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VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling
Leigang Qu, Feng Cheng, Ziyan Yang, Bangbang Yang, Zhaoyang Huang, Wei Chow, Yicong Li, Wenjie Wang, Tat-Seng Chua, Yan Zeng
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Summary
The paper introduces VINCIE-NExT, a unified framework for video editing that transfers capabilities from mature image editing models to video via in-context visual demonstrations. It decomposes video editing into a chain of sub-tasks (Video -> Image -> Image -> Video), allowing the model to leverage abundant image editing data. Key innovations include a novel position encoding (TDF3D-RoPE) for pixel-faithful edit propagation and a Chain-of-Editing inference strategy that enables test-time scaling without retraining. The method achieves state-of-the-art performance on OpenVE-Bench.
Entities (8)
Relation Signals (7)
VINCIE-NExT ā employs ā Chain-of-Editing
confidence 95% Ā· Chain-of-Editing further provides principled test-time scaling... by executing the sub-task chain as progressive diffusion stages
VINCIE-NExT ā uses ā TDF3D-RoPE
confidence 95% Ā· we introduce Time Dual-Frequency 3D Rotary Position Encoding (TDF3D-RoPE)... To ground appearance edits across the interleaved context
VINCIE-NExT ā evaluatedon ā OpenVE-Bench
confidence 90% Ā· Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance
VINCIE-NExT ā trainedon ā OmniEdit
confidence 85% Ā· I2I uses paired image editing data from OmniEdit [66].
VINCIE-NExT ā trainedon ā OpenVE
confidence 85% Ā· V2V* uses paired video editing data from OpenVE [21]
VINCIE-NExT ā uses ā GPT-4o
confidence 80% Ā· GPT-4o generates editing instructions that are applied per-frame by Seedream 4.5
VINCIE-NExT ā uses ā Seedream 4.5
confidence 80% Ā· GPT-4o generates editing instructions that are applied per-frame by Seedream 4.5
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Abstract
Abstract:Building a capable video editor remains significantly harder than a video generator: editing requires (source, instruction, edited) triplets that are prohibitively expensive to annotate and difficult to synthesize at scale, whereas image editing has already reached maturity with millions of such pairs readily available. In this work, we introduce VINCIE-NExT, a unified framework that transfers editing capability from images to videos through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. VINCIE-NExT decomposes video editing into a structured chain of composable sub-tasks (Video -> Image -> Image -> Video), routing editing intent through the image domain and enabling scalable joint training from heterogeneous image and video corpora under a unified diffusion objective. An image editing pair, synthesized by the model or supplied by the user, is prepended as an in-context visual demonstration that serves as a spatial appearance blueprint for every output frame. To ground appearance edits across the interleaved context, we introduce a novel position encoding that links image demonstrations and video frames in a shared spatial coordinate system, enabling pixel-faithful propagation of appearance changes to every output frame. Chain-of-Editing further provides principled test-time scaling: by executing the sub-task chain as progressive diffusion stages, editing quality can be improved by investing additional compute without retraining. Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance across diverse editing categories, with ablations confirming the effectiveness of each component.
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- Source: https://arxiv.org/abs/2610.12104v1
- Canonical: https://arxiv.org/abs/2610.12104v1
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VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling Leigang Qu 1 Feng Cheng 2 Ziyan Yang 2 Bangbang Yang 2 Zhaoyang Huang 2 Wei Chow 1 Yicong Li 3 Wenjie Wang 3 Tat-Seng Chua 1 Yan Zeng 2 1 National University of Singapore 2 ByteDance Seed 3 University of Science and Technology of China Project Page: https://vincie-next.github.io/ S o u r c e O u r s Apply the Sketch Style to this video, ensuring seamless temporal consistency across every frame. ... S o u r c e O u r s Replace the man with an elderly gentleman with silver hair and wrinkles, maintaining the same pose and position within the scene. Replace the woman's yellow dress with an elegant navy blue evening gown, maintaining the same pose and position ... Create a dynamic pirate ship deck background with sails billowing in the wind, ropes swaying gently, and waves lapping ... Remove the woman with long, wavy blonde hair, glasses, a sleeveless black dress cinched at the waist with a vibrant red belt and prominent buckle from the entire video sequence. ... S o u r c e O u r s Given the video of the paddleboarder on a calm sea at sunset with warm orange and pink sky reflections, transform the paddleboarder into a glowing ethereal water guardian figure. ... Figure 1: Qualitative showcase of VINCIE-NExT across diverse video editing scenarios. Each case presents frames extracted from the source video and the edited output. Our method enables temporally consistent stylization, dynamic background replacement, identity and attribute editing, scene transformation, and object removal, while preserving motion, structure, and visual coherence across frames. Abstract Building a capable video editor remains significantly harder than a video generator: editing requires (source, instruction, edited) triplets that are prohibitively expensive to annotate and difficult to synthesize at scale, whereas image editing has already reached maturity with millions of such pairs readily available. In this work, we in- troduce VINCIE-NExT, a unified framework that transfers editing capability from 40th Conference on Neural Information Processing Systems (NeurIPS 2026). arXiv:2610.12104v1 [cs.CV] 8 Oct 2026 images to videos through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. VINCIE-NExT decomposes video editing into a structured chain of composable sub-tasks (Videoā Imageā Imageā Video), routing editing intent through the image domain and enabling scalable joint train- ing from heterogeneous image and video corpora under a unified diffusion objec- tive. An image editing pair, synthesized by the model or supplied by the user, is prepended as an in-context visual demonstration that serves as a spatial appearance blueprint for every output frame. To ground appearance edits across the interleaved context, we introduce a novel position encoding that links image demonstrations and video frames in a shared spatial coordinate system, enabling pixel-faithful propagation of appearance changes to every output frame. Chain-of-Editing further provides principled test-time scaling: by executing the sub-task chain as progressive diffusion stages, editing quality can be improved by investing additional compute without retraining. Comprehensive experiments on OpenVE-Bench demonstrate the state-of-the-art performance across diverse editing categories, with ablations confirming the effectiveness of each component. 1 Introduction Videos have become the dominant medium for creative expression, communication, and knowledge sharing, driving strong demand for video content creation. Recent advances in video foundation models [7,46,40,34,54,67] have induced unprecedented visual quality [77,32,63], yet building a capable video editor can precisely modify appearance, style, object attributes, or scene content while preserving temporal coherence, remains significantly challenging. The fundamental bottleneck is Data. Compared with video generation which is supervised with large collections of raw video-text pairs, video editing requires pairwise data in the form of (source video, editing instruction, edited video) triplets, which are prohibitively expensive to annotate and difficult to synthesize at scale. Existing approaches to video editing supervision fall into two broad strategies. The first constructs editing pairs through specialized pipelines, e.g., applying optical-flow warping, depth estimation, segmentation, or dedicated image editors frame by frame [24,29]. These pipeline-based strategies suffer from compounding errors across multiple tools and limit editing diversity to the capabilities of their constituent components. The second strategy applies pre-trained image editors independently per frame at inference time [9,65], sidestepping training-data requirements but failing to model cross-frame dependencies, leading to temporal flickering and incoherent global edits. In recent years, image editing has reached a level of maturity far surpassing its video counterpart. Large-scale corpora [6,82,66,78] provide millions of (source image, instruction, edited image) triplets covering diverse operations, such as style transfer, object replacement, background modifica- tion, and beyond. Crucially, an image editing pair(I s , I t )is more than a training signal: it constitutes a visual demonstration of the desired appearance transformation. If a generative model can leverage such a pair as in-context evidence, it may generalize the same edit to video sequences, substantially reducing the dependence of video editing on large-scale paired video data. This intuition drives the core design principle of our work: transferring editing capability from images to videos through in-context visual demonstrations. To this end, we introduceVideoIN-context ChaIn-of-Editing for next visual generation (VINCIE-NExT), a unified framework that decomposes video editing into a structured chain of composable sub-tasks, i.e.,Video ā Image ā Image ā Video , and learns to execute this chain via joint in-context image-video modeling. The image editing pair(I s , I t ), either synthesized by the model or supplied directly by users, is prepended to the interleaved context and serves as a spatial appearance blueprint that guides the generation of every frame in the edited video. To support interleaved in-context modeling, we introduce Time Dual-Frequency 3D Rotary Position Encoding (TDF3D-RoPE), which assigns identical relative positions to spatially corresponding patches across image demonstrations and video frames. This design enables the model to precisely localize appearance changes from the image pair and propagate them faithfully to each output frame. The interleaved formulation further unlocks a two-stage inference strategy, Chain-of-Editing (CoE): the first stage (V ā I ā I) produces a high-quality edited image, and the second stage (Vā Iā Iā V) uses that image as a visual demonstration to guide full-video generation. 2 The framework yields three key advantages. First, sub-task decomposition enables scalable joint training from heterogeneous data: theI ā Istage draws from abundant image editing pairs, and theI ā Vstage from image-conditioned video generation data. Second, the in-context visual demonstration provides a rich, pixel-grounded spatial prior that guides every denoising step during generation, yielding stronger editing fidelity than text prompts alone. Third, CoE offers principled test-time scaling, trading additional compute for higher editing quality without any retraining. In summary, our main contributions are as follows. ⢠We propose a video editing paradigm that transfers image editing capabilities to video through in-context visual demonstrations, alleviating the need for large-scale paired video editing data. ā¢We introduce a joint in-context imageāvideo modeling framework with aV ā I ā I ā V sub-task decomposition, enabling scalable training from heterogeneous image and video corpora under a unifed diffusion learning objective. ā¢We present TDF3D-RoPE to enable pixel-faithful propagation of edits from image demonstra- tions to video frames, and build upon it a two-stage Chain-of-Editing inference strategy that provides principled test-time scaling without retraining. ā¢We conduct comprehensive experiments on OpenVE-Bench [21], where VINCIE-NExT achieves state-of-the-art performance across diverse editing categories, with ablations vali- dating the effectiveness of each component. 2 Related Work Video Generation and Editing. Diffusion models have become the dominant paradigm for video generation, progressing from factorized spatial-temporal attention and latent video diffusion [23,53, 64,19] to powerful Diffusion Transformer (DiT)-based generators [45,7,77,32,46,63,83,52]. Video editing has been addressed through inversion-based attention manipulation [41,38,47,8], temporal consistency enforcement via feature propagation or flow-guided attention [18,30,12], canonical atlas representations [31,2,10,43], and training-based general editors operating on paired corpora or instruction-following data [42, 13, 70, 15, 68, 33, 48, 28]. Despite this progress, training high-quality video editors remains data-intensive, motivating transfer of editing capability from the more data-rich image domain. Image Editing. Image editing with diffusion models spans a broad spectrum of approaches: training- free methods manipulate the diffusion process through attention injection or inversion [22,62], structural conditioning adapters enable fine-grained spatial control [79], instruction-following training on large synthetic corpora yields versatile text-driven editors [6,17,56,82,39], and reference-guided approaches support visually-grounded modifications beyond text specification [74,66]. Most relevant to our work is the paradigm of in-context image editing, where editing operations are demonstrated by example pairs rather than described textually [25,71,73,58]. These systems demonstrate that diverse, high-quality image editing corpora can train powerful general-purpose editorsāa resource we explicitly exploit to supervise video editing in this work. Editing Ability Transfer from Image to Video. A natural strategy to bootstrap video editing is to transfer capabilities from image models. Architecture inflationāinserting temporal layers into image U-Nets or applying image-level control signals frame-by-frame [5,4,3,81,20]ātransfers visual quality but not semantic editing behaviors. Zero-shot methods apply image editors per-frame with temporal coherence constraints [9,65,27,75,76], or propagate a single edited frame to the full sequence via optical flow or image-to-video priors [36,44]; however, these approaches are prone to temporal flickering and cannot generalize to edits requiring holistic temporal reasoning. Recent training-based efforts [48,33] incorporate image editing supervision into video pipelines, yet treat the two modalities as separate tasks requiring dedicated heads or task-specific fine-tuning. Besides, ICVE [37] and EditVerse [29] explore in-context video editing, but both perform single-pass video-to-video generation without an explicit edited keyframe. Our approach takes a fundamentally different route: in-context image-video modeling. Rather than inflating architectures or applying image editors per-frame, we present image editing pairs as in-context demonstrations to a diffusion transformer that jointly attends over image and video tokens, enabling richer and more temporally consistent video editing with minimal video-specific supervision. The resulting chain further provides a persistent image anchor, test-time extensibility, and a plug-in interface for external image editors. 3 3 Methodology We present VINCIE-NExT, a video editing framework that transfers editing capability from images to videos through in-context visual demonstrations, as demonstrated in Fig. 2. We decompose video editing into a chain:Video ā Image ā Image ā Video, routing editing intent through the image domain where mature large-scale priors are readily available. An image editing pair (I s , I t ), synthesized or user-supplied, serves as a spatial blueprint guiding every output frame. The framework centers on three components: (i) Decomposition of Video Editing, (i) Joint In-context ImageāVideo Modeling, and (i) Chain-of-Editing, a two-stage inference strategy executingVāIāI then VāIāIāV. 1. Input Source Video (ļæ½ ļæ½ ) Frame Extraction (ļæ½ ļæ½ āļæ½ ļæ½ ) Instruction (ļæ½): Turn the car red and keep background [ , , , , , , , ] g Source Image (ļæ½ ļæ½ )Edited Image (ļæ½ ļæ½ ) Edited Video (ļæ½ ļæ½ ) Image Editing (ļæ½ ļæ½ āļæ½ ļæ½ ) Image-to-Video Generation (ļæ½ ļæ½ āļæ½ ļæ½ ) 2. Task Decomposition (ļæ½ ļæ½ āļæ½ ļæ½ āļæ½ ļæ½ āļæ½ ļæ½ ) DiT Stage 1: In-context Image Editing DiT Stage 2: In-context Image- to-Video Generation Chain-of-Editing Inference g g Video Tokens 3. In-context Image-Video Modeling Image TokensImage TokensVideo Tokens : Text Tokens In-context Image Editing In-context Image-to-Video Generation TDF3D-RoPE 4. Training on Multi-Source Data Text 0 Video 0 Text n Media n Shot 0Shot n 0, 1, 2, ..., t + 1, t + 2, ..., Global Temporal Position 0, 1, , ...0, 1, ... Intra-Clip Temporal Position Dual-Frequency Fusion T (d/3) d-dimension Embedding W (d/3) H (d/3) Video Editing Pairs (ļæ½ ļæ½ āļæ½ ļæ½ ) Image Editing Pairs (ļæ½ ļæ½ āļæ½ ļæ½ ) Video-based Image Editing Triplets (ļæ½ ļæ½ āļæ½ ļæ½ āļæ½ ļæ½ ) Image-Video Generation Triplets (ļæ½ ļæ½ āļæ½ ļæ½ āļæ½ ļæ½ ) Videos (ļæ½ ļæ½ āļæ½ ļæ½ ) VINCIE-NExT (Image-Video Joint Modeling) Automatic Annotation with Image Editing Models -1, ...,-1 -1, ...,-1 ... ... ... Figure 2: Overview of our proposed VINCIE-NExT framework. The video editing process is decomposed into a structured chain of sub-tasks (Videoā Imageā Imageā Video). The image editing pair(I s , I t )serves as an in-context visual demonstration that transfers image editing priors to video generation via a unified diffusion backbone. 3.1 Decomposition of Video Editing Problem formulation. LetV s = (f 1 ,...,f T )denote a source video ofTframes,can editing instruction, andV t = (f ā² 1 ,...,f ā² T ) the corresponding edited video. Conventional video editing approaches modelp(V t | V s ,c)directly, requiring the model to simultaneously handle high-level semantic editing, fine-grained appearance control, and cross-frame temporal consistency, a joint objective that demands large-scale paired video data which is costly to acquire. Sub-task decomposition. We instead factorize the editing process by introducing intermediate image representations. Given a representative keyframeI s extracted fromV s and its instruction-edited counterpart I t , the joint distribution over the full generation chain factorizes as: p(I s , I t , V t | V s ,c) = p(I s | V s ,c) | z VāI Ā·p(I t | I s , V s ,c) |z IāI Ā·p(V t | I t , I s , V s ,c) |z IāV (1) Each factor corresponds to a distinct sub-task with a clearly delineated role.VāIextracts a semanti- cally representative image from the source video, anchoring the editing operation to a single spatial context.IāIapplies the instruction-guided edit at the image level, where mature image editing priors offer fine-grained control.IāVrecomposes the edited image into a temporally consistent target video, conditioned on both the edited frame and the original video structure. At inference, the temporal mid-frame ofV s is chosen asI s , a safe default. In practice, any frame can be used, as training spans diverse temporal positions and Temporal Position Randomization (§3.2.1) makes the model robust to this choice. 4 Joint training. This decomposition enables scalable supervision by allowing each sub-task to draw from independently collected data: abundant image editing pairs for IāI, image-conditioned video generation data for IāV, and videoākeyframe correspondence data for VāI. We define the combined training corpus asD = D VāI āŖD IāI āŖD IāV āŖD full , whereD full contains full-chain samples that supervise the complete pipeline. Sub-tasks are sampled randomly during training, and all are supervised with a unified flow-matching objective over interleaved visualātext sequences: L = E (x,y)ā¼D, εā¼N(0,I), Ļā¼ LogitNormal(0,1) (εā y)ā ε Īø (y Ļ , x, Ļ) 2 (2) wherey Ļ = (1ā Ļ)y + Ļ Īµis the target visual segment noised to timestepĻ ā [0, 1],ε Īø predicts the velocityεā y, andxdenotes the conditioning context (source video tokens, instruction, and any preceding interleaved segments). This joint training regime allows the model to share a single set of parameters across all sub-tasks, facilitating cross-task knowledge transfer and, in particular, enabling image editing to generalize video. 3.2 Joint In-context Image-Video Modeling Unified visual tokenization. Images and videos are encoded by a shared video VAE, i.e.,E, into continuous latents with8Ćspatial and4Ćtemporal compression, which are then patchified with spatial patch sizep. A framef ā R HĆWĆ3 , encoded as a single-frame clip, yields a flat sequence of N = H 8p Ć W 8p tokens, and a videoV = (f 1 ,...,f T )is encoded jointly intoT ā² = 1 + Tā1 4 latent frames, yielding NT ā² tokens. Interleaved sequence construction. The full generation chain (Eq. 1) is flattened into one contiguous token sequence: x = c 1 , E(V s ), c 2 , E(I s ), c 3 , E(I t ), c 4 , E(V t ) (3) where each visual segment is paired with its own text prompt:c 1 is a media reference tag for the source video,c 2 is a frame-sampling prompt for VāI,c 3 is the editing instruction for IāI, andc 4 is a image-to-video generation prompt for IāV. The model generates each visual segment via a diffusion process conditioned on all preceding tokens in the interleaved context. Crucially, the image pair E(I s ), E(I t ) forms an in-context visual demonstration: when generatingE(V t ), the model has access to the full source-to-target appearance mapping at the image level as a pixel-grounded spatial prior for every frame. For sub-task training, any contiguous sub-chain ofxwith its paired prompts (e.g.,[c 1 ,E(I s ),c 3 ,E(I t )]for standalone image editing) constitutes a self-contained training sample under the loss in Eq. 2, allowing sub-task-specific data to be mixed in without requiring the full chain. 3.2.1 Time Dual-Frequency 3D Rotary Position Encoding (TDF3D-RoPE) The interleaved sequence (Eq. 3) mixes text with heterogeneous visual segments, so naive sequential indices would conflate content identity with sequence order. We use a factorized 3D RoPE assigning each token a position triplet (p t ,p h ,p w ) with separate frequency tensors for text and visual tokens. In-context editing imposes two conflicting positional demands: the model should (i) distinguish tokens from different shots (e.g.,I s vs.I t ) to maintain causal ordering, while (i) recognizing spatially corresponding patches across shots to propagate edits pixel-faithfully. We resolve this by computing two independent 3D frequency tensors and fusing them via element-wise addition. The inter-shot component assigns monotonically increasing global offsets across shots, making every shot globally distinguishable. The intra-video component assigns raw spatial positions(t i ,h,w)with zero global offset, so the same spatial location in any two shots shares identical(p h ,p w ), enabling purely content- driven attention between corresponding patches and pixel-faithful edit propagation fromI s āI t to V t . Under RoPE [57], frequency addition encodes both objectives simultaneously within a single rotation with no modality-type embeddings. Formally, for shotkwith accumulated global offsetĻ k , a visual token at local coordinates (t i ,h,w) receives p inter = (Ļ k +t i , Ļ k +h, Ļ k +w), p intra = (t i ,h,w), Ļ k+1 = Ļ k + l k + max āt last ā,H,W , (4) wherel k is the text length of shotk,t last is the timestamp of the last frame in shotk,H,Wis the spatial grid size, and the rotation uses the frequency-domain sum p inter + p intra . Temporal position randomization for image training data. Assigning a fixed temporal index t i = 0to all training images creates a spurious correlation between temporal position and the image 5 modality. We replace it with Ģ tā¼U[0, T max ] , compelling the model to ground correspondences in spatial content rather than temporal identity. Full formulas are given in Appendix A. 3.3 Chain-of-Editing The decomposition in Eq. 1 is instantiated at inference time as two sequential diffusion stages. Chain- of-Editing (CoE) advances one sub-task at a time, carrying the outputs of prior stages as context for all subsequent ones. Stage 1 ā Image editing (VāIāI). The first stage generates the edited keyframeI t by assembling an interleaved 3-shot context from the source videoV s , source keyframeI s , and the target image slot, then running a full diffusion sampling loop to yield the denoised latent Ėz t . Stage 2 ā Video generation (VāIāIāV). The second stage generatesV t conditioned onV s , I s , andĖz t , using a 4-shot context (V s ,I s ,Ėz t , target video slot) processed by the same backbone, which now attends jointly across frames to model cross-frame dependencies. Critically,Ėz t is inserted directly in latent space, without any VAE decode and re-encode cycle, preserving the output fidelity at Stage 1 and avoiding compounding reconstruction errors. Per-shot timestep conditioning. Conditioning shots receive timestept = 0(fully denoised clean signals), while only the target shot receives the active diffusion timestepĻ ā [0, 1]. The entire multi-shot sequence is passed to the DiT in a single forward call, so conditioning and target tokens attend to each other at every denoising step. Test-time scaling. Because each stage is an independent diffusion process over an explicit interleaved context, the chain can be extended at test time without retraining, e.g., iterating image editing multiple times before video generation, trading additional compute for higher fidelity. See Appendix A for implementation details of all stages. 3.4 In-context Video-based Image Editing Data Construction Beyond video editing pairs, we augment training with video-based in-context image editing (VāIāI) data: each sample pairs an original video keyframe with an edited counterpart produced by a state-of-the-art image editor under an instruction annotated by GPT-4o (see Appendix B). Unlike conventional image editing pairs trained in isolation, each sample keeps the source video attached as context, i.e.,[E(V s ),E(I s ),E(I t )], teaching exactly the VāIāI sub-step whose output is reused as the demonstration for VāIāIāV, so that image editing ability transfers into video editing rather than remaining a standalone skill. This augmentation provides three key benefits: (1) Broader editing knowledge. Diverse categories (e.g., attribute modification, expression transfer, object removal) expose the model to a wider range of editing concepts than video pairs alone. (2) Stronger intermediate editing. Training explicitly on the image-editing stage of Chain-of-Edit improves the quality of the edited keyframe that ground subsequent video generation. (3) Scalability. High-quality (I s ,c, I t )triplets, can be produced from arbitrary video frames without the video pairs that are costly to collect. 4 Experiments 4.1 Experimental Setup Training Data. VINCIE-NExT is trained on three complementary data sources corresponding to the I2I, V2V*, and VāIāI splits in the ablation study (Tab. 2). I2I uses paired image editing data from OmniEdit [66]. V2V* uses paired video editing data from OpenVE [21], where * denotes that each pair is reformatted into sub-chains of our decomposed VāIāIāV format (e.g., VāV, IāI, IāV) rather than used as a plain V2V pair. VāIāI is our core novel data source: for each raw video, GPT-4o generates editing instructions that are applied per-frame by Seedream 4.5 [55], forming (source video, sampled frame, edited frame) triplets without any paired video editing supervision. The three sources contain 1.20M, 2.45M, and 1.63M samples, respectively. Full construction details are in Appendix C. Benchmark and Evaluation. We evaluate on OpenVE-Bench [21], comprising 431 video clips across eight editing categories (six spatially-aligned: Global Style, Background Change, Local 6 Change, Local Remove, Local Add, Subtitle Edit; two non-spatially-aligned: Creative Edit, Camera Edit). Following OpenVE-Bench, we use an MLLM-based evaluator (Gemini 2.5 Pro) that scores each output on a 1ā5 scale along three dimensions: Instruction Compliance, Consistency & Detail Fidelity, and Visual Quality & Stability. We compare against seven open-source baselines (VACE [28], OmniVideo [59], InsViE [72], Lucy-Edit [60], ICVE [37], DITTO [1], OpenVE-Edit [21]) and the proprietary Runway Aleph. We further compare with AnyV2V [33], a representative image-editing- driven method, in Appendix D.9. Full benchmark and baseline details are in Appendix C. Implementation Details. The DiT backboneε Īø is a 3B M-DiT initialized from the same text- to-video pretrained backbone as VINCIE [51], the visual tokenizerEis a video VAE inflated from SD3 [14] (Ć8spatial,Ć4temporal downsampling, 16 channels;p = (1, 2, 2)), and the text encoder is Flan-T5 [11]. Only the DiT is trained, and it is shared by all sub-tasks and both inference stages. We train on 32 H100 GPUs for about 150 hours (42k steps, lr= 5Ć 10 ā5 ) in two stages on the same data: Stage 1 at256Ć 256, then Stage 2 at640Ć 480initialized from Stage 1. Inference uses up to 65 frames at 12 FPS, 32 sampling steps, and a classifier-free guidance (CFG) scale of 2.5 (full settings in Tab. 3). Tab. 1 reports the Stage-2 model. Due to limited compute, all ablations use the Stage-1 model with otherwise identical settings. 4.2 Performance Comparison Table 1: Performance comparison of video editing methods across eight editing categories, evaluated by Gemini 2.5 Pro, with automatic ratings on a 1ā5 scale following the OpenVE-Bench protocol. #Reso. denotes the output resolution. Grey rows denote closed-source commercial models. Methods#Reso.Overall Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit Runway Aleph1280Ć 7203.653.722.624.184.162.783.623.644.53 VACE [28]1280Ć 7201.571.491.552.071.461.261.481.471.62 OmniVideo [59]640Ć 3521.311.111.181.141.141.361.002.261.00 InsViE [72]720Ć 4801.532.201.061.481.361.172.182.021.09 Lucy-Edit [60] 1280Ć 7042.152.271.573.201.752.301.612.861.61 ICVE [37]384Ć 2402.072.221.622.572.511.972.092.411.11 DITTO [1]832Ć 4801.984.011.682.031.531.412.811.231.32 OpenVE-Edit [21]1280Ć 7042.493.162.362.981.852.152.912.312.02 Ours640Ć 4803.084.172.553.483.242.273.453.412.06 Overall results. As shown in Tab. 1, VINCIE-NExT achieves an overall score of 3.08, surpassing all open-source methods by a substantial margin, with 24% relative gain over OpenVE-Edit, closing the gap to the proprietary Runway Aleph, while substantially reducing the dependence on large- scale paired video editing data. Results are consistent under Seed1.6-VL as an independent judge (Appendix D). Category-level analysis. Global Style is the standout category (4.17 vs. Runway Alephās 3.72): the in-context editing paradigm directly encodes the full appearance transformation, and TDF3D- RoPE propagates it temporally. Local Remove also sees dramatic improvement (1.85ā3.24 over OpenVE-Edit), as routing edits through a mature image editor yields coherent inpainting. Most other appearance-editing categories, such as Local Change, Subtitle Edit, and Creative Edit, similarly benefit from the design. The primary limitation is Camera Edit, compared with Runway Aleph, which requires novel-viewpoint synthesis, i.e., a geometric operation outside the scope of the appearance editing. Local Add and Background Change also show room for improvement, as both demand synthesizing content absent from the source video. 4.3 Ablation Study Effect of data composition. As shown in Tab. 2, I2I-only training fails to generalize to video, while VāIāI transfers image editing priors without direct video supervision, and V2V* provides the strongest spatially-aligned signal. Their contributions are additive: V2V* anchors spatial fidelity while VāIāI broadens coverage of open-domain appearance edits. Effect of Chain-of-Editing. CoE benefits are contingent on chain-structured training. Applied to an I2I-only model, CoE degrades performance as the two-stage format is entirely out of distribution. 7 Table 2: Ablation study on data composition and Chain-of-Editing (CoE) on OpenVE-Bench, evaluated by Gemini 2.5 Pro. Rows withgrey backgroundindicate that CoE is applied at inference time. I2I, V2V*, and VāIāI are the three training data sources. Training on VāIāI data alone already enables meaningful video editing, and CoE provides consistent gains when this chain data is present. The full combination of all three data types with CoE achieves the best overall score. All rows use the model after the first training stage at 256Ć 256 resolution. Data Composition CoEOverall Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit I2I V2V* VāIāI ā1.141.291.001.051.051.001.601.201.04 ā1.051.051.001.011.031.001.271.061.00 ā1.341.681.001.121.031.062.232.091.03 ā1.802.581.862.031.461.481.622.301.15 ā2.493.471.962.672.712.083.402.031.29 ā2.573.322.113.072.872.033.491.881.32 ā2.533.061.942.882.851.973.492.691.29 ā2.653.642.153.033.111.823.202.891.22 The VāIāI model benefits most, since its training already includes an intermediate edited frame that CoE exploits as an appearance anchor. Notably, CoE also improves the V2V*-only model (2.49ā2.57). Since V2V* is already organized in our decomposed chain format, this shows that CoE generalizes beyond the VāIāI data and serves as a training-free boost for paired video data as well. Synergy of all components. The full model achieves the best overall performance, with CoE gains concentrated in categories where appearance is hardest to specify through text alone, such as global style transfer and creative edits. This confirms CoE functions as a visual grounding mechanism, 1 2 3 3.06 1.94 2.88 2.85 1.97 3.49 2.69 1.29 3.64 2.15 3.03 3.11 1.82 3.2 2.89 1.22 2.96 2.39 3.48 3.47 2.41 3.53 3.05 1.8 2.96 2.76 3.47 3.23 2.54 3.48 3.18 2.15 Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit 2.4 2.6 2.8 3.0 2.53 2.65 2.962.96 Overall NoneSelfQwen-Image-EditNano Banana Figure 3: Impact of intermediate image edit- ing quality on CoE video editing performance (OpenVE-Bench, scored by Gemini 2.5 Pro). Stronger external editors (Qwen-Image-Edit [69] and Nano Banana [61]) consistently outperform self-editing, with complementary strengths high- lighting the modular advantage of CoE. and the three data types together unlock it as an effective strategy without additional training. Is paired video data the main driver? The V2V*-only rows in Tab. 2 already use our de- composed chain format. A Pure V2V model (same backbone and V2V data, no decomposi- tion or CoE, in Tab. 8 in Appendix D.5) scores only 2.32, below OpenVE-Edit (2.49), which uses a superset 1 of our V2V data. In contrast, full data + CoE reaches 2.65 (+14.2%), and +74.1%on Creative Edit, a category without any direct V2V supervision, while adding only ā¼6% visual training tokens. Besides, a blinded pairwise human study on all 431 clips with 10 raters (FleissāĪŗ = 0.721) also prefers full data + CoE over V2V*-only + CoE, most clearly Prompt Following (38% vs. 24%) and Consis- tency (28% vs. 9%), showing that the seemingly small MLLM-judged gap between the two (2.57 vs. 2.65) is human-perceptible (Appendix D.6). Effect of intermediate image editing quality. Fig. 3 shows how intermediate image quality influences editing performance through the CoE chain. Self-editing underperforms on categories requiring geometric transformation or novel con- tent synthesis, while replacing it with an ex- ternal editor yields consistent overall improve- ment. The two external editors reach the simi- lar overall score with complementary category- 1 OpenVE-Edit is trained on the full OpenVE V2V data, whereas our V2V split excludes the Creative Edit and Camera Multi-Shot Edit categories, which are not publicly released. 8 w/o TDF3D w/o CoE w/o TDF3D w/ CoE w/ TDF3D w/o CoE w/ TDF3D w/ CoE 1.6 1.8 2.0 2.2 2.4 2.6 2.8 3.0 3.2 Overall Score 1.95 2.30 2.53 2.65 w/o TDF3D w/ TDF3D w/o CoE w/ CoE Figure 4: Ablation on TDF3D- RoPE and CoE (Overall score on OpenVE-Bench, scored by Gem- ini 2.5 Pro). Bar color indicates TDF3D-RoPE; hatch pattern in- dicates CoE. Both components contribute, and their combina- tion achieves the best result. w/o TPR w/o CoE w/o TPR w/ CoE w/ TPR w/o CoE w/ TPR w/ CoE 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Overall Score 2.44 2.532.53 2.65 w/o TPR w/ TPR w/o CoE w/ CoE Figure 5: Ablation on TPR and CoE (Overall score on OpenVE-Bench, scored by Gem- ini 2.5 Pro).Bar color indi- cates TPR; hatch pattern indi- cates CoE. Both components contribute, and their combina- tion achieves the best result. 1248163264 VII weight 2.3 2.4 2.5 2.6 Overall Score VII I2I 0.51248 I2I weight Figure 6:Overall score on OpenVE-Bench scored by Gem- ini 2.5 Pro as the training data sampling weight of VāIāI (bottom axis, blue) and I2I (top axis, red) are each varied inde- pendently, with all other mixture proportions held fixed. level strengths, highlighting a key advantage of the modular IāI interface: advances in image editing transfer directly to video without retraining. Effect of TDF3D-RoPE. Fig. 4 summarizes the contributions of TDF3D-RoPE and CoE. Both components improve overall performance, and their combination achieves the best score of 2.65. TDF3D-RoPE provides the larger standalone gain by establishing pixel-level spatial correspondence across shots, a prerequisite for faithful localized edits. CoE further refines edits by routing generation through an explicit intermediate image, and the two components together are complementary. Detailed per-category analysis is provided in Appendix D. Effect of Temporal Position Randomization. Fig. 5 shows that TPR and CoE interact multiplica- tively. Without TPR, a fixed temporal index creates a spurious structural correlation that prevents CoEās intermediate keyframe from serving as a genuine appearance anchor. TPR eliminates this bias, and only their combination reaches peak performance. Per-category details are in Appendix D. Effect of training data sampling weights. Fig. 6 shows that each data source contributes com- plementary supervision, and performance is best when they are balanced. Moderately upsampling VāIāI improves chain exposure, while overly large weights reduce paired video supervision. I2I performs best at the default ratio. Overall, the default mixture provides a good trade-off among the three sources. 4.4 Qualitative Results Fig. 7 shows global scene stylization (summer-to-snow) and localized compositional effects (fire, water, wind), both maintaining temporal consistency without task-specific fine-tuning. Fig. 8 isolates the CoE contribution on subject replacement and removal. V2V direct inference produces flickering and ghosting, while CoE with self-editing eliminates this instability by anchoring to a reference image. Routing through an external editor further improves semantic accuracy with no retraining, demonstrating that the modular IāI interface lets image editing advances transfer directly to video. 5 Conclusion In this paper, we presented VINCIE-NExT, a video editing framework that substantially reduces the dependence on large-scale paired video data by routing editing intent through the image domain via a structuredVāIāIāVchain, enabling scalable joint training from heterogeneous image and video corpora under a unified flow-matching objective. TDF3D-RoPE propagates pixel-level appearance changes faithfully across every frame, while Chain-of-Editing provides a principled test-time scaling mechanism that trades compute for fidelity without retraining. Evaluations on OpenVE-Bench confirm state-of-the-art performance among state-of-the-art methods, and we hope this progressive 9 S o u r c e L u c y - E d i t I C V E D i t t o O u r s Apply the enchanting, wintry 'Snowy' style to this video, ensuring seamless frame-by-frame consistency. The final output should evoke the tranquility of a snow-covered landscape, with soft, diffused lighting and delicate snowfall effects. All original motionāincluding character movements, camera panning, and background dynamicsāmust be flawlessly maintained to preserve the videoās narrative flow. Given the video of the young woman meditating calmly on the yoga mat in the minimalist room, transform the scene so that elemental forces instantly manifest around her: flames swirl around her arms, water ripples appear near her hands, a breeze moves her hair and clothes, and stones levitate around her, while the background remains unchanged. Figure 7: Qualitative results on global scene stylization (left, summer-to-snow) and localized compo- sitional editing (right, injecting fire/water/wind). S o u r c e V 2 V C o E C o E + N a n o B a n a n a Replace the woman with a mature woman in her 60s with silver hair, wearing the same coral outer garment and black inner shirt, ensuring the same pose and position within the scene. Remove the young woman with long, wavy brown hair and a serene expression from the entire video sequence. She is wearing a textured, off-white knit sweater with wide, ruffled sleeves, gazing upwards with her lips slightly parted and eyes softly closed, her head tilting slightly to the side while maintaining a relaxed posture with shoulders subtly leaning back. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Figure 8: Comparison of V2V direct inference, CoE with self editing, and CoE with an external editor on subject replacement (left) and removal (right). editing paradigm, i.e., grounding video editing in mature image priors, opens a practical and scalable path for future complex video creation research. Acknowledgments and Disclosure of Funding This research is supported by the National Research Foundation, Singapore under its National Large Language Models Funding Initiative (AISG Award No: AISG-NMLP-2024-002). Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not reflect the views of National Research Foundation, Singapore. References [1] Qingyan Bai, Qiuyu Wang, Hao Ouyang, Yue Yu, Hanlin Wang, Wen Wang, Ka Leong Cheng, Shuailei Ma, Yanhong Zeng, Zichen Liu, et al. 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Open-Sora: Democratizing efficient video production for all. arXiv preprint arXiv:2412.20404, 2024. 16 Contents 1 Introduction2 2 Related Work3 3 Methodology4 3.1Decomposition of Video Editing . . . . . . . . . . . . . . . . . . . . . . . . . . .4 3.2Joint In-context Image-Video Modeling . . . . . . . . . . . . . . . . . . . . . . .5 3.3Chain-of-Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 3.4In-context Video-based Image Editing Data Construction . . . . . . . . . . . . . .6 4 Experiments6 4.1Experimental Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 4.2Performance Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 4.3Ablation Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 4.4Qualitative Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 5 Conclusion9 Appendix17 A Additional Details of Methodology19 A.1 TDF3D-RoPE: Position Assignment Formulas . . . . . . . . . . . . . . . . . . . .19 A.2 Chain-of-Editing: Implementation Details . . . . . . . . . . . . . . . . . . . . . .19 B In-context Video-based Image Editing Annotation19 B.1 Editing Category Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 B.2 Text Instruction Annotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 B.3 Frame Editing Annotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 C Detailed Experimental Settings22 C.1 Training Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 C.2 Benchmark Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 C.3 Implementation Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 D Additional Experimental Results24 D.1 Performance Comparison Evaluated by Seed1.6-VL . . . . . . . . . . . . . . . . .24 D.2 TDF3D-RoPE and Chain-of-Editing . . . . . . . . . . . . . . . . . . . . . . . . .25 D.3 Temporal Position Randomization . . . . . . . . . . . . . . . . . . . . . . . . . .25 D.4 Data Composition and Image Editing Quality . . . . . . . . . . . . . . . . . . . .26 D.5 Comparison with Pure V2V Training . . . . . . . . . . . . . . . . . . . . . . . . .26 D.6 Human Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 17 D.7 Evaluation with Objective VBench Metrics . . . . . . . . . . . . . . . . . . . . .28 D.8 Test-time Scaling and Efficiency . . . . . . . . . . . . . . . . . . . . . . . . . . .28 D.9 Comparison with AnyV2V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 E More Qualitative Results29 E.1 Qualitative Comparison between Baselines and Ours . . . . . . . . . . . . . . . .29 E.2 Qualitative Comparison between V2V and CoE Variants of VINCIE-NExT . . . .30 18 A Additional Details of Methodology A.1 TDF3D-RoPE: Position Assignment Formulas We partition the interleaved sequence into shots, each consisting of one text segment followed by one visual segment. A global offsetĻ start is accumulated across shots. Within shotkof text lengthl k , text tokens receive sequential 1D positions[Ļ start , Ļ start + l k ), broadcast to all three axes(p t ,p h ,p w ). For the visual segment, floating-point frame timestampst i ā R ā„0 serve as temporal positions, natively accommodating non-uniform sampling and variable frame rates. All three axes of the visual tokens are uniformly shifted byĻ start + l k , keeping every shot in a non-overlapping position range. The offset advances as: Ļ start ā Ļ start + l k + max āt last ā, H, W ,(5) wheret last is the last frame timestamp of the current shot, andH,Ware the spatial grid dimensions. These assignments constitute the inter-shot component. For the intra-video component, visual tokens are assigned their raw positions(t i ,h,w)with zero global offset, independent of shot index; text tokens are fixed at positionā1. Two patches at the same spatial location(h,w)in any pair of shots therefore share an identical intra-video(p h ,p w )and have zero relative spatial offset, making their attention scores purely content-driven. The head dimension dis partitioned equally across the three axes (d/3channels each), and the final per-token frequency is the element-wise sum of the inter-shot and intra-video components. A.2 Chain-of-Editing: Implementation Details Stage 1 ā Image editing (VāIāI). The interleaved context is assembled from three shots: the source videoV s , the source keyframeI s , and the target image slot to be denoised. Frame indices are assigned using the actual temporal timestamps of the selected keyframes, normalized by the total video length. The visual segments are processed frame-independently (frame_separate=True), reflecting the spatial nature of image editing. Stage 2 ā Video generation (IāV). The interleaved context contains four shots:V s ,I s , and Ėz t from Stage 1 (three conditioning shots), followed by the target video slot. The four-shot frame index sequence is 0,...,Tā1, t mf i , t mf i , 0,...,Tā1 , aligning the target video temporally with the source. Visual segments are processed jointly as a continuous sequence (frame_separate=False) to model cross-frame dependencies. Per-shot timestep conditioning. This design keeps the architecture identical to training, where reference segments are likewise observed as clean tokens in the interleaved sequence. No architectural modificationsāsuch as additional cross-attention modules or conditioning adaptersāare required at inference time. Test-time scaling. Longer chainsāe.g., iterating the image-editing stage multiple times before advancing to video generationāprogressively enrich the interleaved context and allow the model to refine intermediate results, trading additional compute for higher editing fidelity. Because the chain extension operates purely by prepending more conditioning shots to the context, it requires no retraining or fine-tuning. B In-context Video-based Image Editing Annotation This section describes the pipeline for annotating and constructing the VāIāI (video-to-image-to- image) training data, where each sample pairs an original video frame with an edited counterpart under a text instruction. The annotation process involves three coordinated stages, each with explicit design constraints to ensure data quality. First, category annotation is performed before instruction writing to control the distribution of editing types: a live feedback mechanism steers GPT-4o toward under- represented categories, preventing the long-tailed imbalance that would arise from unconstrained annotation. Second, category selection rules are applied so that the assigned editing type is grounded in what is actually visible in the raw video, ensuring the suggested edit aligns with natural human aesthetics and realistic editing intent rather than being arbitrary or implausible. Third, text instruction constraints are imposed during annotation to encourage lexical and semantic diversity: by tracking 19 annotation statistics and injecting them into the prompt, we discourage the model from repeatedly gravitating toward salient but overused edits (e.g., always annotating sunset or color-grading effects), producing a richer and more varied instruction vocabulary across the dataset. B.1 Editing Category Analysis To ensure a balanced and diverse editing category distribution across the dataset, we run a dedicated category analysis pass on each raw video before the full instruction-annotation stage. GivenN =5 frames uniformly sampled from a video, GPT-4o is prompted to (i) produce a structured multi- granularity caption covering the overall scene, individual characters, prominent objects, and camera behavior, and (i) propose 1ā5 applicable editing categories with subcategories and motivations drawn from a predefined 13-category taxonomy:remove,replace,attribute,background,global, effect, camera, action, expression, dynamics, position, pose, and orientation. A key design feature is a live distribution feedback mechanism. As annotations accumulate, a process-safe shared dictionary tracks the running per-category count. At each inference call, the prompt is dynamically populated with three derived statistics: (a) the current category distribution (category_dist), (b) the five most over-represented categories (high_category), and (c) the five most under-represented categories (low_category). Injecting this live context steers the model toward less-covered categories, progressively balancing the taxonomy without any manual curation or post-hoc resampling. The category labels produced in this step are used downstream to guide the text instruction annotation stage (Appendix B.2), where each sample is constrained to one editing category and the same low-frequency steering statistics are re-injected to maintain global balance. Prompt for Editing Category Analysis You are a professional video editing assistant. Given N_FRAME frames from a video, your tasks are: 1. Describe the video content: overall scene, characters (appearance, relations), objects, and camera. 2. List 1ā5 applicable editing categories with subcategory and motivation, chosen from:remove,replace, attribute,background,global,effect,camera,action,expression,dynamics,position,pose, orientation. Selection rules (prefer categories supported by visible evidence): Humans & faces ā¢Large/clear face (close-up)ā expression(smile, surprise, anger), thenorientation(look direction), then effect (tears, sweat, glow). ⢠Upper body visibleā action (wave, point, clap) and interaction (handing/holding), then pose. ⢠Full body visibleā pose (stance, posture), then action, then position (move left/right). ā¢Multiple peopleā action/interaction (hug, handshake), thenposition(swap places), thenexpression(match reactions). ā¢Occluded/crowdedā remove/replacecharacter only if practical; otherwisecamera(reframe) orbackground (blur crowd). Objects & props ⢠Single prominent objectā remove/replaceobject, thenattribute(color, material, texture), theneffect (transform). ⢠Many repeated objectsā position (count/layout), then remove clutter. ⢠Text/logos/signage visibleā remove/replace text; fall back to camera (crop/zoom). ⢠Unsafe/sensitive itemsā remove/replace object (make non-threatening). Scene & background ⢠Distracting or iconic backgroundā background(replace), orremovedistracting objects, thencamera(reframe). ā¢Strong location context (beach, street)ā global(weather/lighting/season/style), only if consistent with visible cues (shadows, clothing). ⢠Indoor with lamps/windowsā global (lighting direction, contrast). Motion & dynamics ⢠Natural phenomena (fire, smoke, water, rain, fog)ā dynamics(intensify/slow/stop), thenglobal(stormy/clear), then effect (sparks, embers). ⢠Vehicles / fast motionā camera (tracking, stabilization) and dynamics (skid, splash, dust trail). ⢠Explosions / breaking / spills / collapsingā dynamics first, then effect. 20 Camera & style ⢠Shaky footageā camera (stabilize, smooth transitions). ⢠Subject too small / too wideā camera (crop-in, push-in, reframe). ⢠Rapid cuts / inconsistent anglesā camera (match cuts), then global (color consistency). Global mood ā¢Night/dark cuesā global(darker atmosphere, stronger contrast); bright daylightā global(clearer, punchier look). ā¢Prefer concrete global edits: lighting direction, fog, rain, storm, season, cinematic style. Avoid contradicting clothing or shadow cues. Effects ⢠Chooseeffectfor a localized, visually obvious transformation (glow, freeze, dissolve, morph) on one focal element (face, hand, single object). Balance constraint: current category distribution ā category_dist. Avoid over-represented categories; prefer under-represented ones: low_category. Output: a single JSON object ā ācaptionā: āvideoā:āØĀ·ā©, āsceneā:āØĀ·ā©, āchar1ā:āØĀ·ā©, . . . , āediting1ā: ācate- goryā:āØĀ·ā©, āsubcategoryā:āØĀ·ā©, āmotivationā:āØĀ·ā©, āediting2ā: . . . , . . . B.2 Text Instruction Annotation Each video clip in the dataset is pre-assigned an editing category from the 13-category taxonomy described in Appendix B.1. To generate text editing instructions grounded in actual video content, we uniformly sampleNframes from each clip and send them to GPT-4o together with a category-specific prompt. The model is instructed to: (1) carefully describe the visual content of the sampled frames, including the scene, characters, objects, and camera; (2) propose a plausible and visually meaningful editing operation consistent with the assigned category; (3) formulate a concise forward editing instruction; and (4) formulate a reversed instruction that describes how to edit the result back toward the original, without assuming any prior knowledge of the original video state (e.g., if the forward instruction is āremove the dog,ā the reversed instruction is āadd a dogā). The model additionally identifies which frames are affected by the edit. The output is a structured JSON record containing the video caption, editing motivation, forward instruction, reversed instruction, and the set of affected frame indices. The reversed instructions are included to support bidirectional training, ensuring the model learns both how to apply an edit and how to undo it without relying on privileged knowledge of the source content. The 13 editing categories each have a distinct scope and constraint, summarized as follows (these definitions are used as Definition of CATEGORY in the prompt): ā¢Remove: completely eliminate a visible character, animal, or object so it is absent from every frame in which it originally appeared. ⢠Replace: substitute an existing subject with a different one while preserving the original motion, timing, camera movement, and scene layout. ā¢Attribute: modify intrinsic properties of an existing object (color, texture, material, bright- ness, or shape) without adding, removing, or replacing the object itself; the change is applied consistently across all frames. ā¢Background: swap the environment behind the main foreground subject(s) throughout the entire clip, leaving foreground content untouched. ā¢Global: apply a uniform visual transformation to the whole video (such as color grading, lighting style, season, weather, or artistic look), affecting every frame equally without targeting any specific element. ā¢Effect: overlay a localized visual treatment (glow, particle, distortion, hologram, motion trail, etc.) on a specific subject or object, sustained consistently across frames. ā¢Camera: simulate post-production virtual camera movements (zoom, pan, dolly, tilt, ro- tation, or handheld shake) that alter the viewerās perspective without modifying scene content. 21 ā¢Action: change what the main subject is doing (modifying motion type (e.g., walkārun), adding continuous movement to a static subject, or altering motion intensity) while leaving appearance and scene unchanged. ā¢Expression: alter the visible emotional state of a characterās face (e.g., neutralāsmile, calmāangry) through adjustments to brow, eye, and mouth configuration, without changing action or scene. ā¢Dynamics: introduce a physical state change in an object over time (such as igniting, extinguishing, melting, blooming, exploding, or dissolving), emphasizing the transformation process itself. ā¢Position: reposition a subject within the frame (left/right/up/down) to alter composition, without changing its size, color, or temporal behavior. ā¢Pose: reconfigure the body arrangement of a character (limb placement, stance, or body posture) without changing facial expression, spatial orientation, or camera angle. ā¢Orientation: rotate or flip a subject to change the direction it faces or the angle at which it appears, without altering pose, expression, or scene content. Prompt for Text Instruction Annotation You are a professional video editing assistant. You will be provided with N_FRAME frames from a video and an assigned editing type: CATEGORY. Definition of CATEGORY: CATEGORY_DEFINITION Your task is to write a text instruction to edit the video following the assigned editing type: 1. Carefully observe the frames and describe the content: environment, main subjects (appearance, relations, interac- tions), and background. Identify characters and objects without using real names. 2. Following the editing type, propose how to edit the video to make it more engaging, explaining your reasoning. 3. Summarize the editing idea into a concise user instruction. 4. Write a reversed instruction describing how to edit the result back, without any knowledge of the original state (e.g., āremove the dogāā reversed: āadd a dogā). Do not use words like ārestoreā, ārevertā, or āreturnā. 5. Identify which frames should be edited (e.g., only frames where the subject appears). Note: Each frame must be individually editable; the instruction must be valid when applied per frame. Output: a single JSON object in one line ā ācaptionā: āvideoā:āØdescriptionā©, āsceneā:āØĀ·ā©, āchar1ā:āØĀ·ā©, āobj1ā:āØĀ·ā©, ācameraā:āØĀ·ā©, āmotivationā:āØwhat and why to editā©, āinstructionā:āØconcise editing instructionā©, āinstruction_reversedā:āØreversed instructionā©, āframe_idx_editedā:āØlist of frame indices<N_FRAMEā© B.3 Frame Editing Annotation Given the text editing instruction produced in Appendix B.2 and the corresponding set of affected frame indices, we apply Seedream 4.5 as an instruction-guided image editor to produce an edited counterpart for each selected keyframe. Each frame is edited independently: the text instruction is passed to Seedream 4.5 together with a concise constraint that the model should maintain the original composition and background, preserve the main subjectās identity, and produce edits that are subtle yet clearly visible. This per-frame formulation is consistent with the design of the text annotation stage (Appendix B.2), where each instruction is required to be self-contained and valid when applied to a single image. The final output for each clip is a set of (original frame, edited frame, instruction) triplets over the affected indices, which serve as the video-based in-context image editing data for training our model. C Detailed Experimental Settings C.1 Training Data VINCIE-NExT is trained on three complementary data sources, which correspond to the I2I, V2V*, and VāIāI splits used in the ablation study (Tab. 2). Their sizes are 1.20M image editing pairs (I2I, OmniEdit [66]), 2.45M video editing pairs (V2V, OpenVE [21]), and 1.63M chain triplets (VāIāI, 22 ours). Our pairwise video split is a subset of the training set of OpenVE-Edit [21], as it excludes the unreleased Creative Edit and Camera Multi-Shot Edit categories. Image-to-Image data (I2I). I2I uses paired image editing data from OmniEdit [66], covering a diverse range of editing categories with high-quality beforeāafter image pairs. Video-to-Video data (V2V*). V2V* uses paired video editing data from OpenVE [21], where each sample consists of a source video, an editing instruction, and a corresponding edited video. The asterisk indicates that these pairs are not used as plain video-to-video samples: during training, each pair is reformatted into a randomly chosen sub-chain ofVā Iā Iā V, including direct video-to-video editing, multi-frame-to-multi-frame editing (frames sampled from both videos), multi- frame-to-video generation, and the full interleaved chain. This distinguishes V2V* from the Pure V2V baseline (Appendix D.5), which trains on the same pairs without decomposition. VideoāImageāImage chain data (VāIāI). This is the core novel data source that enables VINCIE-NExT to bridge video editing through the image domain. We start from raw videos in the OpenVE collection without using any of their pairwise editing annotations. For each video, we uniformly sampleN = 5frames and feed them to GPT-4o with a structured prompt that gen- erates a balanced editing instruction across 12 categories (e.g., global style, local add/remove, background, dynamics). The instruction is then applied independently to each sampled frame using Seedream 4.5 [55], an expressive image editor, to produce per-frame beforeāafter pairs. Together with the original video, these form aVideoā Imageā Imagechain triplet: the source video, an unedited representative frame, and its edited counterpart. This construction avoids the need for any paired video editing supervision while providing rich, instruction-grounded visual demonstrations for training. C.2 Benchmark Details Benchmark. We evaluate on OpenVE-Bench [21], a comprehensive benchmark for instruction- guided video editing comprising 431 video clips organized into eight editing categories. Six categories involve spatially-aligned edits, where the output must preserve the original spatial layout: Global Style (transferring artistic or weather styles globally), Background Change (replacing scene back- grounds while keeping foreground subjects intact), Local Change (modifying the appearance of a specific object or region), Local Remove (erasing a target element and plausibly filling the vacated region), Local Add (inserting a new object into the scene), and Subtitle Edit (modifying on-screen text overlays). The remaining two categories involve non-spatially-aligned edits that do not require strict spatial correspondence: Creative Edit (free-form stylistic or compositional transformations) and Camera Edit (synthesizing novel viewpoints or camera motions). This taxonomy spans a wide spectrum of real-world editing demands, from fine-grained local manipulations to global cinematic effects. Evaluation protocol. Following OpenVE-Bench, we adopt an MLLM-based evaluation protocol that closely mirrors human judgment: the MLLM is prompted with the same rubric and scoring dimensions a human rater would use. All benchmark scores reported in our tables are produced automatically by the MLLM judge; the separate human study is described in Appendix D.6. For each test sample, the source video, editing instruction, and edited video are jointly fed to a multimodal evaluator, which scores the output along three orthogonal dimensions on a 1ā5 scale: (i) Instruction Compliance: how faithfully the edit follows the specified instruction; (i) Consistency & Detail Fidelity: how well unedited regions and fine-grained visual details are preserved; and (i) Visual Quality & Stability: overall perceptual quality and temporal coherence. Crucially, Instruction Compliance acts as an upper bound for the remaining two dimensions: a visually polished but semantically incorrect edit is penalized even if it scores high on quality alone. Per-category scores are averaged across all three dimensions to yield a final overall score, and we report both category-level and overall performance. Baselines. We compare VINCIE-NExT against a range of representative methods covering both open- source and commercial systems. Open-source baselines include VACE [28], a unified video creation and editing framework; OmniVideo [59], an omni-directional video editing model; InsViE [72], an instruction-driven video editor; Lucy-Edit [60], a training-efficient video editing method; ICVE [37], an in-context video editor; DITTO [1], a disentangled video editing approach; and OpenVE-Edit [21], the official model released alongside OpenVE-Bench. We also compare against the proprietary 23 system Runway Aleph, which represents the current commercial frontier. All methods are evaluated under their default inference settings on the full OpenVE-Bench test set. Baseline selection. Our selection follows three criteria. (1) Family coverage: we pick one or two representative methods per active family of instruction-guided video editing (unified creation/editing frameworks, in-context editors, and dataset-centric editors) rather than several methods from the same family. (2) Recency: all baselines were released within roughly one year before our submission, i.e., VACE (Mar. 2025), InsViE (Mar. 2025), OmniVideo (Jul. 2025), Lucy-Edit (Sep. 2025), ICVE (Oct. 2025), DITTO (Oct. 2025), and OpenVE-Edit (Dec. 2025). (3) Backbone fairness: these baselines build on modern DiT-based video foundation models (e.g., VACE and Lucy-Edit on Wan [63], ICVE on HunyuanVideo [32]), so the comparison isolates our technical contribution rather than gains from a newer backbone. AnyV2V [33] (Mar. 2024) is built on the U-Net-based I2VGen-XL [80], but since it is the most closely related image-editing-driven method, we additionally compare against it in Appendix D.9. EditVerse [29] is not open-sourced and therefore cannot be evaluated. C.3 Implementation Details Tab. 3 consolidates the architecture, data, training, and inference settings of VINCIE-NExT. Train- ing and inference launch scripts and full hyperparameter configurations are provided in our code repository. Table 3: Implementation details of VINCIE-NExT. Architecture DiT backbone3B M-DiT, initialized from the same T2V-pretrained backbone as VINCIE [51] VAEVideo VAE inflated from SD3 [14]; spatialĆ8, temporalĆ4, 16 channels Patch size (t,h,w)(1, 2, 2) Text encoderFlan-T5 [11] Trainable / frozenDiT trained; VAE and text encoder frozen Training data V2V (OpenVE)2.45M pairs I2I (OmniEdit)1.20M pairs VāIāI (ours)1.63M triplets Training Hardware32Ć H100 GPUs Total training ā150 hours, 42k steps Stage 1256Ć 256,ā80 hours Stage 2480Ć 640,ā70 hours, initialized from Stage 1 Learning rate5Ć 10 ā5 Inference Output frames65 (maximum multi-shot budget) FPS12 Sampling steps32 CFG scale2.5 Source keyframe I s Temporal mid-frame of V s D Additional Experimental Results D.1 Performance Comparison Evaluated by Seed1.6-VL Tab. 4 reports full per-category results evaluated by Seed1.6-VL as an independent MLLM judge. The rank ordering is consistent with the Gemini 2.5 Pro results in the main paper: VINCIE-NExT achieves an overall score of 3.09, surpassing all open-source baselines by a substantial margin and narrowing the gap to Runway Aleph to0.41points. Category-level trends are likewise stable: Global Style (4.25) and Creative Edit (3.39) are consistent strengths, while Camera Edit (2.01) remains the primary weakness, supporting the reliability of our main conclusions. 24 Table 4: Performance comparison of video editing methods across eight editing categories, evaluated by Seed1.6-VL. Scores are automatic MLLM ratings on a 1ā5 scale following the OpenVE-Bench protocol. #Reso. denotes the output resolution. Grey rows denote closed-source commercial models. Methods#Reso.Overall Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit Runway Aleph1280Ć 7203.503.472.843.883.882.793.503.234.48 VACE [28]1280Ć 7201.171.411.161.431.001.051.021.131.16 OmniVideo [59]640Ć 3521.021.021.001.001.001.001.161.001.00 InsViE [72]720Ć 4801.402.251.231.601.001.231.221.681.02 Lucy-Edit [60]1280Ć 7041.952.172.203.301.032.371.062.351.14 ICVE [37] 384Ć 2402.252.351.862.912.682.272.041.941.38 DITTO [1]832Ć 4802.063.702.232.281.002.081.012.611.51 OpenVE-Edit [21]1280Ć 7042.413.112.723.191.422.412.562.011.24 Ours640Ć 4803.094.252.573.563.262.243.453.392.01 D.2 TDF3D-RoPE and Chain-of-Editing Table 5: Ablation study on TDF3D-RoPE, which fuses inter-shot and intra-shot position encodings so that spatially corresponding patches across shots share zero relative position, enabling content-driven pixel-level correspondence. Evaluated on OpenVE-Bench with Gemini 2.5 Pro. TDF3D-RoPECoEOverall Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit 1.952.782.022.172.151.711.392.091.04 ā2.302.831.692.672.331.973.122.411.33 ā2.533.061.942.882.851.973.492.691.29 ā2.653.642.153.033.111.823.202.891.22 Tab. 5 isolates the contributions of TDF3D-RoPE and CoE, revealing that spatial grounding is the more fundamental capability: TDF3D-RoPE alone yields a larger standalone gain than CoE alone, because establishing where to edit is a prerequisite for executing the edit faithfully. The advantage of TDF3D-RoPE is sharpest on tasks that demand fine-grained localization (Subtitle Edit, Local Remove, and Local Change), where zero relative position between inter-shot patches resolves an otherwise ambiguous correspondence problem. Without TDF3D-RoPE, the model must infer spatial alignment from content similarity alone, which is unreliable when foreground objects deform or when the editing instruction refers to a region not uniquely identifiable by appearance. The two components are complementary but not fully additive: combining them lifts the overall score, yet the joint gain falls short of the sum of individual contributions, suggesting they partially address the same failure mode: the model misplacing edits when inter-shot context is weak. An instructive exception is Subtitle Edit, where TDF3D-RoPE alone outperforms the full model: the intermediate IāI step in CoE introduces a degree of freedom that is unnecessary when TDF3D-RoPE already provides precise text-region anchoring, and the additional step adds noise rather than signal. Background Change shows the reverse: CoE without TDF3D-RoPE actively hurts performance, because the external image editor can freely alter large homogeneous regions that are semantically unconstrained, and without patch-level anchoring the video backbone has no mechanism to suppress these spurious changes. Camera Edit remains consistently weak regardless of configuration, underscoring that neither positional encoding restructuring nor chain-based appearance editing addresses the core deficit: the model lacks geometric transformation capability. D.3 Temporal Position Randomization Tab. 6 reveals that TPR is a prerequisite for CoE to work as intended, rather than an independent source of gain. Without TPR, assigning a fixed temporal index to all training images creates a spurious correlation between position zero and the image modality (Section 3): the model learns to treat temporally-anchored tokens as modality identifiers rather than as spatial content references. This has a concrete consequence at inference time: when CoE inserts the intermediate edited image into the context, the model partially ignores its appearance content and instead interprets it as a structural cue, so the spatial editing signal encoded in the keyframe fails to propagate faithfully to the generated video. Categories demanding holistic appearance transfer, such as Global Style, are most sensitive 25 Table 6: Ablation study on Temporal Position Randomization (TPR) for image editing training data, evaluated on OpenVE-Bench with Gemini 2.5 Pro. TPRCoEOverall Global Style Background Change Local Change Local Remove Local Add Subtitle Edit Creative Edit Camera Edit 2.443.302.012.782.411.843.272.481.33 ā2.533.252.372.682.631.993.362.581.22 ā2.533.061.942.882.851.973.492.691.29 ā2.653.642.153.033.111.823.202.891.22 to this failure mode: CoE without TPR actually degrades performance there, because the anchor misleads more than it guides. TPR resolves this by randomly assigning temporal positions to training images, forcing the model to ground correspondence in spatial content irrespective of when a frame nominally occurs. Once this bias is removed, the edited keyframe serves as a genuine appearance anchor: the model can read the fullI s ā I t transformation and propagate it frame-by-frame, which is precisely the mechanism CoE is designed to exploit. The interaction between the two components is therefore not additive but multiplicative: TPR prepares the representational substrate that makes CoEās test-time chain structurally meaningful, and tasks that require fine-grained spatial reasoning (Local Remove, Global Style) show the sharpest compounding benefit. D.4 Data Composition and Image Editing Quality Tab. 7 shows a clear dissociation: PQ remains stable across configurations while SQ varies signif- icantly, confirming that data composition governs instruction fidelity rather than low-level visual quality. VāIāI yields the strongest single-source SQ, as its chain structure forces an explicit semantic commitment before video generation. Adding VāIāI on top of I2I+V2V* produces the largest SQ gain, demonstrating that paired data and chain data play orthogonal roles. Table 7: Ablation study on data composition evaluated on GEdit-Bench [39], with evaluation metrics including SQ (Semantic Consistency), PQ (Perceptual Quality), and O (Overall Score). I2IV2V*VāIāISQPQO ā3.615.943.67 ā3.655.903.65 ā4.655.884.43 ā4.545.824.42 ā5.235.664.86 D.5 Comparison with Pure V2V Training The V2V*-only rows of Tab. 2 are trained on paired video data that is already reformatted into our decomposed, interleaved chain format. To isolate the effect of decomposition and of the backbone itself, we train a Pure V2V model with the same backbone on the same V2V data, but with no decomposition, no in-context formulation, and no CoE. We compare it with OpenVE-Edit [21], which is trained on OpenVEās released V2V data, a strict superset of our pairwise video split (ours excludes the unreleased Creative Edit category). Table 8: Comparison with Pure V2V training on OpenVE-Bench (Gemini 2.5 Pro). V2V: paired video editing data. Creat.: Creative Edit V2V data. Decomp.: decomposed, interleaved chain-of-editing format of V2V. IC: our VāIāI in-context data. I2I: OmniEdit image editing data. MethodV2V Creat. Decomp. IC I2IOverall Creative Edit Global Style Local Remove OpenVE-Editā2.492.313.161.85 Pure V2V (ours) ā2.321.663.132.33 V2V* + CoE (ours) ā2.571.883.322.87 Full data + CoE (ours)ā2.652.893.643.11 26 Table 9: Per-category gains of full data + CoE over Pure V2V on OpenVE-Bench (Gemini 2.5 Pro). Local Edit averages Local Change, Local Remove, and Local Add. MethodOverallGlobal StyleBackground ChangeLocal EditCreative Edit Pure V2V (w/o decomp., w/o CoE)2.323.131.892.221.66 Full data + CoE 2.653.642.152.652.89 ā+0.33 (+14.2%)+0.51 (+16.3%)+0.26 (+13.8%)+0.43 (+19.5%) +1.23 (+74.1%) With strictly less V2V data, Pure V2V underperforms OpenVE-Edit (2.32 vs. 2.49), confirming that our gains do not stem from a stronger backbone. Applying decomposition and CoE to the same reduced data already surpasses it (2.57), and full data + CoE further improves both the overall score (2.65) and Creative Edit (2.89 vs. 2.31), despite having zero V2V supervision for that category. As shown in Tab. 9, the overall gain over Pure V2V is+14.2%, whereas the gain on Creative Edit is +74.1%, roughly5Ćlarger. This gain comes from two sources, neither of which is paired video data: (1) I2I and VāIāI data enabling implicit transfer via joint imageāvideo modeling, and (2) CoE inference providing explicit transfer via the in-contextI t demonstration. Moreover, although I2I and VāIāI add 2.83M samples on top of V2V*, they increase the total number of visual training tokens by onlyā¼6%, as image pairs are far cheaper than full videos; this yields a14%overall gain, a> 2Ć efficiency ratio. We therefore do not claim that video data is eliminatedāthe VāIāIāV chain still requires video data to learn the final IāV stepābut that the dependence on large-scale paired video editing data is substantially reduced, and we expect further scaling of image-level data to compound this improvement. D.6 Human Evaluation Protocol. To verify that the MLLM-measured gap between V2V*-only + CoE (2.57) and full data + CoE (2.65) reflects a human-perceptible difference, we conduct a pairwise human evaluation over all 431 OpenVE-Bench samples. We built a blinded side-by-side annotation tool: for each sample, the source video, the instruction, and the two edited outputs are shown as anonymized āVideo 1ā and āVideo 2ā; left/right placement is randomized per sample to remove position bias, and the order of samples is shuffled. For each of three dimensions (Prompt Following, Consistency, and Visual Quality), the rater selects āVideo 1 betterā, āVideo 2 betterā, or āTieā. Ten independent raters each annotated all 431 samples. We will release the annotation tool and the raw per-clip, per-rater votes. Table 10: Pairwise human evaluation on OpenVE-Bench (431 samples). A: V2V*-only + CoE; B: full data + CoE. DimensionA winsB winsTie Prompt Following24%38%39% Consistency 9%28%63% Visual Quality14%15%71% Table 11: Inter-rater agreement (10 raters), aggregated over all three dimen- sions. Fleissā Īŗ [16]0.721 Unanimous rate (10/10)59.3% Mean pairwise agreement 90.4% Results and agreement. As shown in Tab. 10, B wins more often than A on every dimension, most clearly on Prompt Following and Consistency, in line with the MLLM scores. Since OpenVE-Bench uses a 1ā5 rating scale, the absolute range is inherently narrow, and a 0.08-point gap should be read in that context. FleissāĪŗ = 0.721falls in the āsubstantial agreementā band (0.61ā0.80) [35], and the 90.4% mean pairwise agreement indicates that almost any two raters agree on the vast majority of items. The unanimous rate is lower (59.3%), as expected: the boundary between āTieā and a narrow preference is soft, and 10-way unanimity is a much stricter bar than pairwise agreement. Why ties dominate Visual Quality and Consistency. (1) Visual Quality depends heavily on the foundation model, which is shared identically between the two configurations (they differ only in training data composition), so raters have little basis to prefer either. (2) For Consistency, V2V*-only + CoE more often fails to execute the requested edit, and a failed or partial edit trivially leaves unrelated regions unchanged, which reads as good consistency even though the edit did not succeed. (3) More generally, whether an instruction was followed is usually an unambiguous judgment, whereas subtle background drift or per-frame artifacts are harder to perceive and compare, so raters default to āTieā more often on Consistency and Visual Quality than on Prompt Following. 27 D.7 Evaluation with Objective VBench Metrics Motivation. All benchmark scores in the main paper are produced by MLLM judges, which may share systematic biases. Although the rank ordering is consistent across two independent MLLM judges (Appendix D.1), we further seek evidence that does not rely on any MLLM. We therefore evaluate with VBench [26], a widely used benchmark suite for video generative models whose dimensions are computed by dedicated perception models and hand-crafted measures rather than by an MLLM. Metrics. We report two VBench quality metrics:imaging_quality, which measures per-frame low-level distortions such as over-exposure, noise, and blur using the MUSIQ image quality predictor, andquality_avg, which aggregates VBenchās video-quality dimensions to reflect the overall visual and temporal quality of the generated video. Both are computed on the edited videos that each method produces for OpenVE-Bench; higher is better. Results. As shown in Tab. 12, VINCIE-NExT achieves the best scores on both metrics among recent baselines. The margin is clearest onimaging_quality(+0.027over the strongest baseline, ICVE), indicating that routing the edit through an explicit keyframe does not degrade per-frame fidelity, while quality_avg remains on par with or slightly above DITTO. Scope. These metrics assess only the visual and temporal quality of the output; they do not measure whether the edit follows the instruction or preserves unedited content. They are therefore complemen- tary to, rather than a replacement for, the MLLM-based evaluation, which explicitly scores instruction compliance and consistency. Table 12: VBench objective metrics on OpenVE-Bench. Methodimaging_qualityquality_avg Lucy-Edit [60]0.6520.800 ICVE [37] 0.6880.812 DITTO [1] 0.6870.816 Ours0.7150.819 D.8 Test-time Scaling and Efficiency Test-time scaling. We vary the number of denoising steps of the intermediate image-editing stage of CoE (1, 4, 16, 64), holding everything else fixed, and evaluate on the full OpenVE-Bench (Tab. 13, Fig. 9). The overall score improves monotonically from 2.30 to 2.81 (+22.2%relative), i.e., additional test-time compute yields consistent quality gains without retraining, and the trend holds across the reported editing categories. These results are scored with Gemini 3.1 Flash Lite, since Gemini 2.5 Pro was temporarily inaccessible during this experiment; absolute scores are therefore not directly comparable with the Gemini 2.5 Pro numbers elsewhere in the paper, but the judge is held fixed across all four settings, so the trend itself is valid. Table 13: Test-time scaling via the number of denoising steps of the intermediate image-editing stage, evaluated on OpenVE-Bench by Gemini 3.1 Flash Lite. Inference time is measured on one H200 GPU. StepsTimeOverall Background Change Creative Edit Global Style Local Add Local Change Local Remove Subtitle Edit 115.02s2.301.722.033.591.642.482.443.03 415.93s2.552.292.493.601.802.612.853.28 1618.69s2.792.692.723.672.242.963.153.42 6435.20s2.812.762.973.552.103.053.063.57 Inference latency. Since CoE consists of two sequential stages, we measure its inference latency against two baselines from Tab. 1 (ICVE and Lucy-Edit) and AnyV2V, all on the same single H200 GPU with 50 denoising steps (Tab. 14). Despite the two-stage design, VINCIE-NExT is faster than ICVE, comparable to Lucy-Edit, and over an order of magnitude faster than AnyV2V, so the explicit intermediate edit does not come at a large cost to practical usability. 28 0 20 40 60 80 100 Inference Time (s, H200) 15.0s 15.9s 18.7s 35.2s 141664 Denoising Steps of Image-Editing Stage 2.0 2.2 2.4 2.6 2.8 3.0 Overall Score 2.30 2.55 2.79 2.81 Figure 9: Test-time scaling of CoE: overall score (line, left axis) and inference time (bars, right axis) as the number of denoising steps of the intermediate image-editing stage increases. Scored by Gemini 3.1 Flash Lite. Table 14: Inference latency on one H200 GPU (50 denoising steps for all methods). MethodInference Time AnyV2V [33]11min 46s ICVE [37]118.1s Lucy-Edit [60]39.8s Ours (Stage 1 + Stage 2)18.4s + 35.1s = 53.5s D.9 Comparison with AnyV2V AnyV2V [33] is closely related to our IāV design, as it also leverages image editing for video editing. We evaluate it on the full OpenVE-Bench and report the results in Tab. 15. These scores are produced by Gemini 3.0 Flash Lite because Gemini 2.5 Pro was inaccessible at the time, so they are not directly comparable with Tab. 1. Both of our checkpoints outperform AnyV2V by a large margin, and AnyV2V is also over 13Ć slower (Appendix D.8). Table 15: Comparison with AnyV2V on OpenVE-Bench, evaluated by Gemini 3.0 Flash Lite. Method#Reso.Overall Background Change Camera Edit Creative Edit Global Style Local Add Local Change Local Remove Subtitle Edit AnyV2V [33]360Ć 6401.621.381.162.173.051.291.561.161.37 Ours (Stage 1)256Ć 2562.792.711.152.883.522.332.963.173.36 Ours (Stage 2)480Ć 6403.263.162.263.763.952.553.623.453.37 E More Qualitative Results This section provides extended qualitative results complementing the main paper. Figs. 10ā16 compare VINCIE-NExT against all open-source baselines across seven editing categories. Fig. 17 then isolates the contribution of Chain-of-Editing by contrasting V2V direct inference with CoE using self-editing and an external editor. E.1 Qualitative Comparison between Baselines and Ours Each figure displays the source video, the editing instruction, and the outputs of all seven open-source baselines alongside VINCIE-NExT. For spatially-aligned categories (Background Change, Global Style, Local Add, Local Change, Local Remove, Subtitle Edit), VINCIE-NExT consistently produces edits that precisely follow the instruction while preserving the identity of untouched regions and maintaining temporal coherence across frames. Baseline methods tend to fail in one of two modes: either the edit is not applied at all (instruction non-compliance), or the edit bleeds into unrelated 29 regions and introduces flicker. For the non-spatially-aligned Creative Edit category, most baselines struggle with semantic reinterpretation; VINCIE-NExT benefits from routing the edit through the image domain, which provides a concrete appearance blueprint before video generation begins. E.2 Qualitative Comparison between V2V and CoE Variants of VINCIE-NExT Fig. 17 isolates the effect of Chain-of-Editing on two challenging tasks: subject replacement and subject removal. V2V direct inference, while capable of approximate edits, produces temporal flickering and incomplete object removal because the model must simultaneously infer what to change and generate consistent video dynamics. CoE with self-editing addresses this by committing to an edited keyframe first: the intermediate image explicitly resolves the semantic ambiguity before the video backbone generates the remaining frames, yielding sharper boundaries and more stable motion. Substituting the self-editor with a stronger external image editor further improves semantic accuracyāparticularly for subject replacement, where the external model can synthesize convincing appearance details that the self-editor occasionally blurs. Crucially, this substitution requires no retraining: the modular IāI interface means that improvements in image editing transfer directly to video editing, demonstrating a clear path for future scaling. Future Work Two directions are promising for extending VINCIE-NExT. First, a more unified model could span image, video, and other modalities (e.g., audio and 3D) and couple understanding with generation in a single backbone [58,73,59], allowing it to reason about the source video before deciding how to edit it rather than following a fixed VāIāIāV decomposition. Second, Chain-of-Editing can be generalized into an agentic framework that plans multi-step edits, invokes external tools (e.g., segmentation, image editors, and quality verifiers) on demand, and leverages retrieval-augmented generation [49, 50] to ground edits involving rare concepts or novel content. Limitations Despite promising results, VINCIE-NExT has several limitations. First, output quality is bottlenecked by the intermediate IāI step: errors in the edited keyframe (e.g., hallucinated details or incomplete edits) propagate to every output frame. As shown in Fig. 3, self-editing underperforms on edits requir- ing geometric transformation or novel-content synthesis, while stronger external editors consistently improve video quality. Since Stage 2 treatsI t as a hard spatial anchor, a badly mismatched edit will propagate rather than be ācorrectedāāwhich is the intended behavior for faithfully preserving the I s āI t edit. This risk is mitigated by image editing being a far more mature task than video editing; we leave a systematic stress test to future work. Second, a single keyframe may not adequately char- acterize videos with significant temporal variation or large camera motion. Third, Chain-of-Editing requires two sequential diffusion stages; although its latency (53.5s on one H200) is lower than ICVE and comparable to Lucy-Edit (Appendix D.8), longer test-time chains add cost. Finally, evaluation is limited to OpenVE-Bench; generalization to long or highly dynamic videos remains open. Scope VINCIE-NExT is designed for instruction-driven appearance editing of short video clips, including style transfer, object attribute modification, and background replacement. It is not designed for structural edits that require inserting or removing objects across frames, nor for edits that depend on physical simulation or long-range temporal reasoning. The framework assumes a static or slowly varying camera; videos with rapid cuts or severe occlusion may challenge the keyframe-grounded editing paradigm. User-supplied image demonstrations extend the framework beyond text instructions, but crafting effective demonstrations for highly complex edits remains non-trivial. Broader Impact VINCIE-NExT lowers the barrier to high-quality video editing by substantially reducing the need for large-scale paired video data and expensive per-video fine-tuning, making capable editing tools 30 more accessible to individual creators and small studios. At the same time, the same capability can be misused to produce deceptive or non-consensual manipulations of video content. We encourage the community to pair advances in generative editing with robust provenance and detection tools, and we endorse established responsible-disclosure norms when deploying such systems in consumer-facing products. 31 Replace the background with a dynamic enchanted forest clearing scene. Include gentle swaying of tree branches, soft rays of sunlight shifting through the canopy, occasional fluttering of small forest birds, and a light mist drifting near the ground. The subject should remain perfectly still. Source Lucy-Edit ICVE Ditto Ours Create a dynamic pirate ship deck background with sails billowing in the wind, ropes swaying gently, and waves lapping against the hull. Include subtle movement of seagulls flying overhead and shifting clouds. The man remains perfectly still in the foreground. Source Lucy-Edit ICVE Ditto Ours Replace the background with a dynamic cozy lounge scene where the fireplace flickers with dancing flames, shadows gently move on the walls, and a soft glow illuminates the room. The subject remains perfectly still. Source Lucy-Edit ICVE Ditto Ours Replace the background with a dynamic lavender field where a gentle breeze causes the flowers to sway rhythmically, bees and butterflies flit about, and sunlight casts warm, shifting shadows. The subject should remain perfectly still. Source Lucy-Edit ICVE Ditto Ours Replace the background with a dynamic space scene. Include slowly twinkling stars, drifting colorful nebula clouds, and a rotating distant planet casting subtle light on the statue. The statue remains perfectly still. Source Lucy-Edit ICVE Ditto Ours Transform the background into a dynamic countryside road scene with gentle breeze moving the wildflowers, birds flying in the sky, and soft sunlight shifting through passing clouds. The foreground vehicles and pedestrians remain perfectly still. Source Lucy-Edit ICVE Ditto Ours Background Change Figure 10: Qualitative comparison on background change editing. 32 Given the video of the modern office meeting with the woman gesturing while holding a laptop and the colleague holding a clipboard, transform the scene so that the woman is now interacting with a futuristic holographic telepathic interface above her laptop, the clipboard is replaced by a transparent tablet displaying dynamic graphs, and the man in the background is engaged with floating holographic screens, with the lighting shifting to a subtle blue glow. Source Lucy-Edit ICVE Ditto Ours Given the video of the man holding chopsticks above a static bowl of noodle soup in a cluttered Thai market stall, transform the bowl so that all ingredients instantly levitate and swirl above it in a vibrant, glowing animated explosion. The background remains unchanged but pulses with colorful light to highlight the magical effect. Source Lucy-Edit ICVE Ditto Ours Given the video of the paddleboarder on a calm sea at sunset with warm orange and pink sky reflections, transform the paddleboarder into a glowing ethereal water guardian figure. Change the water to sparkle with bioluminescent waves and add glowing mythical water creatures swimming nearby. Replace the sun with a large luminous moon casting a mystical glow over the shoreline. Source Lucy-Edit ICVE Ditto Ours Given the video of the woman holding a shiny red heart-shaped balloon in a grassy field under a blue sky with white clouds, transform the balloon into a glowing, pulsating celestial heart composed of radiant stardust and cosmic light. The heart emits sparkles and shooting stars drifting upward, the womans clothing gains a faint cosmic shimmer, and the clouds swirl gently in response to the hearts energy. Source Lucy-Edit ICVE Ditto Ours Creative Edit Figure 11: Qualitative comparison on creative edit editing. 33 Apply the sunny style to this video, ensuring seamless, frame-by- frame consistency throughout. The final output should feature warm, golden-hour lighting, soft shadows, and vivid colors typical of a bright, sunny day. Maintain all original motion, character actions, and camera movements, preserving the videos temporal flow, narrative integrity, and visual coherence. Source Lucy-Edit ICVE Ditto Ours Apply the traditional Gongbi painting style to this video, ensuring seamless temporal consistency across all frames. The final output should exhibit the signature characteristics of Gongbifine linework, harmonious color transitions, and layered ink effectswhile preserving original motion sequences, character animations, and camera movements. Motion blur, lighting shifts, and narrative pacing must remain unchanged to maintain the video's natural flow. Source Lucy-Edit ICVE Ditto Ours Apply the Watercolor animation style to this video, ensuring seamless frame-by-frame consistency. The final output should exhibit the characteristic softness of watercolor, with gentle color gradients and subtle, ethereal blending across all frames, while perfectly maintaining the original motion, character actions, camera movements, and narrative flowno flickering or jarring style changes allowed. Source Lucy-Edit ICVE Ditto Ours Apply the immersive Snowy style to this video, ensuring seamless temporal consistency across all frames. The final output should evoke a winter wonderland, complete with dynamic snowfall, frosty textures, and soft, diffused lighting. All original motion, character actions, and camera movements must be precisely preserved. Source Lucy-Edit ICVE Ditto Ours Apply the Pop Art animation style to this video, ensuring seamless temporal consistency across all frames. The result should mirror the aesthetic of classic Pop Art, with vivid colors, repetitive patterns, and Ben-Day dots integrated smoothly into each frame. Preserve the original motion, character movements, camera angles, and narrative flow without any abrupt or jarring style changes. Source Lucy-Edit ICVE Ditto Ours Global Style Figure 12: Qualitative comparison on global style editing. 34 Overlay an animated colorful kite flying in the upper left sky area. The kite should sway and flutter naturally with the wind, tracked relative to the sky as the camera moves. Its shadow on the ground should shift dynamically with the sun's position. All other parts of the video must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Overlay an animated floor lamp near the corner of the room to the left of the desk. The lamp's light should softly flicker and cast dynamic shadows on the wall and floor as the camera moves. The lamp must be perfectly tracked to the floor and wall corner. All other parts of the video must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Overlay an animated small ceramic vase onto the wooden surface near the candle holder, slightly behind and to the left of the candle. The vase must be perfectly tracked to the surface as the camera subtly moves. It should remain stationary relative to the surface, while its reflections and shadows dynamically adapt to the flickering candlelight and ambient window light. All other parts of the video must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Overlay an animated parked bicycle near the right side of the corridor close to the columns. The bicycle must be tracked to the floor as the camera moves. Its shadow should dynamically adapt to the changing sunlight and shadows from the columns. All other parts of the video must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Local Add Figure 13: Qualitative comparison on local add editing. 35 Replace the man with an elderly gentleman with silver hair and wrinkles, maintaining the same pose and position within the scene. Source Lucy-Edit ICVE Ditto Ours Replace the man's black chef's jacket with a formal white double- breasted chef's jacket, maintaining the same position and pose within the scene. Source Lucy-Edit ICVE Ditto Ours Replace the mans cap with a classic brown fedora hat, ensuring it maintains the same position and pose within the scene. Source Lucy-Edit ICVE Ditto Ours Replace the woman's black turtleneck and gray pants with a light, sleeveless summer dress in pastel pink with floral patterns, ensuring the new attire fits her pose and position perfectly within the scene. Source Lucy-Edit ICVE Ditto Ours Replace the tree with a golden-leaved tree that shimmers softly, ensuring it maintains the same position and pose within the video scene. Source Lucy-Edit ICVE Ditto Ours Replace the man's black long-sleeve shirt with a sharp dark grey business suit jacket, white dress shirt, and red tie, ensuring the new attire fits his pose and position within the scene. Source Lucy-Edit ICVE Ditto Ours Local Change Figure 14: Qualitative comparison on local change editing. 36 Remove the woman with long, wavy blonde hair, glasses, a sleeveless black dress cinched at the waist with a vibrant red belt and prominent buckle from the entire video sequence. The background must be reconstructed with temporal consistency to match the original context, and all other video content must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Remove the woven wicker basket with a sturdy, arched handle, delicate white lace trim, and a small decorative bow tied at the front from the entire video sequence. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Remove the young boy wearing a vibrant red beanie, a colorful jacket adorned with green and yellow circles, standing with a relaxed yet attentive posture, displaying curiosity through a slight head turn, with the hood resting against his back, steady gaze, slightly open mouth, neatly styled hair, and maintaining a consistent stance from the entire video sequence. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Remove the person with long, flowing red hair wearing a light brown, textured coat with a wide collar and tied waist belt from the entire video sequence. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Remove the off-road vehicle (dune buggy) from the entire video. This includes its robust design, large rugged tires, dark matte body, protective roll bar, red taillights, driver's seat with protective cage, visible suspension system, and shock absorbers. The background must be reconstructed with temporal consistency, ensuring all other video content remains unchanged. Source Lucy-Edit ICVE Ditto Ours Remove the man with short, neatly styled hair, a beard, wearing a black t-shirt with a prominent logo on the front, standing behind a desk with his right arm resting on the surface gesturing slightly as he speaks, left hand placed on the desk with fingers slightly curled, an attentive expression with eyes focused forward, occasionally pointing with his index finger, smooth and deliberate movements, and a calm and confident presence from the entire video sequence. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Source Lucy-Edit ICVE Ditto Ours Local Remove Figure 15: Qualitative comparison on local remove editing. 37 "Add This crisp green could be the star of your next mealwhats it hiding?"" subtitles at the bottom of the video with black text with white border style.""" Source Lucy-Edit ICVE Ditto Ours Remove the subtitles at the center of the video. Source Lucy-Edit ICVE Ditto Ours Subtitle Edit Figure 16: Qualitative comparison on subtitle edit editing. S o u r c e V 2 V C o E C o E + N a n o B a n a n a Replace the woman with a mature woman in her 60s with silver hair, wearing the same coral outer garment and black inner shirt, ensuring the same pose and position within the scene. Remove the young woman with long, wavy brown hair and a serene expression from the entire video sequence. She is wearing a textured, off-white knit sweater with wide, ruffled sleeves, gazing upwards with her lips slightly parted and eyes softly closed, her head tilting slightly to the side while maintaining a relaxed posture with shoulders subtly leaning back. The background must be reconstructed with temporal consistency, and all other video content must remain unchanged. Figure 17: Qualitative comparison of three inference modes of VINCIE-NExT on subject replacement (left) and subject removal (right): V2V direct inference, CoE with self-editing, and CoE with an external image editor. 38