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TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
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Status: succeeded | Model: Gemma-4-26B-A4B | Prompt: intel-v1 | Confidence: 91%
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Summary
The paper introduces TOPReward, a zero-shot reward modeling method for robotics that estimates task progress by analyzing the internal token probabilities (logits) of pretrained Vision-Language Models (VLMs). Unlike methods that prompt VLMs for numerical outputs, TOPReward extracts the probability of affirmative tokens (e.g., 'True') to create a continuous, well-calibrated progress signal. It is evaluated on the ManiRewardBench and Open X-Embodiment datasets, demonstrating superior Value-Order Correlation (VOC) compared to state-of-the-art baselines like GVL, particularly on open-source models like Qwen3-VL.
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TOPReward â outperforms â GVL
confidence 95% ¡ TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model.
TOPReward â uses â token probabilities
confidence 95% ¡ TOPReward extracts task progress directly from the VLMâs internal token logits.
TOPReward â evaluatedon â ManiRewardBench
confidence 92% ¡ In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms... TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL
TOPReward â uses â Qwen3-VL
confidence 90% ¡ TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL
TOPReward â appliesto â Franka
confidence 85% ¡ multiple robot platforms (e.g., Franka, YAM, SO-100/101)
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Abstract
Abstract:While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.
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- Source: https://arxiv.org/abs/2602.19313v1
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TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Shirui Chen 1 2 Cole Harrison 3 Ying-Chun Lee 1 Angela Jin Yang 1 Zhongzheng Ren 1 2 4 Lillian J. Ratliff 1 Jiafei Duan â 1 2 Dieter Fox â 1 2 Ranjay Krishna â 1 2 https://topreward.github.io/webpage/ Abstract While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their ad- vancement in Reinforcement Learning (RL) re- mains hampered by low sample efficiency and sparse rewards in real-world settings. Devel- oping generalizable process reward models is essential for providing the fine-grained feed- back necessary to bridge this gap. However, existing temporal value functions often fail to generalize beyond their training domains. We introduceTOPReward, a novel, probabilisti- cally grounded temporal value function that leverages the latent world knowledge of pre- trained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress valuesâwhich are prone to numerical misrepresentationâTOPRewardextracts task progress directly from the VLMâs internal token logits. In zero-shot evaluations across 130+ dis- tinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101),TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperform- ing the state-of-the-art GVL baseline which achieves near-zero correlation on the same open- source model.We further demonstrate that TOPRewardserves as a versatile tool for down- stream applications, including success detection and reward-aligned behavior cloning. 1. Introduction Recent advances in Vision-Language-Action (VLA) models have spurred significant interest in leveraging Reinforce- ment Learning (RL) to achieve truly generalizable real- world performance Lei et al. (2025); Chen et al. (2025a); â Co-advised 1 University of Washington 2 Allen Institute for AI 3 Amazon 4 University of North Carolina at Chapel Hill. Correspon- dence to: Shirui Chen <sc256@uw.edu>. Preprint. February 24, 2026. Xiao et al. (2025). However, real-world RL remains bot- tlenecked by the extreme sample inefficiency inherent in sparse reward signals. To bridge this gap, the research com- munity has pivoted toward developing generalizable process reward models that provide fine-grained and dense feedback. Current efforts typically focus on directly fine-tuning vision- language models (VLMs) as process reward functions on curated robot datasets Duan et al. (2024); Budzianowski et al. (2025); Rocamonde et al. (2023); Ma et al. (2024); Lin et al. (2025) or training specific networks with custom- collected datasets (Zhang et al., 2025; Chen et al., 2025a). For instance, RoboDopamine (Tan et al., 2025) trains a reward model on 3,400+ hours of manipulation data with step-aware multi-view perception, but requires task-specific demonstrations for adaptation. Likewise, Lee et al. (2026) introduces RoboReward, which fine-tunes a VLM on a large- scale set of robot trajectories with human-provided success labels and progress scores. However, these approaches rely on non-scalable constraints: RoboDopamine requires ad- ditional demonstrations when adapting to each new task, and RoboReward reports clear gaps across different embod- iments and views, indicating limited generalization guaran- tees. Therefore, while these efforts demonstrate promise for narrow-domain reward models, they still rely on exten- sive data collection and struggle to generalize beyond the training distribution. To circumvent the high costs of task-specific fine-tuning, we investigate the use of pretrained VLMs as zero-shot reward models. Our goal is to harness the web-scale world knowl- edge embedded in these models to provide generalizable state-value estimations. Recent literature (Rocamonde et al., 2023; Ma et al., 2024; Baumli et al., 2023) has converged on progress estimation as a primary proxy for this value, as it provides the dense temporal signal necessary for agents to learn and adapt. Formally, progress estimation functions as a temporal value function that monotonically increases as a task nears completion, aligning it with the principles of Universal Value Learning (Schaul et al., 2015). The current state-of-the-art training-free method, GVL (Ma et al., 2024), casts progress estimation as visual question-answeringâbut performs well only on proprietary VLMs like Gemini and GPT-4 (Budzianowski et al., 2025), collapsing on open- source alternatives. Indeed, contemporary studies (Zhang 1 arXiv:2602.19313v1 [cs.RO] 22 Feb 2026 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics et al., 2026) suggest that open-source VLMs are not yet ârobotics-readyâ for progress estimation. In this work, we challenge the prevailing assumption that open-source VLMs are unfit for reward modeling by in- troducing a novel formulation for zero-shot progress esti- mation. We hypothesize that the failure of current open- source models stems not from a lack of temporal under- standing, but from the representation bottleneck of textual outputâspecifically, the modelsâ inconsistent instruction- following and their notorious bias in representing numer- ical tokens. To resolve this, we presentTOPReward, a probabilistically grounded progress estimator that bypasses autoregressive text generation entirely. Instead of prompting the VLM to output the value of the completion percentage in text space,TOPRewardextracts the modelâs internal âbeliefâ by analyzing the probabilistic distribution of its to- ken logits. By measuring the shift in confidence toward task-completion tokens over time, we derive a continuous, well-posed progress signal directly from the VLMâs latent world knowledge. This approach requires zero additional training or fine-tuning, revealing that robust reward model- ing is an emergent capability already present in pretrained video VLMsâif one looks beyond the text. To enable rigorous evaluation of progress estimation meth- ods, we introduceManiRewardBench, a benchmark comprising over 130 distinct real-world manipulation tasks spanning multiple robot platforms (Franka Emika arms, Single-Arm/Bimanual YAM, SO-100/101) with tempo- ral annotations of task progress. We demonstrate that TOPRewardcan effectively track task progress across this diverse benchmark. The predicted progress signal is well- calibrated and general, enabling downstream applications such as automatic dataset ranking and filtering by task completion. We show it serves as a reliable success de- tector, identifying when a task has been achieved without any additional supervised training. Furthermore, we inte- grateTOPRewardinto imitation and reinforcement learn- ing pipelines - for example, using it to weight expert exam- ples in offline advantage-weighted behavior cloning. In real- world deployment on six single-arm SO-100 manipulation tasks, advantage-weighted fine-tuning withTOPReward consistently improves success rates over standard behavior cloning, achieving up to 10 out of 10 successes on challeng- ing tasks where baseline behavior cloning reaches only 7 out of 10. 2. Related Work The reward bottleneck for VLA. Large-scale vision- language-action policies such as OpenVLA (Kim et al., 2024),Ď 0 (Black et al., 2026), MolmoAct (Lee et al., 2025) and Gemini Robotics (Team et al., 2025) have demon- strated strong language-conditioned manipulation capa- bilities across diverse embodiments, yet reliably deploy- ing them in real-world settings remains an open prob- lem (Firoozi et al., 2025). A natural path forward is re- inforcement learning with online or offline fine-tuning, but RL in practice hinges on the availability of a reward signalâ one that is traditionally hand-crafted per task in robotics, difficult to scale, and brittle under distribution shift (Kober et al., 2013; Dulac-Arnold et al., 2019). Recent efforts have applied RL to improve generalist robot policies in real-world deployment (Zhang et al., 2024; Nakamoto et al., 2023; Chen et al., 2025b; Hu et al., 2025; Ankile et al., 2025; Wagenmaker et al., 2025; Dong et al., 2025), including RL- 100 (Lei et al., 2025), which trains diffusion-based visuo- motor policies directly on real robots using human-provided success signals, andĎ â 0.6 (Intelligence et al., 2025), which improvesĎ 0 through real-world RL with human-annotated episode outcomes. All of these approaches, however, re- main reliant on manual reward specification, underscoring the need for automated, scalable alternatives. Learned reward models. A long line of work seeks to re- place hand-crafted rewards with learned alternatives (Pomer- leau, 1991; Ho & Ermon, 2016; Hester et al., 2017). Embedding-based methods such as VIP (Ma et al., 2022), LIV (Ma et al., 2023a), and R3M (Nair et al., 2022) learn visual representations that capture progress toward a goal, but require task-specific fine-tuning and offer limited lan- guage grounding. VQA-style approaches such as Suc- cessVQA (Du et al., 2023) and related frameworks (Stone et al., 2023; Huang et al., 2022) reframe reward as a bi- nary classification problemâasking a VLM whether the task succeededâbut produce signals too coarse for dense reward shaping (Lynch et al., 2020; Andrychowicz et al., 2017). Code-generation strategies like Eureka (Ma et al., 2023b) synthesize reward functions via LLMs, yet depend on access to simulation ground truth. More recently, gener- alist reward models such as RoboReward (Lee et al., 2026) and RoboDopamine (Tan et al., 2025) are trained on large- scale datasets of successes and failures to predict progress scores or distance-to-goal estimates (Wu et al., 2023; Fan et al., 2022). While these models move toward broader coverage, they still require domain-specific training data and can struggle to generalize across embodiments and en- vironments (Kalashnikov et al., 2021). A common thread across all these approaches is the dependence on training or domain-specific resourcesâa requirement our method eliminates entirely. Training-free value estimation with VLMs. A separate and more relevant line of work asks whether VLMs can esti- mate task progress without any additional training. Genera- tive Value Learning (GVL) (Ma et al., 2024) poses progress prediction as a temporal ordering problem: given a batch of shuffled trajectory frames, the VLM is prompted to assign per-frame progress scores, exploiting its semantic ground- 2 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics t Temporal Visual Progress Estimator GVL t 1 t 1:t t 1:T video tokens Prompt Log Probability "true" token VLM TOPReward ManiRewardBench Success Detection Reward-Aligned Learning Figure 1. Result highlights.TOPRewardenables effective zero-shot estimation of task progress across diverse and challenging real- world manipulation tasks, without task-specific training. By bootstrapping on a range of visionâlanguage model backbones,TOPReward provides a temporally consistent visual reward signal that supports multiple downstream applications, including success detection, policy improvement, and evaluation on our in-house benchmark, ManiRewardBench. ing to rank frames by task completion. This enables vari- ous downstream applications such as dataset filtering and advantage-weighted regression without task-specific reward engineering. The OpenGVL benchmark (Budzianowski et al., 2025) evaluates this paradigm across diverse tasks and model families, revealing that open-source VLMs fall substantially short of their proprietary counterparts on tem- poral progress prediction. In this paper, we hypothesize that the reason for this is not a lack of visual understanding in open-source VLMs but rather the instability of numeric token generationâLLMs are poorly calibrated when asked to produce precise numerical outputs (Wallace et al., 2019; Yuan et al., 2023). This observation motivates a fundamen- tal shift: rather than asking a VLM to generate a progress value, one can instead probe what the model already knows through its internal representations. Internal representations as reward signals. A growing body of work in NLP has shown that a modelâs internal activationsâlogits, hidden states, and embeddingsâtrack its certainty and factual accuracy more reliably than its generated text (Kadavath et al., 2022; Tian et al., 2023; Azaria & Mitchell, 2023; Burns et al., 2022; Liu et al., 2023). In robotics, recent methods have begun to lever- age such representations for reward definition (Rocamonde et al., 2023; Grislain et al., 2025), bypassing the instabili- ties of text generation. Our work,TOPReward, takes this principle further: instead of prompting a VLM to generate numeric progress estimates, we pose a binary completion query (âdoes this trajectory complete the task?â) and extract the probability of the affirmative token as a continuous re- ward signal. This formulation is zero-shot, requires no fine- tuning or domain-specific data, and yields a well-calibrated progress estimate that scales to over 130 real-world tasks in ManiRewardBenchas well as the Open X-Embodiment dataset across multiple robot platforms. 3. TOPReward The stark difference between GVLâs (Ma et al., 2024) perfor- mance on Gemini versus open-source models might mislead one into believing that only the most powerful VLM can ac- curately estimate the progress of a robotic trajectory. Indeed, for a model to output well-formatted and accurate progress estimates for all shuffled frames, it needs strong instruction- following capability and an accurate internal representation of numerical values. However, neither of these is necessarily 3 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics correlated with the modelâs true underlying video under- standing capability. Therefore, we proposeTOPReward, a method that leverages the internal understanding of the VLM to produce a progress estimator without requiring accurate, well-formatted numerical generation. Problem setup. We formulate the progress estimation task as follows: given an instructionxand a video trajectory Ď 1:T = (I 1 ,...,I T )(frames in chronological order), our goal is to produce a scalar progress signalp t â [0, 1]for each prefix Ď 1:t that increases as the task is completed. 3.1. Token probability as the reward Key idea. We use the VLMâs internal output, i.e., predicted token probabilities as the reward. Concretely, we ask the model to judge whether the observed trajectory completes the instruction and score the probability of an affirmative answer (e.g. the token True). Letp θ be a VLM defining a next-token distribution with pretrained weightsθ. We form a promptuthat grounds the judgment in the video: â<|video|>The above video shows a robot manip- ulation trajectory that completes the following task: INSTRUCTION. Decide whether the above state- ment is True or not. The answer is: aâ and compute the probability of the answer token sequence a=âTrueâ 1 . We chooseTruebecause we found boolean tokens to show the clearest successâfailure separation, with Trueexhibiting the largest absolute difference in mean to- ken probability across episodes (see Section B for the token- probability comparison). Denoting the (video-conditioned) textual context byc(Ď 1:t ,u), we define the reward for a prefix to be r t = logp θ (a| c(Ď 1:t ,u)).(1) In this way, we verbally construct the conditional probability of task completion given the trajectory-instruction pair. This procedure entirely sidesteps the need for the language model to rely on its instruction-following or numerical generation capabilities. Whent = T, i.e., whenĎ 1:T is the entire tra- jectory, this formulation guarantees that any VLM capable of video understanding can give a high reward close to 0. As we will see in Section 5,r t will also increase astgets larger, and the visual evidence inĎ 1:t makes the completion statement more plausible. Chat templates. We do not use any chat template in our experiments. The ablation study in Section 5.4 shows that 1 We also explore another variant that evaluates the probability over the entire instruction which consists of multiple tokens, but found it to be less effective. See Section A for details. Figure 2. Qualitative example of âFold the Towelâ: Instruction- conditioned progress estimation on a real trajectory. The curve showsTOPRewardâs predicted completion value over time, with annotated values at selected frames corresponding to semantic subtasks. adding a chat template substantially degrades performance. We hypothesize this is because progress estimation is better aligned with the pretraining objective of next-token predic- tion. 3.2. Progress estimation from trajectory prefixes Prefix sampling. To obtain a temporal progress curve, we evaluate Eq.(1)on a set ofKuniformly spaced prefix lengthst k K k=1 with1 = t 1 < ¡ < t K = T. This involvesKmodel forwards and produces rewardsr t k summarizing how completion evidence accumulates over time (Figure 2). Normalization. Usually a progress estimate implies a num- ber that is between 0 and 1, but the range of log probability is(ââ, 0]. We therefore use min-max normalization to map rewards to a normalized progress scores t k within each episode: s t k = r t k â min j r t j max j r t j â min j r t j + Îľ ,(2) with a smallÎľfor numerical stability. This yields a well- posed progress estimate in[0, 1]that is comparable across time within a trajectory. Dense rewards for downstream use. When a per-step reward is needed (e.g., for reward-aligned behavior cloning), we use the progress increment to construct such a signal: â t k = clip(Ď¡ exp(s t k âs t kâ1 ), min = 0, max = δ max ), (3) whereĎis a scaling factor to control how different the weight for good action and bad action should be, andδ max is a maximum allowed reward to prevent the model from only focusing on a subset of actions with excessively large weights. 4 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics 4. ManiRewardBench: a benchmark for reward modeling in robotic manipulation Existing robotics reward benchmarks remain limited in scope and do not fully stress-test reward models on real- world manipulation trajectories.We introduceMani RewardBench, a reward-model benchmark designed to evaluate progress sensitivity, completion detection, and cross-embodiment robustness in real-world manipulation. See Section D for more details of this benchmark. Scope and diversity. The benchmark contains 130 unique manipulation tasks spanning everyday object interactions. Data are collected across four robot platforms (Franka, SO-100/101, single-arm YAM, and bimanual YAM), en- abling evaluation under embodiment shifts. We provide subtask-level temporal annotations (start/end seconds) for each episode, which makes it possible to probe fine-grained progress understanding rather than coarse success/failure, and to evaluate reward responses at subtask boundaries. Stage-aware annotation. For each task in the benchmark, episodes are manually labeled and segmented into a se- quence of predefined subtasks. Each task is associated with an ordered list of subtasks that represent stages of execu- tion (e.g., reaching for an object, grasping it, or placing it). This fine-grained annotation allows for better evaluation of whether a reward model produces accurate progress esti- mates, as we apply a stage-aware evaluation to our pipeline. Failure trajectories. We additionally include a dataset of 23 tasks with 156 episodes in total, containing both suc- cessful and failed attempts. We evaluate our method on this dataset for success detection, as detailed in Section 5.2. This ensures that the method evaluated on our benchmark is consistent across both failed and successful trajectories. Access. To ensure evaluation integrity and prevent data leakage, the underlying dataset will remain restricted. Ac- cess is available exclusively through a controlled evaluation protocol. 5. Experiments We evaluateTOPRewardacross three main dimensions: (1) zero-shot progress estimation on large-scale robot datasets (Section 5.1); (2) success detection on failed trajectories (Section 5.2), demonstrating that our probability-based ap- proach overcomes a fundamental limitation of VOC-based methods; and (3) real-world deployment for advantage- weighted behavior cloning, showing consistent improve- ments over standard imitation learning. We conclude with ablation studies examining the effect of chat templates on model performance (Section 5.4). VLM backbones. We evaluateTOPRewardon three video-language models: Qwen3-VL-8B (Bai et al., 2025), Figure 3. VOC comparison across datasets. Mean dataset-level VOC for GVL (0-shot) andTOPRewardacross two evaluation sets: OXE (39 datasets, 20 episodes each) andManiReward Bench(4 datasets, 113 tasks, 497 episodes). Error bars denote standard deviation across datasets within each evaluation set. Molmo2 (Clark et al., 2026), and Gemini-2.5-Pro (et al., 2025). We select Qwen3-VL and Molmo2 as representative open-source models with strong video understanding capa- bilities, enabling reproducible research without proprietary API dependencies. Gemini-2.5-Pro serves as our propri- etary baseline, as it provides access to logit distributions required by our method. This allows us to assess whether open-source models can match or exceed closed-source per- formance on progress estimation tasks directly from logits. 5.1. Large-scale real-world evaluation To evaluate the zero-shot progress estimation capability of TOPReward, we evaluate the VOC on two sets of large expert robotic trajectories. We mainly compare against GVL (Budzianowski et al., 2025; Ma et al., 2024), the state- of-the-art training-free progress estimator. GVL predicts the task progress by shuffling the frames and prompting the language model to give structured output that assigns numerical progress from 0 to 1 to each frame. Metrics. Following standard practice (Ma et al., 2024; Lee et al., 2026; Ma et al., 2023a), we use Value-Order Correlation (VOC) to measure Spearmanâs rank correlation between the chronological order of input video frames and the predicted values, VOC = rank-correlation argsort(s t 1 ,s t 2 ,¡ ,s t K ), (t 1 ,t 2 ,¡ ,t K ) . (4) VOC ranges fromâ1to1. When VOC equalsâ1, the predicted order is exactly the opposite of the ground truth, and VOC = 1 indicates perfect alignment. Results on Open X-Embodiment.The Open X- Embodiment (OXE) dataset (OâNeill et al., 2024) is a collec- tion of 50 academic robot datasets spanning diverse tasks, camera configurations, and robot platforms. We use the LeRobot collection from OXE and select a subset of 39 datasets. For each dataset, we randomly sample 20 episodes and evaluate the performance ofTOPReward. Results are 5 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 4. Progress traces for ManiRewardBench. Example progress traces predicted byTOPReward(orange) compared to stage- aware ground-truth completion (dashed) fromManiRewardBench, computed from annotated subtask boundaries. We also overlay Gemini-GVL (blue) on the same episodes when available. Table 1. Results on the Open X-Embodiment dataset. We report mean VOC over 39 datasets and 20 episodes each. Higher is better. MethodMolmo2-8BQwen3-VL-8BGemini-2.5-Pro GVL-0.0160.1940.541 TOPReward0.4170.8570.433 shown in Table 1. On open-source models,TOPReward substantially outperforms GVL: Qwen3-VL-8B achieves 0.857 VOC (vs. 0.194 for GVL, a+0.663improvement), and Molmo2-8B reaches 0.417 (vs.â0.016for GVL, a +0.433improvement). On the proprietary Gemini-2.5-Pro, GVL performs better (0.541), whileTOPRewardachieves 0.433. This reversal on Gemini reflects an issue with using the chat template, a detail later in Section 5.4. Results onManiRewardBench. We evaluate on success- ful trajectories across 4 robotic platforms, totaling 113 tasks and 497 episodes. Results are shown in Figure 3 and Table 2. On Qwen3-VL-8B,TOPRewardachieves remarkably con- sistent performance across all four datasets (0.942â0.954 VOC), dramatically outperforming GVL which struggles with near-zero or negative VOC on Molmo2-8B and shows inconsistent performance (0.164â0.544) on other models. This demonstrates thatTOPRewardâs logit-based approach successfully utilizes implicit progress estimation capabili- ties of open-source VLMs, whereas GVLâs text-generation formulation fails to leverage their pretrained video under- standing. The detailed per-task breakdowns and distribution plots are provided in Section C. Qualitative results. We visualize representative progress traces in Figure 4. The traces demonstrate thatTOPReward produces smooth, monotonically increasing progress signals that closely track stage-aware ground-truth task completion (computed from annotated subtask boundaries) across di- verse manipulation tasks. In contrast, Gemini-GVL (when available) exhibits noisier predictions with frequent non- monotonic fluctuations. Notably,TOPRewardcorrectly captures the temporal structure of multi-step tasks, with progress plateaus corresponding to intermediate subtask completions and accelerations during active manipulation phases. 5.2. Success detection A failure mode of the VOC metric. GVL instructs the VLM to output a progress score from 0 to 1 for each input frame. Nevertheless, GVL does not rely on the maximum output progress as an indicator of successful trajectories. Rather, they argue that failed trajectories can be difficult for the model to reshuffle, leading to low VOC scores. We observe that failure trajectories inManiRewardBench exhibit a pattern where the robot makes progress early and subsequently moves randomly in later stages. The ground- truth progress in this case should increase and then plateau at a value less than one, since random movement does not necessarily undo progress. Since VOC measures rank cor- relation (i.e., the ordering of predictions), not the absolute completion level, a trajectory that plateaus earlyâfor ex- ample, stalling at 30% completionâcan still achieve a high VOC because predictions remain well-ordered. Figure 5 il- lustrates this: synthetic trajectories plateauing at 80%, 50%, and 30% completion all achieve VOC⼠0.85. Empirically, on the failure split ofManiRewardBench, the mean VOC with our method is virtually identical for failed and success- ful trajectories (0.946 vs. 0.943). In contrast,TOPReward directly measures the probability of the instruction being satisfied, so failed trajectories naturally receive lower scores. Results. We evaluate success detection on the failure tra- jectory split ofManiRewardBench, which contains both successful and failed attempts across 23 tasks. We frame success detection as binary classification and report ROC- AUC. ForTOPReward, we use the average log probability over the last 3 sampled frames; for GVL, we use the VOC score. Results are reported in Table 3. We observe that for the open-source Qwen3-VL-8B model, GVLâs ROC-AUC is 6 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Table 2. Results onManiRewardBench. We report mean VOC over 113 tasks and 497 episodes. Higher is better. â Note that the Gemini API forces a chat template, which negatively affects our method as detailed in Section 5.4. Molmo2-8BQwen3-VL-8BGemini-2.5-Pro â DatasetGVL TOPRewardGVL TOPRewardGVL TOPReward Lerobot-0.0010.5950.3320.9540.6200.578 Franka0.0000.6620.2420.9420.6950.448 Bimanual YAM0.0070.5650.1640.9470.5660.546 Single-arm YAM-0.0170.6420.5440.9450.7520.488 Figure 5. Illustrative example of the VOC failure mode. Because VOC depends only on the rank order of predicted values (not the absolute completion level), trajectories that rise and then plateau at different final completion levels can all score highly (⼠0.85). As a result, VOC may not distinguish a well-ordered but incomplete (early-plateau) trajectory from a complete trajectory. Table 3. Success detection results. We report ROC-AUC on ManiRewardBench.TOPRewardmatches or exceeds GVL across both open-source and proprietary models. MethodQwen3-VL-8BGemini-2.5-Pro GVL0.5190.823 TOPReward0.6540.826 essentially random (0.519) for success detection, while TOPRewardachieves 0.654âa+0.135AUC improve- ment. On the proprietary Gemini model, both methods perform comparably (0.823 vs. 0.826), suggesting that the VOC failure mode is most pronounced when the underlying VLM already struggles with calibrated progress estimation. Across both model classes,TOPRewardmatches or ex- ceeds GVL without requiring structured numerical genera- tion. 5.3. Real-world advantage-weighted behavior cloning To further showcaseTOPRewardas a signal for policy improvement, we use it to compute advantage weights for advantage-weighted regression (AWR) (Peng et al., 2019; Peters & Schaal, 2007). We start from a base policyĎ 0 pretrained on 200 hours of the publicly available single-arm SO-100 dataset (HuggingFace). For each of six real-world tasks, we collect 50 demonstrations (potentially noisy and suboptimal) and useTOPRewardto compute the value of each state-action pair. We convert these values to advantages by subtracting the dataset mean, then fine-tuneĎ 0 with the AWR objective: L AWR =E p(a|o),q(a t |a) â t ¡âĽv θ (a t ,t| o)â (aâ Îľ)⼠2 , (5) wherea t = (1ât)Îľ +ta,tâźU (0, 1),ÎľâźN (0,I), andâ t is the advantage computed in Equation (3) (we useĎ = 2.0 andδ max = 2.0). We compare AWR performance against a behavior cloning (BC) baseline that directly minimizes the unweighted flow matching loss on the same dataset. Results are shown in Table 4. We measure partial success as the fraction of predefined subtasks completed per trial, summed over 10 trials (maximum score 10). We observe that AWR consistently outperforms BC across all six tasks, demonstrat- ing the effectiveness ofTOPRewardin real-world robot learning. The configurations of six evaluation tasks are shown in Figure 6, and a qualitative rollout comparison is provided in Figure 7. Table 4. Real-world experiments. We report partial success score out of 10 trials (fraction of subtasks completed, summed over trials) for advantage-weighted behavior cloning on single-arm SO-100 tasks. TaskPretrainedBCTOP-AWR (Ours) Place toy car in box123 Stack red cube on green cube1.3312.33 Put pen into cup1.675.676.33 Place doll in box0710 Pick up cube4710 Put cube in cup469 5.4. Ablation In this section, we explore why our method performs worse with Gemini. We hypothesize that this is because the Gemini API enforces a chat template on our prompt. To verify this hypothesis, we wrap the prompt in Section 3.1 with the chat template and evaluate the probability of the answer being 7 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics (a) Put the doll in box(b) Put toy car in box(d) Put the cube in cup (e) Stack red cube on green cube (c) Pick up the cube(f) Put pen into the cup Figure 6. The six real-world single-arm SO-100 manipulation tasks used for advantage-weighted behavior cloning evaluation. Pretrained BC TOP-AWR (Ours) Time Figure 7. Qualitative comparison on âPlace doll in box.â The pretrained policy and behavior cloning (BC) both fail, while TOP-AWR, fine-tuned with advantage weights from TOPReward, succeeds consistently. Frames are uniformly sampled from evaluation rollouts. Table 5. Effect of Chat Template on TOPReward VOC. Chat template degrades Qwen3-VL-8B performance by nearly 50% and Molmo2-8B by 20%, demonstrating that the logit-based formula- tion is sensitive to prompt formatting. Qwen3-VL-8BMolmo2-8B DatasetBase+ChatBase+Chat Bimanual YAM0.9470.2690.5700.408 Franka0.9430.5280.6960.615 Single-arm YAM0.9460.7030.6910.546 Mean0.9450.5000.6520.523 â â47.1%â19.8% True. We summarize the results in Table 5. Indeed, we see a significant drop in VOC score for both Qwen3-VL-8B and Molmo2-8B. 6. Conclusion We presentedTOPReward, a zero-shot progress estima- tor that repurposes the token probabilities of pretrained video VLMs as temporal value functions for robotic ma- nipulation. By querying the modelâs internal belief about instruction completion rather than requiring it to generate calibrated numerical outputs,TOPRewardsidesteps the well-known limitations of VLMs in numerical reasoning and instruction following. On the Open X-Embodiment dataset (39 datasets, 780 episodes) and our newly introduced ManiRewardBenchbenchmark (113 tasks, 497 episodes across four robot platforms),TOPRewardwith the open- source Qwen3-VL-8B achieves a mean VOC of 0.857 and 0.947 respectively, substantially outperforming GVL. We further showed thatTOPRewardnaturally supports success detectionâwhere VOC-based methods degrade to chance- level performance on open-source modelsâand that the progress signal can be used for advantage-weighted behav- ior cloning, yielding consistent improvements over standard BC across six real-world SO-100 manipulation tasks. Limitations. Our method inherits the visual perception limitations of the underlying VLM: tasks requiring fine- grained spatial reasoning (e.g., precise alignment or small object manipulation) may receive noisy progress estimates when the model cannot visually distinguish intermediate states. The min-max normalization in Equation (2) is per- formed per-episode, which prevents direct comparison of absolute progress values across different trajectories without additional calibration. Nevertheless, our success detection experiments show that the probability of the entire trajec- tory enables quality comparison across episodes. 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Progresslm: Towards progress reasoning in vision- language models. arXiv preprint arXiv:2601.15224, 2026. 13 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics A. Alternative Reward Formulation In addition to the main formulation ofTOPRewardpresented in Section 3, we also experimented with an alternative reward formulation that evaluates the probability of generating the entire instruction given the video trajectory. Specifically, we construct the following prompt, â<|video|>The above video shows a robot manipulation trajectory that completes the following task: instruction.â We then define the reward for a video prefix Ď 1:t to be r t = X i logp θ (inst i | c(Ď 1:t ,u,inst <i )),(6) whereinst i is thei-th token of the instruction, andurepresents the prompt between the video and the instruction. However, we found this alternative formulation to be less effective than the main formulation presented in Section 3. We hypothesize that this is because the model will assign high probability to entities in the instruction if they ever appear in the robot video trajectory. For example, if there is an apple in the video, and the instruction is to peel the apple, then the model will assign high probability toapplein the instruction, defeating the purpose of progress estimation. In contrast, our main formulation only requires the model to judge whether the trajectory completes the instruction, which prevents such distraction in probability evaluation. B. Why the True Token? We chooseTrueas the affirmative completion token rather than alternatives (e.g.,Yes) because it is a single token in our evaluated vocabularies and yields the largest, most consistent separation between successful and failed trajectories at the final step. Figure 8 shows the top tokens by absolute difference in mean final-step token probability;Trueexhibits the largest gap. Figure 8. Top 10 tokens by absolute difference in mean final-step token probability between successful and failed trajectories. The affirmative tokenTrueshows the largest separation, motivating its use as the completion token inTOPReward. Left: mean token probability by group; right: absolute difference in mean token probability. C. Dataset-level breakdown This section provides dataset-level details that complement the aggregate results in Figure 3. Table 6 reports dataset-level VOC for GVL (0-shot) andTOPReward(TOPR) for each dataset and model backbone. Figure 10 visualizes per-episode VOC distributions (top) and the per-dataset improvement âVOC = VOC(TOPReward)â VOC(GVL) (bottom). 14 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 9. Per-episode VOC distributions, broken down by evaluation set (ManiRewardBenchvs Open X-Embodiment) and model backbone. Figure 10. Distribution of dataset-levelâVOC=VOC(TOPReward)âVOC(GVL), shown separately for each model backbone. Positive values indicate TOPReward outperforms GVL; the dashed line marks the per-model mean. 15 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics DatasetQwen3-VL-8BGemini-2.5-ProMolmo2-8B GVL TOPRâGVL TOPRâGVL TOPRâ ManiRewardBench ManiRewardBenchbimanualyam0.164 0.947 0.783 0.566 0.546 -0.021 0.007 0.565 0.558 ManiRewardBenchfranka0.242 0.942 0.700 0.695 0.448 -0.247 0.000 0.662 0.662 ManiRewardBenchlerobot0.332 0.954 0.622 0.620 0.578 -0.041 -0.001 0.595 0.597 ManiRewardBench singleyam0.544 0.945 0.401 0.752 0.488 -0.264 -0.017 0.642 0.659 Open X-Embodiment alohamobilecabinet0.199 0.822 0.623 0.814 0.422 -0.392 0.000 0.211 0.211 alohamobilewashpan0.127 0.977 0.850 0.856 0.734 -0.121 0.012 0.893 0.880 alohamobilewipewine0.243 0.961 0.718 0.699 0.825 0.125 0.000 0.804 0.804 alohastaticcandy0.414 0.963 0.549 0.697 0.803 0.105 0.000 0.842 0.842 aloha staticcoffee0.101 0.977 0.876 0.877 0.114 -0.764 0.012 0.400 0.388 alohastaticcupsopen0.271 0.837 0.565 0.524 0.765 0.241 0.000 0.864 0.864 alohastaticpropencil0.000 0.963 0.963 0.457 -0.029 -0.486 0.000 0.225 0.225 alohastaticscrewdriver0.212 0.937 0.725 0.833 0.171 -0.662 0.000 0.925 0.925 aloha staticvinhcup0.332 0.916 0.584 0.836 0.723 -0.113 0.000 0.971 0.971 alohastaticvinhcupleft-0.057 0.903 0.960 0.458 0.898 0.441 -0.050 0.707 0.757 alohastaticziplocslide0.301 0.978 0.677 0.845 0.394 -0.452 0.000 0.918 0.918 asutabletop0.206 0.949 0.743 0.303 0.301 -0.002 0.000 -0.127 -0.127 austinbudsdataset0.347 0.954 0.607 0.777 -0.055 -0.832 0.000 0.908 0.908 austin siriusdataset0.242 0.854 0.612 0.704 0.701 -0.003 0.000 0.119 0.119 berkeleyfanucmanipulation0.201 0.866 0.665 0.422 0.333 -0.089 0.000 -0.077 -0.077 berkeleyrpt0.399 0.983 0.584 0.303 0.600 0.297 0.000 0.605 0.605 berkeleymvp0.240 0.966 0.727 0.744 0.564 -0.180 0.000 0.472 0.472 cmufrankaexplorationdataset0.000 0.626 0.626 0.622 0.272 -0.350 0.000 0.325 0.325 cmuplayfusion0.069 0.975 0.906 0.204 0.576 0.372 0.000 -0.496 -0.496 cmustretch0.119 0.962 0.844 0.478 0.501 0.023 0.000 -0.388 -0.388 columbia cairlabpushtreal-0.036 0.243 0.280 0.231 0.632 0.401 0.000 -0.244 -0.244 dlredansharedcontrol0.166 0.867 0.700 0.651 0.583 -0.068 -0.600 0.770 1.370 dlr saragridclamp0.000 0.740 0.740 0.253 -0.166 -0.419 0.000 0.562 0.562 dlrsarapour0.251 0.721 0.470 0.351 0.374 0.023 0.000 0.081 0.081 jacoplay0.090 0.907 0.818 0.513 0.508 -0.005 0.000 -0.299 -0.299 kaistnonprehensile0.158 0.914 0.756 0.491 0.349 -0.142 0.000 0.251 0.251 nyudoor0.608 0.802 0.194 0.872 0.729 -0.142 0.000 0.650 0.650 nyufranka0.232 0.875 0.642 0.772 0.494 -0.278 0.059 0.865 0.806 stanford hydradataset0.164 0.973 0.809 0.379 0.557 0.178 0.000 0.091 0.091 stanford kukamultimodaldataset 0.122 0.821 0.700 -0.390 -0.055 0.335 0.000 0.493 0.493 stanfordrobocook0.035 0.443 0.408 0.329 0.521 0.191 0.000 0.582 0.582 taco play0.015 0.779 0.764 0.050 0.024 -0.026 0.000 0.342 0.342 tokyoulsmo0.215 0.977 0.762 0.690 0.501 -0.188 0.000 0.719 0.719 ucsd kitchendataset0.183 0.718 0.536 0.542 -0.006 -0.547 0.000 0.228 0.228 ucsdpickandplacedataset0.090 0.819 0.729 0.683 0.520 -0.163 0.000 0.605 0.605 utaustinmutex-0.217 0.735 0.951 0.666 0.297 -0.369 0.000 0.111 0.111 utokyo pr2openingfridge0.485 0.957 0.472 0.372 0.644 0.272 -0.075 0.849 0.924 utokyopr2tabletopmanipulation 0.784 0.946 0.162 0.696 0.485 -0.211 0.000 0.121 0.121 utokyoxarmbimanual0.266 0.815 0.549 0.495 0.277 -0.218 0.000 0.386 0.386 Table 6. All datasets (alphabetical) comparing GVL (0-shot) vsTOPReward(TOPR) and their difference, broken down by model backbone. Bold indicates the higher VOC between the two methods for that dataset/model. 16 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics D. Additional details of ManiRewardBench The benchmark includes 130 diverse tasks that capture a wide range of everyday manipulation activities, such as stacking objects, sorting items, and interacting with containers. The dataset is manually collected using Franka, SO-100/101, bimanual YAM, and single-arm YAM. Example challenging tasks in ManiRewardBenchinclude: Multi-step / Reasoning tasks. ⢠âPush the puzzles to spell word GOâ (LeRobot) â spatial reasoning combined with sequential multi-object manipulation. â˘âBuild a pyramidâ (Bimanual YAM) â multi-step stacking with precise positioning, requiring four distinct subtasks. â˘âGroup the cubes by colorâ (Bimanual YAM) â requires color perception and categorical reorganization of multiple objects. â˘âPut the cubes of the same colors togetherâ (Franka) â color-conditional sorting across multiple objects. â˘âRemove the block and stack the green cube on the red cubeâ (LeRobot) â obstacle removal followed by color- conditional stacking. â˘âPack and close the boxâ (Franka) â multi-phase task involving packing objects then closing the container. Fine manipulation / Precise control. â˘âAlign the cubes horizontallyâ (Bimanual YAM) â fine spatial alignment, corresponding to the longest execution durations in the dataset. â˘âRotate the banana by 90 degreesâ / âRotate the marker by 45 degreesâ (Franka) â precise rotation control with specified angles. â˘âMake the screw points to the glueâ (Bimanual YAM) â precise orientation alignment of two distinct objects. â˘âPour teaâ (Franka) â requires controlled pouring motion and spatial orientation awareness. Deformable object handling. â˘âFold the towelâ / âFold towelâ (Franka / Bimanual YAM) â deformable material manipulation requiring careful grasp and fold planning. â˘âStack one cloth on top of anotherâ (Single-arm YAM) â soft object stacking with non-rigid geometry. Abstract / Symbolic tasks. â˘âPress enter and then space keyâ (Franka) â keyboard interaction requiring sequential key presses. â˘âSet tableâ (Bimanual YAM) â open-ended task requiring understanding of table-setting conventions. The following table summarizes the statistics of each dataset in ManiRewardBench. We briefly describe each dataset below: â˘Lerobot Bimanual dataset: Successful bimanual LeRobot manipulation demos (push, put, remove, stack tasks), 5â10 episodes per task. â˘Lerobot failure dataset: Mixed failed and successful trajectory examples with the same task types,âź7 episodes per task. 17 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Table 7. Summary of ManiRewardBench datasets DatasetEpisodesTasks Lerobot15022 Lerobot failed15623 Franka15051 Bimanual YAM9720 Single-arm YAM10020 Total653136 6 tasks appear in both the Lerobot and Lerobot failed splits, giving 130 unique tasks across the full benchmark. â˘Franka dataset: Franka robot demos with a diverse set of 51 instructions (rotation, cleaning, packing, pick-and-place), mostly 3 episodes per task. ⢠Bimanual YAM dataset: Bimanual YAM manipulation (fold, stack, build, open, etc.), 5 episodes per task. ⢠Single-arm YAM dataset: Single-arm YAM manipulation (put, remove, stack), 5 episodes per task. D.1. Subtask Annotation For each task, episodes are manually labeled and segmented into a sequence of predefined subtasks. Each task is associated with an ordered list of subtasks that represent stages of execution (e.g., reaching for an object, grasping it, or placing it). For every subtask, annotators specify astartsecond(the time in seconds when the subtask begins) and anendsecond (the time in seconds when it ends). Subtasks are non-overlapping and strictly ordered in time, with each subtask beginning immediately after the previous one ends. 18 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 11. Counts of different example tasks in the single-arm YAM dataset. 19 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 12. Counts of different example tasks in the bimanual YAM dataset. 20 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 13. Counts of different example tasks in the SO-100 dataset. 21 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 14. Counts of different example tasks in the Franka dataset. 22 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics Figure 15. Frequency of verbs Figure 16. Screenshot of the Annotation Tool. 23 TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics startsecond: 0.0endsecond: 3.9 (a) Grab the can startsecond: 4.0endsecond: 6.4 (b) Place the can in the plate startsecond: 6.5endsecond: 9.5 (c) Grab the spoon startsecond: 9.6endsecond: 11.4 (d) Place the spoon in the plate Figure 17. Expert demonstration with annotation for the task âClean the tableâ. 24