Pā”(6)ā24.6%P(6)ā 24.6\%): an animated board utilising a 2D vector graphic illustration with a green ball, and a photorealistic physical board captured via high-fidelity imagery with a metallic ball. While both setups share an identical analytical target distribution, their visual domains differ significantly, allowing us to evaluate whether a modelās calibration is robust to low-level conditioning styles. Bernoulli(1/2)( 12) ā Symmetric Binary Environments. Three scenes isolate binary symmetric outcomes with equiprobable distributions (P=0.5P=0.5): (i) Ball fork: A ball rolls down a symmetric, bifurcated Y-shaped ramp, exiting via either the left or right channel; (i) Walking: A human subject approaches a symmetric T-junction and executes either a left or right turn; (i) Double pendulum: The horizontal orientation (left or right of the central vertical axis) of the outer mass is recorded at the final frame of the video. The latter frequently induces structural artefacts; rollouts are flagged as invalid if the model deforms the rigid, dual-rod mechanical geometry. Uniform Discrete ā Dice, Cards, and Lottery. Three scenes evaluate uniform calibration over a discrete sample space of cardinality k: (i) Dice: A standard six-sided die is tossed into a bounded wooden box (k=6k=6); (i) Cards: The top card is drawn from a face-down deck and scored strictly by its suit (k=4k=4); (i) Lottery: A numbered ball is randomly ejected from a rotating tumbler into a transparent collection tube (k=20k=20). Cumulatively, these three setups probe calibration capabilities across scaling cardinalities. Known non-uniform ā Roulette. We model an asymmetric multi-outcome distribution using a standard European roulette wheel. Rollouts are scored based on the final colour pocket where the ball settles, yielding an analytical reference distribution of Pā”(red)=Pā”(black)=18/37P(red)=P(black)= 1837 and Pā”(green)=1/37P(green)= 137. This environment evaluates whether a model can accurately synthesise a known, skewed categorical distribution containing rare events. The conditioning prompt explicitly mandates that the ball must settle into a single numbered pocket; rollouts where the ball remains in motion or fails to settle represent a failure of text-prompt alignment and are categorised as unscorable. Reference Distributions and Dynamical Regime. Two of our scenes, the double pendulum and roulette, invoke reference distributions that presuppose chaotic operation. The double pendulumās marginal spatial distribution approaches uniformity only at energy thresholds sufficient to enter chaotic trajectories (16; 30). Within this regime, the systemās short Lyapunov time ensures that unresolved microscopic variations in the initial frames are macroscopically amplified over the course of a multi-second video sequence. Similarly, the roulette reference distribution assumes multiple erratic deflections off the boundary frets, which requires high initial velocity. We induce these chaotic operational regimes directly through the initial conditioning frame configurations and text prompts (e.g. starting the pendulum from an elevated potential energy state or appending āspinning rapidlyā to the roulette prompt), though we do not explicitly compute the exact underlying energy thresholds. Chaotic operation alone, however, does not guarantee the symmetric Bernoulli(1/2)( 12) marginal we assign to the pendulum: a chaotic trajectory could still be biased towards a particular side of the vertical axis at a particular time. Therefore we verify the Bernoulli(1/2)( 12) marginal for our system by simulation. Integrating the full nonlinear double-pendulum equations of motion from the conditioning frameās measured release state (Īø1ā146ā _1\!ā\!146 , Īø2ā215ā _2\!ā\!215 , length ratio l2/l1=0.82l_2/l_1\!=\!0.82, equal masses, released from rest), we propagate a dense ensemble of micro-perturbations (independent Gaussian noise of standard deviation 0.5ā0.5 on each release angle) about that stateāthe sub-frame micro-state a video model cannot resolve from a single frameāwith an adaptive RK45 integrator. The simulated marginal Pā”(left)P(left) of the outer mass converges towards 0.500.50 as the trajectory mixes, staying within 0.050.05 of 0.500.50 across the range of model video lengths (t from 33 to 5ās5\,s); below roughly one second the outcome is still near-deterministic and has not yet mixed. The same constructionāselecting a release configuration and reading off its simulated marginalācould equally yield scenes with analytically characterised but deliberately skewed references; we do not pursue this here, but note it as an exciting avenue for future work. 3.2 Generation Protocol We evaluate six state-of-the-art image-to-video architectures: WAN-2.7 (33), SeeDance-2.0 (7), HappyHorse-1.0 (2), Veo 3.1 (10), Runway Gen-4.5 (28), Cosmos3-Super (1). For each sceneāmodel combination, we produce 32 distinct video generations from identical inputs modulated only by the integer random seed passed to the respective model APIs, drawn from a fixed set of 32 unique seed integers representing the source of stochastic variance. All other configuration variablesāincluding the set of conditioning frames and text prompts (detailed in Appendix G), generation duration, and target output resolution are held static per model (Table 1). Default sampling parameters (e.g. classifier-free guidance scales, internal prompt expansion, temperature, etc.) are maintained at the respective model defaults. Table 1: Per-model video-generation settings. All models receive the same conditioning frames, text prompts, and 32 fixed seeds; only the settings below differ. Italic marks a value equal to the providerās API default (whether we set it explicitly or left it unset); N/A means the modelās API does not expose that parameter. Per-model durations are the shortest length each provider offers; WAN-2.7 (3 s) and SeeDance-2.0 (4 s) accept an arbitrary integer duration and were fixed slightly above the API minimum. Model ID Duration Resolution Prompt exp. Neg. prompt Audio WAN-2.7 wan-video/wan-2.7-i2v 3 s 720p yes "" N/A SeeDance-2.0 bytedance/seedance-2.0 4 s 480p N/A N/A off HappyHorse-1.0 alibaba/happyhorse-1.0 3 s 720p N/A N/A N/A Veo 3.1 google/veo-3.1 4 s 720p N/A unset on Runway Gen-4.5 runwayml/gen-4.5 5 s N/A N/A N/A N/A Cosmos3-Super nvidia/Cosmos3-Super (local) 5.04 sā 1280Ć704 N/A set N/A ā Cosmos3-Super: 121 frames @ 24 fps; steps=35, guidance_scale=6.0. We deliberately choose an ensemble size of N=32N=32 generations to balance statistical validity with computational feasibility. Evaluating a single architecture across all nine scenes requires 9Ć32=2889Ć 32=288 video generations, keeping the computational overhead on par with related video physics benchmarks such as PhysicsIQ (25) and PhyGenBench (24). Figure 3 provides illustrative frame strips comparing a valid, scorable rollout against a structural simulation failure (spurious multi-object generation). Figure 3: Frame strips from two physical Galton-board video generations illustrating the two outcome categories. Top: a scoreable video generation (HappyHorse): a single ball is released, falls through the peg array, and comes to rest in a single bin. Bottom: an invalid video generation (Veo 3.1): the model generates multiple balls during the simulation, leaving the outcome unscoreable. Failures of this type drive the scorability Ļ metric below 11. 3.3 Outcome Extraction Discrete outcomes are programmatically extracted from the synthesised videos using Gemini 3.1 Pro (11). We deploy scene-specific prompts that instruct the vision-language model (VLM) to map the visual trajectory to a natural language token matching the target outcome space (e.g. āleftā, ārightā, an explicit bin index, a suit, or a colour pocket). If the terminal state is structurally ambiguous or unresolvable, the VLM is explicitly directed to return a null value. The comprehensive prompt suite is provided in Appendix H. The null assignment reflects failure modes observed during prompt development: ⢠Roulette: The ball must visually come to rest entirely within a single pocket boundary, if the ball disappears, floats outside the track, or balances statically on an intersecting fret are marked null. ⢠Lottery: Exactly one distinct ball must occupy the transparent exit tube. ⢠Dice: A single, identifiable die face must be oriented parallel to the upper perspective plane. ⢠Cards: The top card must be visually drawn and resolved as a standard, recognizable suit. ⢠Double Pendulum: The structural integrity of the rigid dual-rod mechanism must be preserved without topological fractures or geometric morphing throughout the video duration. To reduce variance from VLM imprecision, we run each evaluation query three times at the modelās default sampling temperature and aggregate by majority vote (ties resolved to null). A video generation is classified as valid if the majority vote returns an unambiguous outcome and invalid otherwise. We validate the extraction pipeline by comparing against human annotation on a stratified sample of 1818 video generations per scene (162162 videos total), achieving 152/162=93.8%152/162=93.8\% overall agreement with a low 3.7%3.7\% false-null rate. Appendix F reports the per-scene breakdown. 3.4 Metrics We evaluate each model along two orthogonal axes (Section 3.4.1), test the statistical significance of the resulting metrics, and aggregate them into a single score via the algorithm in Section 3.4.2. 3.4.1 Evaluation Axes To comprehensively evaluate video world models, we decouple performance into two orthogonal axes: scorability (Ļ) and (Total Variation Distance). Scorability Ļ. The scorability metric Ļ quantifies the proportion of scorable generations within an ensemble: Ļ=nvalidN,Ļ= n_validN, (2) where N=32N=32 denotes the total number of generated video rollouts. It is a necessary but insufficient condition for a faithful physical simulation. A model can achieve a perfect score of Ļ=1Ļ=1 while exhibiting severe calibration failures. Furthermore, a scorable generation does not inherently guarantee that the generated video is physically plausible. Effect size: total variation distance (TV). Let p^valid p_valid denote the empirical categorical distribution computed over the nvalidn_valid successful video generations for a given sceneāmodel combination. We quantify the calibration error as the Total Variation Distance (TVD) between the empirical distribution p^valid p_valid and the analytical reference distribution p0p_0: TVā”(p^valid,p0)=12āāi=1k|p^valid,iāp0,i|ā[0,1],TV( p_valid,p_0)= 12 _i=1^k p_valid,i-p_0,i ā[0,1], (3) reading as the fraction of probability mass misallocated (17). We select TVD rather than an Earth Moverās (Wasserstein) Distance because many evaluation scenes feature unordered, categorical sample spaces, such as card suits or roulette colours, where an inter-outcome distance metric cannot be naturally defined. Although TV ignores the ordinal spatial proximity present in the Galton board, it provides a unified, cross-scene metric that safely accommodates our purely nominal categories. At finite sample sizes, e.g. nvalidn_valid generations, the plug-in estimator for TVD is inherently biased upward: a perfectly calibrated model produces non-zero TVTV from sampling noise alone, and this null floor grows with the number of outcomes k. We do not correct TVTV per sceneāmodel combination. Therefore, raw per-sample TVTV values are comparable within one scene only and not across scenes. The benchmark-aggregate score below makes the cross-scene comparison explicit via floor subtraction. Because this estimate is evaluated over the subset of scorable generations, it represents the outcome distribution conditional on validity, a framework aligning with the true target distribution under a Missing Completely At Random (MCAR) assumption (see Section 5 for an extended justification). 3.4.2 Statistical Inference and Aggregation Significance. While TV provides an interpretable effect size, verifying whether an observed divergence is statistically distinguishable from pure sampling noise requires an independent inferential framework. We evaluate the null hypothesis H0H_0, that the generated outcomes are sampled directly from the true physical reference distribution, using a Monte Carlo exact Ļ2Ļ^2 test applied to the valid rollout subset. We deliberately treat both as distinct objects: TVTV describes the size of the miscalibration and never carries a significance marker, while the Ļ2Ļ^2 test is reported as a verdict (and a p-value) and is never read as a magnitude in the main text. The Ļ2Ļ^2 test exhibits higher sensitivity than TVTV to deviations on low-probability bins, e.g. the rare green roulette pocket. Hence, the two quantities are complementary rather than redundant. For each sceneāmodel combination we compute Pearsonās Ļ2Ļ^2 statistic on the valid generations against the reference distribution: Ļ2=āi=1k(OiāEi)2Ei,Ļ^2= _i=1^k (O_i-E_i)^2E_i, (4) where OiO_i and EiE_i represent the observed and expected counts, respectively. We obtain the p-value via Monte Carlo: 50,00050,000 independent samples of size nvalidn_valid are drawn from the reference distribution and the p-value is defined as the fraction of replicates whose Ļ2Ļ^2 statistic equals or exceeds the observed value. Utilising an asymptotic Ļkā12Ļ^2_k-1 reference would be unreliable at N=32N=32 because Cochranās expected-count rule is violated on four scenes (9). Specifically, the Galton boards yield Ei<1E_i<1 in the tail bins, the green roulette bin yields Egreenā0.86E_greenā 0.86, and the uniform lottery bounds all bins at Eiā1.6E_iā 1.6. Constructing an exact empirical distribution via Monte Carlo (13) circumvents that issue. Each compound Monte Carlo p-value is the add-one estimator p^=(b+1)/(M+1) p=(b+1)/(M+1) of 13, a binomial proportion over M=50,000M=50,000 i.i.d. draws under H0H_0. Its corresponding standard error is formalised as: SEā”(p^)=pā”(1āp)M.SE( p)= p(1-p)M. (5) It is bounded at its maximum p=0.5p=0.5, where SE=0.25/50,000ā0.0022SE= 0.25/50,000ā 0.0022, and falls to 0.0475/50,000ā0.00097 0.0475/50,000ā 0.00097 near p=0.05p=0.05. Therefore, it resolves p-values far more finely than the α=0.05α=0.05 decision threshold requires. Because each of the sceneāmodel cells is tested separately, we additionally control the false discovery rate across the family of testable cells using the BenjaminiāHochberg procedure at α=0.05α=0.05 (5). The verdicts for each sceneāmodel combination are reported after this correction, and Appendix D lists the raw, BenjaminiāHochberg, and Bonferroni p-values for every cell. Benchmark score: floor-referenced aggregate. To establish an aggregate leaderboard ranking, the per-sceneāmodel TVTV does not suffice: TVTV alone neither goes to zero at calibration nor mixes commensurably across scenes of different k. To resolve this, we define a per-sceneāmodel excess by subtracting the expected sampling noise floor: esm=TVDāH0ā[TVD]1āH0ā[TVD],e_sm= TVD-E_H_0[TVD]1-E_H_0[TVD], (6) where the per-sceneāmodel null floor H0ā[TV]E_H_0[TV] has a closed form derived in Appendix A. The floor is therefore a deterministic function of (p0,nvalid)(p_0,n_valid) that the released code evaluates at each sceneāmodelās nvalidn_valid. We define the per-sceneāmodel score as ssms_sm: ssm=(1āĻ)+Ļā esm.s_sm=(1-Ļ)+ĻĀ· e_sm. (7) Our final benchmark metric mean normalised Total Variation (mnTV) is given by the mean of ssms_sm across all nine scenes, bounded above by 11, and approaches zero when every scene is both fully scoreable and calibrated up to sampling noise. We compute bootstrap confidence intervals for mnTVmnTV to enable fair comparison of models. We emphasise that mnTVmnTV is a one-number summary intended to sit alongside the per-scene grid, not in place of it: averaging over heterogeneous scenes masks per-scene reversals, e.g. a model that is best on the ball fork can be most collapsed on lottery, and the score conflates the two axes (scorability and calibration) that the rest of the paper treats as orthogonal. A model with mnTVmnTV near zero would be both highly scorable and calibrated ā producing scoreable videos whose outcome distribution matches the reference up to sampling noise. 4 Results We evaluate six frontier architectures on CaliBench. Table 2 reports the per-sceneāmodel scorability Ļ and Total Variation Distance (TVDTVD) across all nine environments as well as the aggregate Mean Normalised Total Variation (mnTVmnTV). While SeeDance-2.0 yields the lowest overall calibration penalty (mnTV=0.39mnTV=0.39), overlapping bootstrap intervals indicate that models resolve into broad performance tiers rather than a strict ranking. Crucially, all empirical aggregates sit far above the baseline of a perfectly calibrated operator (mnTVā0mnTVā 0). Table 3 reports p-values from our Monte Carlo Ļ2Ļ^2 test. While TVDTVD measures how far the empirical distribution sits from the reference, p<0.05p<0.05 in the Ļ2Ļ^2 test means that sampling noise alone is an implausible explanation for that gap at a 95% confidence level. These metrics are complementary: because the Ļ2Ļ^2 statistic normalises deviations by expected counts, it exhibits high sensitivity to anomalies in low-probability bins that contribute minimally to the absolute TVDTVD sum. Neither the differing output resolutions nor video durations account for these deficits: regenerating SeeDance-2.0 at 720p, and re-running the applicable models at a uniform 55\,s, both leave the calibration results essentially unchanged (Appendix I). Table 2: Per-sceneāmodel descriptive results across all nine evaluation environments. We evaluate the Total Variation Distance TVTV from the sceneās reference distribution on the valid sample (lower is better, range [0,1][0,1]). ā : small nvalidn_valid (ā¤3ā¤3), so per-sceneāmodel distributional statements are unreliable. ā: 00 valid video generations. Bold: lowest TVTV per scene among non-ā cells. mnTVmnTV footer: [2.5%,97.5%][2.5\%,97.5\%] bracketed values are the bootstrap interval from 50,00050,000 resamples within each sceneāmodel combination (Appendix A). Mean Normalised Total Variation (mnTV): mean of ssms_sm across all nine scenes, sceneāmodel decomposition in Appendix A. For reference, a perfectly calibrated, fully scoreable model has mnTVā0mnTVā 0 (central-95%95\% range ā[ā0.04, 0.04]ā[-0.04,\,0.04] over 50,00050,000 synthetic draws); the observed mnTVs in the footer all sit far above this null range. Pendulum is daggered for all six models ā none yields more than three valid generations (Cosmos3-Super three, SeeDance-2.0 two, the rest at most one): a universal structural failure. WAN-2.7 SeeDance-2.0 HappyHorse Veo 3.1 Runway 4.5 Cosmos3-Super Scene Ļ ā TVTV ā Ļ ā TVTV ā Ļ ā TVTV ā Ļ ā TVTV ā Ļ ā TVTV ā Ļ ā TVTV ā Binomial(10,1/2)(10, 12) ā 11 bins Physical board 0.69 0.71 0.59 0.27 0.88 0.58 0.03 0.99ā 0.56 0.37 0.19 0.50 Animated board 0.91 0.75 0.88 0.66 0.91 0.68 0.97 0.49 0.88 0.20 0.03 0.99ā Bernoulli(1/2)( 12) ā 2 outcomes Ball fork 1.00 0.25 1.00 0.19 0.94 0.00 0.97 0.24 0.91 0.12 0.84 0.06 Walking 0.97 0.21 1.00 0.19 1.00 0.12 1.00 0.50 1.00 0.03 0.84 0.02 Pendulum 0.00 ā 0.06 0.00ā 0.00 ā 0.03 0.50ā 0.00 ā 0.09 0.50ā Uniform1,ā¦,k\1,ā¦,k\ Dice (k=6k=6) 1.00 0.68 1.00 0.42 0.97 0.80 1.00 0.83 0.94 0.40 1.00 0.28 Cards (k=4k=4) 0.56 0.58 0.91 0.50 0.38 0.50 0.34 0.50 0.03 0.75ā 0.03 0.75ā Lottery (k=20k=20) 0.88 0.69 0.75 0.40 0.78 0.95 0.59 0.90 0.62 0.50 0.22 0.70 Known non-uniform: Pā”(red)=Pā”(black)=18/37P(red)=P(black)= 1837, Pā”(green)=1/37P(green)= 137 Roulette 0.69 0.26 0.84 0.12 0.97 0.19 0.66 0.11 0.22 0.12 0.38 0.47 mnTV ā 0.58 [0.54,0.63] 0.39 [0.38,0.48] 0.54 [0.51,0.59] 0.65 [0.63,0.69] 0.48 [0.48,0.57] 0.63 [0.62,0.70] Table 3: Monte Carlo p-values from the Ļ2Ļ^2 test against the reference distribution (50,000 null hypothesis (H0H_0) replicates per sceneāmodel combination, seed =0=0). H0H_0: outputs are i.i.d. from the reference (calibrated). Values shown are raw p-values; we control the false discovery rate across the 4444 computed tests with the BenjaminiāHochberg procedure at α=0.05α=0.05 (BH critical threshold pā¤0.0297p⤠0.0297; full raw and adjusted values in Appendix D). ā : ā¤3ā¤3 valid video generations; ā: 0 valid video generations. ā” : significant at raw α=0.05α=0.05 but not after BenjaminiāHochberg correction (q>0.05q>0.05). Scene WAN-2.7 SeeDance HappyHorse Veo 3.1 Runway Cosmos3-Super Binomial(10,1/2)(10, 12) Physical board 0.005 0.088 0.004 ā 0.038ā” 0.013 Animated board <<0.001 <<0.001 0.001 0.057 0.002 ā Bernoulli(1/2)( 12) Ball fork 0.007 0.051 1.000 0.011 0.264 0.699 Walking 0.0297 0.051 0.214 <<0.001 0.859 1.000 Pendulum ā ā ā ā ā ā Uniform discrete Dice (k=6k=6) <<0.001 <<0.001 <<0.001 <<0.001 <<0.001 0.011 Cards (k=4k=4) <<0.001 <<0.001 0.008 <<0.001 ā ā Lottery (k=20k=20) <<0.001 0.049ā” <<0.001 <<0.001 0.010 0.696 Known non-uniform Roulette 0.004 0.004 0.096 0.490 0.279 <<0.001 Figure 4: Empirical bin distributions for each model (blue) vs. ground-truth Binomial(10,1/2)(10, 12) (orange). Top: physical board. Bottom: animated board. Most models over-concentrate near the central bin, far exceeding the expected peak probability of 24.6%; on the animated board SeeDance-2.0 instead places excessive probability mass on the left tail (bin 1 and 2). Figure 5: Scorability vs. total variation distance TVTV for all nine scenes. The bottom-right corner of each panel (high scorability, low TVTV) is the calibration target; no evaluated model approaches it consistently across scenes. The shaded band per panel is the central-95%95\% envelope of TVTV under perfect calibration at nvalid=Nn_valid=N, shown as a descriptive aid for interpreting the magnitude of TVTV relative to sampling noise ā it is not a rejection region, and a markerās position relative to the band is not equivalent to the calibration verdict (which comes from the Monte Carlo exact Ļ2Ļ^2 test). The band is drawn at nvalid=N=32n_valid=N=32 per panel and does not directly characterise sampling noise for cells with Ļ<1Ļ<1 (those cells have a wider envelope, not shown). Because of the upward bias of the TVTV estimator, the shaded null band does not necessarily include TV=0TV=0. The main finding is heterogeneity: across the eight informative scenes no model dominates, and the per-scene best swaps between models (Runway Gen-4.5 leads on the animated Galton board, SeeDance-2.0 on the physical board and lottery, HappyHorse on the ball fork, Cosmos3-Super on walking and dice, and Veo 3.1 on roulette; cards is a three-way tie in TVTV). Despite these localised strengths, within most scenes every model is significantly miscalibrated; the few unrejected cells lie inside or close to their null band and should be read together with each sceneās detectability floor (Appendix C). Applying the multiple-comparison correction (Section 3.4.2) leaves 2828 of the 4444 testable cells significant. The severe mode collapses (p<0.001p<0.001) survive any correction, including the far stricter Bonferroni bound (pā¤0.00114p⤠0.00114); two cells change verdict relative to an uncorrected threshold. Runway Gen-4.5 (p=āq=0.057p=0.038\!ā\!q=0.057) on the physical board and SeeDance-2.0 on lottery (p=āq=0.070p=0.049\!ā\!q=0.070) are no longer rejected, joining the small set of cells whose deviation from calibration is indistinguishable from sampling noise. Borderline cells elsewhere are unaffected ā Cosmos3-Super on the dice, for instance, remains significant after correction (p=āq=0.019p=0.011\!ā\!q=0.019). The full raw and adjusted p-values are in Appendix D. To provide further intuition for the results presented in this section, Figure 4 shows empirical bin distributions for the Galton board scenes, overlaid on the reference binomial(10,1/2)(10, 12) (for remaining distribution plots refer to Appendix B). Figure 5 maps the evaluation space by plotting scorability Ļ against TVDTVD alongside a shaded envelope tracking the expected 95th95^th percentile of null sampling noise. Because this visual boundary reflects unweighted TVDTVD thresholds, it functions as a purely descriptive baseline. Consequently, individual cells with generative errors concentrated entirely on low-probability bins can trigger an inferential rejection via the Ļ2Ļ^2 test while visually remaining within the shaded geometric envelope. 5 Discussion, Limitations, and Future Work Discussion. Our evaluation reveals that the dominant failure mode in frontier world models is systemic probability mass over-concentration, often manifesting as total mode collapse despite high individual sample realism. This behaviour stems from a mixture of shared, a priori biases (e.g. over-representing the central modal bin of Galton boards) and localised conditioning cues present in the initial image (Appendix K). Crucially, performance fails to generalise across distribution families: models nearing perfect calibration on binary symmetric environments degrade sharply on high-cardinality or highly skewed targets, proving that physical calibration is governed by factors deeper than the mathematical structure of the target reference distribution. These findings expose severe risks for utilising world models to stress-test autonomous systems in safety-critical domains (e.g. autonomous driving or robotics), where simulating the full variance of plausible futures is mandatory. Relying on current uncalibrated priors yields overly deterministic rollouts that mask critical tail risks. Mechanistically, classifier-free guidance (CFG) acts as a critical dial; our sweeps (Appendix J) show that lowering CFG strength mitigates over-concentration but directly trades away structural scorability (Ļ), uncovering a fundamental optimisation tension between rendering validity and distributional calibration. Limitations. Several limitations apply. We evaluate image-to-video pipelines exclusively, leaving text-to-video stochasticity for future work. Additionally, our automated VLM outcome extraction introduces a minor noise floor, though human validation verifies a 93.8%93.8\% annotation agreement. Mechanistically, our TVDTVD metric conditions on scorable rollouts; while localised rendering pathologies (e.g. object merging) drive unscorability, validation suggests these failures are independent of the physical trajectories the dynamics resolve toward. Finally, CaliBench evaluates marginal outcome distributions rather than full continuous trajectory spaces. Because several evaluated models are closed-weight commercial systems, we cannot audit their training corpora for depictions of our scene families; we note, however, that memorised process statistics for an unbiased dataset would be expected to improve calibration on these canonical textbook processes. Future Work. A natural path forward is integrating distributional verification directly into model pre-training or alignment phases (35). While multi-sample evaluation is computationally intensiveārequiring 1,7281,728 video rollouts and 5,1845,184 VLM queries across our current matrixāit remains highly viable for low-step or autoregressive architectures, providing a critical engineering pathway toward calibrated physical simulators. The protocol described in this paper could be used to create larger benchmarks in the future, with a larger number of reference scenes ā we believe the current number of scenes provides a pragmatic balance between computational expense and evaluation fidelity. A natural extension is testing whether calibration on CaliBenchās closed-form scenes predicts distributional fidelity on open-world footage, where reference distributions must instead be estimated empirically from large observational samples. 6 Conclusion In this work, we introduced CaliBench, an evaluation framework designed to benchmark the statistical calibration of generative video world models within discrete, physically meaningful outcome spaces. By evaluating six state-of-the-art models across nine classic stochastic environments, we demonstrated that current architectures routinely fail to function as reliable stochastic simulators. Even when generating highly realistic, physically plausible individual trajectories, these models systematically suffer from severe probability mass over-concentration and mode collapse. 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Liu VBench-2.0: advancing video generation benchmark suite for intrinsic faithfulness. External Links: 2503.21755, Link Cited by: §2. Zhou et al. (2025) F. Zhou, J. Huang, J. Li, D. Ramanan, and H. Shi PAI-bench: a comprehensive benchmark for physical ai. External Links: 2512.01989, Link Cited by: §2. Appendix A mnTVmnTV Definition and Per-Cell Decomposition Our metric mnTVmnTV aggregates per-scene calibration into a single, noise-corrected scalar. The underlying sceneāmodel components are defined as: esm e_sm =TVā”(p^valid,p0)āH0ā[TV]1āH0ā[TV], = TV( p_valid,p_0)-E_H_0[TV]1-E_H_0[TV], (8) ssm s_sm =(1āĻ)+Ļā esm, =(1-Ļ)+ĻĀ· e_sm, (9) where the expected null term H0ā[TV]E_H_0[TV] (Equation 14) accounts for finite-sample noise. Consequently, esme_sm isolates the true excess calibration error attributable to model bias, with esm=0e_sm=0 at perfect calibration (up to sampling noise) and unity representing total mass concentration on a single outcome that has zero probability under the reference distribution. Because the excess is signed, esme_sm can be marginally negative for cells better-calibrated than the noise floor. Unscorable generations are penalised via the (1āĻ)(1-Ļ) term which reflects the maximum distributional divergence since the physical reference distribution places zero probability mass on the null outcome. Because this term dominates the score on the null-heavy scenes (cards, roulette, lottery, pendulum), it is possible that if the modelsā scorability were improved our conclusion about the modelsā calibration could significantly change. Therefore we show in Appendix E the effect of bounding each cellās TV under best and worst-case null imputation. The final benchmark scalar is computed as the arithmetic mean across all evaluated environments: mnTV=1Nscenesāāc=1Nscenesssmā¤1.mnTV= 1N_scenes _c=1^N_sceness_sm⤠1. (10) This formulation explicitly includes the chaotic double pendulum environment, which contributes approximately 1āĻ1-Ļ for every model because the ĻāesmĻ\,e_sm term is negligible: no model produces more than three valid samples, too few to yield an informative esme_sm. Crucially, mnTVmnTV values are inherently conditioned on the specific sample size N and the chosen VLM outcome extraction protocol. To preserve direct baseline comparability with the leaderboard tracking established in this work, these experimental hyperparameters must remain invariant. We note that mnTVmnTV aggregates nine heterogeneous scenes characterised by distinct reference distributions and cardinalities; per-scene performance reversals are expected, i.e. a model achieving strong calibration in one environment may exhibit total mode collapse in another. Because the score conflates the two orthogonal axes of scorability and calibration, we report mnTVmnTV strictly as a convenient one-number ordering tool for benchmark users, rather than a substitute for the comprehensive per-scene evaluation grid detailed in Table 2. Null mnTVmnTV Baseline. To ground the empirical mnTVmnTV scores presented in Table 2, we establish an analytical baseline for an idealised, perfectly calibrated, and fully scorable operator. A Monte Carlo simulation of 50,00050,000 such configurationsāsetting Ļ=1Ļ=1 across all environments and drawing N=32N=32 outcomes per sceneāmodel cell i.i.d. from the true reference distribution p0p_0āyields a null distribution centred on zero, with mean ā0ā 0, median ā0ā 0, and a central 95%95\% interval of ā[ā0.04, 0.04]ā[-0.04,\,0.04]. Because the excess term esme_sm is signed and the null floor H0ā[TV]E_H_0[TV] is computed exactly in closed form, TVāH0ā[TV]TV-E_H_0[TV] is exactly mean-zero under calibration, so a perfectly calibrated model scores zero in expectation. All six evaluated frontier models exhibit an mnTVmnTV that sits far above this null range. The lowest empirical error observed is SeeDance-2.0 at 0.390.39, well above the sampling-noise floor, confirming that the observed calibration deficits cannot be explained by finite-sample fluctuations. This null distribution serves as the reference baseline reported in the caption of Table 2. Table 4 reports the resulting per-sceneāmodel scores ssms_sm, with the aggregate mnTVmnTV in the bottom row. Bootstrap Uncertainty Intervals. The bracketed values reported in the mnTVmnTV row of Table 2 denote central 95%95\% percentile intervals computed via 50,00050,000 bootstrap iterations. Because the specific suite of nine scenes defines the benchmark itself rather than a random draw from an environment population, the scene composition is held static across resamples. Instead, the bootstrap scheme isolates finite-sample variance within each sceneāmodel configuration by resampling all N=32N=32 video generations with replacement from the cellās empirical multinomial over the valid outcome bins plus a null (unscorable) category, so that both the scorability ratio Ļ and nvalidn_valid vary across replications. For each bootstrap replication, we recompute Ļ, TVTV, and the corresponding excess error esme_sm using the closed-form null floor H0ā[TV]E_H_0[TV] re-evaluated at the resampled nvalidn_valid. This uncertainty interval thus quantifies the sensitivity of mnTVmnTV purely to the finite allocation of N=32N=32 video generations per cell. We report these empirical quantiles directly. Table 4: Per-sceneāmodel score ssms_sm (Eq. 9), with mnTV (mean across nine scenes) in the bottom row. Lower is better; bounded above by 11, with 00 the calibrated expectation (small negatives occur for cells better-calibrated than the sampling-noise floor). Bold: lowest per scene; mnTV: lowest overall. Scene WAN-2.7 SeeDance HappyHorse Veo 3.1 Runway Cosmos3-Super Binomial(10,1/2)(10, 12) Physical board 0.75 0.44 0.54 1.00 0.54 0.84 Animated board 0.73 0.63 0.65 0.39 0.13 1.00 Bernoulli(1/2)( 12) Ball fork 0.19 0.13 -0.01 0.21 0.14 0.14 Walking 0.17 0.13 0.06 0.46 -0.04 0.10 Pendulum 1.00 0.92 1.00 0.97 1.00 0.94 Uniform discrete Dice (k=6k=6) 0.62 0.31 0.77 0.80 0.33 0.15 Cards (k=4k=4) 0.72 0.48 0.77 0.78 0.97 0.97 Lottery (k=20k=20) 0.59 0.30 0.94 0.90 0.51 0.78 Known non-uniform Roulette 0.43 0.19 0.15 0.35 0.76 0.77 mnTVmnTV ā 0.58 0.39 0.54 0.65 0.48 0.63 Null floor: a closed-form, deterministic function. The per-sceneāmodel excess error esme_sm requires subtracting the expected null variation H0ā[TV]E_H_0[TV]. This baseline depends exclusively on the sceneās true reference distribution p0p_0 and the number of valid samples nvalidn_valid. Crucially, because a modelās specific nvalidn_valid is dynamically determined by the VLMās automated filtration process, this baseline cannot be pre-computed as a static scalar constant. Evaluating the baseline requires a flexible, closed-form analytic expression parameterised by the realised value of nvalidn_valid. Let XiX_i denote the number of valid video generations whose extracted outcomes fall within bin i, such that the empirical probability is p^valid,i=Xi/nvalid p_valid,i=X_i/n_valid. Substituting this expression into the definition of Total Variation Distance (TVTV) and factoring the scalar sample count out of the absolute value yields: TVā”(p^valid,p0)=12āāi|Xinvalidāp0,i|=12ānvalidāāi|Xiānvalidāp0,i|.TV( p_valid,p_0)= 12 _i | X_in_valid-p_0,i |= 12n_valid _i |X_i-n_valid\,p_0,i |. (11) By the linearity of expectation, this summation decomposes regardless of any joint dependencies between the individual bin counts XiX_i: H0ā[TV]=12ānvalidāāiH0ā[|Xiānvalidāp0,i|].E_H_0[TV]= 12n_valid _iE_H_0\! [\,|X_i-n_valid\,p_0,i|\, ]. (12) Under the null hypothesis H0H_0, the joint distribution (X1,ā¦,Xk)(X_1,ā¦,X_k) follows a multinomial distribution parameterised by (nvalid,p0)(n_valid,p_0). Consequently, the marginal distribution of any single bin simplifies to a binomial distribution, Xiā¼Binomialā”(nvalid,p0,i)X_i (n_valid,p_0,i), with an expected mean of nvalidā p0,in_validĀ· p_0,i. Each individual term in Equation (12) therefore represents the mean absolute deviation about the mean of a binomial random variable. This deviation possesses an exact, deterministic closed form: ā”[|Xānāp|]=2ā(1āp)nāānāpāāpānāpā+1ā(ānāpā+1)ā(nānāpā+1),E[|X-np|]=2\,(1-p)^n- np \,p np +1\,( np +1)\, n np +1, (13) where Xā¼Binomialā”(n,p)X (n,p) (De Moivreās formula). Substituting this identity back into Equation (12) and simplifying yields the final expression for the analytical noise floor: H0[TV]=1nvalidāi(mi+1)(nvalidmi+1)p0,imi+1(1āp0,i)nvalidāmi,mi:ā£=ānvalidp0,iā,E_H_0[TV]= 1n_valid _i(m_i+1)\, n_validm_i+1\,p_0,i^\,m_i+1\,(1-p_0,i)^\,n_valid-m_i, m_i := n_valid\,p_0,i , (14) providing a completely deterministic evaluation framework defined purely by (p0,nvalid)(p_0,n_valid). In contrast, the null fluctuation envelopes illustrated in Figure 5 represent the specific quantiles of the sampling distribution of TVā”(p^,p0)TV( p,p_0) under H0H_0. Because these high-dimensional boundary conditions lack a comparably clean analytic closed form when the cardinality exceeds two (k>2k>2), we estimate and plot them via 50,00050,000 Monte Carlo simulation trajectories using a fixed pseudo-random seed strictly for visualisation purposes. The core benchmark metric mnTVmnTV relies exclusively on the exact analytic formulation in Equation (14) and remains completely independent of stochastic sampling noise. Appendix B Empirical Distributions for All Scenes We visualise the empirical outcome distributions for each model (blue) against the reference distribution (orange) in Figures 6ā12, analogous to Figure 4 for the Galton board scenes. Figure 6: Ball fork scene. Ground truth: Bernoulli(1/2)( 12) (uniform over left/right). Most models are close to calibrated; small TVTV values visible as mild left/right imbalance. Figure 7: Walking (T-junction) scene. Ground truth: Bernoulli(1/2)( 12). Similar to the ball fork: most models show mild directional imbalance. Figure 8: Double pendulum scene. Ground truth: Bernoulli(1/2)( 12). Only models with at least one valid video generation appear (SeeDance-2.0 with two, Veo 3.1 with one, and Cosmos3-Super with three; WAN, HappyHorse, and Runway produced none), so panels reflect very few samples. Figure 9: Dice scene. Ground truth: Uniform1,ā¦,6\1,ā¦,6\. Mode collapse is severe for several models, with Veo 3.1 always producing the same face. Figure 10: Cards scene. Ground truth: Uniform over 4 suits. Scorability failures dominate: five of six models have Ļ<0.6Ļ<0.6. SeeDance-2.0 retains the highest scorability (Ļ=0.91Ļ=0.91) and has the lowest TVTV among models with Ļ>0.5Ļ>0.5 (TV=0.50TV=0.50, still significantly miscalibrated). Figure 11: Lottery scene. Ground truth: Uniform1,ā¦,20\1,ā¦,20\. High cardinality exposes severe collapse: probability mass concentrates on a small number of ball numbers across all models. Figure 12: Roulette scene. Ground truth: Pā”(red)=Pā”(black)=18/37P(red)=P(black)= 1837, Pā”(green)=1/37P(green)= 137. Among models with non-trivial scorability, green is over-represented relative to the reference 2.7%2.7\% in five of six (WAN: 14%14\%, SeeDance: 15%15\%, Veo 3.1: 5%5\%, Runway: 14%14\%, Cosmos3-Super: 50%50\% on 6/126/12 valid); HappyHorse is the exception, producing no green outcomes (0/310/31). Appendix C Statistical Power of the Ļ2Ļ^2 Test At a baseline allocation of N=32N=32 video generations, a failure to reject the null hypothesis at a significance level of α=0.05α=0.05 should not be interpreted as definitive evidence of physical calibration if the underlying statistical test lacks sufficient power to detect moderate distributional deviations. To quantify this boundary, we conduct a statistical power analysis to establish the minimum detectable discrepancy each scene configuration can reliably identify. For each scene, we determine the minimum contamination magnitude required for the Ļ2Ļ^2 goodness-of-fit test to reject the null hypothesis with a probability of at least 80%80\%. We define a single-parameter contamination family over the discrete probability distributions as: pϵ=(1āϵ)āp0+ϵāĪ“jā,p_ε=(1-ε)p_0+ε\, _j^*, (15) which mixes the true analytical reference distribution p0p_0 with a Dirac delta point mass Ī“jā _j^* concentrated entirely on a single outcome jāj^*. The contaminated target index jāj^* is chosen to reflect each sceneās empirically dominant failure mode, e.g. bin 6 for the Galton boards, green for the roulette wheel, and an arbitrary category for symmetric binary environments. For a given contamination intensity ϵε, we sample N outcomes from pϵp_ε, evaluate the empirical rejection rate of the Ļ2Ļ^2 test against p0p_0 across simulated trials, and isolate the smallest ϵε at which the power reaches 80%80\%. We report these boundaries as the minimum detectable Total Variation Distance (TVDTVD). Table 5 cross-references these thresholds at N=32N=32 (the nominal sample size when Ļ=1Ļ=1) and N=16N=16 approximating sample degradation when the scorability ratio Ļā0.5Ļā 0.5. The complete sensitivity profiles across a continuous range of sample allocations are illustrated via the power curves in Figure 13. Table 5: Minimum Total Variation Distance (TVDTVD) required for the Monte Carlo Ļ2Ļ^2 test to reject the null hypothesis of perfect calibration with ā„80%ā„ 80\% power under an extreme-mode contamination alternative. Lower thresholds indicate higher test sensitivity within that environment. The N=16N=16 column models performance degradation in cells exhibiting a low scorability ratio (Ļā0.5Ļā 0.5). Scene Min TVTV (N=32N=32) Min TVTV (N=16N=16) Ball / Walking / Pendulum 0.24 0.30 Roulette 0.12 0.20 Cards 0.26 0.36 Dice 0.26 0.37 Galton board 0.49 0.59 Lottery 0.22 0.31 Implication. Every non-rejection in Table 3 must be read against its corresponding scene-specific sensitivity threshold in Table 5. In environments characterised by low detection thresholds e.g. roulette and binary forks, a non-rejection is highly informative, indicating that the generative trajectory matches the target distribution within a narrow margin. Conversely, in high-cardinality or highly structured spaces e.g. Galton boards, dice, cards, and lotteries, moderate miscalibration can remain undetected at N=32N=32. In these regimes, a non-rejection provides weaker evidence of physical calibration. In practice, however, our framework successfully rejects model calibration across a wide array of environments, demonstrating that the benchmark possesses sufficient statistical power to expose the calibration deficits characteristic of current state-of-the-art video generation architectures. Figure 13: Statistical power curves of the Monte Carlo Ļ2Ļ^2 test against total variation distance TVTV for each sceneās reference distribution, at four sample sizes. Curves use the contamination alternative described above; dashedline marks 80% power. Appendix D Multiple-Comparison Correction Table 3 evaluates 5454 distinct sceneāmodel configurations, 4444 of which yield a sufficient number of valid video generations to compute a finite Ļ2Ļ^2 goodness-of-fit p-value. The remaining ten excluded configurations consist of the six near-empty chaotic pendulum cells, the single-valid physical-board cell (Veo 3.1), the intersection of the animated-board environment with Cosmos3-Super, and the two single-valid cards cells (Runway Gen-4.5 and Cosmos3-Super). To account for multiple comparisons across this family of 4444 simultaneous statistical tests, we report two distinct adjustments in Table 6: BenjaminiāHochberg (BH) adjusted p-values (q-values) to control the False Discovery Rate (FDR), and Bonferroni-corrected p-values to control the Family-Wise Error Rate (FWER). At a nominal significance level of α=0.05α=0.05, the BH procedure rejects 2828 of the 4444 null hypotheses, corresponding to a critical raw significance threshold of pā¤0.0297p⤠0.0297. Conversely, the more conservative Bonferroni correction rejects only those configurations exhibiting a raw pā¤0.00114p⤠0.00114. These two adjustments effectively bracket our core conclusions: every environment characterised by severe mode collapseāwhere the raw p<0.001p<0.001āis rejected under both correction paradigms. The only statistical outcomes sensitive to the choice of multiple-testing correction are marginal cases where the raw pā0.05pā 0.05 (Runway Gen-4.5 on the physical board and SeeDance-2.0 on lottery, denoted by ā” in Table 3), which fail to be rejected under the BH procedure. Because these marginal cases lie within or immediately adjacent to their respective empirical detectability thresholds (see Appendix C), we do not interpret them as definitive evidence of physical miscalibration. Table 6: Raw Monte Carlo Ļ2Ļ^2 p-values for all 4444 tested sceneāmodel cells (sorted ascending), with BenjaminiāHochberg adjusted p-values (qBHq_BH, FDR control) and Bonferroni-adjusted p-values (pBonfp_Bonf, FWER control) over the family of 4444 tests. ā” marks the cells significant at raw α=0.05α=0.05 but not after BH correction. Scene Model raw p qBHq_BH pBonfp_Bonf Animated board SeeDance <<0.001 <<0.001 <<0.001 Walking Veo 3.1 <<0.001 <<0.001 <<0.001 Dice WAN-2.7 <<0.001 <<0.001 <<0.001 Dice SeeDance <<0.001 <<0.001 <<0.001 Dice HappyHorse <<0.001 <<0.001 <<0.001 Dice Veo 3.1 <<0.001 <<0.001 <<0.001 Cards WAN-2.7 <<0.001 <<0.001 <<0.001 Cards SeeDance <<0.001 <<0.001 <<0.001 Lottery WAN-2.7 <<0.001 <<0.001 <<0.001 Lottery HappyHorse <<0.001 <<0.001 <<0.001 Lottery Veo 3.1 <<0.001 <<0.001 <<0.001 Roulette Cosmos3-Super <<0.001 <<0.001 <<0.001 Dice Runway <<0.001 <<0.001 0.002 Cards Veo 3.1 <<0.001 0.003 0.036 Animated board WAN-2.7 <<0.001 0.003 0.043 Animated board HappyHorse 0.001 0.003 0.055 Animated board Runway 0.002 0.004 0.075 Physical board HappyHorse 0.004 0.009 0.157 Roulette WAN-2.7 0.004 0.009 0.171 Roulette SeeDance 0.004 0.009 0.182 Physical board WAN-2.7 0.005 0.009 0.199 Ball fork WAN-2.7 0.007 0.014 0.313 Cards HappyHorse 0.008 0.015 0.342 Lottery Runway 0.010 0.018 0.434 Dice Cosmos3-Super 0.011 0.019 0.489 Ball fork Veo 3.1 0.011 0.019 0.505 Physical board Cosmos3-Super 0.013 0.021 0.566 Walking WAN-2.7 0.0297 0.047 1.000 Physical board Runway 0.038ā” 0.057 1.000 Lottery SeeDance 0.049ā” 0.070 1.000 Ball fork SeeDance 0.051 0.070 1.000 Walking SeeDance 0.051 0.070 1.000 Animated board Veo 3.1 0.057 0.076 1.000 Physical board SeeDance 0.088 0.114 1.000 Roulette HappyHorse 0.096 0.121 1.000 Walking HappyHorse 0.214 0.262 1.000 Ball fork Runway 0.264 0.314 1.000 Roulette Runway 0.279 0.323 1.000 Roulette Veo 3.1 0.490 0.552 1.000 Lottery Cosmos3-Super 0.696 0.751 1.000 Ball fork Cosmos3-Super 0.699 0.751 1.000 Walking Runway 0.859 0.900 1.000 Ball fork HappyHorse 1.000 1.000 1.000 Walking Cosmos3-Super 1.000 1.000 1.000 Appendix E MCAR Null-Sensitivity Analysis For the four null-heavy scenes (cards, roulette, lottery, pendulum) a large fraction of generations are unscoreable, so the null-extended term (1āĻ)(1-Ļ) dominates the reported TV. To understand how the modelsā calibration could change if the scorability of the models were improved we bound each cellās TV under the two extreme missing-completely-at-random (MCAR) imputations: assigning the NānvalidN-n_valid missing outcomes so as to minimise (best) and to maximise (worst) the full-N total variation from the reference. Table 7 reports both bounds alongside the reported charge TVrepTV_rep. Our analysis shows that reducing the number of unscorable outcomes could significantly alter the reported mnTV for the models ā depending upon how the previously unscorable outcomes would be scored. That said, even under the most favourable (best-case) imputation every modelās mnTV stays above the calibration noise floor (minimum 0.080.08 vs. the ā0.04ā\!0.04 null band), so the finding that all six models are miscalibrated is itself robust; what is sensitive is their magnitude and relative ordering. Table 7: MCAR sensitivity for the null-heavy scenes. For each cell we impute the NānvalidN-n_valid nulls to minimise (best) and maximise (worst) total variation over the full N; TVrep=(1āĻ)+ĻāTVā(p^,p0)TV_rep=(1-Ļ)+Ļ\,TV( p,p_0) is the reported null-extended charge. Scene Model Ļ TVbest TVworst TVrep Cards WAN-2.7 0.56 0.219 0.656 0.766 Cards SeeDance-2.0 0.91 0.406 0.500 0.547 Cards HappyHorse-1.0 0.38 0.000 0.562 0.812 Cards Veo 3.1 0.34 0.000 0.656 0.828 Cards Runway Gen-4.5 0.03 0.000 0.750 0.992 Cards Cosmos3-Super 0.03 0.000 0.750 0.992 Roulette WAN-2.7 0.69 0.067 0.379 0.491 Roulette SeeDance-2.0 0.84 0.098 0.254 0.258 Roulette HappyHorse-1.0 0.97 0.170 0.201 0.216 Roulette Veo 3.1 0.66 0.018 0.348 0.413 Roulette Runway Gen-4.5 0.22 0.018 0.785 0.807 Roulette Cosmos3-Super 0.38 0.160 0.785 0.802 Lottery WAN-2.7 0.88 0.581 0.706 0.731 Lottery SeeDance-2.0 0.75 0.225 0.463 0.550 Lottery HappyHorse-1.0 0.78 0.731 0.950 0.961 Lottery Veo 3.1 0.59 0.494 0.900 0.941 Lottery Runway Gen-4.5 0.62 0.244 0.594 0.688 Lottery Cosmos3-Super 0.22 0.150 0.794 0.934 Pendulum WAN-2.7 0.00 0.000 0.500 1.000 Pendulum SeeDance-2.0 0.06 0.000 0.469 0.938 Pendulum HappyHorse-1.0 0.00 0.000 0.500 1.000 Pendulum Veo 3.1 0.03 0.000 0.500 0.984 Pendulum Runway Gen-4.5 0.00 0.000 0.500 1.000 Pendulum Cosmos3-Super 0.09 0.000 0.500 0.953 Model mnTVbest mnTVworst mnTV (reported) WAN-2.7 0.318 0.491 0.578 SeeDance-2.0 0.196 0.321 0.391 HappyHorse-1.0 0.278 0.448 0.540 Veo 3.1 0.315 0.564 0.651 Runway Gen-4.5 0.079 0.383 0.483 Cosmos3-Super 0.206 0.541 0.631 Appendix F VLM Extraction Validation To quantify the reliability of the automated VLM outcome extraction pipeline, we evaluate its performance against manual human annotation on a stratified sample of generated videos. For each of the nine environments, we hand-label 1818 video generations, yielding an evaluation corpus of 162162 videos spanning the six architectures. The human annotator records either the specific physical outcome category or a null token for unscorable sequences. Using this ground-truth subset, we report three validation metrics per scene: ⢠Exact Agreement: The proportion of sequences where the automated VLM label matches the human annotation identically, treating the null token as a distinct discrete state. ⢠False-Null Rate (Type-I Error Ratio): The proportion of sequences annotated as valid by the human observer that the VLM incorrectly classified as null. This represents conservative pipeline invalidation that artificially deflates the observed scorability ratio Ļ. ⢠Missed-Null Rate (Type-I Error Ratio): The proportion of sequences annotated as unscorable (null) by the human observer that the VLM incorrectly assigned a definite physical outcome. This represents false positive extraction that introduces structural noise into the empirical distribution p^valid p_valid. Results. We report the per-scene verification statistics in Table 8. The aggregate agreement between the automated VLM extraction pipeline and manual human annotation is 152/162152/162 (ā93.8%ā 93.8\%), with two environments achieving perfect alignment (100%100\%): the physical Galton board and dice. The lowest exact agreement occurs in cards (83%83\%). The aggregate false-null rate is bounded at 4/1074/107 (ā3.7%ā 3.7\%) of human-labelled valid outcomes, occurring in pendulum (two sequences where the model generated a scorable trajectory that the VLM conservatively rejected as null), cards (a card the VLM left unscored at the final frame), and lottery (a ball whose number the VLM could not read). Two classification errors occurred: in walking (a Cosmos3 sequence the human read as leftward but the VLM as rightward) and the baseline tracking error noted in ball-fork. Conversely, the missed-null rate constitutes 4/554/55 (ā7.3%ā 7.3\%) of human-annotated unscorable sequences, driven by unflagged rendering artefacts: two cards displaying conflicting suit symbols, a roulette pocket with discontinuous colouring, and a Galton ball suspended directly on a slot divider. Table 8: Validation of the VLM outcome extraction pipeline against human annotation on a stratified sample (N=18N=18 per environment; 162162 total). FN: False-Null rate (VLM marked null, human marked valid) over human-labelled outcomes. MN: Missed-Null rate (VLM extracted an outcome, human marked null) over human-null cases. WL: Wrong-Label cases where both annotators assigned definite outcomes but disagreed on the category. Dashes indicate a zero denominator. Scene n Agreement FN MN WL Physical board 18 18/18 (100%) 0/13 0/5 0 Animated board 18 17/18 (94%) 0/13 1/5 0 Ball fork 18 17/18 (94%) 0/17 0/1 1 Walking 18 17/18 (94%) 0/17 0/1 1 Pendulum 18 16/18 (89%) 2/2 0/16 0 Dice 18 18/18 (100%) 0/18 ā 0 Cards 18 15/18 (83%) 1/6 2/12 0 Lottery 18 17/18 (94%) 1/14 0/4 0 Roulette 18 17/18 (94%) 0/7 1/11 0 Total 162 152/162 (93.8%) 4/107 (3.7%) 4/55 (7.3%) 2 Impact on results. Since we conduct human validation on a stratified subset, we cannot report the exact Ļ2Ļ^2 change every sceneāmodel cell would undergo under full manual re-annotation. The effect of correcting a few labels on Ļ2Ļ^2 is small, so it can change a cellās reject/non-reject verdict only when the cellās p-value already lies close to the 0.050.05 threshold; cells with p far from 0.050.05 are unaffected. Given the overall 6.2%6.2\% disagreement rate (Table 8), most scenes have at most one label disagreement, with 33 on the worst-case scene (cards). At this scale the headline findingsāthe severe mode-collapse cells at p<0.001p<0.001āare unaffected; the only fragile cells are Runway Gen-4.5 on the physical board and SeeDance-2.0 on lottery (marked ā” in Table 3), which we already decline to interpret as evidence of miscalibration regardless of annotation accuracy. Appendix G Conditioning Text Prompts The conditioning frames are shown in Figure 2. The text prompt passed alongside each conditioning frame is fixed per scene and reproduced below verbatim. Physical Galton board. A clean physics animation of a Galton board: a vertical triangular peg array above a row of collection bins. A single metallic ball is released from the top funnel and falls through the pegs, bouncing left or right at each, until it lands in one of the bins. The animation is smooth and physically accurate. Animated Galton board. A clean 2D physics animation of a Galton board: a vertical triangular peg array above a row of collection bins. A single green ball is released from the top funnel and falls through the pegs, bouncing left or right at each, until it lands in one of the bins. The animation is smooth and physically accurate. Ball fork. A clean 2D physics simulation. A single ball rolls down a straight ramp and enters the top of a perfectly symmetric Y-shaped fork. The fork splits into two equal channels. The ball travels through one of the two channels and exits at the bottom. The simulation is smooth and physically accurate, viewed from the front. Walking. A video of a person walking down a long empty corridor who reaches a perfectly symmetric T-junction. The left and right paths are identical in appearance, lighting, and length. The person chooses one direction and walks off screen. The scene is shot from behind at ground level. Double pendulum. A clean physics simulation of a double pendulum. Two thin brass-coloured rods connect three points: a fixed pivot at the top of the post, a brass disk at the middle joint, and a brass disk at the lower tip. The pendulum is released from rest and swings freely under gravity. The camera is fixed and does not move. Dice. A clean 2D physics animation of a single six-sided die being rolled on a flat surface inside a wooden box with low walls. The die starts tumbling from the left side and comes to rest showing a single upward face clearly. The animation is slow, smooth, and physically accurate. The die is white with large black circular pips, viewed from directly above. Cards. A single playing card is drawn from the top of the face-down deck and flipped face-up onto the table. The card is shown clearly face-up in the final frame. Lottery. A physics animation of a transparent lottery ball tumbler containing 20 numbered white balls (1ā20). The machine spins and one ball is ejected into a clear tube at the top. The animation ends with a single ball clearly visible in the tube, its number legible. Smooth, realistic motion. Roulette. A clean physics animation of a European roulette wheel spinning rapidly. A single white ball is released onto the spinning wheel and eventually settles into one of the numbered pockets. The final frame clearly shows the ball at rest with the pocket number and colour clearly visible. The animation is smooth, realistic, and viewed from directly above. Appendix H VLM Extraction Prompts For each scene the visual input is passed to Gemini 3.1 Pro alongside the scene-specific prompt below: the final frame for the terminal-state scenes (both Galton boards, dice, cards, lottery, roulette) and the full video for the direction-of-motion scenes (ball fork, double pendulum, walking). The prompt asks for either a discrete outcome label or null when the outcome is not unambiguously visible. Each query is repeated three times and aggregated by majority vote (Section 3.3). Physical Galton board. Where is the metallic ball? If there are multiple metallic balls in the image, or if the ball appears to straddle two bins or has not clearly settled in a single bin, reply with ānullā. Otherwise reply with only the bin number it has landed in as a single integer. Animated Galton board. Where is the green ball? If there are multiple green balls in the image, or if the ball appears to straddle two bins or has not clearly settled in a single bin, reply with ānullā. Otherwise reply with only the bin number it has landed in as a single integer. Ball fork. You are shown a video of a ball rolling into a Y-shaped fork. Through which channel does the ball ultimately exit: left or right? Only reply ānullā if the ball never clearly exits through either channel. Otherwise reply with only āleftā or ārightā. Walking. You are shown a video of a person approaching a T-junction. Has the person clearly chosen to walk left or right? If the person has not yet reached the junction or has not committed to a direction, reply with ānullā. Otherwise reply with only āleftā or ārightā. Double pendulum. You are shown a video of a double pendulum. Does the pendulum maintain the correct rigid structure of a normal double pendulum (two rods, three balls) throughout the video? If the structure is deformed, broken, or grows extra arms or balls at any point, reply with ānullā. Otherwise, where is the lowest pendulum weight at the end of the video ā to the left or right of the central pivot? Reply with only āleftā, ārightā, or ānullā. Dice. Is there one clearly dominant top face on the die? A slight tilt is acceptable as long as one face is clearly uppermost. If the die is balanced on an edge with no single face dominant, reply with ānullā. Otherwise reply with only the number on the top face as a single integer between 1 and 6. Cards. You are shown the final frame of a card-draw video. Look at the playing card and identify its suit. Reply ānullā if any of the following apply: the card is face-down, partially obscured, or no card is visible; the symbols on the card are deformed, blurry, or distorted to the point where the suit is ambiguous; the card shows different suit symbols (e.g. a heart and a club on the same card) ā a real playing card has only one suit, so inconsistent symbols indicate a rendering artefact; the suit symbols are otherwise unrecognisable as one of the four standard suits. Otherwise reply with only āheartsā, ādiamondsā, āclubsā, or āspadesā. Lottery. Is exactly one lottery ball visible inside the clear display tube? If no ball has been drawn into the tube, or if multiple balls are visible in the tube, reply with ānullā. Otherwise reply with only the number shown on that ball as a single integer between 1 and 20. Roulette. This is the final frame of a roulette video. Step 1 ā Find the white ball: Can you see a distinct white roulette ball resting inside the wheel? If the ball is not visible (the frame is blurry, the ball has disappeared, or you only see the wheel pattern with no ball), reply ānullā. If you see multiple balls, reply ānullā. Step 2 ā Check location: Reply ānullā if the ball is: outside the wheelās outer pocket ring (bounced off); sitting on the central hub or spinner; or resting on the inner sloped wooden surface between the hub and the pocket ring (i.e. it has rolled inward and is not inside any numbered pocket). Step 3 ā Identify colour: Look at the exact pocket the ballās centre sits in. Pocket colours are red, black, or green. Important: these wheels are often filmed from above. From an overhead angle the ball may appear to sit on or near the outer rim when it is actually resting at the top edge of a numbered pocket ā if a numbered pocket is directly below the ball, the ball is in that pocket. Report that pocketās colour. If the ball is equally split between two pockets with no dominant side, reply ānullā. Otherwise report the colour of whichever pocket contains most of the ball. Reply with only āredā, āblackā, āgreenā, or ānullā. Appendix I Generation-Setting Ablations Two generation settings vary across models (Table 1): output resolution and video duration. We ablate each in turn to confirm neither drives the calibration results. I.1 Resolution ablation (SeeDance-2.0, 480p vs. 720p) SeeDance-2.0 is the only model we run at 480p rather than 720p (Table 1). To test whether its miscalibration is an artefact of the lower resolution, we regenerate all nine scenes at 720pāidentical conditioning frames, prompts, and 32 seeds, changing only the resolutionāthen re-extract and re-score them. Table 9 compares the two. The strongly-miscalibrated scenes (animated board, dice, cards) are unchanged (p<0.001p<0.001 at both resolutions); the borderline cells mostly worsen at 720p (lottery, roulette and the physical board become more significant), with only the ball fork and walking improving. SeeDanceās calibration is therefore no better at the higher resolution, so its miscalibration is not explained by the 480p setting. Table 9: SeeDance-2.0 at its benchmarked 480p vs 720p (same frames, prompts, 32 seeds; only resolution changes). Ļ=nvalid/32Ļ=n_valid/32; p = MC Ļ2Ļ^2; TV vs the scene reference. Strongly-miscalibrated scenes (p<0.001p<0.001) are unchanged by resolution. ā : ā¤3⤠3 valid generations, so no Ļ2Ļ^2 test is reported (main-text dagger rule). Ļ p TV Scene 480p 720p 480p 720p 480p 720p Physical board 0.59 0.47 0.088 <<0.001 0.275 0.327 Animated board 0.88 0.81 <<0.001 <<0.001 0.657 0.467 Ball fork 1.00 0.97 0.051 0.719 0.188 0.048 Walking 1.00 1.00 0.051 0.111 0.188 0.156 Pendulum 0.06 0.09 ā ā 0.000ā 0.500ā Dice 1.00 1.00 <<0.001 <<0.001 0.417 0.438 Cards 0.91 0.91 <<0.001 <<0.001 0.500 0.509 Lottery 0.75 0.88 0.049 <<0.001 0.400 0.643 Roulette 0.84 0.72 0.004 <<0.001 0.121 0.190 I.2 Duration ablation Per-model video durations differ (Table 1; 33ā55\,s). To check that this does not drive the results, we re-generate the models that were not already at ā¼ 5 s and are capable of thisāWAN-2.7, SeeDance-2.0, HappyHorse-1.0āat a uniform 55\,s (identical conditioning frames, prompts, and 32 seeds; only the duration changes) and re-score them. Runway Gen-4.5 (55\,s) and Cosmos3-Super (ā¼ 5.04 s) are already ā¼ 5 s; Veo 3.1 cannot run at 55\,sāits API accepts only 4,6,8\4,6,8\\,sāso it stays at its benchmarked 44\,s. Table 10 compares the aggregate mnTVmnTV. The shifts are small (ā¤0.05⤠0.05) and the ordering is unchangedāSeeDance-2.0 remains the lowest-error modelāso the mixed durations do not explain the calibration deficits. Table 10: Uniform 5-second duration ablation: aggregate mnTVmnTV (lower is better) at each modelās benchmarked duration vs. a uniform 55\,s. WAN-2.7, SeeDance-2.0 and HappyHorse-1.0 are re-generated and re-scored at 55\,s; Runway Gen-4.5 and Cosmos3-Super are already ā¼ 5 s (reused); Veo 3.1 cannot run at 55\,s (only 4,6,8\4,6,8\\,s) and is shown at its benchmarked 44\,s. Model Benchmark dur. mnTVmnTV (benchmark) mnTVmnTV (55\,s) WAN-2.7 33\,s 0.58 0.56 SeeDance-2.0 44\,s 0.39 0.40 HappyHorse-1.0 33\,s 0.54 0.59 Veo 3.1 44\,s 0.65 ā Runway Gen-4.5 55\,s 0.48 0.48 Cosmos3-Super ā¼ 5 s 0.63 0.63 Appendix J Classifier-Free Guidance Sweep on Cosmos3-Super Dice The baseline Cosmos3-Super dice evaluation reported in Table 2 utilises a default Classifier-Free Guidance (CFG) scale of 6.06.0, yielding an empirical Total Variation Distance (TVTV) of 0.280.28 (p=0.011p=0.011). To investigate whether this miscalibration represents a stable architectural property or an artefact of the default guidance scale, we conduct a parametric sweep over CFGā1.0,1.5,3.0,4.5,6.0,7.5,9.0CFGā\1.0,1.5,3.0,4.5,6.0,7.5,9.0\, regenerating the full N=32N=32 allocation at each guidance value with only the guidance scale varied. All sweep points share a fixed 6161-frame (2.5ās2.5\,s) generation horizon. We provide the calibration metrics against guidance scale in Table 11 and visualise the corresponding empirical distributions in Figure 14. Table 11: Cosmos3-Super dice analysis at seven guidance scale values Total Variation (TVTV) and p values characterise calibration on the valid sample against the uniform 1,ā¦,6\1,ā¦,6\ reference; āmodal faceā is the face on which the empirical distribution peaks. Note that the two lowest-TVTV settings (CFG 1.01.0, 1.51.5) also have the lowest scorability Ļ, so their TVTV is computed on fewer valid generations. Guidance Scale Ļ ā TVTV ā p value Modal face 1.0 0.66 0.17 0.699 1 1.5 0.78 0.17 0.394 5 3.0 0.97 0.34 0.003 5 4.5 1.00 0.26 0.042 5 6.0 (default) 0.97 0.31 0.004 5 7.5 1.00 0.45 <<0.001 1 9.0 1.00 0.51 <<0.001 5 Figure 14: Empirical dice distribution at each Classifier Free Guidance (CFG) value (leftmost panel: uniform reference). At the lowest guidance settings (CFG 1.01.0ā1.51.5) the distribution is close to uniform; as CFG increases, mass concentrates onto faces 1 and 5 and face 6 is essentially absent for CFG ā„3.0ā„ 3.0. Higher guidance sharpens the collapse onto the modal faces. Note that nvalidn_valid (shown per panel) falls sharply at low CFG, so the near-uniform low-CFG panels rest on fewer valid generations. We observe that calibration is strongly dependent on the Classifier-Free Guidance (CFG) scale, revealing a strict trade-off against sample scorability. For CFGā„3.0CFGā„ 3.0, scorability saturates (Ļā„0.97Ļā„ 0.97) while the Total Variation Distance (TVTV) varies non-monotonicallyāattaining a shallow minimum of 0.260.26 at CFG=4.5CFG=4.5 before rising to 0.510.51 at CFG=9.0CFG=9.0. Yet every configuration in this regime remains significantly miscalibrated (pā¤0.042p⤠0.042). Attenuating guidance further to CFGā[1.0,1.5]CFGā[1.0,1.5] suppresses the TVTV to 0.170.17, yielding the distribution being statistically indistinguishable from uniform (p=0.70p=0.70 and p=0.39p=0.39; non-rejected). However, this calibration improvement incurs a strict penalty in validity: scorability deflates to Ļ=0.78Ļ=0.78 at CFG=1.5CFG=1.5 and Ļ=0.66Ļ=0.66 at CFG=1.0CFG=1.0, as the model produces substantially more unscorable sequences. This behaviour aligns with the foundational mechanics of CFG (12): higher guidance sharpens the conditional distribution toward the prominent modes of pā”(xā£c)p(x c), reducing effective coverage of the distributional support (4), while lower guidance recovers diversity at the expense of prompt-following and, hence, scorability. The baseline Cosmos3-Super dice miscalibration is therefore partially an artefact of its default setting (CFG=6.0CFG=6.0). The calibration gap can be closed entirely by reducing guidance, but at the cost of operational scorability. Notably, the concentration on faces 1 and 5 as well as the near-total absence of face 6 persists for all CFGā„3.0CFGā„ 3.0 and dissolves only within the lowest, low-scorability settings. We could not replicate this parametric sweep on WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, or Runway Gen-4.5, as their public Replicate APIs do not expose an adjustable guidance scale parameter. Appendix K Explicit Target-Face Ablation on Dice The evaluations on the dice scene investigate whether models produce a uniform marginal distribution under outcome-agnostic instructions. A natural corollary is whether a model can be systematically steered to a designated outcome by embedding the target face directly into the prompt text. For each face Nā1,ā¦,6Nā\1,ā¦,6\, we append the suffix conditional sentence, āThe die comes to rest showing the N-pip face upward.ā, to the baseline conditioning prompt. We generate five random seeds per (model, N) pair and extract the resulting physical state via the VLM pipeline. As in the guidance sweep, the Cosmos3-Super generations here use the generatorās default 6161-frame (2.5ās2.5\,s) horizon rather than the 121121-frame horizon of the main table; compliance is a within-ablation steerability comparison, so this does not affect the conclusions. We define compliance as the proportion of valid generations where the outcome matches the requested face. Under an unsteerable random baseline, expected compliance is 1/6ā16.7%1/6ā 16.7\%. We report the empirical compliance rates per model in Table 12, and the corresponding cross-conditional distributions are visualised via the requested-versus-generated outcome confusion matrices in Figure 15. Figure 15: Per-model confusion matrices for the explicit target-face dice ablation, 5 seeds per (model, requested face). Rows index the requested face, columns index the rolled face (plus a final null column for invalid video generations). Diagonal cells (correctly-followed instruction) are outlined. Numbers in parentheses are overall compliance across all requested faces. Table 12: Overall compliance on the explicit target-face dice ablation. Chance compliance under no instruction-following is 1/6ā16.7%1/6ā 16.7\%. Model Compliance SeeDance-2.0 63.3% WAN-2.7 46.4% Veo 3.1 43.3% Cosmos3-Super 33.3% Runway Gen-4.5 28.6% HappyHorse 16.7% (chance) The conditioning image anchors which faces can be requested. The reference frame for the dice scene displays only two visible facets: the 11-pip and 55-pip faces, while the 22, 33, 44, and 66-pip facets remain occluded. The compliance pattern in Figure 15 track this geometric bias directly. The visible 11 and 55 facets are the most susceptible to steering, specifically, 60āāā100%60--100\% compliance across the majority of models. In contrast, the entirely occluded opposite 66 face proves the most resilient to prompt conditioning with 0%0\% compliance for five of the six models, rising to 40%40\% exclusively for Veo 3.1. For the remaining hidden intermediate facets (22, 33, and 44) we observe intermediate compliance levels. This structural alignment mirrors the baseline outcome distributions reported in Table 2, confirming that both the unsteered marginal distributions and the conditional prompt compliance are strongly biased toward the explicit visual features present in the initial conditioning frame. Calibration is not the same as capability. High prompt-steering compliance does not imply baseline physical calibration. For example, SeeDance-2.0 achieves the highest aggregate steering accuracy (63.3%63.3\%), maintaining a 60āāā100%60--100\% compliance rate across five of the six requested faces. This demonstrates that the architecture is fully capable of generating these hidden facets when explicitly conditioned to do so. However, in the outcome-agnostic evaluation (Table 2), this same model concentrates 56%56\% of its unsteered mass on face 1 and generates face 2 only 3%3\% of the time, despite successfully generating face 2 in 60%60\% of the trials when specifically instructed. The baseline miscalibration therefore cannot be attributed to an underlying architectural capability deficit; the under-represented categories remain fully renderable when steered. Instead, the model lacks a calibrated default: absent explicit outcome instructions, the conditional distribution pā”(xā£c)p(x c) remains heavily skewed toward the visually anchored modes of the conditioning frame. This behaviour, however, does not generalise universally across all architectures. Across its 3030 evaluation sequences, HappyHorse-1.0 fails to generate faces 2, 3, 4, or 6 entirely; Veo 3.1 never produces face 2; and WAN-2.7 completely fails to generate face 6. In these regimes, the effects of a biased calibration default are observationally indistinguishable from structural generation failures. Consequently, the severe marginal deviations reported in the baseline benchmark may indeed reflect a genuine capability gap rather than a purely uncalibrated default distribution.