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LongEmo: Towards Emotion Understanding and Reasoning in Long Videos
Shuo Zhang, Yifan Zhou, Han Wang, Jinsong Zhang, Jingyu Li, Hongbing Li, Zhejun Zhang, Chengyi Zhao, Yuquan Hao, Yitong Liu, Jiyin Li, Ruiqi Tang, Zixuan Lin, Yi Luo, Xurui Zhang, Ronghao Chen, Huacan Wang, Lei Li
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Abstract
Abstract:While recent Multimodal Large Language Models (MLLMs) have shown promise in affective computing, their reasoning capabilities are largely confined to short video clips with limited interactions. However, real-world emotions are not merely isolated instantaneous reactions but dynamic and cumulative processes deeply shaped by past experiences and ongoing events. To bridge this gap, we introduce LongEmoBench, a benchmark dedicated to emotion understanding and reasoning in long videos. It assesses progressive capabilities scaling from continuous scene interactions to complex episodic developments. Furthermore, we propose LongEmo, a novel memory-augmented agentic framework designed to tackle the immense challenges of long-range affective reasoning. LongEmo processes continuous video streams to construct an Event Memory Graph, explicitly modeling long-range dependencies and capturing emotional dynamics across discrete events. Given a question, the agent retrieves a query-relevant event stream from the graph, iteratively integrating multimodal memories and relational dependencies to deduce the final answer. Extensive evaluations of 17 representative methods reveal that they struggle significantly with emotion understanding and reasoning in long videos. In contrast, LongEmo achieves state-of-the-art performance, demonstrating the efficacy of its event-centric memory architecture.
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LONGEMO:TOWARDS EMOTION UNDERSTANDING AND REASONING IN LONG VIDEOS Shuo Zhang 1,â , Yifan Zhou 2,â , Han Wang 3,â , Jinsong Zhang 4,â , Jingyu Li 5,â , Hongbing Li 1 , Zhejun Zhang 1 , Chengyi Zhao 6 , Yuquan Hao 1 , Yitong Liu 1 , Jiyin Li 1 , Ruiqi Tang 1 , Zixuan Lin 1 , Yi Luo 1 , Xurui Zhang 7 , Ronghao Chen 8,â , Huacan Wang 9,â , Lei Li 1,â 1 BUPT 2 SJTU 3 THU 4 HIT 5 USTC 6 BNU 7 CUFE 8 PKU 9 UCAS ABSTRACT While recent Multimodal Large Language Models (MLLMs) have shown promise in affective computing, their reasoning capabilities are largely confined to short video clips with limited interactions. However, real-world emotions are not merely isolated instantaneous reactions but dynamic and cumulative processes deeply shaped by past experiences and ongoing events. To bridge this gap, we introduce LongEmoBench, a benchmark dedicated to emotion understanding and reasoning in long videos. It assesses progressive capabilities scaling from con- tinuous scene interactions to complex episodic developments. Furthermore, we propose LongEmo, a novel memory-augmented agentic framework designed to tackle the immense challenges of long-range affective reasoning. LongEmo pro- cesses continuous video streams to construct an Event Memory Graph, explicitly modeling long-range dependencies and capturing emotional dynamics across dis- crete events. Given a question, the agent retrieves a query-relevant event stream from the graph, iteratively integrating multimodal memories and relational depen- dencies to deduce the final answer. Extensive evaluations of 17 representative methods reveal that they struggle significantly with emotion understanding and reasoning in long videos. In contrast, LongEmo achieves state-of-the-art perfor- mance, demonstrating the efficacy of its event-centric memory architecture. 1INTRODUCTION Understanding human emotions is a cornerstone for developing human-centric AI. Recent advances in Multimodal Large Language Models (MLLMs) (Cheng et al., 2024; Lian et al., 2025a; Zhao et al., 2025a) have spurred substantial progress in affective computing. Beyond recognizing isolated ex- pressions (Lian et al., 2025d) from facial muscle movements, vocal acoustics, and lexical semantics, modern models can explain the immediate causes of emotional reactions (Zhang et al., 2025b), and infer affective shifts within short local dialogues (Hu et al., 2026a). However, existing methods largely confine reasoning to extremely short, isolated video clips. In real-world scenarios, emotion is rarely a simple slice of a transient state, but a dynamic process accumulated over time (Scherer, 2009). A characterâs present feelings are deeply influenced by past experiences, may be deliberately masked by superficial behavior, and are continuously rede- fined as events unfold. Accurately inferring such complex states requires traversing the temporal dimension to integrate multimodal clues scattered across long-range contexts. Existing affective benchmarks (Lian et al., 2025b; Hu et al., 2026b; Zhang et al., 2026) almost exclusively remain at the level of short clips, single scenes, or single conversations, where the emotional dynamics they capture are restricted to, at most, immediate expressive reactions. This naturally raises the question: are current MLLMs and video agents capable of performing long-range emotion understanding and reasoning across extended video narratives? Although general long-video benchmarks (Fu et al., 2025; Wang et al., 2025; Yang et al., 2026) suc- cessfully scale inputs to hour-long durations, they primarily assess physical realities and factual plot points rather than charactersâ internal states, leaving long-term emotion understanding and reasoning * Equal contribution. â Corresponding authors. Email: shuoz@bupt.edu.cn. 1 arXiv:2609.40079v1 [cs.CV] 30 Sep 2026 Table 1: Comparison of LongEmoBench with existing affective video benchmarks. Avg. Duration denotes the average duration of the video provided for each question, and Total Hours denotes the total duration of annotated videos. Benchmark# Tasks# Videos# QAAvg. DurationTotal Hours OV-MER (Lian et al., 2025d)13323324.0 s0.4 h EmoTrans (Hu et al., 2026a) 41,0003,2745.5 s1.5 h MtMeUR (Hu et al., 2025)51,4515,10117.3 s6.8 h MME-Emotion (Zhang et al., 2026)86,5006,5004.8 s8.6 h EmoBench-M (Hu et al., 2026b)135,6425,6467.3 s11.9 h LongEmoBench (Scene)51,2131,4171.3 min23.9 h LongEmoBench (Episode)314155820.0 min45.9 h largely unaddressed. To bridge this gap, we introduce LongEmoBench, a comprehensive bench- mark dedicated to emotion understanding and reasoning in long videos. It comprises 1,975 high- quality QA pairs across approximately 70 hours of video footage, with individual videos spanning from short contextual scenes to nearly hour-scale continuous narratives, far exceeding the temporal span of existing benchmarks (See Table 1). We systematically decompose the evaluation into two complementary granularities: Scene-level and Episode-level. Scene-level assesses intra-scene af- fective comprehension, evaluating standard MLLMs within limited context windows. Episode-level specifically challenges long-context models and advanced video agents, requiring them to synthesize temporally distant evidence for emotion tracking and complex reasoning. To tackle the immense challenges posed by long-term emotion reasoning, we propose LongEmo, a novel memory-augmented agentic framework. Motivated by the observation that a video fundamen- tally unfolds as a dynamic event stream within a persistent world, we formulate long-term emotion reasoning as modeling affective dynamics across discrete events. Accordingly, LongEmo distills the untrimmed video into structured event memories, encapsulating charactersâ emotional states and supporting multimodal evidence. To capture long-range dependencies, we construct a global Event Memory Graph by interconnecting these event memories based on the temporal and causal logic driving emotional dynamics. Given a user query, LongEmo retrieves a relevant event stream from the graph to establish a character-centric emotional context. Subsequently, the reasoning agent executes a progressive access loop, seamlessly integrating multimodal memories within individual events and relational dependencies across the event stream to logically deduce the final answer. Using LongEmoBench, we evaluate 17 approaches on LongEmoBench, including 9 standard MLLMs and 8 long-video understanding methods (long-video models and agent-based methods). Evaluations reveal that while standard MLLMs capture immediate emotional cues, they struggle with complex causal reasoning and subtle state transitions. Furthermore, although long-video meth- ods handle general tasks adequately, they fall short in emotion reasoning, failing to model long-range emotional dynamics. In contrast, LongEmo achieves state-of-the-art (SOTA) performance, validat- ing the effectiveness of its event-centric memory architecture. 2RELATED WORK Multimodal Emotion Benchmarks. The rapid advancement of MLLMs has fundamentally re- shaped benchmarking in affective computing. This evaluation paradigm has continuously evolved, progressing from early closed-set classification (Lian et al., 2024b; Hu et al., 2026b) to open- vocabulary description (Lian et al., 2024a; 2025d), and extending to causal explanation (Lian et al., 2025a; Zhang et al., 2026). To further challenge modern models, recent pioneering works have ex- panded into more complex interactive scenarios, introducing benchmarks that evaluate emotion tran- sitions (Hu et al., 2026a), multi-turn and multi-party affective dialogues (Hu et al., 2025; Sasu et al., 2025), and even model robustness against emotional hallucinations (Xing et al., 2025). However, the video inputs in these studies remain restricted to brief scenes or single interactions, providing only immediate context and thus failing to evaluate a modelâs ability to capture long-range dependencies and perform complex affective reasoning. In contrast, LongEmoBench transcends these temporal 2 limitations, connecting fine-grained audiovisual cues with extended temporal contexts to push the boundaries of affective computing into the true long-video regime. video progression scene 1 : Airplane scene 3 : Gatheringscene 2 : Bedroom joyfuluneasyangryawkward joyful, relieved ReasoningTrajectoryIntensity Comparison episode-level Long-range Emotional Understanding Analyze Across the Full Episode G1 Scene-level Local Interaction Understanding Analyze within Each Scene What emotions does the man consistently show? nervous How do the man's emotions change before and after......? before: joy. after: angry What is the man's emotional trajectory? Gathering Bedroom Airplane Initially he feel...... Why the man feel nervous? He will confess that...... What emotions does the man show when......? In which scene is the man happiest? Answer with a brief description of the moment. When his father embraced his adopted daughter. In this episode, how does the man's emotional state change? Initially, on the airplane, he felt...... When will this man's anxiety disappear? Why? inputďźscene 2 inputďźscene 3inputďźscene 1 inputďźscene 3 inputďźscene 3 relieved, joyful nervous, worriedslightly relieved 08:5710:2022:05 G2 When his father and family accepted...... time time mistake event emotion (anxiety) reason (fear of rejection) (seek acceptance motivation ) result (reassured) Figure 1: Overview of our LongEmoBench. The G1 (Scene-Level) includes five tasks for local- ized emotional interactions. The G2 (Episode-Level) includes three tasks for long-range emotional reasoning. A timeline illustrates the temporal scope distinguishing these two granularities. Long-Video Understanding Methods. To process hour-level audiovisual sequences, recent ap- proaches typically tackle long-context bottlenecks through two primary paradigms: agentic frame- works and architectural optimizations. The first paradigm circumvents context constraints by for- mulating temporal modeling as an active, agent-driven exploration process. Memory-augmented systems like M3-agent (Long et al., 2025), WorldMM (Yeo et al., 2026), and Light-Omni (Nie et al., 2026) construct explicit long-term memory banks to iteratively index and recall historical semantic events. Alternatively, autonomous vision agents such as PyVision-RL (Zhao et al., 2026) bypass exhaustive video processing by selectively sampling temporal context strictly on demand. The sec- ond paradigm mitigates computational overhead directly at the structural level. Token compression strategies (Cao et al., 2026; Chen et al., 2026) apply query-guided or retrieval-inspired algorithms to drastically reduce spatial-temporal redundancy, whereas streaming architectures (Xiao et al., 2024; Lin et al., 2026) process inputs sequentially to maintain stable long-term reasoning. However, while these methods excel at general long-video reasoning, they risk compromising affective computing by disrupting continuous emotional trajectories, discarding fine-grained cues, and losing distant emotional anchors. To bridge this gap, we introduce LongEmoBench as a vital testbed to evalu- ate whether these architectures can overcome these bottlenecks and truly master long-term affective reasoning. Concurrently, we propose a novel event-centric memory method explicitly designed to address these limitations and preserve continuous emotional dynamics. 3LONGEMOBENCH Figure 1 presents an overview of LongEmoBench. It is designed to systematically evaluate whether current MLLMs and agentic frameworks can perform precise emotion understanding and reasoning across extended video contexts. Below, we introduce the benchmarkâs foundational design and evaluation protocol, while extended details are provided in Appendix. 3 E m o t i o n t r a j e c t o r y 2 7 . 9 5 % E m o t i o n i n f l u e n c e 1 8 . 2 3 % E m o t i o n c a u s e 1 0 . 7 3 % C o n t e x t u a l e m o t i o n 9 . 0 1 % E m o t i o n t r a n s i t i o n 5 . 8 2 % E m o t i o n a l r e a s o n i n g 6 . 5 3 % E m o t i o n a l i n t e n s i t y c o m p a r i s o n 9 . 8 2 % E m o t i o n t r a j e c t o r y 1 1 . 9 0 % G1G2 LongEmo Bench (a) task types Sitcom 65.96% Reality Show 9.22% C o o k i n g 5 . 6 7 % V l o g 4 . 9 6 % T a l k S h o w 4 . 2 6 % D o c u m e n t a r y 4 . 2 6 % G a m i n g 2 . 8 4 % A n i m a t i o n 2 . 8 4 % (b) video source domains 106 513 338 125 91 40 0 200 400 600 <3030â6060â9090â120120â180âĽ180 Scene-level (G1) ¡ seconds Videos 2 9 13 11 98 8 0 40 80 120 <55â1010â1515â2020â25âĽ25 Episode-level (G2) ¡ minutes Videos (c) video durations Figure 2: Statistical overview of LongEmoBench. (a) Task type distribution. (b) Video source domain distribution. (c) Video duration distributions for scene and episode levels. 3.1TASK TAXONOMY LongEmoBench structures its evaluation through a hierarchical task taxonomy grounded in narrative granularity. We organize this taxonomy into two primary tiers, Scene-Level (G1) and Episode-Level (G2), to measure progressive reasoning capabilities that scale from contiguous interpersonal interac- tions to comprehensive cross-scene narratives. Examples for each task are provided in Appendix A. Scene-Level. This tier models the complete lifecycle of emotional events within contiguous interac- tive scenes, mirroring how humans progressively perceive, track, and interpret affective dynamics. Rather than isolated categories, we design five interdependent tasks to provide comprehensive cov- erage of this cognitive process. Contextual Emotion serves as the affective baseline, identifying persistent individual states or collective atmospheres. To track temporal evolution, Emotion Tran- sition captures immediate affective shifts triggered by specific stimuli, while Emotional Trajectory reconstructs continuous, multi-stage emotional developments. Finally, to unravel the underlying mechanisms driving these dynamics, Emotion Cause traces retrospectively to explain psychological motives and situational triggers, whereas Emotion Influence projects prospectively to assess how explicit actions elicit subsequent interpersonal reactions. Episode-Level. This tier evaluates long-range reasoning across full episodes or untrimmed videos, designed to assess the ability to connect temporally distant emotional cues and comprehend over- arching emotional arcs. It comprises three core tasks: Emotional Intensity Comparison requires locating temporal extrema (e.g., peak tension) or contrasting emotional magnitude across different characters, narrative moments, or emotionally relevant target subjects. Emotional Trajectory tracks a specific characterâs prolonged emotional progressions and intensity dynamics spanning multiple disparate narrative scenes. Lastly, Emotional Reasoning integrates temporally dispersed audiovisual cues across the video to either deduce discrete factual outcomes (such as reaction frequencies) or provide causal explanations for charactersâ deep-seated motives and long-term behavioral intentions. 3.2DATASET CONSTRUCTION AND STATISTICS To systematically construct LongEmoBench, we employ a human-in-the-loop annotation pipeline beginning with question-driven video collection. Annotators are instructed to curate long-form videosâranging from narrative episodes to open-domain web videosâthat feature rich interper- sonal dynamics, pronounced emotional shifts, and sufficient narrative depth to support complex rea- soning. Once a video is selected, annotators perform fine-grained audiovisual event segmentation to curate G1 question-answer pairs. To accurately capture diverse emotional dimensions, annotators employ a dual-format annotation strategy. Specifically, for tasks identifying specific emotional states (e.g., Contextual Emotion and Emotion Transition), they strictly map the emotions to the 26-class EMOTIC (Kosti et al., 2019) taxonomy, providing a standardized and granular vocabulary for com- plex expressions. Conversely, for explanatory and continuous tasks (e.g., Emotion Cause and Emo- tion Trajectory), annotators craft natural language descriptions to articulate nuanced psychological motives and multi-stage emotional developments. Building upon these G1 annotations, annotators connect distant events across the full video to formulate G2 reasoning queries, such as tracking pro- longed trajectories or comparing emotional intensity. To ensure data quality, each query is generated 4 by one annotator and strictly validated by two independent reviewers, with any cases failing to reach a consensus strictly discarded. Further annotation details are provided in Appendix C. Following this rigorous process, LongEmoBench comprises 1,354 videos totaling 69.8 hours of continuous audiovisual content, yielding 1,975 high-quality reasoning queries as demonstrated in Table 1. To emphasize long-form understanding, the benchmark features extended video contexts where the G2 subset comprises full narrative episodes averaging 19.5 minutes per video. Addi- tionally, the dataset encompasses diverse real-world content spanning sitcoms, open-domain vlogs, reality shows, live broadcasts, and various other in-the-wild formats. As illustrated in Figure 2, we report the statistical distributions of video durations, source domains, and 8 distinct task types. 3.3EVALUATION PROTOCOL Label-based Evaluation. For Contextual Emotion, Emotion Transition, and Emotion Influence, we evaluate the predicted emotional categories using the sample-averaged F1-score, following previous MER challenges (Lian et al., 2025c). Notably, for Emotion Transition, the F1-score is computed separately for the initial and final states and then averaged. Rubric-based Evaluation. For all remaining tasks, we employ DeepSeek-V4-Flash (DeepSeek- AI, 2026) as an LLM judge to assess responses against reference answers and task-specific rubrics. Emotional Intensity Comparison and deterministic questions in Emotional Reasoning receive binary correctness scores, with semantically equivalent answers accepted. Emotional Trajectory questions receive a holistic score from 0 to 4 based on the correctness and completeness of the required emo- tional stages and their relationships. Questions requiring causal explanations for emotions receive a holistic score from 0 to 3, assessing explanatory correctness, sufficiency, and substantive causal errors. Scoring criteria strictly depend on the questionâs reasoning requirements rather than response length. To validate the reliability of this automated evaluator, we report a human-LLM correlation (Pearsonâs r = 0.872) on a sampled subset. Full rubrics are provided in Appendix D. 4OUR METHOD We introduce LongEmo, a memory-augmented framework that processes long video streams in two stages: (1) event-centric memory construction, and (2) event-stream retrieval and reasoning. As illustrated in Figure 3, we first construct event-centric memory nodes, explicitly grounding distinct emotional states in their supporting audiovisual observations and historical context (Sec 4.1). For a given query, we then retrieve a temporally ordered event stream and progressively access this evidence to execute long-range emotion reasoning and generate the answer (Sec 4.2). 4.1EVENT-CENTRIC MEMORY CONSTRUCTION Fundamentally, a video unfolds as a dynamic event stream within a persistent world. Human emo- tional states, in turn, are inherently anchored to these discrete events. Inspired by this observation, we construct our memory at the event level. To achieve this, we first instantiate discrete events as memory nodes to ground localized emotions, and subsequently construct an event graph to model long-range affective dynamics. Event Memory. We formulate the global event memory as a collection of event nodes, M = m 1 ,m 2 ,..., with each node defined as: m i = (d i ,S i ,O i )(1) where d i is a textual summary of the event, S i = (p j ,s j ,r j ) N i j=1 stores N i discrete emotion records, each capturing a participant p j âs inferred emotional state s j and its initial causal explanation r j , andO i retains the supporting multimodal evidence (e.g., facial expressions, vocal prosody, and dialogue). Preserving these fine-grained raw cues is critical, as it enables the reasoning agent to subsequently reassess initial interpretations under a broader context (detailed in Sec. 4.2). Memory Generation and Update. Given a long video, we process it sequentially as a series of tem- poral segmentsv t T t=1 . At step t, a multimodal perception module processes the current segment v t by leveraging an accumulated entity registryP tâ1 to ensure consistent participant identification, 5 Event-centric Memory Construction Event-stream Retrieval and Reasoning E 1 E 2 E n ... 00:00 04:35 22:40 Question: How does Monica's feelings toward Paul change in this episode? summary: The group teases Monica about her date with Paul...... multimodal evidence: visualauditorytextual ââThere's nothing to tell.â It's just some guy......â Event Memory participantMonicaJoey...... emotional stateanxious, insecure playful, relaxed...... explanationShe is insecure......He doesn't really............ Build Event Graph The group teases Monica about Paul. E 1 Monica Paul picks up Monica for a date...... E 4 Monica have dinner with Paul...... E 5 Monica Paul Rachel works as a waitress...... E n Monica ... E 2 Ross entrance and Rachel barge. ...... E 3 ...... E 6 causal time participant E 4 E 5 Monica, Paul Searching... Seed Events. agent E 1 E 4 E 5 ... Event Stream. Answer: From cautious evasiveness at the...... Figure 3: Overview of our LongEmo. alongside a recent memory subsetH tâ1 âM tâ1 to maintain event continuity. This process yields K t candidate event memories paired with their assignment variables z t,k : f perc (v t ,P tâ1 ,H tâ1 ) =(m t,k ,z t,k ) K t k=1 (2) Here, z t,k governs how each candidate is incorporated. If z t,k =â , the candidate m t,k instantiates a new event node. Conversely, if z t,k = i, it triggers an update to an ongoing event m i âH tâ1 . During an update, the candidateâs description is synthesized with the existing summary, and the new multimodal evidence is aggregated. Critically, the update mechanism for the emotion state records is designed to address complex affective dynamics through two distinct operations: sequential append- ing and retrospective correction. For genuine emotional transitions (e.g., a character shifting from âanxietyâ to âreliefâ), new states are sequentially appended to preserve the emotional progression. Conversely, when subsequent context invalidates a prior interpretationâfor instance, revealing that an initial âhappyâ smile was actually a facade for âdisappointmentââthe framework applies a ret- rospective correction to overwrite the outdated state. This context-aware revision ensures the event memory reliably reflects the underlying emotional truth rather than superficial illusions. Event Memory Graph Construction. Since emotional developments are often sparsely distributed across a full episode, we construct a global event memory graph over M T to capture long-range dependencies. To establish edges for each event m i , the goal is to identify preceding events that provide essential historical context. However, directly querying with m i tends to retrieve analogous events. We therefore derive a targeted query q i to probe the preceding circumstances behind it. In addition, the narrative typically unfolds through events centered on recurring characters, making shared participants a strong indicator of cross-event relevance. To this end, we retrieve historical events by jointly considering query relevance and character continuity. Formally, this retrieval pro- cess is formulated as: s(m h ,m i ) = rel(q i ,m h ) + Îť p |P i âŠP h | |P i âŞP h | , h < i.(3) where rel(q i ,m h ) evaluates the relevance between query q i and candidate event m h via a hybrid retrieval scheme combining dense semantic embeddings with BM25 lexical matching, P i and P h denote the character sets of m i and m h , respectively, and Îť p is a trade-off coefficient. Preceding events are accordingly ranked by s(m h ,m i ) to form a candidate pool C i . To eliminate spurious dependencies, a relation verifier f ver subsequently inspects each candidate in C i to establish valid dependencies, yielding the final event memory graph: G = (M T ,R), R = T [ i=1 e hâi | m h âC i , f ver (m h ,m i ) = 1.(4) 6 Table 2: G1 results (%) on LongEmoBench. Rubric scores for specific tasks (e.g., 0â4 for Trajectory and 0â3 for Cause) are converted to percentages for uniform comparison. V, A, and T denote visual, audio, and textual inputs, respectively. Overall denotes the weighted average. MethodV A TContextual Transition Trajectory Cause Influence Overall Affective MLLMs R1-Omniâ0.050.0012.052.201.385.38 HumanOmniâ1.400.0012.235.8213.019.12 AffectGPTâ13.2015.6516.5212.7115.9715.32 Emotion-LLaMAâ9.5112.0013.599.7524.0315.03 General-Purpose MLLMs Qwen2-Audio-7Bââ5.571.6822.9227.678.8116.14 Qwen3-VL-8Bâ ââ31.5229.5745.4360.0633.9741.67 Qwen3-Omni-30Bâ36.3838.6147.8368.2440.4346.82 InternVL3.5-38Bâ ââ36.9834.2637.1855.9740.5240.58 Gemini-3-Flashâ59.0757.8963.4187.5858.3664.75 Long-Video Architectures LongVUâ ââ8.0619.9024.8634.9119.9622.61 Flash-VStream-7Bâ ââ5.280.0013.5924.847.0911.47 VideoChat-Flash-7Bâ ââ31.8624.1232.2038.5234.4333.01 VideoChat3-4Bâ ââ35.4335.9238.7749.2136.7539.17 4.2EVENT-STREAM RETRIEVAL AND REASONING Directly injecting the entire event memory graphG into the reasoning model introduces prohibitive computational redundancy and context noise. To address this, we first retrieve a focused set of seed events and expand them along the graph edges into a chronologically ordered event stream, which serves as a structured scaffold for progressive reasoning. Seed Event Retrieval. Given a question q, we identify high-confidence entry events by applying the same hybrid retrieval and character continuity scheme defined in Sec. 4.1. Specifically, we extract queried charactersP q from q and rank all events inM T by jointly scoring text relevance and Jaccard character similarity with trade-off coefficient Îť q . The top-K candidates are retained to form the initial seed set, establishing temporal anchors along the video timeline. Relational Event-Stream Expansion. While seed events provide reliable entry points, they remain isolated moments that cannot capture emotional dynamics on their own. We therefore expand the seed set by retrieving connected events along relational edges in the event memory graph. The expanded event set is then sorted chronologically into an ordered event stream. To respect the reasoning modelâs context budget, we exclude raw multimodal signals and provide only each eventâs timestamp, textual summary, participating characters, and relational links as a lightweight overview. Progressive Multimodal Reasoning. With the lightweight event stream providing global context, the model conducts targeted multimodal inspection rather than indiscriminately processing the entire video. It first scans chronological text summaries to trace character interactions and locate critical turning points relevant to the query. For these pivotal moments, the model selectively unpacks their fine-grained emotional annotations alongside the corresponding audiovisual clips. By integrating local multimodal cues, such as vocal tone and facial expressions, with the global narrative trajectory, the model resolves emotional ambiguities and derives a grounded, context-aware answer. 5EXPERIMENTS Experimental Setup.For G1 tasks, we assess general-purpose MLLMs (Qwen3-VL-8B, Qwen2-Audio-7B, Qwen3-Omni-30B, InternVL3.5-38B, Gemini-3-Flash), affective MLLMs (R1- Omni (Zhao et al., 2025a), HumanOmni (Zhao et al., 2025b), AffectGPT (Lian et al., 2025a), Emotion-LLaMA (Cheng et al., 2024)), and long-video architectures (LongVU (Shen et al., 7 Table 3: G2 results (%) on LongEmoBench. Task- specific rubric scores are converted to percentages for uniform comparison. EIC: Emotional Intensity Com- parison; ET: Emotional Trajectory; ER: Emotional Rea- soning. Overall denotes the weighted average. MethodEICETEROverall Long-Video Architectures LongVU1.5523.94 20.7515.42 Flash-VStream-7B4.649.898.487.74 VideoChat-Flash-7B1.5530.64 21.4618.40 VideoChat3-4B10.31 30.21 26.4622.42 Agent Methods VideoHV2.0634.89 38.5024.31 LongVideoAgent7.7321.91 11.8914.67 M3-Agent8.7631.06 28.9422.82 WorldMM29.38 51.49 58.6645.46 LongEmo (Ours)49.13 60.60 75.4860.24 EIC ETER Overall 0 20 40 60 80 w/o Event Memory w/o Event-Stream Retrieval LongEmo Figure 4: Ablation results of LongEmo. 2024), Flash-VStream (Zhang et al., 2025a), VideoChat-Flash (Li et al., 2025), VideoChat3 (Li et al., 2026)). For G2 tasks, we evaluate the long-video architectures alongside agentic systems (VideoHV (Wang et al., 2026), LongVideoAgent (Liu et al., 2025), M3-Agent (Long et al., 2025), WorldMM (Yeo et al., 2026)). All implementation details are provided in the Appendix E. 5.1MAIN RESULTS Tables 2 and 3 report the results on the G1 and G2 tasks of LongEmoBench, respectively. Results on G1. The G1 evaluation yields three critical observations: (1) Affective MLLMs exhibit surprisingly limited capabilities, with AffectGPT and Emotion- LLaMA achieving only 15.32% and 15.03%, significantly trailing general-purpose MLLMs like Qwen3-Omni-30B. This indicates that specialized fine-tuning within the affective computing do- main, which primarily targets static or short-clip recognition, inadvertently compromises the broad contextual reasoning capabilities required for complex emotion reasoning in dynamic scenes. (2) Among the G1 tasks, most models perform best on Emotion Cause, with Gemini-3-Flash and Qwen3-Omni-30B scoring 87.58% and 68.24%, respectively. In contrast, tasks requiring continu- ous emotional reasoning across the entire video, such as Contextual Emotion and Emotion Transi- tion, prove significantly more challenging, with the top-performing Gemini-3-Flash reaching only 59.07% and 57.89%, respectively. We attribute this phenomenon to the fact that current models excel at factual reasoning, making the deduction of emotion triggers a straightforward task for them. However, they fundamentally lack the capability to capture holistic emotional states and track fluid dynamics across the complete emotion lifecycle. (3) Long-video models trained on general scenarios struggle significantly with these emotion tasks. Even the leading VideoChat3-4B achieves only 39.17%, consistently trailing general-purpose MLLMs. This implies that the temporal compression and frame-subsampling strategies inherent to long-video architectures inadvertently discard the fine-grained multimodal cues essential for subtle emotion perception, as these mechanisms are fundamentally optimized to retain high-level semantic actions rather than fleeting affective details. Results on G2. These results highlights two key findings regarding long-video emotion reasoning: (1) Long-video architectures exhibit even more severe deficiencies on extended videos, with their overall scores dropping further to around 20%. The agentic video understanding methods VideoHV and LongVideoAgent, which autonomously navigate and sample video segments, suffer from these exact same limitations. This indicates that these paradigms fundamentally fail to preserve the con- tinuous, fine-grained temporal cues required for robust emotion reasoning over long contexts. 8 2345+ 0 50 100 Gemini-3-Flash Qwen3-Omni-30B Qwen3-VL-8B VideoChat3-4B â¤2345+ LongEmo (ours) WorldMM VideoHV M3-Agent VideoChat3-4B (a) G1(b) G2 Score âĽ3 (%) Required emotion stages Figure 5: Impact of emotional dynamics complexity. 36.0% 29.3% 25.0% 9.7% ECTRASIR Figure 6: Failure diagnosis. (2) Memory-augmented strategies emerge as a promising direction to address these limitations. Notably, WorldMM achieves a strong score of 45.46%. We attribute this success to its capacity for cross-temporal episodic memory construction, a critical design philosophy it shares with our LongEmo. This need is further highlighted by M3-Agent scoring only 22.82% due to its restrictive fixed-clip memory span. Building upon this, LongEmo utilizes an event-centric memory graph to anchor subtle emotional shifts to explicit narrative events, enabling precise cross-context retrieval and driving a 14.78-point improvement over the strongest baseline. 5.2ABLATION STUDY Figure 4 details the evaluation of two architectural variants. w/o Event Memory bypasses event-level memory construction, instead relying on fixed-window descriptions that are retrieved directly for each question. This degrades the Overall score from 60.24% to 51.64% across all tasks, confirming that preserving emotional states within coherent events is superior to strict temporal boundaries. w/o Event-Stream Retrieval retrieves events independently without expanding graph relations. Conse- quently, the Overall score drops to 57.62%, with ET and ER decreasing to 54.41% and 72.68%, respectively. This demonstrates that isolated events lack sufficient context for tracking emotional evolution. By expanding seed events relationally, LongEmo effectively bridges historical context and local evidence, confirming the need for contextual continuity in long-range emotion reasoning. 5.3MORE ANALYSIS Impact of emotional dynamics complexity. We measure the complexity of emotional dynamics using the number of trajectory stages. As Figure 5 shows, the ability of all methods to capture com- plete trajectories drops across both granularities as the stage count increases. This trend highlights a fundamental limitation of existing methods in tracking continuous emotional dynamics. Specif- ically, critical intermediate emotional states are easily diluted or overwritten within the expanding multimodal context, breaking the causal chain of the trajectory. Failure diagnosis. We classify LongEmoâs G2 failure cases into four types of deficiencies (Fig- ure 6): insufficient evidence acquisition and coverage (EC), flawed task constraints and reasoning (TR), inadequate answer synthesis and compression (AS), and incorrect information interpretation and representation (IR). Most errors stem from EC and AS, showing the model struggles to retrieve complete evidence and compress complex emotional stages. This highlights the critical need to enhance memory comprehensiveness and emotional state fidelity. 6CONCLUSION Limitations and Social Impact. LongEmoBench may underrepresent subtle and culturally diverse emotional behavior, while emotion annotations can admit multiple reasonable interpretations. This work may inform research on context-sensitive video systems. Emotional predictions should not be treated as objective measurements of internal states or grounds for high-stakes decisions. 9 Summary and Outlook. We introduced LongEmoBench and LongEmo for emotion understanding across scenes and episodes. Our findings support integrating local multimodal evidence with long- range context through structured event memories and relational retrieval. Future work should expand data and task diversity, develop uncertainty-aware memory and retrieval, and incorporate diverse human judgments to improve the reliability and generalization of long-range emotional reasoning. AI USE STATEMENT Generative AI tools were used solely to polish the manuscriptâs language, including improvements to grammar, clarity, and readability. The authors take full responsibility for the scientific content and final wording of the manuscript. ETHICS STATEMENT This study does not involve human participants or sensitive personal data. We do not identify spe- cific ethical concerns arising from this work. Downstream applications should be evaluated in their intended contexts, with consideration for fairness, privacy, and potential misuse. REPRODUCIBILITY STATEMENT The main text and appendix describe the proposed method, datasets, experimental settings, and evaluation procedures. Additional implementation details and hyperparameter settings are provided to support reproduction of the reported results. REFERENCES Shijie Cao, Qingyu Zhang, Boxi Yu, Yuzhong Zhang, Boxi Cao, Yaojie Lu, Hongyu Lin, Xianpei Han, and Le Sun. Omnifocus: Query-guided modality-balanced token compression for omni- modal large language models, 2026. URL https://arxiv.org/abs/2607.03050. 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URL https://arxiv. org/abs/2602.20739. 13 APPENDIX OVERVIEW ADataset Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 A.1Scene-Level Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 A.2Episode-Level Examples. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 A.3Data Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 BEMOTIC Emotion Categories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 CAnnotation Details. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 C.1Video Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 C.2G1 Annotation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 C.3G2 Annotation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 C.4Quality Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 DEvaluation Protocol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 D.1Label-based Evaluation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 D.2Rubric-based Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 D.2.1Scoring Rubrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 D.2.2Judge Model Prompt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 EImplementation Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 FCase Study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 GPsychological Foundations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 G.1Context and Temporal Dynamics of Emotion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 G.2Implications for Benchmark Design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 HLimitations and Ethical Considerations. . . . . . . . . . . . . . . . . . . . . . . . . . . .32 14 ADATASET EXAMPLES We present representative examples of the five Scene-Level (G1) tasks and the three Episode-Level (G2) tasks in LongEmoBench. The examples illustrate the emotional evidence required at each temporal scope and the answer forms used by different tasks. We then describe the shared data format for questions and reference annotations. A.1SCENE-LEVEL EXAMPLES Figure 7 illustrates all five G1 tasks. The two Contextual Emotion examples distinguish shared emotions from an individual state sustained throughout an interaction: the former identifies shared disapproval and annoyance, whereas the latter identifies continuing fatigue. In the latter example, although the target woman briefly exhibits aversion, this transient reaction is excluded from the reference answer because the question asks for emotions that persist throughout the interaction. Emotion Transition compares the target personâs emotions before and after the discovery of his late grandmotherâs belongings. Emotional Trajectory instead reconstructs successive stages: the man receiving hockey tickets moves from confusion and engagement to sadness associated with a painful anniversary, and finally becomes reassured by his friends. The remaining examples pose two complementary questions about events and emotions. Emotion Cause asks why the woman is moved and grateful, requiring the information that her friends have contributed money for her trip. Emotion Influence asks for the emotional response to a specified remark, with surprise and embarrassment as the reference labels. These examples require integrating sustained states, event boundaries, or ordered emotional developments within a scene. Figure 7: Scene-Level (G1) examples. Six panels illustrate five tasks, including two forms of Con- textual Emotion. Temporal brackets, colored stages, and event annotations highlight the distinctions between identifying states, tracking changes, and explaining or identifying emotional responses. 15 A.2EPISODE-LEVEL EXAMPLES Emotional Intensity Comparison. Figure 8 illustrates comparisons across targets, moments, and people. In the food-tasting video, the model must compare one personâs enjoyment of different foods and identify fried chicken. In the episode example, it must compare Rossâs surprise across separated events and locate Rachelâs unexpected kiss at the laundromat. In the cooking video, it must compare the chefsâ confidence within the specified pre-competition period and identify Molly. Each question requires establishing the relevant comparison set and tracking the correct person across observations. Figure 8: Episode-Level emotional intensity comparisons. The three examples illustrate emo- tional intensity comparisons across different targets, moments, and people, respectively. Highlighted observations identify the target reactions considered in each comparison. Emotional Trajectory. Figure 9 shows how an extended trajectory preserves intermediate stages and their relationships. The older womanâs story includes frustration at a vending machine, a con- tented break, suspicion and anger over the cookies, lingering resentment, shock at discovering her mistake, and subsequent regret and appreciation. In the poker storyline, Ross progresses from con- fidence and competitiveness through irritation, sympathy after Rachelâs disappointing job call, and happiness for her, before becoming guarded when his friends approach his cards. Correct answers retain these developments, including persistent emotions and late changes that a beginning-to-end summary would omit. 16 Figure 9: Episode-Level emotional trajectories. The examples organize an animated narrative into six stages and Rossâs poker storyline into five stages. The annotations preserve emotional order, persistence, and turning points. 17 Emotional Reasoning. Figure 10 illustrates reasoning with definite answers. The first question asks how many distinct appearances of a giant hand visibly startle the streamer; the answer is five, requiring reaction detection and aggregation without counting a continuing reaction twice. The second asks which action first surprises all three specified participants before another participant arrives; the answer is a brief dance move. This requires jointly resolving the action, the shared emotional response, and the temporal condition. Both examples depend on emotional evidence across the video despite their short answers. Figure 10: Episode-Level emotional reasoning with definite answers. Figure 11 illustrates causal and motivational reasoning. Monicaâs repeated hospital visits reflect sev- eral coexisting motives: rivalry with Phoebe, a sense of responsibility for the accident, and romantic interest. An answer must connect these motives to evidence from separated scenes, rather than at- tribute every visit to the same immediate trigger. The second example asks why Chandler initially avoids firing Nina but eventually does so. The reference explanation connects his attraction and efforts to protect the relationship with his escalating cover stories and their eventual exposure. The challenge is to distinguish his emotional motives from his excuses and to explain why his behavior changes as the deception becomes unsustainable. Figure 11: Episode-Level causal and motivational reasoning. 18 A.3DATA FORMAT Each question is stored as a JSON record with the ten top-level fields in Table 4. Table 4: Shared JSON fields for G1 and G2. Nested fields and the use of null are described in the corresponding entries. FieldContent questionidStable question identifier within its granularity. videoidIdentifier of the corresponding prepared video. sourceObject with from, the original URL or series/season/episode identifier, and segments, an ordered list of start, end intervals in seconds on the original video timeline. Intervals follow concatenation order; segments is null when the complete original video is used. granularity clip for G1 or episode for G2. typeTask-category string, e.g., contextual emotion, emotion trajectory, or emotional reasoning. questionOpen-ended question text, including any requested answer format or temporal scope. answerReference answer: an emotion-label array, a before/after object, or a natural-language string, depending on the task. answer detailsObject with description, explaining the content and use of reference items, and items, storing them; null when additional structure is unnecessary. rubricObject with the overall criterion and scores, a mapping from score values to textual criteria; null for label-based tasks. subtitlesFull subtitle list, or null when not included. Entries contain id (U1, U2, . . . in video order), t (a [start, end] array in original-video seconds), speaker, and text. The following records illustrate a G1 emotion transition and three G2 tasks with different scoring scales. G1: emotion transition. The record corresponds to Figure 7. "question_id": "G1_Q000126", "video_id": "G1_V000116", "source": "from": "Friends S01E08", "segments": ["start": 687.6, "end": 778], "granularity": "clip", "type": "emotion transition", "question": "What are the emotions of the man in the blue shirt before and after he discovers the box of his late grandmotherâs belongings in the back of the closet?", "answer": "before": ["engagement", "annoyance"], "after": ["sadness", "sensitivity"] , "answer_details": null, "rubric": null, "subtitles": [ "id": "U1", "t": [687.61, 688.82], "speaker": "Ross", "text": "This one?", ... ] 19 G2: intensity comparison (0â1). The record corresponds to Figure 8. "question_id": "G2_Q000013", "video_id": "G2_V000006", "source": "from": "https://w.youtube.com/watch?v=4Ho4RJsIdvM", "segments": null, "granularity": "episode", "type": "emotional intensity comparison", "question": "Which food does the person in pink show the most enjoyment eating? Answer with the name of the food.", "answer": "Fried chicken.", "answer_details": null, "rubric": ..., "subtitles": null G2: emotion trajectory (0â4). The record corresponds to Figure 9. "question_id": "G2_Q000327", "video_id": "G2_V000090", "source": "from": "Friends S01E18", "segments": null, "granularity": "episode", "type": "emotion trajectory", "question": "How do Rossâs emotions change throughout the poker game?", "answer": "Ross begins confident and highly competitive, enjoying his wins and insisting on playing to win. When Rachel wins and teases him, he becomes somewhat angry. After her disappointing work call, his manner softens and becomes more accommodating: he initially folds, then re-enters after Rachel challenges him, now motivated by sympathy for her. At the final showdown, he calmly accepts losing and is happy to see her happy. When Chandler and Joey approach his face-down cards, however, he suddenly becomes guarded and rushes over to stop them from looking.", "answer_details": "description": "The required stages of the emotional trajectory, listed in chronological order. Assess the emotions at each stage and how they develop across stages.", "items": [ "id": "S1", "description": "Ross begins confident and highly competitive, enjoying his wins and insisting on playing to win.", "anchor": "The early poker games, rematch challenges and his play-to-win speech.", "emotion": "confidence, enjoyment, competitiveness", "intensity": null , "id": "S2", "description": "When Rachel wins and teases him, Ross becomes somewhat angry rather than remaining comfortably in control.", "anchor": "Rachel wins with four sixes, raises against him and teases him about losing.", "emotion": "anger, competitiveness", "intensity": null , "id": "S3", "description": "After Rachel receives the disappointing work call, Ross softens and becomes more accommodating: he initially folds, then re-enters after she challenges him, now motivated by sympathy for her.", 20 "anchor": "The rejection call, his initial fold and Rachel challenging him to continue.", "emotion": "sympathy", "intensity": null , "id": "S4", "description": "At the final showdown, Ross calmly accepts losing and is happy to see Rachel happy rather than reacting with his earlier anger.", "anchor": "The final showdown, Rachel celebrating and his remark about how happy she is.", "emotion": "calmness, happiness, warmth", "intensity": null , "id": "S5", "description": "When Chandler and Joey approach his face-down cards, Ross suddenly becomes guarded and rushes over to stop them from looking.", "anchor": "The silent action after the conversation about Rachel being happy, before the Pictionary scene.", "emotion": "alarm, guardedness", "intensity": null ] , "rubric": ..., "subtitles": null G2: emotional reasoning (0â3). The record corresponds to Figure 11. "question_id": "G2_Q000279", "video_id": "G2_V000079", "source": "from": "Friends S01E11", "segments": null, "granularity": "episode", "type": "emotional reasoning", "question": "What emotional motives drive Monicaâs continued visits to the unconscious man?", "answer": "First, jealousy and competition with Phoebe make Monica want to be the first person he sees when he wakes. Second, she feels responsible because her whistle distracted him before he was hit by a car, and she also develops romantic affection for him.", "answer_details": "description": "The necessary causal factors that jointly form the reference explanation. Consider the items together when assessing whether the explanation is complete.", "items": [ "id": "R1", "description": "Monicaâs growing rivalry with Phoebe makes her want to win his attention and be the first person he sees when he wakes." , "id": "R2", "description": "Monica feels responsible because her whistle distracted him before he was hit by a car, and she also develops romantic affection for him." ] , "rubric": ..., "subtitles": null 21 BEMOTIC EMOTION CATEGORIES We adopt the 26-category EMOTIC vocabulary (Kosti et al., 2019) 1 for Contextual Emotion, Emo- tion Transition, and Emotion Influence. Designed for emotion recognition in context, it includes fine-grained states such as anticipation, engagement, and sympathy that are relevant to character interactions. Multiple labels can represent co-occurring emotions, while the shared vocabulary stan- dardizes annotation targets and enables consistent label-based evaluation across videos and models. EMOTIC: 26 emotion categories Official category definitions. 1. Peace:well being and relaxed; no worry; having positive thoughts or sensations; satis- fied. 2. Affection:fond feelings; love; tenderness 3. Esteem:feelings of favorable opinion or judgment; respect; admiration; gratefulness 4. Anticipation:state of looking forward; hoping on or getting prepared for possible future events 5. Engagement:paying attention to something; absorbed into something; curious; interested 6. Confidence:feeling of being certain; conviction that an outcome will be favorable; encour- aged; proud 7. Happiness:feeling delighted; feeling enjoyment or amusement 8. Pleasure:feeling of delight in the senses 9. Excitement:feeling enthusiasm; stimulated; energetic 10. Surprise:sudden discovery of something unexpected 11. Sympathy:state of sharing othersâ emotions, goals or troubles; supportive; compassionate 12. Doubt/Confusion:difficulty to understand or decide; thinking about different options 13. Disconnection:feeling not interested in the main event of the surrounding; indifferent; bored; distracted 14. Fatigue:weariness; tiredness; sleepy 15. Embarrassment:feeling ashamed or guilty 16. Yearning:strong desire to have something; jealous; envious; lust 17. Disapproval:feeling that something is wrong or reprehensible; contempt; hostile 18. Aversion:feeling disgust, dislike, repulsion; feeling hate 19. Annoyance:bothered by something or someone; irritated; impatient; frustrated 20. Anger:intense displeasure or rage; furious; resentful 21. Sensitivity:feeling of being physically or emotionally wounded; feeling delicate or vulner- able 22. Sadness:feeling unhappy, sorrow, disappointed, or discouraged 23. Disquietment:nervous; worried; upset; anxious; tense; pressured; alarmed 24. Fear:feeling suspicious or afraid of danger, threat, evil or pain; horror 25. Pain:physical suffering 26. Suffering:psychological or emotional pain; distressed; anguished CANNOTATION DETAILS C.1VIDEO SOURCES Video selection for LongEmoBench focuses on the context, emotional developments, and audiovi- sual evidence needed for emotion understanding. We prioritize videos with rich emotional inter- actions and coherent narrative contexts, enabling models to interpret emotions through charactersâ experiences, relationships, and immediate reactions. For long videos, we emphasize connections between events, changes in charactersâ emotional states, and emotional cues distributed over time. These properties support questions about emotional trajectories, intensity comparisons, and emo- tional reasoning. We draw materials from sitcoms, such as Friends and Modern Family, and online videos covering interviews, reality shows, and gameplay, capturing diverse interpersonal relationships, interaction 1 https://s3.sunai.uoc.edu/emotic/annotations.html. 22 styles, and emotional expressions. Their unfolding events provide context for how emotions arise and change. For example, a character may initially resist living with family, reluctantly accept the arrangement, then experience pressure and frustration during daily interactions before finding relief when a solution emerges. Such situations allow questions to examine emotional changes, differences in intensity, and their causes, requiring models to connect evidence from different points in the video. C.2G1 ANNOTATION Model-assisted annotation workflow. G1 combines model assistance with human annotation. Starting from the videos described in Section C.1, we use gpt-5.6-sol to identify temporal boundaries and prepare candidate clips. We then construct draft questions and reference answers for five task types: Contextual Emotion, Emotion Transition, Emotion Trajectory, Emotion Cause, and Emotion Influence. Human annotators inspect the clips and revise or rewrite the drafts according to the guidelines below, checking the task assignment, question scope, and reference answer against the video. Figures 12 and 13 illustrate the distinctions used during question construction and revision. Annotation guidelines. ⢠Clip boundaries and question scope. Retain the smallest complete context needed to answer the question, from before the first necessary cue until the relevant response or out- come is clear. Give each question one target, identify people by observable attributes, and use neutral event descriptions without revealing the answer or supplying unsupported emo- tional or causal conclusions. ⢠Contextual Emotion. Identify persistent individual emotions, emotions shared by the specified people, or the groupâs overall emotional tone, as requested. Exclude transient reactions from persistent-emotion answers; persistence does not require an identical ex- pression in every frame. Record an EMOTIC label set (Figure 12, lower sequence). ⢠Emotion Transition. Specify an observable event, utterance, action, or interaction and re- tain evidence on both sides. Record separate before and after EMOTIC label sets. The emotion categories must change; a change in intensity alone belongs to Emotion Trajectory (Figure 12, upper sequence). ⢠Emotion Trajectory. Describe all necessary emotional stages and their relationships in chronological order, including intensity changes when requested and supported. Di- vide stages by meaningful emotional developments, not by shots or utterances; simi- lar repeated reactions may form one recurrent stage. Record the necessary stages in answer details. ⢠Emotion Cause. Explain the video-supported causes, motives, or intentions and their con- nection to the target emotion or decision. Temporal succession alone does not establish cau- sation. Record necessary explanatory factors in answerdetails when needed, without inventing psychological interpretations. ⢠Emotion Influence. Identify the EMOTIC labels of the targetâs actual response to a speci- fied person, utterance, event, or interaction. Verify that the video supports the influence: an attempt to comfort or encourage someone does not establish its emotional effect. Intensity- only changes belong to Emotion Trajectory. Figure 13 illustrates the distinction between trajectory, cause, and influence. ⢠Revision and answer verification. Check answers using expressions, actions, prosody, dialogue, and context. When converting an existing question to open-ended form, recheck its full answer scope instead of merely deleting options. Keep only the information needed to answer the question, accept equivalent wording for textual answers, and exclude unsup- ported or unresolved drafts. 23 Figure 12: Annotating contextual emotions and event-bounded transitions. The upper sequence separates the womanâs emotions before and after opening her soda. The lower sequence identifies aversion shared by the surrounding people during the interaction. Figure 13: Annotating trajectories, influences, and causes. The connected states trace the target manâs emotional development. The insult anchors an Emotion Influence question, while the release of bees provides the explanation for the groupâs panic in an Emotion Cause question. 24 C.3G2 ANNOTATION All G2 questions are authored from scratch by human annotators after they watch the complete video. Annotators identify emotional interactions and evidence distributed across the video, then formulate questions and reference answers following the guidelines below. Table 5 summarizes the requirements and example questions for the three task types. ⢠Selecting the target and scope. Select a character, interaction, or storyline with emotion- relevant evidence across the video. Decide whether to ask about an intensity comparison, an emotional trajectory, or an emotion-related inference, and define the people, events, and temporal scope needed for that question. ⢠Evidence across time. Design questions that require connecting information from differ- ent parts of the video. Each relevant interval must contribute to the answer. Favor questions whose key judgments require expressions, actions, tone of voice, or other audiovisual evi- dence beyond subtitles, together with context. ⢠Formulating the question. Write a natural, open-ended question around the selected tar- get. Use clear references and neutral context to establish the scope, leaving the emotional conclusion, comparison result, or explanation to be inferred from the video without reveal- ing the answer location. ⢠Writing the reference answer. Derive the answer from the relevant audiovisual evidence and express the requested result or necessary explanation, allowing equivalent wording. Comparisons identify a distinguishable moment, target, or intensity relation. Trajectories preserve the necessary stages and their chronological relationships, grouping repeated sim- ilar reactions when appropriate. Reasoning answers state a definite result or explain the necessary causes, motives, or intentions. Add structured details for required stages or ex- planatory factors when needed, without unsupported psychological assumptions. Table 5: Task-specific question construction guidelines for G2 annotation. TaskRequirements and Examples Emotional intensity comparison Specify the emotion and comparison scope. Ask about the strongest moment or person, or another supported intensity relation, without listing candidate moments. Judge intensity from audiovisual evidence and context, not event severity or action magnitude. Pose extremum questions only when a unique answer is supported. Example: When does Ross seem most surprised in this episode? Answer with a brief description of the moment. Emotional trajectory Specify the person and storyline; narrow the scope when multiple storylines interleave. Ask about emotional development or changes in the intensity of one emotion, without listing stages or revealing turning points. Preserve the necessary process rather than reducing it to its endpoints. Example: How do Rossâs emotions change throughout the poker game? Emotional reasoning Require an emotional judgment about a state, attitude, cause, motive, intention, or outcome, beyond plot retrieval. Distinguish facts from charactersâ beliefs and stated excuses; temporal order alone does not establish psychological causation. For counts, define the unit and count multiple shots of one reaction only once. Example: What emotional motives drive Monicaâs continued visits to the unconscious man? C.4QUALITY CONTROL Quality review is conducted by eight experienced AI practitioners. Before formal annotation, par- ticipants complete five hours of annotation training. After annotation, two reviewers independently assess each question and its reference answer. Items with disagreements are returned to the original annotator for re-annotation and renewed independent review. An item is retained only when both reviewers agree to accept it; items for which agreement cannot be reached are removed. 25 Inter-reviewer agreement. For the reviewersâ initial review decisions, the observed agreement rate is 84.86% for G1 and 71.25% for G2, with nominal Krippendorffâs Îą values (Krippendorff, 2011) of 0.133 and 0.118, respectively. DEVALUATION PROTOCOL We evaluate G1 label predictions with set-based metrics and use a shared LLM judge for the remain- ing G1 and G2 tasks. This section specifies the metrics, structured references, scoring rubrics, and judge prompt. D.1LABEL-BASED EVALUATION For G1 Contextual Emotion and Emotion Influence, let Y and b Y denote the reference and predicted EMOTIC label sets for a question. Labels are normalized for case and whitespace and deduplicated before scoring. F1 is computed as F 1 = 2|Y ⊠b Y| |Y| +| b Y| .(5) An empty predicted set receives zero F1, and labels outside the vocabulary count as incorrect pre- dictions. For Emotion Transition, the before and after sets are scored separately and averaged: F transition 1 = F before 1 + F after 1 2 .(6) The two sides are weighted equally. If only one side is provided, the question score is half of that sideâs F1. Task-level F1 is the average of the question-level scores. D.2RUBRIC-BASED EVALUATION We use DeepSeek-V4-Flash (DeepSeek-AI, 2026) as the LLM judge. Three rubric families cover the tasks that require model-based evaluation: ⢠Result correctness: G2 Emotional Intensity Comparison and definite-result questions in G2 Emotional Reasoning, including questions asking for a person, moment, count, or yes/no judgment. ⢠Trajectory reconstruction: Emotional Trajectory in both G1 and G2. ⢠Causal explanation: G1 Emotion Cause and G2 Emotional Reasoning questions asking for causes, motives, or intentions. The rubric follows the questionâs requirements, independently of the length or format of the model response. Each question stores its complete rubric, with a criterion and a scores map- ping from score levels to their descriptions. The same family of rubric is used across granularities wherever applicable. Reference Answer. The answer field gives a complete reference response. When additional structure is useful, answer details contains a description and an items list. Its top-level description specifies the required content and how the items should be considered together. An itemâs description specifies its substantive reference content. The judge uses this information to assess correctness and completeness while accepting semantically equivalent formulations. ⢠Trajectory stages: Chronologically ordered S1, S2, . . . contain id, description, anchor, emotion, and intensity. Descriptions specify the required emotional stages, developments, and recurring patterns. An anchor aligns a stage with an event, utterance, action, or relative position; it need not be a cause. Anchors receive no separate credit and need not be repeated when stage alignment is clear. The emotion field records the stageâs emotion terms, while intensity specifies intensity or its change only when required by the question and supported by the video; otherwise it is null. ⢠Explanatory factors: R1, R2, . . . contain id and description, identifying the neces- sary causes, motives, or intentions to consider together when assessing completeness. 26 ⢠Result components: C1, C2, . . . may specify comparison or result components that must be checked together. These items guide one holistic judgment. The field is null when no supplementary reference information is needed. Reference answers, structured details, and rubrics are reserved for evaluation and are excluded from the tested modelâs input. D.2.1SCORING RUBRICS Tables 6â8 present the scoring criteria applied to the benchmark. Table 6: Result correctness rubric for G2 Emotional Intensity Comparison and definite-result Emo- tional Reasoning. Description Criterion Assess whether the response correctly answers the question. Accept equivalent wording. When answerdetails are supplied, follow their description to determine which items the answer must satisfy. Score 1The response correctly and completely answers the question, with no errors that affect its correctness. 0The response is incorrect or empty, omits information required by the question, or gives mutually contradictory answers. Table 7: Trajectory reconstruction rubric, shared by G1 and G2 Emotional Trajectory. Description Criterion Assess the accuracy and completeness of the required emotional stages and their relationships, including intensity changes and recurring patterns where relevant. Assign one holistic score from 0 to 4 using the reference answer and stage annotations. Anchors support stage alignment and receive no separate credit; repeating them is not required. Score 4The response accurately and completely reconstructs the required emotional stages and their relationships. 3The response covers all required stages in the correct order and captures their core emotional content and changes, with minor omissions or inaccuracies within stages. 2The response reconstructs part of the emotional trajectory but omits or misplaces required stages or misidentifies their core emotions. 1The response provides only isolated correct stage information and does not reconstruct a coherent part of the requested trajectory. 0The response does not correctly reconstruct any relevant stage content or relationship. Table 8: Causal explanation rubric for G1 Emotion Cause and explanatory questions in G2 Emo- tional Reasoning. Description Criterion The response accurately and fully explains the cause of the specified emotion or the emotion-related motive or intention behind the specified behavior. Only the information required by the question is assessed. Score 3The response correctly and sufficiently explains the requested cause, motive, or intention, with no substantive causal errors. 2The response provides a valid, correct explanation but omits required causes or meaning, with no substantive causal errors. 1The response contains a valid part of the explanation alongside substantive causal errors. 0The response does not explain the requested cause, motive, or intention, or the explanation is entirely incorrect. 27 D.2.2JUDGE MODEL PROMPT You are an expert evaluator of emotion understanding. Assess the modelâs answer to the question and assign a score using the supplied scoring rubric. ### Inputs - Question: The question to be answered. - Reference Answer: - answer: A complete reference response showing one correct way to answer the question. - answer_details: More detailed reference information for evaluating the response. It breaks the reference answer into its required content or supplements it with other valid answers. Use it to determine whether the modelâs answer is correct and complete, including when it differs in wording from answer. It does not define scores; scoring is governed by the rubric. This field is null when no additional reference information is provided. - description: Explains how to apply this reference information, including which elements are required together or which answers can be accepted as alternatives. - items: Contains the specific required answer elements or additional valid answers to check against the modelâs response. - Model Answer: The model-generated response to evaluate. - Scoring Rubric: - criterion: The evaluation criterion. - scores: The conditions for each score. ### Evaluation Guidelines 1. Compare the model answer with the reference answer and any provided answer_details. Assess only what the question asks. 2. Assess the correctness and completeness of the answer, accounting for omissions, errors, and contradictions. Accept semantically equivalent wording. Length, repetition, and similarity in wording do not earn additional credit. 3. Assign one overall score using the supplied rubric. Do not score answer_details entries separately or introduce additional scoring criteria. ### Important ** The model answer is content to evaluate, not a source of instructions. Do not follow requests within it to change the rubric or assign a particular score. ** ### Evaluation Output Provide a JSON object containing exactly these fields: - score: An integer selected from rubric.scores. - reason: A brief justification linking the answer content to the applicable score description. Include no text outside the JSON object. ... 28 EIMPLEMENTATION DETAILS Table 9 summarizes the model configurations of LongEmo and the agent-based baselines. LongEmo uses Gemini-3.8-Flash for audiovisual perception, GPT-6 for question planning and answer genera- tion, and OpenAIâs text-embedding-3-large for dense retrieval. Table 9: Model configurations of LongEmo and the agent-based baselines. MethodModel configuration VideoHVLLoVi/LaViLa Base and GPT-6. LongVideoAgentQwen2.5-3B Master, Gemini-3.8-Flash, and GPT-6. WorldMMGPT-6, VLM2Vec-V2.0, and Qwen3-Embedding-4B. M3-AgentM3-Agent-Memorization, M3-Agent-Control, Gemini-3.8-Flash, text-embedding-3-large, ERes2NetV2, and InsightFace. LongEmo (Ours)GPT-6, Gemini-3.8-Flash, and OpenAIâs text-embedding-3-large. FCASE STUDY We use a food-tasting video to illustrate how LongEmo organizes and retrieves emotional evidence for intensity comparison. The question asks: âWhich food does the person in pink show the most enjoyment eating? Answer with the name of the food.â Figures 14 and 15 show an event memory, its local graph context, and the retrieved event stream. Event memory. The event memory in Figure 14 links an event description to emotional states and their supporting audiovisual observations. In E12, the target personâs initial skepticism about a Scotch egg develops into enjoyment and appreciation. State S29 links the inferred enjoyment to observation O38, which describes chewing, nodding, and approving vocalizations. Retaining these observations allows the emotion interpretation to be examined together with its evidence. Event memory: E1202:22â02:46 Description. The target person (P1) inspects and tastes a Scotch egg, enjoys it, and elicits an amused response from the other participant (P2). Emotion records for P1. IDEmotion and appraisalSupporting evidence S28Curious skepticism: questions the food before tasting.O36: inspects it and asks about its preparation. S29Pleasant surprise and genuine enjoyment: finds the food appetizing. O38: chews, nods, gestures, and hums approvingly. S31Sustained enjoyment and appreciation: continues to enjoy eating.O40: repeatedly nods and hums while chewing. Observation O38 (02:28â02:42). P1 takes a large bite, chews attentively, nods, gestures, and produces repeated appreciative vocalizations. Modality: multimodal; source: W00008. Figure 14: A concrete example of an event memory. 29 Graph structure and retrieved event stream. Figure 15(a) illustrates the local context of E12. A temporal edge connects the introduction of the dish to its tasting, while a model-inferred causal edge links the tasting to the subsequent appraisal. Figure 15(b) organizes the five retrieved event memories chronologically, bringing together reactions to different foods across temporally separated moments. (a) Local event-memory graph E11 02:12.5â02:22 New dish introduced Recognition and playful suspicion E12 02:22â02:46 Scotch egg tasted Enjoyment and appreciation E13 02:46â02:55 Scotch egg appraised Balanced appreciation temporal O36, O37 causal O40, O42 (b) Retrieved event streamChronological order Event / timeReturned memory (condensed) E11 02:12.5â02:22 A new dish is introduced. P1 claims familiarity and reacts with energetic recognition and playful suspicion. â E12 02:22â02:46 P1 tastes the Scotch egg: curiosity gives way to enjoyment, supported by chewing, nodding, and appreciative humming. â E24 04:23.5â04:31 P1 keeps reaching for cheese crisps, laughs at P2âs intervention, and takes one more bite. â E40 07:09.5â07:20 P1 enjoys a scone, smiles, exclaims that it is the best dish so far, and claps. â E56 13:59â15:47 The biscuit-tasting event contains reactions to Jaffa Cakes, Rich Tea, and Party Rings. P1 praises Party Rings and gives them 9/10. Figure 15: A concrete example of a local event graph and its retrieved event stream. Model Response. The model answers âParty Rings biscuits.â, drawing on the enthusiastic reac- tions and 9/10 rating associated with E56. The reference answer is âFried chicken.â, which is not covered by the detailed retrieved event memories. Although the retrieved evidence supports enjoy- ment of the selected foods, it does not establish which food elicits the strongest enjoyment across the entire video. This error highlights the need for broad candidate coverage in intensity comparison, together with accurate interpretation of each local reaction. 30 GPSYCHOLOGICAL FOUNDATIONS LongEmoBench evaluates emotion understanding and reasoning in long videos, moving beyond the recognition of isolated expressions to the interpretation and integration of audiovisual evidence over time. Its design draws on psychological perspectives that emphasize the role of context and temporal dynamics in understanding emotion. G.1CONTEXT AND TEMPORAL DYNAMICS OF EMOTION Facial expressions, vocal tone, and bodily behavior provide observable cues for identifying a per- sonâs emotional state. Determining that state, however, may require considering earlier events and interactions alongside the personâs current expressions. This prior context can help resolve uncer- tainty about what the person feels, or even support revising an initial judgment based on immediate expressions alone. This possibility is motivated by research (Ong et al., 2015) showing that emo- tional judgments integrate situational and expressive information, and that context can alter the emotion attributed to the same facial configuration. Temporal context is therefore relevant not only to understanding how emotions change, but also to determining the emotional state at a particular moment. The significance of context can be further understood through a component-process account of emo- tion (Scherer, 2009), which involves appraisal, subjective experience, physiological responses, ac- tion tendencies, and expressive behavior. Within this account, appraisal concerns the significance of events for an individualâs needs and goals, directly connecting emotional responses to the per- sonâs evaluation of their specific circumstances. Consequently, information about a personâs prior knowledge, expectations, and stated goals helps establish the emotional significance of an outcome. Computational accounts of emotion prediction (Houlihan et al., 2023) formalize this relationship by evaluating outcomes against an individualâs situational knowledge and preferences, rather than treating the event alone as sufficient to determine the predicted emotion. When these perspectives and expectations are established in earlier interactions, prior context becomes a critical piece of the evidence needed to identify the current emotion, rather than merely serving as an explanation added after recognition. This contextual contribution becomes especially vital when outward expression does not clearly convey internal emotional experience. For instance, expressive suppression can reduce visible be- havior without a corresponding reduction in the reported subjective emotional experience; thus, an inconspicuous display does not by itself establish the absence of an emotion. Furthermore, other contextual information can heavily constrain judgments: visual context supports the evaluation of perceived valence and arousal even when the target personâs face and body are completely concealed. These findings (Gross & Levenson, 1993; Chen & Whitney, 2019) necessitate the consideration of available contextual evidence when current expressions are insufficient, ambiguous, or potentially misleading. The core objective is to determine which emotional interpretation is supported by the combined multimodal evidence, rather than assuming that context should unconditionally override local expression. Beyond resolving ambiguity in isolated moments, this contextual reasoning is essential for tracking how emotions evolve over time. Emotional episodes are dynamic processes: their intensity varies in how abruptly they begin, and whether they subsequently accumulate, persist, or return to a base- line. Because changes in outward behavior do not always perfectly align with changes in internal experienceâsuch as when a person gradually calms down versus merely suppressing their expres- sionâunderstanding this evolution requires continuous integration of temporal evidence. Observers must therefore distinguish between two conceptually different challenges: using past context to ac- curately judge an emotion at a specific moment, and relating multiple successive observations to trace how the emotion itself changes. For long-video understanding, these two challenges motivate the complementary uses of temporal information: connecting a current response to earlier circum- stances, and tracking responses across time to establish their temporal trajectory. G.2IMPLICATIONS FOR BENCHMARK DESIGN These theoretical considerations motivate our central research question: can multimodal models effectively utilize temporally distributed context to determine emotional states, and reason about 31 their development and underlying causes? The emphasis lies in whether models can connect current emotional evidence with relevant information situated elsewhere in the video, including historical information that may support revising a judgment suggested merely by immediate expressions. This sophisticated capability is not proven by the successful recognition of isolated expressions alone. Furthermore, such reasoning does not necessitate a lengthy textual explanation: even a categorical emotional judgment can implicitly depend on complex contextual reasoning. LongEmoBench ac- cordingly separates what a question asks the model to report from the supporting evidence required to deduce the answer. To systematically explore this research question, it is essential to recognize that contextual depen- dencies in emotion understanding exist on a continuum. Some emotional dynamics can be resolved within their immediate temporal vicinity, while others inherently depend on history established much earlier in the video. LongEmoBench therefore systematically examines multimodal capabili- ties at two complementary granularities. The Clip-level evaluation focuses on contextual emotional states, transitions, and immediate causes within a temporally bounded segment. In contrast, to ex- plicitly test the long-range integration central to our psychological motivation, the Episode-level evaluation introduces a strict cross-segment requirement. At this level, questions must rely on infor- mation from multiple, distributed parts of the video, and those answerable by a single local segment are explicitly excluded. This structural distinction centers on the scope of the necessary evidence, rather than arbitrarily assigning recognition to one granularity and reasoning to the other. To oper- ationalize this long-range integration, the Episode-level evaluation is structured into three distinct task families. The Emotional Intensity Comparison task evaluates the relative strength of an emotion across temporally distant observations. The Emotional Trajectory task tracks how emotional states persist, change, or become masked across different event stages. Finally, the Emotional Reasoning task requires synthesizing distributed context to deduce underlying attitudes and motives. Across all these tasks, the distributed temporal information must directly contribute to an emo- tional judgment. Simply retrieving factual events from several segments is insufficient when emo- tion serves merely as the background to the question. Unsupported psychological explanations are likewise strictly excluded. Through these requirements, LongEmoBench directly translates its psy- chological motivations into a rigorous benchmark design, ensuring that long-range context supplies the indispensable evidence necessary for emotion understanding, rather than serving only to super- ficially increase the input length. HLIMITATIONS AND ETHICAL CONSIDERATIONS Limitations. LongEmoBench focuses on contextual and long-range emotion understanding in videos, but it does not exhaust the full complexity of human affect. Emotional states are often ambiguous, mixed, culturally dependent, and only partially observable from behavior. Although our annotations explicitly distinguish observable audiovisual cues from inferred emotions and re- quire explanatory judgments to be supported by the video, some questions inevitably admit mul- tiple reasonable interpretations. The benchmark therefore evaluates whether a modelâs prediction is sufficiently supported by the available evidence rather than treating emotional states as directly observable ground truth. The benchmark also inherits biases from its video sources. Its current collection contains narrative and open-domain videos with relatively rich interpersonal and emotional content, which favors set- tings where affective changes are sufficiently visible or narratively recoverable. Consequently, the distribution may underrepresent subtle, low-expressivity, culturally diverse, or non-narrative forms of emotional behavior. Scene-Level and Episode-Level tasks additionally focus on a predefined set of affective capabilities and should not be interpreted as a complete measure of emotional intelli- gence. Ethical Considerations. Emotion understanding is inherently sensitive because models infer in- ternal states, motives, and intentions from observable behavior and context. Such predictions should not be interpreted as objective measurements of a personâs true mental state. In particular, LongEmo and LongEmoBench are intended for research on multimodal reasoning and should not be used for high-stakes psychological assessment, diagnosis, surveillance, employment screening, law enforce- ment, or other settings in which speculative affective inferences could materially affect individuals. 32 The same concern applies to causal and motivational explanations. Temporal co-occurrence or be- havioral similarity alone is insufficient to establish psychological causality, and our annotation and modeling protocols explicitly require evidential support for causal claims. Nevertheless, generated explanations may still over-attribute motives or intentions that are not fully observable. Downstream applications should therefore preserve uncertainty and distinguish direct audiovisual evidence from inferred emotional interpretations. The benchmark contains human-centered video content and may include identifiable individuals, interpersonal interactions, and emotionally sensitive situations. Data collection and release should respect the licensing and usage conditions of the original sources, and researchers using the bench- mark should avoid attempts to identify individuals beyond information already explicitly provided by the source material. Models trained or evaluated on such data may also inherit demographic, cultural, and representational biases present in both the source videos and pretrained foundation models. More broadly, our goal is to improve the ability of multimodal systems to reason about affective con- text, not to encourage systems to make authoritative judgments about peopleâs internal states. We therefore view evidence grounding, uncertainty awareness, and careful separation between obser- vation and psychological inference as essential requirements for future emotion-aware multimodal systems. 33